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Through the Ages: A New Story of Civilization

291 questions players ask about Through the Ages: A New Story of Civilization, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-24.

  • Setup & Game Flow
  • Card Row & Changing Ages
  • Politics Phase & Aggressions
  • Wars & Pacts
  • Taking Cards & Your Hand
  • Buildings, Upgrades & Population
  • Technologies, Governments & Revolutions
  • Playing & Replacing Leaders
  • Wonders
  • Military Units & Tactics
End of Turn & Production
  • Food, Resources & Tokens
  • Happiness, Workers & Population
  • Ratings & Action Totals
  • Current Events
  • Colonization
  • Age III Impact Events
  • Leaders of Ages A and I
  • Leaders of Ages II and III
  • Wonder Clarifications
  • Through the Ages: New Leaders and WondersExpansion
  • Setup & Game Flow

    What setup does the designer recommend for a first learning game?

    The designer answered this directly on BGG in 2015.

    • Vlaada · Designer · 2015-10-16

    Play only to the end of Age II, take out every aggression, war and pact, and use the simple extra scoring the handbook describes for the end. Once everyone knows the game, add aggressions, wars, pacts and air forces back in for the full game. The handbook also gives a separate two-age variant that keeps the full military rules and random Age III events.

    Which cards do I remove for a 2-player or 3-player game?

    The rulebook's "Deck Setup" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Deck Setup
    • bubba0077 · Community · 2016-01-17
    • jellynut · Community · 2015-10-25
    • Qurqirish Dragon · Community · 2024-05-16
    • grant5 · Community · 2016-01-05
    • SWxNW · Community · 2018-06-25

    Remove the cards with the small player-count marking in their top-right corner. 3 players: take the three cards marked for 4 players out of civil decks I, II and III: Iron, Alchemy and Knights (Age I), Selective Breeding, Cannon and Republic (Age II), and Professional Sports, Air Forces and Military Theory (Age III). 2 players: remove nine marked cards from each of those civil decks, plus every pact from military decks I, II and III. Pacts carry no marking because all of them go. Only one copy of each listed card comes out, and it doesn't matter which copy. That is why a 2-player deck has, for example, only one Journalism.

    What is the Age A military deck used for?

    The rulebook's "Preparing the Event Deck" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Preparing the Event Deck
    • to_mars · Community · 2021-08-03
    • jaafit · Community · 2019-08-10
    • CrushU · Community · 2019-08-14

    Only to build the starting current events deck. Shuffle it, deal a number of cards equal to the player count plus 2 face down as the current events, and return the rest to the box unseen. Nobody ever draws Age A military cards.

    How many civil actions does each player get in the first round, including in a 2-player game?

    The rulebook's "Initial Actions" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Initial Actions
    • flott · Community · 2016-06-13
    • Benkyo · Community · 2016-06-13

    The starting player gets 1 civil action, and each player after them in clockwise order gets one more (2, 3, 4). This is the same in a 2-player game. Nobody has military actions in the first round. From the second round on, everyone uses their full totals.

    On my first turn, can I play a leader or start building a wonder?

    The rulebook's "First Turn" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · First Turn
    • michcio · Community · 2024-07-29
    • MLBath · Community · 2024-07-29

    No. On your first turn you may only take cards from the card row. A leader you take stays in your hand until a later turn, when you pay a civil action to play it. A wonder you take goes straight into play as your unfinished wonder, but you can't build any stages yet.

    How many actions can I take on my turn?

    The rulebook's "Action Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Action Phase
    • clydeiii · Community · 2020-04-10
    • Faso74it · Community · 2020-04-10

    As many as you can pay for. Each action costs civil actions (white tokens) or military actions (red tokens), and some cost more than one. Players don't alternate single actions: you take your whole Action Phase, then the next player goes.

    When Age III's civil deck runs out, does the game end immediately, and how many turns are left?

    The rulebook's "Game Flow" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Game Flow
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Ah_Pook · Community · 2018-02-15
    • Padish · Community · 2018-02-15
    • vharuchai · Community · 2016-01-17
    • JKidder · Community · 2016-01-16disagrees

    No. Dealing the last Age III civil card starts Age IV, and that sets up the final round. If this happens during the starting player's turn, the current round is the last. If it happens during anyone else's turn, finish the current round and then play one more full round. Either way, everyone gets the same number of turns. Since the card row is refilled at the start of a turn, Age IV always begins at the start of someone's turn.

    At the end of the game, which events left in the current and future events decks are resolved?

    The rulebook's "Game Flow" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Game Flow
    • dkeisen · Community · 2025-04-25
    • Desiderata · Community · 2025-04-25
    • Padish · Community · 2018-02-15
    • Dulkal · Community · 2019-07-26
    • Qurqirish Dragon · Community · 2016-12-28

    Only the Age III events, in any order. Any Age I or Age II events still in either deck are ignored, including seeded ones like Politics of Strength. An Impact you seed therefore always scores, either when it is revealed during the game or at final scoring.

    How are ties broken for events evaluated at the end of the game?

    The rulebook's "Evaluating an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • RoadHouse · Community · 2024-10-26
    • Picon · Community · 2017-08-23
    • bubba0077 · Community · 2016-06-09
    • pajada · Community · 2020-05-30

    Treat the starting player as the current player. A tied player who comes earlier in turn order, starting from the starting player, counts as having the higher value, so the last player in turn order loses every such tie. Cards that apply to all civilizations with the most or least of something leave ties unbroken.

    Does the full game use the learning game's end scoring or set aside Age III Impact events?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2021-01-12
    • Whizkid · Community · 2021-01-12
    • Picon · Community · 2016-01-24
    • CmdrOverbite · Community · 2017-10-23
    • renard · Community · 2015-11-03
    • Benkyo · Community · 2015-11-03

    No. The extra end scoring for technologies, science, wonders and so on belongs only to the shorter game that ends after Age II. In the full game, end-of-game points come from Age III events, mainly Impacts, that players seed into the events decks as their political action, plus cards like Bill Gates. Nothing is drawn or set aside at setup.

    In the two-age game, when does the game end if Age II runs out on a non-starting player's turn?

    One experienced player applies the rulebook's last-round rule to the two-age game; the two-age variant itself isn't in the rulebook.

    • Picon · Community · 2017-03-16

    It works like the end of the full game: finish the current round, then play one more full round before final scoring. If the age ends during the starting player's turn, the current round is the last.

    In the two-age game's final scoring, how are production and science measured?

    Several experienced players agree on this; there is no official ruling.

    • borsook · Community · 2017-03-20
    • greendayfan333 · Community · 2017-03-20
    • diminuendo · Community · 2018-10-28

    By what you produce per turn, not what you have stored. Food or resource production is each worker on a farm or mine multiplied by the value printed on its card, not a count of blue tokens. Science scores your science rating, not your science points.

    Card Row & Changing Ages

    When is the card row shifted and refilled, and who does it?

    The rulebook's "Replenish the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Replenish the Card Row
    • PaulGrogan · Community · 2017-05-02

    At the start of each player's turn, as the first step of that player's turn. Discard the cards in the leftmost spaces (three spaces with 2 players, two with 3, one with 4), slide the rest left, and deal new cards into the gaps. To save time, the next player often does this while the previous player is finishing production.

    How does the card row change from Age A to Age I?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Desiderata · Community · 2017-06-16
    • dkeisen · Community · 2016-06-11
    • Picon · Community · 2016-06-11
    • Benkyo · Community · 2016-04-04
    • Benkyo · Community · 2019-11-05

    Nothing is refilled during the first round. On the starting player's second turn, refill the row normally from the Age A deck, then remove the rest of the Age A deck from the game. Age I begins at once: shuffle the Age I civil and military decks onto the current age board, and if the row still has gaps, keep filling them from Age I.

    Does an age end when the last civil card is dealt, or on the next refill?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Benkyo · Community · 2021-02-06
    • klbush · Community · 2021-02-06

    Ages I, II and III end the moment the last card of the current civil deck is dealt into the card row. The next age starts right then, during that same start-of-turn step, and the row keeps filling from the new deck. Age A is the exception: it ends the first time the row is replenished.

    In Age IV, are cards still removed from the front of the card row each turn?

    The rulebook's "Replenish the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Replenish the Card Row
    • grant5 · Community · 2023-04-08
    • JackRudd · Community · 2016-02-01
    • Stormparkiet · Community · 2022-11-11

    Yes. At the start of each turn, discard the cards in the leftmost spaces and slide the rest left as usual. Only the refill is skipped, because Age IV has no deck, so the row shrinks and can run out before the game ends.

    What happens when a new age begins, including when Age III ends and Age IV starts?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Magnetic North · Community · 2024-03-04
    • Faso74it · Community · 2025-01-15
    • Faso74it · Community · 2025-01-15
    • 3EBC · Community · 2017-06-02
    • markosalaplaya · Community · 2017-06-02

    Cards two ages old become antiquated. Everyone discards antiquated cards from their hand, and antiquated leaders, unfinished wonders and pacts are removed from play. Blue tokens on a removed wonder go back to its owner's blue bank. Each player also loses 2 yellow tokens, and the new age's decks replace the old ones. All of this also happens when Age III ends and Age IV begins, so Age II leaders like Napoleon disappear then. That can change a war that is about to resolve.

    When Age IV starts, are all unfinished wonders removed?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • T3rr4former · Community · 2022-07-10
    • Qurqirish Dragon · Community · 2022-07-10

    No. Only antiquated ones are removed, which at that point means Age II wonders. An unfinished Age III wonder stays in play, and you can still complete it during the remaining turns.

    Do technologies in play, including the starting ones on my player board, become obsolete when an age ends?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • galfridus · Community · 2015-10-02
    • Picon · Community · 2017-07-10
    • Qurqirish Dragon · Community · 2022-08-22

    No. Technologies in play stay forever, along with the farms, mines, buildings and units on them. The same goes for colonies, completed wonders, tactics and declared wars. Only cards in hand, leaders, unfinished wonders and pacts can become antiquated.

    Can I still take Age A or older cards from the card row after a new age starts?

    Several experienced players agree on this; there is no official ruling.

    • klbush · Community · 2020-02-07
    • grant5 · Community · 2020-02-27
    • Benkyo · Community · 2020-12-15
    • to_mars · Community · 2020-02-07

    Yes, any card in the card row can be taken. An antiquated card can never be in the row anyway. A card only becomes antiquated two ages after its own (Age A when Age II begins), and by then all the old cards have been pushed off the row.

    When an age ends, are older events removed from the current or future events decks?

    An experienced player states it, and the rulebook's list of what an age change removes doesn't include events in the decks.

    • Picon · Community · 2020-05-24

    No. Events already in the current or future events deck stay there until they are revealed and resolved. The future deck is sorted so older events come up first.

    When an age ends, where do my 2 lost yellow tokens come from, and does this happen when Age A ends?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Blue and Yellow Tokens
    • Seghillian · Community · 2015-11-07
    • mfl134 · Community · 2015-10-14
    • mizzl · Community · 2017-06-08

    They come out of your yellow bank and go back to the box. Workers on your cards and in your worker pool are not touched, so your population doesn't shrink, but expanding later gets harder. If your bank holds fewer than 2 tokens, you lose only what is there. This happens when Ages II, III and IV begin, but not when Age A gives way to Age I.

    At the start of my turn, is my war resolved before or after the card row is refilled and the age changes?

    The rulebook's "Your Turn — Course of the Turn" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Turn — Course of the Turn
    • PaulGrogan · Community · 2016-08-22
    • PaulGrogan · Community · 2016-08-22
    • grant5 · Community · 2016-08-22
    • SWxNW · Community · 2022-09-07
    • srfdevotee · Community · 2025-04-06

    After. The start-of-turn order is: refill the card row, which may end an age and remove antiquated leaders and wonders; then resolve your war; then make your exclusive tactic common. A leader like Napoleon or Genghis Khan who dies at the age change therefore no longer counts in the war. Your Politics Phase follows as normal.

    Politics Phase & Aggressions

    How many political actions can I take, and do they cost civil or military actions?

    The rulebook's "Politics Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Politics Phase
    • andrewbwm · Community · 2025-04-16
    • Benkyo · Community · 2025-04-16
    • Seghillian · Community · 2015-10-30
    • DragonCat · Community · 2015-10-30
    • dkeisen · Community · 2016-04-27

    At most one per Politics Phase, and it's optional: you can always skip it. Preparing an event, offering or cancelling a pact, and resigning cost no civil or military actions. An aggression or war costs the military actions printed on the card. Julius Caesar is the exception to the one-action limit.

    When do aggressions, pacts, wars and events take effect?

    The rulebook's "Declare a War" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a War
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Prepare an Event
    • Bojan1983 · Community · 2021-09-18
    • Benkyo · Community · 2015-12-21
    • bubba0077 · Community · 2015-12-21

    Immediately, except wars. An aggression resolves as soon as you play it, and an accepted pact applies at once. Preparing an event immediately reveals and resolves the top card of the current events deck; the event you put down comes up later. A war resolves at the start of your next turn.

    Do I score culture for playing a card in my Politics Phase?

    The rulebook's "Prepare an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Prepare an Event
    • Twomorrow · Community · 2016-08-08

    Only when you prepare an event. Putting an event on the future events deck scores culture equal to its level (Age I = 1, and so on). Aggressions, wars and pacts score nothing for playing them.

    Can I put a non-event military card, like an aggression or tactic, on the future events deck?

    The rulebook's "Prepare an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Prepare an Event
    • to_mars · Community · 2018-03-29

    No. Only green event cards, which include territories, can be prepared this way.

    How do the future events become the current events deck when it runs out?

    The rulebook's "Prepare an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Prepare an Event
    • goldeneyeonline · Community · 2019-02-17
    • hieronymus71 · Community · 2019-02-17
    • wAbout · Community · 2022-03-05
    • Dulkal · Community · 2018-08-04
    • grant5 · Community · 2020-05-24

    When the last current event is revealed, shuffle the future events deck and sort it by age, face down, so older-age events sit above newer ones. Shuffling each age's events separately and stacking them oldest on top does the same thing. That stack is the new current events deck.

    Do I need more strength than my target to play an aggression or declare a war?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a War
    • Benkyo · Community · 2020-08-07
    • diminuendo · Community · 2020-08-07
    • ppsantos · Community · 2020-05-13

    For an aggression, yes: you can't attack a player whose strength equals or exceeds yours. Count bonuses that apply when you attack that player, but not bonuses from a pact that ends when you attack. A war has no such requirement, because strength is only compared when it resolves on your next turn.

    How many cards can I use to defend against an aggression?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • Ah_Pook · Community · 2019-04-04
    • Ah_Pook · Community · 2020-10-17
    • I Eat Tables · Community · 2016-01-16
    • Propi · Community · 2020-02-27
    • Desiderata · Community · 2017-02-04

    Up to your military action total, counting every card you use. Military bonus cards add their defense value, and any other military card discarded face down adds +1, but the combined number of cards can't exceed your military action total. If several aggressions hit you, for example from Julius Caesar, the limit applies to each one separately.

    Can the attacker play bonus cards in an aggression, and what does a failed aggression cost?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • Benkyo · Community · 2017-10-29
    • aliallison · Community · 2023-04-08
    • klbush · Community · 2023-04-10
    • grant5 · Community · 2023-04-10

    No. Only the defender adds temporary strength. The attacker pays the military actions and discards the aggression card whether it succeeds or fails. The defender discards any cards they used to defend.

    Can I sacrifice military units for extra strength in an aggression or war?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • Petri · Community · 2015-12-24
    • grant5 · Community · 2016-01-07
    • thedacker · Community · 2015-11-08
    • sfox · Community · 2017-01-25
    • Dulkal · Community · 2015-11-14

    No. This edition removed sacrificing for aggressions and wars, for both attacker and defender. A defender can only play bonus cards or discard military cards. Units are sacrificed when colonizing, or when a specific card says so. The handbook mentions sacrificing in wars only as an optional variant.

    When an aggression like Raid refers to a building's cost, do discounts like Architecture apply?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • grant5 · Community · 2017-05-16

    No. When an aggression's effect refers to a card's cost, use the cost printed on the card and ignore all modifiers, such as Masonry, Architecture or Engineering.

    With a Plunder-type aggression that takes a total of food and resources, who chooses the mix, and can I take less?

    Several experienced players agree on this; there is no official ruling.

    • SWxNW · Community · 2022-05-26
    • grant5 · Community · 2022-05-26
    • Wakke · Community · 2019-12-09
    • srpwnd · Community · 2019-12-10

    The attacker chooses how the total splits between food and resources. The card says the rival loses up to that amount, so in the physical game you may take less, for example to avoid corruption. The app always takes the full amount only to keep its interface simple.

    When an aggression steals food or resources, do I take my opponent's blue tokens?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • grant5 · Community · 2017-04-03
    • Wario83 · Community · 2017-04-05
    • Fizi · Community · 2017-04-03

    No. Each player uses their own tokens. The loser returns tokens from their farms or mines to their own blue bank, and you move tokens from your own blue bank onto your farms or mines for the amount they actually lost. If your blue bank is empty you gain nothing, but they still lose it.

    How does the Infiltrate aggression score culture?

    Several experienced players agree on this; there is no official ruling.

    • sfox · Community · 2018-11-15
    • galehar · Community · 2018-11-15
    • Padish · Community · 2018-11-15
    • Nate Wasser · Community · 2018-11-15

    If it succeeds, your rival removes their leader or unfinished wonder (the card says which), and you score culture based on that card's level. The military cards the defender discards have nothing to do with it. You need a target that has such a card, and a successful defense cancels the whole effect.

    With Armed Intervention, do I gain the culture my rival loses?

    The rulebook's "Science and Culture Points" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Science and Culture Points
    • Benkyo · Community · 2015-11-04
    • YoshiFR · Community · 2015-11-04

    Yes. Taking culture from a player means they lose it and you score it, but only as much as they actually had.

    When I take a colony with an aggression, do I get its printed resources, science or culture?

    The rulebook's "Military Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Military Cards in Play
    • SWxNW · Community · 2020-05-21
    • eNroamer · Community · 2020-05-22

    No. A stolen colony moves to your play area with its permanent effect: its bottom-edge bonuses, including any blue or yellow tokens. The immediate effect in the middle of the card only applies when the territory is first colonized.

    Can I still play previous-age military cards from my hand after a new age begins?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Picon · Community · 2020-05-24
    • grant5 · Community · 2020-05-24

    Yes. Only antiquated cards, two ages old, are discarded at the age change. Wars, aggressions, tactics, bonus cards and events from the previous age work normally. Once played, they go to their own age's discard pile, which is no longer used.

    When can I resign, and can I resign in Age IV?

    The rulebook's "Resign" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Resign
    • sidos · Community · 2016-02-15
    • jonpfl · Community · 2016-02-15

    Resigning is a political action, so you do it in your Politics Phase, and it needs no justification. You can't resign once Age IV has begun.

    What happens to wars and pacts when a player resigns?

    The rulebook's "Resign" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Resign
    • Benkyo · Community · 2016-04-27
    • Benkyo · Community · 2016-04-27
    • RolexiH · Community · 2016-09-21
    • markosalaplaya · Community · 2017-07-03

    Every player who has declared war on the resigning player removes that war and scores 7 culture. Any pact the resigning player is part of is removed, wherever it is. Pacts between the remaining players stay in play.

    Wars & Pacts

    Can I declare a war in Age IV or in the last round?

    The rulebook's "Declare a War" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a War
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Game Flow
    • Picon · Community · 2016-02-15
    • Woodenman · Community · 2018-04-28
    • TheNameWasTaken · Community · 2022-11-11
    • grant5 · Community · 2021-06-19
    • DaviddesJ · Community · 2016-02-15disagrees

    Not in the last round, since the war could never resolve. But Age IV and the last round aren't always the same. If Age IV begins during a non-starting player's turn, the rest of that round is not the last round, and players who still get another turn may declare wars. Wars declared earlier still resolve in the last round.

    When is strength compared in a war, and do changes after the declaration matter?

    The rulebook's "Resolve a War" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Resolve a War
    • Benkyo · Community · 2025-05-20
    • cohenhs · Community · 2018-11-04
    • tisgames · Community · 2018-11-04
    • aliallison · Community · 2023-04-08

    Strength is compared when the war resolves at the start of the attacker's next turn, not when it is declared. Everything in between counts: units built, units sacrificed to colonize, leaders lost at an age change, and pacts such as Open Borders cancelled in the meantime. Neither side can play bonus cards in a war.

    What happens in a war or aggression when both players have the same strength?

    The rulebook's "Resolve a War" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Resolve a War
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • jaafit · Community · 2018-11-07
    • dkeisen · Community · 2018-11-07
    • grant5 · Community · 2023-04-08
    • Ah_Pook · Community · 2018-11-07disagrees

    Nothing happens. A tied war is discarded with no effect, and a defender who matches the attacker's strength stops an aggression. The current-player tiebreak applies only to events, not to wars or aggressions.

    Can a player be in several wars at once or be targeted by more than one war?

    Several experienced players agree on this; there is no official ruling.

    • weisswurst · Community · 2022-09-08
    • Klosarcher · Community · 2022-09-08
    • Maximnicov · Community · 2022-09-08
    • Whizkid · Community · 2018-06-20

    Yes. There's no limit. Several players can declare war on the same target, even in the same round, and the target can declare war back. The only cap is your one political action per turn.

    When I win a war that takes culture or science, does the loser lose what I gain?

    The rulebook's "Science and Culture Points" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Science and Culture Points
    • Picon · Community · 2016-02-01
    • dkeisen · Community · 2016-12-26
    • Faso74it · Community · 2016-02-06

    Yes. The loser loses the amount and you score it. If they don't have enough, you gain only what they actually lost.

    How does stealing special technologies work in War over Technology?

    The rulebook's "Resolve a War" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Resolve a War
    • grant5 · Community · 2023-04-08
    • Coxy5 · Community · 2020-05-01
    • goldeneyeonline · Community · 2020-05-01
    • JemL · Community · 2016-10-31
    • Picon · Community · 2016-11-23

    The winner takes science points up to the strength advantage, limited by what the loser has. They may instead take blue special technologies from the loser's play area, each counting its science cost against that amount, and put them into play. You can't steal a technology you already have in hand or in play. If you steal a lower or higher one of a type you already have, keep the higher-level card and discard the other.

    If a war steals my upgraded special technology, do I get the previous version back?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • TheNameWasTaken · Community · 2024-10-24

    No. The older card was removed from play when you developed the newer one, so losing the newer one leaves you with no technology of that type.

    Do resolved war cards go to the discard pile, and can they come back?

    The rulebook's "Discard or Remove from Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discard or Remove from Play
    • Grildensnork · Community · 2025-05-29
    • Grildensnork · Community · 2025-05-29
    • Adran_ · Community · 2025-05-30
    • eske86 · Community · 2021-10-10
    • grant5 · Community · 2021-10-10

    Yes. Remove from play and discard send a card to the same place. A resolved war goes to its age's military discard pile, so if that age's deck runs out, the war is shuffled back in and can be drawn again. Only resolved events go to a separate past events pile.

    Can I declare an Age II war during Age III?

    Several experienced players agree on this; there is no official ruling.

    • Fizi · Community · 2016-12-22
    • Padish · Community · 2016-12-23

    Yes. Nothing limits which wars you may declare in Age III. The Age III military deck happens to contain only War over Culture, but an Age II war still in your hand can be played normally.

    Does accepting a pact that forbids attacks cancel a war that was already declared?

    The rulebook's "Offer a Pact" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Offer a Pact
    • SWxNW · Community · 2020-07-13
    • Octavian · Community · 2020-07-13
    • JadedGamer · Community · 2017-09-22
    • Phobophille · Community · 2018-12-09
    • SWxNW · Community · 2018-12-09

    No. A pact that forbids attacks or wars only stops future ones; a declared war still resolves. Pacts like Peace Treaty or Acceptance of Supremacy don't change that. A declared war is only cancelled if its target resigns.

    Can players negotiate about a pact before it is offered?

    Several experienced players agree, citing the handbook's note on offering pacts; one player argued groups may negotiate freely.

    • grant5 · Community · 2019-01-25
    • galehar · Community · 2019-01-25
    • DSHStratRat2 · Community · 2019-01-28
    • TheOneTrueZeke · Community · 2016-04-15
    • dkeisen · Community · 2016-04-15
    • Muemmelmann · Community · 2016-04-16disagrees

    No, according to the handbook and most experienced players. To offer a pact you first commit your political action, reveal the card, name the player and choose your side. The other player then accepts or refuses, and a refusal still uses up your political action. Some groups allow negotiation anyway as a house rule.

    Is general table talk allowed in Through the Ages?

    Several experienced players agree on this; there is no official ruling.

    • galehar · Community · 2019-06-26
    • galehar · Community · 2019-06-27
    • Benkyo · Community · 2019-06-29
    • DSHStratRat2 · Community · 2019-06-30
    • SWxNW · Community · 2019-06-26disagrees

    Yes. The rules don't ban talking about the game. The only explicit restriction covers pacts, which you can't negotiate before offering. How much other strategic chatter is fine is up to your group.

    Who chooses which side of a pact each player takes?

    The rulebook's "Offer a Pact" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Offer a Pact
    • Sidnv · Community · 2020-04-03
    • Benkyo · Community · 2020-04-03

    The offering player. When you reveal a pact with A and B sides, you declare which side you take, and the other player can only accept or refuse that offer.

    How many pacts can I be part of at once, and can two players have two pacts with each other?

    The rulebook's "Pacts and Wars" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Pacts and Wars
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Offer a Pact
    • croloris · Community · 2016-07-11
    • GI Joe · Community · 2017-04-10
    • midnight87 · Community · 2018-01-16
    • grant5 · Community · 2018-01-16

    You can have only one pact in your own play area: one that you offered and that was accepted. If you get another one accepted, your old one ends. You can also be party to any number of pacts in other players' areas, so two players can each have offered the other a pact at the same time.

    Can I attack my pact partner, and does the pact's bonus count in that attack?

    The rulebook's "Play an Aggression" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Aggression
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a War
    • grant5 · Community · 2016-02-20
    • jaafit · Community · 2019-02-02
    • seqcon · Community · 2016-11-06
    • Qurqirish Dragon · Community · 2016-11-07

    It depends on the pact. If it says you can't attack each other, you can't, until one of you cancels it with a political action on an earlier turn. If it says it ends when you attack, it is removed as soon as you play the aggression or declare the war, before strength is compared, so its bonus doesn't help. Any other pact stays in play and doesn't stop the attack.

    Does a pact end when the leader who made it is replaced?

    The rulebook's "Cancel a Pact" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Cancel a Pact
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • ASKindred · Community · 2020-05-15
    • jsciv · Community · 2020-05-16

    No. Pacts aren't tied to leaders. A pact lasts until a party cancels it, it becomes antiquated at an age change, a party resigns, or its own text ends it, for example when one partner attacks the other.

    Does the extra military action from a pact like Open Borders count toward my military action total?

    Several experienced players agree on this; there is no official ruling.

    • SWxNW · Community · 2017-12-17
    • Drab Emordnilap · Community · 2017-12-18
    • puck71 · Community · 2017-12-17
    • markosalaplaya · Community · 2019-06-27

    Yes. Unlike Patriotism's one-turn bonus, a pact in play gives a real military action. Take a red token for it; it raises your military action total, so you may keep and draw military cards accordingly.

    How does Scientific Cooperation's science cost work?

    Several experienced players agree on this; there is no official ruling.

    • Mundane · Community · 2019-10-20
    • Benkyo · Community · 2020-09-08
    • Benkyo · Community · 2020-09-08
    • dkeisen · Community · 2016-08-11
    • aliallison · Community · 2016-08-12
    • balzi · Community · 2017-10-25

    When you develop a technology, you pay 2 science less and your partner pays 1. For example, Coal costs you 5 instead of 7, and your partner pays 1. The partner's 1 is separate from your price. If they can't pay it, you can't develop the technology this way. The discount applies to every technology, special ones included.

    What does a pact's "extra" food or resource mean?

    Several experienced players agree on this; there is no official ruling.

    • I Eat Tables · Community · 2016-09-04
    • Qurqirish Dragon · Community · 2016-09-06
    • Mundane · Community · 2019-10-20

    One more unit of production, placed as a blue token on your lowest farm or mine technology (Agriculture or Bronze). It doesn't let a lower farm or mine produce on a higher technology.

    Does Loss of Sovereignty protect the weaker civilization from all aggressions?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • tscheck · Community · 2016-08-23

    No. It only stops the partner (civilization A) from targeting civilization B with aggressions. Other players can still attack B normally.

    Taking Cards & Your Hand

    Can I take a civil card when my hand is already at my civil action total?

    The rulebook's "Take a Non-Wonder Card from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Non-Wonder Card from the Card Row
    • Alter_Zausel · Community · 2016-07-10
    • Susumu · Community · 2016-11-08
    • Qurqirish Dragon · Community · 2016-06-13
    • Benkyo · Community · 2020-10-17
    • rikicorgan · Community · 2020-10-17

    No. You can't take a non-wonder card while the number of civil cards in your hand is equal to or greater than your civil action total, and you can't take one and then discard another to make room. Wonders are the exception: they go straight into play, so you can take one with a full hand. Military cards have their own limit, which is checked only at the end of your turn.

    If I end up over my civil hand limit, for example after losing civil actions, must I discard?

    The rulebook's "Your Hand" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Hand
    • nachof · Community · 2016-06-14
    • galfridus · Community · 2016-02-12
    • I Eat Tables · Community · 2016-02-12
    • sfox · Community · 2018-09-01
    • sfox · Community · 2018-09-03

    No. You keep the extra civil cards; you just can't add civil cards until you're back under the limit. This can happen after switching to a government with fewer civil actions, having a special technology stolen in a war, or Ravages of Time hitting the Library of Alexandria. Military cards over the limit are discarded as usual at the end of your turn.

    Can I voluntarily discard an unwanted civil card from my hand?

    Several experienced players agree on this; there is no official ruling.

    • senorcoo · Community · 2017-10-18
    • grant5 · Community · 2017-10-18
    • Roger the Alien · Community · 2017-10-19
    • Benkyo · Community · 2020-05-30
    • WanderingWolf · Community · 2020-05-30

    No. There is no action for discarding civil cards. They leave your hand only when you play them, or when they become antiquated at an age change. Take cards with that in mind, because a dead card can clog your hand for a long time.

    Are civil cards in hand secret?

    The rulebook's "Your Hand" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Hand
    • Benkyo · Community · 2016-05-19
    • grant5 · Community · 2017-08-08
    • Picon · Community · 2017-01-08
    • PaulGrogan · Community · 2017-01-09

    It's up to your group. Civil cards are always taken openly from the card row, so the rules let players agree to keep civil hands public; the official online implementation shows them. Military cards are always drawn and held secretly.

    Can players count how many cards are left in the civil deck?

    Several experienced players agree on this; there is no official ruling.

    • to_mars · Community · 2021-08-18
    • grant5 · Community · 2021-08-18
    • tilouboy · Community · 2017-05-15

    Yes. The number of cards left in the current civil deck is public information; it tells everyone how close the next age, or the end of the game, is.

    Can I take a technology card I already have in my hand or in play, such as a second Alchemy or Monarchy?

    The rulebook's "Take a Non-Wonder Card from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Non-Wonder Card from the Card Row
    • aliallison · Community · 2017-04-28
    • TwoShedsJackson · Community · 2016-02-28
    • TwoShedsJackson · Community · 2016-05-13
    • SonnyDK · Community · 2017-08-02
    • klbush · Community · 2020-02-24

    No. You can't take a technology with the same name as one in your hand or in play, and governments count as technologies. So you can't collect a duplicate just to deny it to an opponent.

    Can I take a technology I had before but have since replaced, like an earlier government?

    The rulebook's "Take a Non-Wonder Card from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Non-Wonder Card from the Card Row
    • grant5 · Community · 2018-05-14
    • norkle · Community · 2020-03-11

    Yes. The restriction only covers technologies currently in your hand or in play. A government or special technology you replaced is gone, so you may take another copy later. A technology taken from you by an expansion effect like Kidnap can also be taken again.

    Can I take several different governments, for example to deny them to my opponent?

    Several experienced players agree on this; there is no official ruling.

    • MaltmanJ · Community · 2015-10-21
    • Qurqirish Dragon · Community · 2015-10-24
    • Benkyo · Community · 2015-11-28
    • jasonwocky · Community · 2015-11-29
    • Desiderata · Community · 2017-04-28

    Yes. There's no special limit on governments. The only limits are the same-name rule and your civil hand limit. Hate-drafting this way is legal, though it's usually an expensive use of civil actions and hand space.

    Can I take an action card with the same name as one I already hold?

    The rulebook's "Take a Non-Wonder Card from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Non-Wonder Card from the Card Row
    • Picon · Community · 2016-05-11
    • Benkyo · Community · 2016-05-11
    • RVoisin · Community · 2016-05-27

    Yes. The same-name restriction applies only to technology cards. You may hold two copies of the same yellow action card.

    If my leader leaves play (used up, killed by an event or aggression, or replaced), can I take another leader from the same age?

    The rulebook's "Take a Non-Wonder Card from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Non-Wonder Card from the Card Row
    • Picon · Community · 2016-01-28
    • Dralkyr · Community · 2022-04-04
    • waddball · Community · 2022-04-04
    • dkeisen · Community · 2021-03-06
    • dkeisen · Community · 2016-03-07

    No. Once you've taken a leader of an age from the card row, you can never take another leader of that age. This holds even if the first leader never entered play, left play by its own ability (such as Columbus), or was removed by an event or aggression. You may still take leaders from other ages.

    Can I play a card on the same turn I take it from the card row?

    The rulebook's "Play an Action Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Action Card
    • Picon · Community · 2015-12-07
    • Benkyo · Community · 2016-08-16
    • dkeisen · Community · 2016-04-02
    • Muemmelmann · Community · 2016-07-10

    Yes, except yellow action cards. An action card can't be played in the Action Phase in which you took it. Leaders and technologies can be played right away if you can pay. Wonders go into play the moment you take them.

    Do I pay a technology's science cost when I take it from the card row?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • Picon · Community · 2016-06-11
    • Mundane · Community · 2016-06-11
    • Picon · Community · 2016-01-10
    • Padish · Community · 2018-12-10
    • CBpegasus · Community · 2018-07-30

    No. Taking a card costs only the 1–3 civil actions shown under its space. Developing it is a separate action: 1 civil action plus its science cost, on the same turn or later. Building on it is yet another action, costing resources and an unused worker. You don't need an unused worker to develop the technology.

    Can a discount reduce the civil action cost of taking a card to 0?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2015-12-06
    • PaulGrogan · Community · 2016-05-03
    • Padish · Community · 2016-02-04

    Yes, but never below 0. With a discount like the base-game Hammurabi's (leaders) or Taj Mahal's, a card in a 1-action space costs nothing to take. There is no minimum of 1, and you don't gain an action from the excess.

    Buildings, Upgrades & Population

    Can I place a worker on an older technology card for free, or does every building cost resources?

    The rulebook's "Build a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Farm, Mine, or Urban Building
    • dkeisen · Community · 2016-03-25
    • DaviddesJ · Community · 2016-03-25
    • benji_online · Community · 2016-01-10

    Every farm, mine, urban building or military unit you build costs an action (civil for buildings, military for units) plus the resource cost printed on its card, even on an older or empty card. The science you paid to develop the technology only unlocked it.

    How does the urban building limit work: per card or per building type?

    The rulebook's "Build a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Farm, Mine, or Urban Building
    • tequila_j · Community · 2019-09-15
    • Muse23PT · Community · 2019-09-15
    • Benkyo · Community · 2017-04-24
    • grant5 · Community · 2017-04-24
    • grant5 · Community · 2019-03-10

    Per building type. The number in your government card's lower-right corner caps the total urban buildings you may have of each type (labs, temples, libraries, theaters, arenas), counting workers on all cards of that type, whatever their age. Despotism allows 2 of each type, so for example two labs across Philosophy and Alchemy combined. Age I and II governments allow 3 and Age III governments 4. Farms, mines and military units have no limit.

    If my urban building limit drops (government change, Ravages of Time on Acropolis), must I destroy buildings?

    The rulebook's "Build a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Farm, Mine, or Urban Building
    • Firnefex · Community · 2020-01-29
    • weisswurst · Community · 2023-06-04
    • David4242 · Community · 2023-06-05
    • sfox · Community · 2018-10-20
    • to_mars · Community · 2020-09-23
    • klbush · Community · 2023-06-04disagrees

    No. The limit is only checked when you build a new urban building. You keep everything you have, and you may still upgrade those buildings. You just can't build another of that type while you're at or over the limit.

    Is there a limit on how many farms and mines I can build?

    The rulebook's "Technology Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Technology Cards in Play
    • Benkyo · Community · 2021-10-07
    • grant5 · Community · 2021-10-08
    • WanderingWolf · Community · 2021-10-10

    No. Farms, mines and military units have no limit. In practice you're limited by workers, by blue tokens (which more farms and mines tie up), and by corruption.

    Does a second worker on the same urban building card double its output?

    The rulebook's "Your Statistics" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Statistics
    • edugon · Community · 2020-07-13
    • aliallison · Community · 2016-06-04
    • Qurqirish Dragon · Community · 2016-04-17
    • balzi · Community · 2017-12-26
    • eduart · Community · 2017-07-16

    Yes. Each worker on an urban building card is a separate building that produces everything shown at the bottom of the card, so two workers on Religion give 2 culture and 2 happy faces. The card on its own, with no workers, produces nothing. The same applies when a leader or wonder counts your temples, labs or theaters: each worker is one building.

    How do Masonry, Architecture and Engineering affect the cost of upgrading an urban building?

    The rulebook's "Upgrade a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Upgrade a Farm, Mine, or Urban Building
    • Benkyo · Community · 2017-07-13
    • Qurqirish Dragon · Community · 2017-07-12
    • sfox · Community · 2016-12-02
    • Picon · Community · 2016-02-22
    • Dulkal · Community · 2023-05-08
    • balzi · Community · 2017-05-16disagrees

    Apply the discount to both buildings' costs, then pay the difference. It's not a discount on the upgrade itself, and what you originally paid doesn't matter. A flat discount that applies equally to both buildings cancels out, so Masonry doesn't make an Age I to Age II upgrade cheaper. Discounts that grow with the building's age do help. For example, with Engineering, Scientific Method (8 − 2 = 6) to Computers (11 − 3 = 8) costs 2.

    Does Masonry's discount only apply to upgrades?

    The rulebook's "Build a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Farm, Mine, or Urban Building
    • SWxNW · Community · 2021-09-04
    • Maximnicov · Community · 2021-09-04

    No. The construction technologies (Masonry, Architecture, Engineering) reduce the resource cost of building urban buildings, which also feeds into upgrade costs. They also let you build several wonder stages with one civil action. They don't affect farms, mines or military units.

    Can I decline the Masonry/Architecture/Engineering discount to spend more resources, for example to avoid corruption?

    Several experienced players agree on this; there is no official ruling.

    • Nicholas M · Community · 2018-05-17
    • Qurqirish Dragon · Community · 2018-05-18

    No. The discount always applies, so you pay the reduced cost.

    When I develop a better mine like Coal, do my workers on Bronze move up automatically?

    The rulebook's "Upgrade a Farm, Mine, or Urban Building" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Upgrade a Farm, Mine, or Urban Building
    • Malekous · Community · 2016-08-08
    • Zark · Community · 2016-08-08
    • Fizi · Community · 2017-03-06

    No. Each farm, mine or building is upgraded separately, for 1 civil action plus the cost difference, and moves one worker to the higher card. You may leave the older card empty; it stays in play to hold lower-value tokens.

    Can I keep building on older technologies, like Warriors or Agriculture, in later ages?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • edugon · Community · 2022-08-21
    • Qurqirish Dragon · Community · 2022-08-22
    • PaulGrogan · Community · 2015-11-02
    • PaulGrogan · Community · 2015-11-02

    Yes. Technology cards never leave play because of their age, so you can still build farms, mines, buildings or units on any of them. Don't discard an old farm or mine card after upgrading: you need it for lower-value tokens when making change.

    How much food does increasing population cost? Does the negative number under the token add to it?

    The rulebook's "Increase Population" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Increase Population
    • grant5 · Community · 2023-07-20
    • grant5 · Community · 2023-07-20

    Pay the white number shown under the rightmost occupied section of your yellow bank, the section you're about to take a token from. The negative numbers are your food consumption during production, not part of the cost of increasing population.

    When an action card like Rich Land or Urban Growth lets me build, do I pay a civil action for the build too?

    The rulebook's "Play an Action Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Action Card
    • Octavian · Community · 2018-06-11

    No. You pay the 1 civil action to play the card, and the build or upgrade it grants costs no further civil action. You still pay its (discounted) resources and need an unused worker.

    Can I play two Urban Growth cards on a single building for a double discount?

    The rulebook's "Play an Action Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Action Card
    • Qurqirish Dragon · Community · 2020-08-07
    • gardi · Community · 2020-08-07

    No. Each action card is its own action and grants its own build or upgrade, so two can't be combined into one. You can build a building with one and upgrade it with the other. Likewise, Engineering Genius builds one stage and can't be combined with a multi-stage wonder build.

    Does Efficient Upgrade combine with Masonry, Architecture or Engineering?

    Several experienced players agree on this; there is no official ruling.

    • sfox · Community · 2015-11-23
    • I Eat Tables · Community · 2015-11-23
    • UtterMarcus · Community · 2015-11-24

    Yes. Calculate the upgrade's cost difference using the discounted building costs, then apply Efficient Upgrade's reduction. Because the construction discount applies to both buildings, it often doesn't change the difference much.

    Can I take the same action, such as building or upgrading, more than once in a turn?

    The rulebook's "Action Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Action Phase
    • Benkyo · Community · 2017-06-16
    • JumboCactaur · Community · 2016-07-29

    Yes. Each action is independent, so you can repeat one as long as you can pay its actions and costs and no other limit stops you, such as the urban building limit or your hand limit. Playing or copying a tactic is the one action limited to once per turn.

    Technologies, Governments & Revolutions

    Why do government cards show two science costs?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • Benkyo · Community · 2015-10-16
    • Benkyo · Community · 2015-10-16
    • grant5 · Community · 2015-10-16

    The higher cost is for developing the government normally, like any technology, for 1 civil action. The lower cost is for declaring a revolution, which costs civil actions equal to your whole civil action total.

    How many civil actions does a revolution cost, and does it have to be my first action?

    The rulebook's "Declare a Revolution" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • Whizkid · Community · 2017-07-11
    • Toper · Community · 2017-07-11
    • Picon · Community · 2016-01-28
    • Benkyo · Community · 2016-01-28
    • SonnyDK · Community · 2019-08-01
    • Signor Darcy · Community · 2017-07-11disagrees

    Civil actions equal to your current civil action total, including extras from cards like Pyramids or Code of Laws, not the new government's number. It doesn't have to be your first action. You just need that many available when you declare it, so you can use military actions or regain a civil action first, for example by replacing your leader. Developing Code of Laws earlier the same turn raises your total, and with it the revolution's cost.

    After a revolution, can I use the extra civil and military actions the new government gives?

    The rulebook's "Declare a Revolution" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • bubba0077 · Community · 2015-10-16
    • Qurqirish Dragon · Community · 2017-07-11
    • Benkyo · Community · 2017-07-11
    • Toper · Community · 2017-07-11

    New civil actions arrive already spent, so you have none left after a revolution, apart from effects like Isaac Newton's. New military actions are available right away. If you develop a government normally instead, all the new actions can be used immediately.

    Do I skip production or scoring when I declare a revolution?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Check for an Uprising
    • Dulkal · Community · 2015-10-16
    • PaulGrogan · Community · 2015-10-16
    • PaulGrogan · Community · 2017-04-03

    No. A revolution only costs your civil actions and the lower science cost. Production and science and culture scoring happen as normal at the end of your turn. Only an uprising skips the Production Phase.

    Can I declare a revolution through an effect that develops a technology, like Breakthrough?

    The rulebook's "Declare a Revolution" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • SonnyDK · Community · 2016-12-26
    • Benkyo · Community · 2015-10-16
    • Dulkal · Community · 2015-10-16
    • grant5 · Community · 2015-10-16
    • Benkyo · Community · 2021-08-18

    Yes. Any card effect that lets you develop a technology lets you declare a revolution instead. You still pay civil actions equal to your total, in place of Breakthrough's 1 civil action, and the lower science cost, and you then get Breakthrough's science bonus. With Isaac Newton you end up with 1 civil action available.

    If Development of Civilization lets me declare a revolution, do I lose my civil actions for my next turn?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • Benkyo · Community · 2024-01-23
    • SWxNW · Community · 2024-01-23
    • Picon · Community · 2016-01-29
    • frotes · Community · 2016-12-06
    • Desiderata · Community · 2016-12-06disagrees

    Yes. The revolution costs 1 science less, but it still spends all your civil actions, and they only come back at the end of your own turn. If you revolt during another player's turn, you start your next turn with no civil actions. The event's other options cost no actions.

    Can I declare a revolution after an event like Rebellion makes me lose civil actions?

    The rulebook's "Declare a Revolution" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • LudoH · Community · 2019-07-04
    • Thisisnotasmile · Community · 2019-07-05
    • I Eat Tables · Community · 2017-02-25

    Usually not. A revolution needs civil actions equal to your full total, so if some are already spent you can't afford it. With Maximilien Robespierre, though, revolutions are paid with military actions, so it's still possible.

    Can I replace my leader and then declare a revolution in the same turn?

    The rulebook's "Play a Leader" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play a Leader
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • PaulGrogan · Community · 2016-02-04

    Yes. Replacing a leader gives back the civil action it cost, so you can still have your full total available for the revolution. The other order usually fails: after a revolution you have no civil actions left to play a leader, unless an effect like Newton or Hammurabi gives you one.

    Can I use the extra civil or military action from a newly developed technology, like Code of Laws or a new government, right away?

    The rulebook's "Civil and Military Actions" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Civil and Military Actions
    • balzi · Community · 2017-07-11
    • Qurqirish Dragon · Community · 2017-07-11
    • LuckyGoesHappy · Community · 2018-12-04
    • frotes · Community · 2016-06-08

    Yes. When your action total goes up, the new tokens go straight onto your government card as available actions. This applies to technologies, wonders and leaders. A peaceful government change gives only the difference: going from 4 to 6 civil actions after paying 1 for the government leaves you with your remaining actions plus 2. The exception is a revolution.

    Do I need the previous-age technology before developing a higher one (e.g. Drama before Opera)?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • Octavian · Community · 2024-07-29
    • Qurqirish Dragon · Community · 2024-07-30

    No. Developing a technology only requires 1 civil action and its science cost. Special technologies and governments replace their predecessors, while other technologies just add new options next to the old ones.

    Do special technologies of the same type stack, like Code of Laws and Civil Service, or Masonry and Architecture?

    The rulebook's "Technology Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Technology Cards in Play
    • Desiderata · Community · 2017-06-16
    • senorcoo · Community · 2017-06-16
    • Ah_Pook · Community · 2025-01-21
    • dkeisen · Community · 2025-01-21

    No. You can have only one special (blue) technology of each type: law, warfare, exploration or construction. When you develop a higher-level one, the older card is removed and its bonus is gone, so Code of Laws plus Civil Service gives only Civil Service's bonus.

    Can I develop a lower-level special technology to replace a higher one of the same type?

    The rulebook's "Develop a Technology" section covers this case, and it refines the forum answer: you can play the lower card, but it is removed immediately.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • Wildhorn · Community · 2016-09-02

    No. Only the higher-level card stays in play. You may develop the lower one, but it is removed at once and the higher card stays. That still counts as developing a technology for cards like Einstein, which is the only reason to do it.

    Do I get a discount when a new special technology replaces one I already have, e.g. Cartography to Navigation?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • Desiderata · Community · 2016-11-07

    No. You pay the new card's full printed science cost; there's no credit for the technology it replaces.

    Does a replaced government or special technology still count for anything, like First Space Flight or Impact events?

    The rulebook's "Develop a Technology" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Develop a Technology
    • pajada · Community · 2020-07-23
    • Benkyo · Community · 2019-06-27
    • Nate Wasser · Community · 2019-06-27
    • Benkyo · Community · 2016-02-19
    • Eric Brosius · Community · 2017-09-24

    No. A replaced government or special technology is out of the game for all purposes, whether you tuck it under the new card or discard it. You lose all its effects at once, whether you changed peacefully or by revolution. Older farm, mine, building and unit technologies, by contrast, stay in play and still count.

    Playing & Replacing Leaders

    Does replacing a leader give me a civil action back if I haven't spent any civil actions yet?

    The designer answered this directly on BGG in 2015, consistent with the rulebook's "Play a Leader" section.

    • Vlaada · Designer · 2015-11-19
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play a Leader
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Civil and Military Actions
    • Toper · Community · 2018-07-29
    • HealingAura · Community · 2017-10-13
    • DarkVaati · Community · 2017-10-13

    No. Replacing a leader gives back a spent civil action by moving a token back onto your government card. If none are spent, you gain nothing, and you can never go above your civil action total. This also applies when you paid with a military action through Hammurabi: you only get a civil action back if you had already spent at least one.

    “In that case, you get one civil action back even if you used a red action, but only if you have spent at least one civil action before doing that.”

    — Vlaada, designer

    Can I replace my leader if I have no civil actions left?

    The rulebook's "Play a Leader" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play a Leader
    • Muemmelmann · Community · 2016-02-04
    • Picon · Community · 2016-02-04
    • Markwerf · Community · 2016-02-05

    No. Playing a leader always costs 1 civil action up front. Replacing one gives an action back afterwards, but you need an available civil action to start the play.

    If my leader dies at the end of an age or is removed by an event, do I get back the civil action I spent on them?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2017-04-03
    • reddish22 · Community · 2017-04-03

    No. Only replacing a leader with a new one from your hand returns a civil action. Losing a leader any other way, such as at an age change or to Iconoclasm, gives nothing back.

    Can I replace my current leader with an older-age leader from my hand?

    Several experienced players agree on this; there is no official ruling.

    • SWxNW · Community · 2020-07-26
    • Ah_Pook · Community · 2020-07-26
    • to_mars · Community · 2020-11-24
    • Picon · Community · 2017-09-12
    • jaafit · Community · 2018-11-03
    • Drawdown · Community · 2018-11-04

    Yes, it's legal, though rarely useful. The older leader still dies when its age becomes antiquated. Since you can't discard civil cards, playing an old leader is also the only way to get one out of your hand before it's antiquated.

    Can I use my leader's ability and then replace that leader in the same turn?

    Several experienced players agree on this; there is no official ruling.

    • Benkyo · Community · 2016-01-28
    • darthboywonder · Community · 2019-06-28
    • amachno · Community · 2019-06-28

    Yes. Using an ability, such as Caesar's extra political action, Leonardo's bonus or Robespierre's revolution, doesn't stop you from replacing that leader later the same turn.

    Are leader abilities optional, or can I ignore one to avoid corruption?

    The rulebook's "Other Civil Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Other Civil Cards in Play
    • Dulkal · Community · 2023-07-10
    • grant5 · Community · 2023-07-10
    • Whizkid · Community · 2017-04-24
    • BORIS_LYON · Community · 2023-07-10disagrees

    A leader's effects apply as soon as it's in play and can't be switched off, unless the text says "you may". A fixed effect like Moses's always applies even when it hurts you. The only way to get rid of a leader is to replace them.

    When a leader leaves play, do I keep any of their bonuses?

    The rulebook's "Your Statistics" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Statistics
    • Benkyo · Community · 2017-05-06
    • Benkyo · Community · 2016-03-09
    • grant5 · Community · 2018-02-03
    • Kelanen · Community · 2018-08-03

    No. Your statistics always reflect only the cards in play, so the old leader's strength, culture, science, happiness and actions all disappear when they leave, whether by replacement, antiquation or an event. The new leader's effects apply immediately.

    Can I replay a leader I removed, like Alexander or Columbus, to use their one-time effect again?

    The rulebook's "Discard or Remove from Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discard or Remove from Play
    • LudoH · Community · 2018-02-12

    No. A civil card that is discarded or removed from play never enters the game again, and you can only ever take one leader of each age.

    Wonders

    How many civil actions does taking a wonder cost?

    The rulebook's "Take a Wonder from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Wonder from the Card Row
    • jgunnz · Community · 2016-07-10
    • Picon · Community · 2015-10-31
    • Mundane · Community · 2017-09-14

    The civil actions shown under its card row space, plus 1 for each wonder you've already completed. Wonders turned to ruins by Ravages of Time still count as completed. Unfinished wonders you lost don't count. Michelangelo, as a special ability, ignores the extra cost.

    Can I abandon an unfinished wonder to start another, or have two under construction?

    The rulebook's "Take a Wonder from the Card Row" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Take a Wonder from the Card Row
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Other Civil Cards in Play
    • Benkyo · Community · 2022-02-03
    • orangeblood · Community · 2022-02-03
    • grant5 · Community · 2017-04-03
    • SWxNW · Community · 2018-02-12

    No to both. You can't take a wonder while you have an unfinished one, and you can't discard it yourself. It only leaves play when it becomes antiquated at an age change. You may have any number of completed wonders, including several from the same age.

    Can I take an Age I wonder still in the card row after Age II has started?

    The rulebook's "End of an Age" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • diminuendo · Community · 2018-02-12
    • SWxNW · Community · 2018-02-12

    Yes. Just remember you can't take another wonder until it's finished, and if it's still unfinished when Age II ends, it becomes antiquated and is removed.

    Can I build more than one wonder stage in a turn?

    The rulebook's "Build a Stage of a Wonder" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Stage of a Wonder
    • aliallison · Community · 2020-09-04
    • vica8081 · Community · 2020-09-04
    • Chris Coyote · Community · 2016-07-28
    • Alter_Zausel · Community · 2016-07-28

    Yes. Each stage normally costs 1 civil action plus its resources, so you can build several stages, or the whole wonder, in one turn if you can pay. Masonry, Architecture and Engineering let you build more than one stage for a single civil action.

    Where do the blue tokens that mark wonder stages come from, and do they count for corruption?

    The rulebook's "Build a Stage of a Wonder" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Stage of a Wonder
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • danissimus · Community · 2017-07-31
    • Benkyo · Community · 2016-02-28
    • Benkyo · Community · 2016-03-19
    • Maximnicov · Community · 2019-11-06

    From your blue bank, one per stage built. They stay on the wonder until it's finished, so a wonder under construction raises your corruption risk. That's intended. When the last stage is built, all the tokens go back to your blue bank. They also go back if the unfinished wonder is lost at an age change.

    Can I build a wonder stage if my blue bank is empty, or if a discount makes the stage free?

    The rulebook's "Build a Stage of a Wonder" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Build a Stage of a Wonder
    • MBeach · Community · 2023-10-20
    • Jrums14 · Community · 2023-10-23
    • Picon · Community · 2016-02-18
    • Picon · Community · 2016-01-17
    • Qurqirish Dragon · Community · 2023-10-03disagrees

    Yes to both. You still mark the stage with a blue token. If your bank is empty, take one from your farm or mine cards, losing that food or resource; usually it can be one of the tokens you're spending anyway. A stage reduced to 0 resources, for example with Engineering Genius, still takes a token from your bank.

    What does the icon at the end of a wonder's cost row mean?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Octavian · Community · 2021-09-11

    It shows what you pay for each stage. Almost every wonder is paid in resources; the Red Cross is the only one paid with food.

    Military Units & Tactics

    Which actions cost military actions (red tokens)?

    The rulebook's "Disband a Military Unit" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Disband a Military Unit
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Copy a Tactic
    • grant5 · Community · 2016-09-13
    • jgunnz · Community · 2016-09-13
    • bubba0077 · Community · 2016-01-23

    Building, upgrading and disbanding military units (1 each), playing a tactic (1), copying a common tactic (2), and the cost printed on aggressions and wars. Developing a military technology is a civil action, and you can't remove a worker from a unit with a civil action.

    Do I get a tactic's bonus once for each army I can form?

    The rulebook's "Tactics Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Tactics Cards
    • sfox · Community · 2017-04-23
    • grant5 · Community · 2018-01-29
    • Octavian · Community · 2022-03-04
    • Octavian · Community · 2020-12-07
    • Benkyo · Community · 2015-11-08

    Yes. Each complete set of the unit types shown on your current tactic is one army, and every army adds the tactic's strength on top of the units' own strength. For example, four Warriors with Fighting Band make two armies for +2. Each unit can be in only one army.

    Does a tactic give any strength if I have only one unit, or the wrong unit types?

    The rulebook's "Tactics Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Tactics Cards
    • Wildhorn · Community · 2026-06-26
    • klbush · Community · 2026-06-26

    No. A tactic only adds strength for complete armies matching the units pictured on it. With a single unit, or units that don't fit the set, the tactic adds nothing, though your units still give their own strength.

    When does a tactic use its lower (outdated) strength value?

    The rulebook's "Tactics Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Tactics Cards
    • Magnetic North · Community · 2024-03-05
    • Magnetic North · Community · 2024-03-05
    • DaviddesJ · Community · 2017-07-10
    • Benkyo · Community · 2019-11-05
    • SWxNW · Community · 2021-12-01

    When any unit in that army is two or more levels below the tactic card's level. Units one age older still get full value. This depends only on the tactic and the units, not on the current age, so nothing changes when an age ends, and Age A and I tactics can never be outdated. Units themselves never become antiquated.

    Why do tactics like Fortifications or Mobile Artillery have an outdated value if no older units of that type exist?

    Several experienced players agree on this; there is no official ruling.

    • HomerJr · Community · 2017-06-20
    • grant5 · Community · 2017-06-20
    • TheNameWasTaken · Community · 2021-05-31
    • HealingAura · Community · 2019-06-22
    • Roger the Alien · Community · 2019-06-22

    In the base game it rarely or never matters. Fortifications has it for consistency. Mobile Artillery can be outdated when Genghis Khan lets Age A Warriors fill cavalry slots. The expansion's Jan Žižka can make farms count as level 0 units, which can trigger it too.

    How do Air Forces interact with tactics?

    The rulebook's "Tactics Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Tactics Cards
    • LudoH · Community · 2018-03-17
    • Mabuchi · Community · 2018-07-13
    • Thisisnotasmile · Community · 2018-01-30
    • grant5 · Community · 2021-03-30

    Each Air Forces unit adds its own strength, and when part of an army it doubles that army's tactical strength (or doubles the lesser value if the army is outdated). An army can include only one Air Forces unit, so a second one doubles a second army only if you can form one. Otherwise it adds just its own strength.

    Does my tactic stop working when it moves to the common tactics area?

    The rulebook's "Make Tactics Available" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Make Tactics Available
    • HisDivineShadow · Community · 2015-11-26
    • balzi · Community · 2017-07-11
    • kirkowitz · Community · 2020-12-11
    • SWxNW · Community · 2022-01-09

    No. At the start of your next turn, your exclusive tactic moves to the common area so others can copy it. Your tactics standard moves with it at no cost, and it stays your current tactic until you play or copy a different one. Others get one full round in which they can't copy it.

    Can several players use the same common tactic, and are common tactics ever removed?

    The rulebook's "Make Tactics Available" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Make Tactics Available
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · End of an Age
    • Qurqirish Dragon · Community · 2016-05-04
    • Picon · Community · 2016-05-04
    • schuay · Community · 2015-11-02
    • Benkyo · Community · 2020-02-04

    Yes, any number of players can have their standard on the same common tactic. Common tactics stay available for the rest of the game, even if they're from an antiquated age or nobody uses them.

    If I lose units from my army, for example by colonizing, do I lose my tactic?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2017-01-09
    • andrewbwm · Community · 2018-01-03
    • Neldog23 · Community · 2020-07-02
    • RLinscott · Community · 2016-03-28
    • senorcoo · Community · 2017-12-31
    • thespaceinvader · Community · 2015-11-02

    No. Your standard stays on the tactic. You simply get no bonus for armies you can't currently form, and the bonus returns automatically when you rebuild the units, at no extra cost. Your standard only moves when you play or copy a different tactic.

    If I switch back to a common tactic I originally played, does it cost 1 or 2 military actions?

    The rulebook's "Copy a Tactic" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Copy a Tactic
    • Whizkid · Community · 2017-08-18
    • senorcoo · Community · 2017-12-31
    1. Once a tactic is in the common area, nobody owns it, so adopting it again is a normal copy for 2 military actions.

    Can I play a tactic card before I have the units to form its army?

    Several experienced players agree on this; there is no official ruling.

    • Arael · Community · 2016-08-23
    • tscheck · Community · 2016-08-25

    Yes. You may play a tactic at any time during your Action Phase, even if it gives you no strength yet, for example while you plan to build the units.

    Can I change tactics more than once in a turn, for example to lower my strength temporarily?

    The rulebook's "Play a Tactic" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play a Tactic
    • Benkyo · Community · 2016-03-28
    • Benkyo · Community · 2018-01-13
    • TwoShedsJackson · Community · 2018-01-13

    No. You may play or copy a tactic only once per turn, so you can't switch away and back in the same turn. You may, however, adopt a tactic your units don't fit to lower your strength before playing a card like Military Build-Up, since only your strength when you play it matters.

    Can I have two tactics active at once, or keep my old tactic's bonus after switching?

    The rulebook's "Tactics Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Tactics Cards
    • Benkyo · Community · 2015-11-28
    • Benkyo · Community · 2016-08-01
    • grant5 · Community · 2016-08-01

    No. Only the tactic under your tactics standard counts, and your strength is recalculated from it as soon as you switch.

    Does Patriotism give its extra resources once, or for each military unit I build or upgrade?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2016-01-30
    • Benkyo · Community · 2018-07-11
    • balzi · Community · 2018-07-11

    Once. It gives a fixed amount of resources for that turn, usable only on building or upgrading military units, however many you build. The Age A card's single resource can go to a build or an upgrade, not one of each.

    End of Turn & Production

    How many military cards can I draw at the end of my turn, and how many can I keep?

    The rulebook's "Discard Excess Military Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discard Excess Military Cards
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Draw Military Cards
    • grant5 · Community · 2016-07-10
    • puck71 · Community · 2017-11-22
    • Picon · Community · 2016-05-11
    • Padish · Community · 2017-11-23
    • Benkyo · Community · 2018-03-31

    First discard down to your military action total, spent or not. That is the only time the military hand limit is checked. Then draw one card for each military action you still have available, but never more than 3. With 6 military actions you can keep up to 6 cards but still draw at most 3 a turn.

    Does an unused temporary military action, like Patriotism's, let me draw or keep an extra military card?

    The rulebook's "Play an Action Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Action Card
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Civil and Military Actions
    • Padish · Community · 2019-08-02
    • Picon · Community · 2016-01-15
    • markosalaplaya · Community · 2019-06-27
    • Benkyo · Community · 2019-09-10
    • markosalaplaya · Community · 2019-06-27disagrees

    It can let you draw one more card, because an unused temporary military action counts when drawing at the end of your turn (still at most 3). It doesn't raise your military action total, so it doesn't let you keep more cards. A temporary action is also always spent first: the first military action you pay that turn uses it.

    Do players draw military cards at the end of their turn during Age A?

    The rulebook's "Draw Military Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Draw Military Cards
    • Benkyo · Community · 2018-12-04
    • Benkyo · Community · 2018-12-04

    No. In the first round nobody has military actions, so nobody draws. Age A lasts only that first round, and Age A military cards are never drawn anyway.

    What happens when the military deck runs out before the age ends?

    The rulebook's "Draw Military Cards" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Draw Military Cards
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discard or Remove from Play
    • Picon · Community · 2016-02-15
    • Faso74it · Community · 2016-02-15
    • Picon · Community · 2016-02-15
    • CBpegasus · Community · 2016-10-29
    • Qurqirish Dragon · Community · 2023-01-27
    • Qurqirish Dragon · Community · 2022-10-17

    Shuffle the current age's military discard pile into a new deck and keep drawing; you never draw from the next age's deck. Discarded cards, including events discarded from hands and resolved wars, can come back. Events that were resolved go to the past events pile and are never reshuffled. Neither are territories nobody bid on.

    What does an uprising skip: does it avoid corruption, food consumption and famine too?

    The rulebook's "Check for an Uprising" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Check for an Uprising
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Wakke · Community · 2019-06-26
    • markosalaplaya · Community · 2019-06-26
    • Alter_Zausel · Community · 2018-10-18
    • grant5 · Community · 2017-10-13
    • CrushU · Community · 2019-06-26disagrees

    An uprising skips the entire Production Phase: no science or culture scoring, no corruption, no food production or consumption, and no resource production. So you also suffer no famine that turn. Drawing military cards isn't part of production and still happens. An uprising has no other penalty, and it doesn't affect Impact scoring at the end of the game.

    If an opponent's aggression destroys my happiness building after my turn, do I face an uprising?

    The rulebook's "Check for an Uprising" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Check for an Uprising
    • Benkyo · Community · 2018-11-09
    • balzi · Community · 2018-11-09

    Not right away. You're only checked for an uprising at the end of your own turn, so you have until then to fix your happiness or free up workers.

    Can I choose not to produce food or resources, for example to save blue tokens?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Benkyo · Community · 2016-07-19
    • Zark · Community · 2016-07-19

    No. Every farm and mine with a worker produces during your Production Phase. To stop one from producing, spend a civil action to destroy the farm or mine, which returns its worker to your pool.

    How does food consumption work, and are the negative numbers cumulative?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • jellynut · Community · 2019-09-15
    • Qurqirish Dragon · Community · 2019-09-15
    • aliallison · Community · 2022-04-11
    • Muemmelmann · Community · 2016-01-24
    • Octavian · Community · 2022-02-04

    You pay only the leftmost uncovered negative number in your yellow bank; the numbers don't add up. Corruption works the same way with the blue bank. Consumption grows as you take yellow tokens out of the bank, and gaining yellow tokens is the only way to lower it. If you can't pay all the food, you lose 4 culture for each food you are short.

    What happens with corruption if I have no resources or food to lose?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Picon · Community · 2017-07-19
    • Toper · Community · 2017-07-19

    Corruption takes resources first, then food for any shortfall. If you run out of both, you just lose everything you have; there's no further penalty.

    Where do produced blue tokens go, and is there a limit per card?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Dulkal · Community · 2020-08-10
    • JackRudd · Community · 2017-09-09
    • Chipacabra · Community · 2017-09-09
    • Wylaryzel · Community · 2022-11-13
    • sfox · Community · 2016-05-11

    Each worker on a farm or mine produces one blue token onto that same card, so Bronze mines produce on Bronze even if you've developed Coal. Any number of tokens can pile up on a card. The limits are your blue tokens and the corruption that a shrinking blue bank causes. Food or resources gained from card effects are placed differently.

    Food, Resources & Tokens

    When a card gives me food or resources, where do the blue tokens come from?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • to_mars · Community · 2026-02-13
    • grasa_total · Community · 2026-02-13
    • Benkyo · Community · 2020-10-27
    • horus83 · Community · 2021-11-08
    • Benkyo · Community · 2017-02-27

    From your own blue bank, moved onto your farm or mine cards. Tokens come from the box only when an effect gives you blue tokens themselves, such as a colony's bottom-edge bonus, and those go into your blue bank. Production, events, action cards and colonies all use your own bank.

    When I gain food or resources from an effect, which cards do the tokens go on?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Benkyo · Community · 2019-04-19
    • Picon · Community · 2017-03-17
    • sfox · Community · 2017-04-23
    • greendayfan333 · Community · 2017-02-27
    • Benkyo · Community · 2020-06-18

    You choose any combination of your farm or mine technologies, as long as the total is exactly the amount gained. Those technologies don't need workers on them. The tokens must be new ones from your blue bank; you can't move tokens already on lower cards up. Using as few tokens as possible is usually best: 3 food could be one token on Irrigation plus one on Agriculture.

    If I gain food or resources but don't have enough blue tokens, what do I get?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Benkyo · Community · 2020-05-28
    • Picon · Community · 2016-05-29

    The highest amount below it that you can make. For example, gaining 4 with a single token and cards worth 5, 3 and 1 means putting it on the 3. With an empty blue bank you gain nothing.

    Do I get change when paying with a higher-value blue token, and can I skip it?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Qurqirish Dragon · Community · 2024-02-20
    • Benkyo · Community · 2019-07-27
    • Benkyo · Community · 2020-05-09
    • Picon · Community · 2016-05-06
    • Geoff Watson · Community · 2018-08-05

    Yes, you take change, and it isn't optional, even if the extra tokens worsen corruption. Return the token or move it down to a lower-value farm or mine card, adding tokens from your bank as needed so the total paid is exact. For example, paying 3 with Iron tokens worth 2: return one and move the other to Bronze. The lower card may be empty. Only if you lack the bank tokens to make exact change do you lose the surplus.

    Can I combine low-value blue tokens into a higher-value token, or move tokens to a better card, to reduce corruption?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Benkyo · Community · 2020-05-09
    • ASKindred · Community · 2021-06-19
    • Picon · Community · 2016-07-18
    • Benkyo · Community · 2015-12-14
    • JumboCactaur · Community · 2018-08-05

    No. Tokens only ever move from higher-value technologies to lower ones, and only as part of paying. You can never consolidate them upward. To free up tokens, spend your lower-value tokens first.

    Can I overpay, or make change in an inefficient way, on purpose?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • markosalaplaya · Community · 2019-03-29
    • grant5 · Community · 2019-03-18
    • markosalaplaya · Community · 2019-03-29
    • markosalaplaya · Community · 2019-03-22
    • grant5 · Community · 2019-03-21disagrees

    You can't overpay: the total value paid must equal the cost. The one exception is when exact payment is impossible and overpaying leaves your blue bank empty. How you make change is up to you, though. You may break a high-value token into many low-value ones instead of the fewest possible, for example to change your corruption.

    Can I throw away food or resources to refill my blue bank and avoid corruption?

    Several experienced players agree on this; there is no official ruling.

    • Faso74it · Community · 2021-08-17
    • MyParadox · Community · 2016-04-25

    No. There's no way to discard food or resources voluntarily. Manage corruption by spending them, for example on buildings, wonders or population growth.

    Must I spend temporary resources, like a leader's bonus resource for military units, before my own?

    The rulebook's "Food and Resources" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Food and Resources
    • Watno · Community · 2016-02-10
    • grant5 · Community · 2016-02-10
    • Padish · Community · 2016-02-10
    • XPartisanX · Community · 2016-02-10disagrees

    Yes. Resources or science given for a turn or a specific purpose are always spent first whenever you pay for something they apply to, even if you'd rather keep them to avoid corruption.

    What happens if I gain more blue or yellow tokens than my bank has spaces for?

    The rulebook's "Blue and Yellow Tokens" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Blue and Yellow Tokens
    • hokuto_su · Community · 2018-11-18
    • Benkyo · Community · 2016-02-16
    • Omahavice · Community · 2017-03-14
    • Picon · Community · 2016-08-01
    • bubba0077 · Community · 2015-10-17

    Keep them. Banks fill from left to right, and once all squares are full, extra tokens go in the rightmost section, which has no limit. Extra blue tokens help keep corruption away, and extra yellow tokens keep consumption low. Taking a yellow token from that section to increase population costs that section's food price.

    Are blue and yellow tokens limited by the components?

    Several experienced players agree on this; there is no official ruling.

    • kanito8a · Community · 2022-06-14
    • grant5 · Community · 2022-06-14

    No. Treat them as unlimited and use a substitute in the rare case you run out.

    What happens if I must lose blue or yellow tokens but my bank doesn't have enough?

    The rulebook's "Blue and Yellow Tokens" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Blue and Yellow Tokens
    • Benkyo · Community · 2020-05-29
    • galehar · Community · 2018-12-16
    • Benkyo · Community · 2025-04-22
    • Qurqirish Dragon · Community · 2023-10-03
    • grant5 · Community · 2020-04-09

    Blue: lose what's in your blue bank, then make up the rest from tokens on your farms and mines of your choice, losing that food or resources. Yellow: lose only what's in your yellow bank. Workers are never removed to cover the difference, and nothing carries over as a debt. If an opponent takes tokens from you, they gain only what you actually lost.

    Happiness, Workers & Population

    How do I work out how many happy faces I need and how many discontent workers I have?

    The rulebook's "Discontent Workers" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discontent Workers
    • Padish · Community · 2016-02-25
    • andrewbwm · Community · 2026-05-27
    • Padish · Community · 2019-06-09
    • Benkyo · Community · 2020-07-20
    • grant5 · Community · 2017-10-02
    • SonnyDK · Community · 2017-10-02disagrees

    Find the leftmost subsection of your yellow bank that is completely empty; the number above it is how many happy faces you need. Partly emptied subsections don't count yet, and the numbers don't add up. Each happy face you're short is one discontent worker. Discontent workers are just a number: no particular token is discontent, and unused workers don't reduce the count.

    When do I face an uprising, and can discontent workers still be used?

    The rulebook's "Discontent Workers" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discontent Workers
    • Gregaria · Community · 2016-02-15
    • T3rr4former · Community · 2022-11-19
    • grant5 · Community · 2022-11-22
    • LuckyGoesHappy · Community · 2018-12-04
    • Padish · Community · 2017-12-31
    • Padish · Community · 2018-01-03

    Only if your discontent workers outnumber your unused workers at the end of your turn. Every unused worker in your pool counts toward covering them. Until then you may use those workers for anything, and the order you do things in doesn't matter. If you have no unused workers at all, even one discontent worker causes an uprising. To avoid it, destroy a building or disband a unit to free a worker. Placing workers over missing happy faces is only a reminder.

    Do unused workers covering missing happy faces protect me from Rebellion, Civil Unrest or Emigration?

    The rulebook's "Discontent Workers" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discontent Workers
    • markosalaplaya · Community · 2017-10-01
    • christophyr · Community · 2017-10-02
    • Padish · Community · 2017-10-02
    • dkeisen · Community · 2016-02-24

    No. Unused workers only prevent an uprising. Events that count discontent workers use the full shortfall between required and actual happy faces, however many unused workers you have.

    Can my happiness go below zero, so unhappy faces like Communism's or Kremlin's add discontent?

    The rulebook's "Ratings" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Ratings
    • Picon · Community · 2016-01-26
    • Kester · Community · 2020-10-07
    • grant5 · Community · 2021-01-17
    • eske86 · Community · 2021-01-17

    No. If unhappy faces outnumber happy faces, your happiness is 0 and the extra unhappy faces do nothing more. Happiness also caps at 8. An unhappy face isn't a discontent worker either; it just cancels one happy face.

    What's the difference between destroying a building and losing population?

    The rulebook's "Workers and Population" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Workers and Population
    • PaulGrogan · Community · 2016-09-23
    • Benkyo · Community · 2023-10-31
    • Dulkal · Community · 2020-05-03
    • Wesker · Community · 2016-01-16

    Destroying a building, disbanding a unit or having a building raided moves that worker to your worker pool, so you keep the population. Losing population (Pestilence, Emigration, sacrificing units to colonize) sends a yellow token back to your yellow bank. It must come from an unused worker if you have one; only otherwise do you take it from a building or unit of your choice.

    When I gain yellow tokens or gain population, where do the tokens go?

    The rulebook's "Workers and Population" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Workers and Population
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Blue and Yellow Tokens
    • Benkyo · Community · 2017-07-18
    • SonnyDK · Community · 2017-07-18
    • grant5 · Community · 2022-11-11
    • Picon · Community · 2015-11-01

    Gaining yellow tokens (from a colony, wonder or event) puts new tokens from the box into your yellow bank, filling empty squares from left to right; they aren't workers. Gaining population moves a token from your yellow bank to your worker pool without paying food, and it never takes a new token from the box.

    What counts as an unused worker?

    The rulebook's "Workers and Population" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Workers and Population
    • Desiderata · Community · 2015-11-20
    • Desiderata · Community · 2015-11-20

    A yellow token in your worker pool, including one placed over a missing happy face as a reminder. Tokens still in your yellow bank aren't workers at all, and tokens on cards are workers in use.

    Ratings & Action Totals

    How do I tell whether a culture or science icon on a card is per-turn production or a one-time gain?

    The rulebook's "Your Statistics" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Your Statistics
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Military Cards in Play
    • Qurqirish Dragon · Community · 2017-06-28
    • Qurqirish Dragon · Community · 2023-12-02
    • aliallison · Community · 2020-06-10
    • Two Crows · Community · 2026-02-01
    • PaulGrogan · Community · 2016-01-16

    Icons along a card's bottom edge are ongoing. They add to your ratings while the card is in play, per worker on cards that hold workers, and you score science and culture ratings every Production Phase. Icons in the middle of a card or in its text are one-time gains: a colony's immediate effect, Historic Territory's culture, yellow action cards and events. A colony's bottom edge is ongoing like any other card.

    What's the difference between my culture rating and my culture points?

    The rulebook's "Science and Culture Points" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Science and Culture Points
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Ratings
    • jss333 · Community · 2016-04-08
    • MyParadox · Community · 2016-04-08
    • Picon · Community · 2016-02-02
    • SonnyDK · Community · 2017-07-18

    Your rating is what you produce each turn, calculated from the cards and workers in play. Your points are your score, which goes up by your rating every Production Phase. When a card says you score, gain or lose culture, it changes your points, not your rating. Losing a card lowers your rating, not your points. Science works the same way.

    Can culture or science go below zero?

    The rulebook's "Ratings" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Ratings
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Science and Culture Points
    • dwcasper · Community · 2018-12-28
    • Atomation · Community · 2019-01-03
    • SWxNW · Community · 2020-06-19
    • Picon · Community · 2020-06-22

    No. Science and culture ratings bottom out at 0, as do strength and happiness. So does a science rating pushed negative by Fundamentalism, with no extra penalty. Culture and science points also stop at 0 when you lose them.

    When does my military strength change? Does strength from Colossus or wonders add up every round?

    The rulebook's "Ratings" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Ratings
    • Fizi · Community · 2020-04-02
    • Benkyo · Community · 2017-05-23
    • MyParadox · Community · 2016-04-12
    • Benkyo · Community · 2019-02-18

    Strength isn't produced per round. It's simply the current total of everything in play: units, complete armies under your tactic, leaders, wonders, pacts and colonies. It changes whenever any of these changes, such as building, disbanding or sacrificing units, breaking an army, or a card entering or leaving play. Wonder and leader strength counts fully in aggressions and wars.

    If my action total changes mid-turn (new military tech, government or leader), how many actions do I end up with?

    The rulebook's "Civil and Military Actions" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Civil and Military Actions
    • borgemik · Community · 2016-06-16
    • Benkyo · Community · 2017-04-16
    • LudoH · Community · 2016-10-19
    • balzi · Community · 2019-06-11
    • bubba0077 · Community · 2016-02-21
    • aliallison · Community · 2017-01-15

    Only the net difference. When a card replaces another, update tokens once after the swap; it's not lose-then-gain. Upgrading from Warfare to Strategy after spending a military action gives you one more unspent action, not a refund. When a total drops, return spent tokens first, so you never go negative and keep unspent actions where possible.

    What is a card's "level" for effects that give a bonus equal to it?

    The rulebook's "Level of a Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Level of a Card
    • Geoff Watson · Community · 2020-10-27
    • kamix · Community · 2020-10-27
    • ReggieMcFly · Community · 2017-08-24

    Its age: Age A is level 0, Age I level 1, Age II level 2, Age III level 3. A building's or unit's level is that of the technology it sits on. You need an actual building on the card for it to count as your best.

    Do I update my ratings when a leader's variable bonus changes, like Einstein's?

    One experienced player explains it, and it matches the rulebook principle that ratings always reflect the cards in play.

    • TheWhistler1967 · Community · 2018-05-24

    Yes. Recalculate when the leader enters play and whenever the condition it depends on changes. Your ratings always reflect what's currently in play.

    Current Events

    How are ties broken when an event compares players, such as strongest, weakest or most culture?

    The rulebook's "Evaluating an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • Octavian · Community · 2022-07-29
    • happypooya · Community · 2019-10-20
    • Alter_Zausel · Community · 2016-05-28
    • klbush · Community · 2020-03-19
    • Geoff Watson · Community · 2018-12-12
    • PaulGrogan · Community · 2015-11-09

    The current player wins ties, then the players after them in clockwise order. Who prepared the event doesn't matter. Winning a tie can hurt, for example with events like Terrorism or Barbarians. Cards that apply to all civilizations with the most or least of something leave ties unbroken. Unless a card says otherwise, strongest and weakest refer to military strength.

    In a 2-player game, how do events that affect the "two strongest" or "two weakest" civilizations work?

    The rulebook's "Evaluating an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • hieronymus71 · Community · 2020-08-12
    • grasa_total · Community · 2016-02-12
    • reddish22 · Community · 2016-02-12

    They affect only one civilization: read "the two strongest" as "the strongest", and so on. Genghis Khan's "one of the two strongest" is read the same way.

    If two events come up in the same round, in what order are they resolved?

    Several experienced players agree on this; there is no official ruling.

    • afrag · Community · 2017-12-18
    • SonnyDK · Community · 2017-12-18

    Each event resolves completely the moment it is revealed by someone's political action, so two events never resolve at the same time. The app sometimes asks you to order effects only because of how it handles start-of-turn triggers.

    When an event like Development of Civilization lets me build or increase population, what do I pay, and do I need a worker?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • Bojan1983 · Community · 2021-03-04
    • SWxNW · Community · 2021-03-04
    • SWxNW · Community · 2024-03-04

    You pay no civil or military actions, but you still pay the other costs: food, resources or science, reduced by 1 for Development of Civilization. You also need everything else the action requires, such as an unused worker to build. Declaring a revolution is the exception: it still uses up all your civil actions.

    Can I play an action card like Breakthrough, Frugality or Urban Growth while resolving an event that lets me develop or build?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2021-04-12
    • klbush · Community · 2021-04-12
    • SWxNW · Community · 2019-06-03
    • LudoH · Community · 2017-02-14
    • I Eat Tables · Community · 2015-12-30

    No. Playing an action card is itself an action in your Action Phase, costing a civil action, and an event is resolved outside it. Action cards can't modify an event's resolution. Ongoing effects like Moses's discount still apply.

    Can I play military bonus cards to change my strength when an event checks the strongest or weakest civilization?

    The rulebook's "Military Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Military Cards in Play
    • Muse23PT · Community · 2016-12-18
    • aliallison · Community · 2016-12-18

    No. Military bonus cards are only played to defend against an aggression or to add to a colonization force. Events use your strength rating as it stands.

    How does Emigration work if I have discontent workers but no unused workers?

    The rulebook's "Workers and Population" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Workers and Population
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discontent Workers
    • markosalaplaya · Community · 2017-10-03
    • Benkyo · Community · 2019-07-16
    • aliallison · Community · 2021-08-08
    • Octavian · Community · 2021-08-08
    • Beffe · Community · 2021-08-08disagrees

    Count your discontent workers (required happy faces minus the ones you have), halve that rounding up, and lose that many population. Each one sends a yellow token back to your yellow bank. Take unused workers first; if your pool is empty, take them from buildings, farms, mines or units. An empty worker pool doesn't mean you have no discontent workers.

    How does the Rebellion event reduce civil actions?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Padish · Community · 2017-10-02

    You lose 2 civil actions for each discontent worker, whether or not you face an uprising. For example, if you are two happy faces short, you lose 4 civil actions. Track it by moving that many white tokens off your government card, as if they were already spent.

    Does Good Harvest skip my normal corruption and consumption?

    Several experienced players agree on this; there is no official ruling.

    • Benkyo · Community · 2021-12-05
    • Dulkal · Community · 2021-12-05
    • grant5 · Community · 2021-12-05
    • Benkyo · Community · 2017-10-29

    No. Each civilization immediately produces food as in normal production, and only that extra production ignores corruption and consumption. Your regular Production Phase at the end of your turn is unchanged.

    How does Economic Progress work: does it include corruption, consumption and scoring?

    The rulebook's "Production Phase" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Production Phase
    • Qurqirish Dragon · Community · 2016-02-08
    • referee · Community · 2016-02-08
    • Padish · Community · 2019-02-06
    • Benkyo · Community · 2015-10-14

    Every civilization runs the production steps immediately, in the usual order: corruption, food production, food consumption (with the 4-culture penalty per missing food), then resource production. Science and culture are not scored, because this isn't a full Production Phase.

    Can I play action cards taken through International Agreement on the same turn?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • dkeisen · Community · 2024-04-18
    • aliallison · Community · 2024-04-19
    • Picon · Community · 2015-12-08
    • Muse23PT · Community · 2016-07-14
    • AxWill · Community · 2024-12-25

    Yes, if the event resolves in your own Politics Phase. You took the cards outside this Action Phase, so the same-turn restriction doesn't apply. The usual rules for taking cards still apply, including your hand limit.

    After International Agreement, how is the card row refilled, and do I lose my own civil actions?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • puck71 · Community · 2018-04-27
    • grant5 · Community · 2018-04-28
    • plezercruz · Community · 2019-10-27
    • markosalaplaya · Community · 2019-03-24
    • grant5 · Community · 2019-03-24

    Only the taken cards leave the row. Slide the rest left and refill from the deck, without discarding anything from the first spaces; if this empties the Age III deck, the game end is triggered. The civil actions the card gives you are a separate allowance used only for taking those cards, so your own actions are unaffected. You skip your next political action.

    How does Politics of Strength work, especially in Age IV?

    Several experienced players agree on this; there is no official ruling.

    • thenobleknave · Community · 2020-03-14
    • Maximnicov · Community · 2018-08-31
    • grant5 · Community · 2016-03-29
    • LudoH · Community · 2020-03-14

    The strongest civilization benefits and the weakest is penalized. Before Age IV that means military cards. In Age IV there's no military deck, so instead the strongest scores 5 culture and the weakest loses 3. Being an Age II event, it isn't evaluated at final scoring.

    What happens with Uncertain Borders when the same player counts as both strongest and weakest?

    The rulebook's "Evaluating an Event" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Evaluating an Event
    • JemL · Community · 2020-12-03
    • Mundane · Community · 2020-12-03

    Nothing. With tie-breaks or a 2-player game, one player can be both. They would take a yellow token from themselves, which has no effect. Other events, like Border Conflict, can still do something in that situation.

    How much does the weakest civilization lose to the Raiders event?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • grant5 · Community · 2016-02-12

    Two in total, in any mix: two resources, two food, or one of each.

    Does Iconoclasm affect leaders in hand, and does it trigger a leader's "when it leaves play" effect?

    Several experienced players agree on this; there is no official ruling.

    • diminuendo · Community · 2022-01-23
    • T3rr4former · Community · 2022-01-23
    • Ah_Pook · Community · 2022-01-23
    • Dulkal · Community · 2018-02-18

    It removes only leaders in play, not ones in your hand. A leader removed this way has left play, so effects that trigger on leaving play happen. Effects that trigger only on replacement, such as Nobel's, do not.

    When I lose a colony, for example to Declaration of Independence, do I lose population?

    The rulebook's "Blue and Yellow Tokens" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Blue and Yellow Tokens
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Military Cards in Play
    • Firnefex · Community · 2025-04-21
    • Adran_ · Community · 2025-04-24
    • Benkyo · Community · 2025-04-19
    • galfridus · Community · 2016-04-24

    No. You lose the colony's permanent effect, so you return the yellow or blue tokens it gave. Yellow tokens come only out of your yellow bank, and if it's short you lose just what's there. Workers, buildings and units aren't touched. If you have several colonies, you choose which one is lost.

    Colonization

    Can I bid more on a territory than I can actually send?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • QBert80 · Community · 2025-04-07
    • eepogi · Community · 2025-04-09
    • grant5 · Community · 2017-01-04
    • CBpegasus · Community · 2015-10-23
    • TwoShedsJackson · Community · 2016-03-11

    No. Every bid must be an amount you could really send if you won; bluffing isn't allowed. You don't have to show how you'd make up the force until you actually colonize.

    Who starts the colonization auction, and can a later player match the current bid?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • JKidder · Community · 2016-01-16
    • Octavian · Community · 2020-11-16
    • chebinche · Community · 2020-11-16
    • Zu7u · Community · 2020-02-26
    • goldeneyeonline · Community · 2020-02-26

    The player who revealed the territory bids first, then bidding goes clockwise. Each bid must be higher than the previous one; otherwise you pass and drop out. A player with no military units can't bid. If nobody bids, the territory goes to the past events pile.

    What counts toward my colonization force? Do leaders or wonders like Joan of Arc, Napoleon or the Great Wall help?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • senorcoo · Community · 2020-06-02
    • pajada · Community · 2020-06-02
    • RLinscott · Community · 2016-03-28
    • grant5 · Community · 2017-08-01
    • Qurqirish Dragon · Community · 2016-09-19

    Only the strength of the units you send, plus the tactical strength of any armies those units form, your colonization modifier (e.g. Cartography, Navigation, Colossus, James Cook) and any military bonus cards' colonization values. General strength bonuses from leaders, wonders or pacts don't count. You must always send at least one unit, even if modifiers and cards would cover the bid on their own.

    Does my tactic's bonus count when colonizing?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • markosalaplaya · Community · 2017-08-02
    • pajada · Community · 2022-01-23
    • PaulGrogan · Community · 2017-07-16
    • aliallison · Community · 2017-07-17
    • dkeisen · Community · 2016-03-11
    • sfox · Community · 2018-10-08

    Only for armies formed from the units you actually send. The sent units are grouped on their own under your current tactic, however they were grouped for your strength rating, and outdated armies use the lower value. An Air Forces unit doubles an army's value only if it is sent too. Your bid is covered by the strength sent, not by how much your strength rating drops.

    After colonizing, what do I lose, and can I downgrade a unit instead of sacrificing it?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • PaulGrogan · Community · 2016-09-16
    • markosalaplaya · Community · 2017-08-17
    • grant5 · Community · 2017-11-10
    • grant5 · Community · 2019-02-08
    • Benkyo · Community · 2018-02-17

    Only the units you sent: their tokens go back to your yellow bank, plus any bonus cards you used. You can't downgrade a unit to make change, and there's no refund if you send more than you bid. Your tactic, standard and permanent colonization modifiers like Colossus all stay. Your army bonus comes back once you rebuild the units.

    When I colonize, is the permanent effect applied before the immediate one?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • Hypersoar · Community · 2016-02-10
    • mogadon · Community · 2020-04-09
    • grant5 · Community · 2020-04-09
    • Sidnv · Community · 2020-04-08disagrees

    Yes. First apply the bottom-edge effect, including any blue or yellow tokens it gives, and update your statistics. Then resolve the immediate effect in the middle of the card. So the blue tokens from a Wealthy Territory can hold its immediate resources. If the colony makes you lose a blue token and your bank is empty, you lose food or resources of your choice instead.

    Is the culture or science in the middle of a territory card scored once or every turn?

    The rulebook's "Military Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Military Cards in Play
    • Benkyo · Community · 2020-07-19
    • Qslick · Community · 2020-07-19
    • galfridus · Community · 2016-01-16
    • PaulGrogan · Community · 2016-01-16

    Once. The middle of a territory card is its immediate effect, gained only when you colonize it. Only the bottom edge is a lasting effect.

    What does Strategic Territory give, and what if it is colonized in Age IV?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • SWxNW · Community · 2017-12-09
    • Oglojoo · Community · 2016-06-23
    • Thisisnotasmile · Community · 2019-06-17
    • frotes · Community · 2016-11-19

    It permanently adds strength, and as its immediate effect you draw military cards (3 for the Age I card, 5 for Age II), ignoring the usual limits. In Age IV there's no military deck, so you draw nothing. Nothing replaces the draw, but you still get the strength and the colony.

    If Strategic Territory makes me draw more cards than the military deck holds, are the bonus cards I just used reshuffled in?

    The rulebook's "Colonization" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Colonization
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Draw Military Cards
    • Benkyo · Community · 2016-06-23
    • grant5 · Community · 2016-06-23
    • Picon · Community · 2016-06-23
    • Ward · Community · 2016-06-23disagrees

    Yes. Bonus cards used for colonization are discarded before the immediate effect is resolved. If the deck runs out while you draw, shuffle the current age's military discard pile, including those cards, into a new deck and keep drawing. Only resolved events are kept out.

    Does Wealthy Territory I give 5 or 6 resources, given that the printed card and the app differ?

    Based on a player's report of a CGE reply quoting the designer; there is no official post on BGG, so treat this as unconfirmed.

    • David4242 · Community · 2017-11-30
    • markosalaplaya · Community · 2017-09-28disagrees

    The printed base-game card says 5, and the app uses 6. According to a reply from CGE that quoted the designer, both values were considered, the versions split by accident, and 6 is the intended value going forward. Groups playing the physical game can use either, but 6 matches the designer's stated intent.

    Age III Impact Events

    Do Impact events that compare science, culture or strength use ratings or points?

    Several experienced players agree on this; there is no official ruling.

    • Benkyo · Community · 2015-11-06
    • tublefou · Community · 2015-11-06
    • Picon · Community · 2016-01-16
    • Desiderata · Community · 2018-10-27
    • Benkyo · Community · 2021-01-17
    • cvega · Community · 2021-01-17

    Ratings: your current science, culture or strength rating from every source, including wonders and leaders, not your stored points. Players are ranked and score by rank as shown on the card for the player count.

    How does Impact of Architecture count urban buildings?

    Several experienced players agree on this; there is no official ruling.

    • Benkyo · Community · 2015-11-06
    • Benkyo · Community · 2015-11-07
    • PaulGrogan · Community · 2016-06-12

    Each urban building, meaning each worker on an urban building technology, scores culture equal to its level. One Alchemy lab (I) plus one Computers lab (III) scores 4, and two workers on a level III card score 6. Technologies with no workers on them score nothing.

    How does Impact of Variety score?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2015-11-09
    • Benkyo · Community · 2015-11-10
    • LuckyGoesHappy · Community · 2018-12-04
    • gardi · Community · 2019-07-17
    • Octavian · Community · 2019-11-12
    • Qurqirish Dragon · Community · 2015-11-10disagrees

    2 culture for each type you have: each military unit type and urban building type with at least one built (a worker on it), plus each special technology type. Several buildings or units of one type, even from different ages, count once. With 4 unit types, 5 urban types and 4 special types, the maximum is 26.

    Do Impact of Agriculture, Industry and Balance use production before consumption and corruption?

    Several experienced players agree on this; there is no official ruling.

    • Qurqirish Dragon · Community · 2015-11-20
    • puck71 · Community · 2018-06-02
    • SWxNW · Community · 2018-06-02
    • Benkyo · Community · 2020-07-19
    • Muse23PT · Community · 2020-05-08

    Yes. They use gross production per turn (each worker times its card's value), before food consumption or corruption. Impact of Agriculture's extra bonus applies only if your food production exceeds your consumption. Impact of Balance scores double your lower production value.

    Do Bill Gates's labs or Transcontinental Railroad count for Impact of Industry?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • puck71 · Community · 2018-08-12
    • grant5 · Community · 2016-04-06
    • gosalkevin · Community · 2016-10-11
    • flott · Community · 2016-10-11
    • Steinman · Community · 2016-05-01

    Transcontinental Railroad does, because it makes your best mine produce more. Bill Gates's lab production doesn't: Impact of Industry counts only what your mines produce, and the rulebook says so explicitly. Lab production under Bill Gates does count as resource production for Impact of Balance.

    How do I count workers for Impact of Population?

    The rulebook's "Discontent Workers" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Discontent Workers
    • Benkyo · Community · 2015-11-06
    • tublefou · Community · 2015-11-06
    • Benkyo · Community · 2025-01-21
    • NeoDobby · Community · 2017-03-13
    • nukeu666 · Community · 2015-11-06disagrees

    Count all your workers, meaning every yellow token not in your yellow bank, whether on cards or in your pool. Subtract your discontent workers, then subtract 10, and score 2 culture for each one left.

    How is Impact of Harmony scored?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Sidnv · Community · 2020-05-05

    Count your workers in three groups: on military units, on farms and mines, and on urban buildings. Take the smallest group and multiply by 4.

    Which technologies count for Impact of Technology?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2016-06-28
    • Chipacabra · Community · 2016-06-28
    • grant5 · Community · 2016-06-28
    • bubba0077 · Community · 2016-06-28

    Every level III technology you have in play, including governments and special technologies, whether or not it has workers. The mention of level II on the card applies only to the shorter two-age game.

    Does Cultural Influence count culture that leaders add to my rating, like Jan Žižka's?

    Several experienced players agree on this; there is no official ruling.

    • pajada · Community · 2021-06-13
    • haslo · Community · 2021-06-13

    Yes. It uses your culture rating, which includes leader bonuses that work as production. Culture a leader scores separately, such as Genghis Khan's end-of-turn bonus or Mandela's, isn't part of the rating and doesn't count.

    Leaders of Ages A and I

    Can Hammurabi let me spend a military action as a civil action even while I still have civil actions?

    The designer answered this directly on BGG in 2015.

    • Vlaada · Designer · 2015-11-19
    • SWxNW · Community · 2019-10-19

    Yes. You may pay with the red token whenever you like, but in practice it matters mainly when you replace Hammurabi. Then you get a civil action back even if you paid with the military action, as long as you had already spent at least one civil action. The app spends the red token automatically only when you're out of civil actions.

    “Technically, you can use a red token even if you have white tokens available.”

    — Vlaada, designer

    With Hammurabi, can I declare a revolution after already spending a civil action that turn?

    The designer answered this directly on BGG in 2015, consistent with the rulebook's "Declare a Revolution" section.

    • Vlaada · Designer · 2015-11-19
    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Declare a Revolution
    • Qurqirish Dragon · Community · 2015-11-20
    • Dulkal · Community · 2025-04-12
    • Qurqirish Dragon · Community · 2017-07-11
    • klbush · Community · 2025-04-11disagrees

    Yes. A revolution costs actions equal to your civil action total, and Hammurabi lets one military action stand in for a civil one. With a total of 4, you can pay 3 civil actions plus 1 military action, so one civil action may already be spent.

    “With Hammurabi, it can be 3 civil and one military action, so you can declare revolution even when you spent one civil action before.”

    — Vlaada, designer

    Can I use Hammurabi's military-as-civil action after a revolution, and why does a leader cost one less to take?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2016-01-25
    • grant5 · Community · 2016-01-25
    • sfox · Community · 2018-06-07
    • Muse23PT · Community · 2017-02-05
    • Octavian · Community · 2022-12-09
    • avtar · Community · 2016-01-25disagrees

    Yes. Hammurabi's converted action isn't part of your civil action total, so it's still available after the revolution, for example to play a leader. The printed base-game Hammurabi also makes taking a leader cost 1 civil action less, so a leader in a 1-action space is free even right after a revolution. The rebalanced Hammurabi from New Leaders and Wonders drops that discount.

    Does Homer's happy face stay with the wonder he's placed under, even after Ravages of Time?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Mundane · Community · 2019-10-20
    • klbush · Community · 2019-10-20
    • jmlbrght · Community · 2016-02-29
    • diminuendo · Community · 2019-07-16
    • diminuendo · Community · 2017-09-09
    • bubba0077 · Community · 2016-01-20disagrees

    Yes. Homer gives a happy face while he is your leader. When you replace him and tuck him under a completed wonder, that wonder counts as having one extra happy face printed on it. If Ravages of Time turns the wonder to ruins, Homer's face is not flipped and the ruins keep producing it. Michelangelo counts it like any other happy face on a wonder.

    Can Homer go under a wonder if he dies at an age change, and do I get a civil action back when he does?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2016-01-13
    • Benkyo · Community · 2016-04-04
    • Benkyo · Community · 2016-04-05
    • bubba0077 · Community · 2016-01-13
    • Padish · Community · 2017-07-25
    • bubba0077 · Community · 2016-01-13disagrees

    No to both. His wonder ability triggers only when you replace him with another leader. An antiquated Homer is simply discarded, and you can't spend a civil action to replace him during the age change. When you do replace him and attach him to a wonder, the card says you don't get the usual civil action back.

    If I replace Homer, can I still use his extra resource for military units that turn?

    Players are split. The app's behavior and a reported CGE support answer favor keeping the resource, but there is no official ruling on BGG.

    • sfox · Community · 2019-06-09
    • pajada · Community · 2019-06-10
    • Wakke · Community · 2019-08-05
    • Padish · Community · 2018-12-10
    • Qurqirish Dragon · Community · 2019-06-09disagrees
    • Gamer_Dog · Community · 2016-09-04disagrees

    Probably yes, but players disagree. The official app, which the designer built, keeps the unused resource for the rest of the turn, and a player reported CGE support confirming this. Others argue that, like any leader's ability, it ends the moment Homer leaves play; Boardgaming Online ruled it that way. Follow the app unless your group agrees otherwise.

    How does Julius Caesar's extra political action work?

    Several experienced players agree on this; there is no official ruling.

    • Dulkal · Community · 2018-04-07
    • puck71 · Community · 2018-04-07
    • Petri · Community · 2015-10-17
    • Picon · Community · 2015-10-17
    • danissimus · Community · 2017-02-04
    • Octavian · Community · 2025-04-16

    The printed base-game Caesar lets you take a second political action once per game, so two political actions in that phase, never three. The actions can be the same kind, so you can play two aggressions, even against the same player, paying both cards' military action costs. The defender's card limit applies to each aggression separately. The rebalanced Caesar from New Leaders and Wonders works every turn.

    Does Moses's food discount apply when an event like Development of Civilization lets me increase population?

    Several experienced players agree on this; there is no official ruling.

    • JKidder · Community · 2015-12-26
    • I Eat Tables · Community · 2015-12-30

    Yes. Moses is an ongoing effect, so it applies every time you increase population while he's in play, including during an event. It stacks with the event's own reduction.

    How does Christopher Columbus's ability work?

    Several experienced players agree on this; there is no official ruling.

    • GerardRub · Community · 2025-08-02
    • Dralkyr · Community · 2022-04-04

    As your political action, remove Columbus from the game and put a territory card from your hand straight into play as your colony. You get its effects without seeding it as an event or winning an auction. You can't take another Age I leader afterward.

    How much science do Leonardo da Vinci, Isaac Newton and Albert Einstein add for my best lab or library, and is it every turn?

    The rulebook's "Level of a Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Level of a Card
    • sfox · Community · 2017-04-23
    • aliallison · Community · 2017-04-23
    • grant5 · Community · 2019-06-03
    • Fizi · Community · 2016-05-21
    • grant5 · Community · 2019-03-21
    • SonnyDK · Community · 2018-02-09

    It's equal to the level of your best lab or library, not what it produces: 0 for Age A (Philosophy), 1 for Age I, 2 for Age II, 3 for Age III. It's an ongoing increase to your science rating, so you score it every turn, and it adjusts if your best building changes. Science you already scored stays if the leader leaves.

    Does a bonus for "your best" lab, library, theater or mine apply to every worker on that card?

    The rulebook's "Level of a Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Level of a Card
    • Dulkal · Community · 2019-08-20
    • Dulkal · Community · 2024-04-18
    • DaviddesJ · Community · 2016-04-15
    • nukeu666 · Community · 2016-01-03
    • Chipacabra · Community · 2016-09-18

    No, only once. Each worker is one building, so "your best lab" is a single building of the highest level. Leonardo, Newton and Einstein boost one lab or library, and Transcontinental Railroad adds to one mine, even if several are tied for best. The same goes for a leader that affects your best theater. You need an actual building there; the technology card alone doesn't count.

    Which cards count as technologies for leaders that reward developing one?

    The rulebook's "Technology Cards in Play" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Technology Cards in Play
    • Benkyo · Community · 2017-07-11
    • Qurqirish Dragon · Community · 2017-07-11

    Any civil card with a science cost: farms, mines, urban buildings, military units, special technologies and governments. Wonders, leaders and action cards don't count. Read each leader's trigger carefully; Aristotle, for example, rewards taking a technology from the card row, not developing it.

    How does Joan of Arc's strength bonus work?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2024-11-18
    • Benkyo · Community · 2020-02-04
    • grant5 · Community · 2016-02-01
    • tequila_j · Community · 2018-08-31

    It's ongoing: +1 strength for each happy face produced by your temples (each worker on a temple card is one temple) and your government, recalculated whenever those change. It includes extra faces from St. Peter's Basilica, and it isn't limited by the happiness cap of 8. You lose it when she leaves play.

    Does Genghis Khan's culture bonus trigger every turn, and does he win all strength ties?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Redward · Community · 2016-02-09
    • nachof · Community · 2017-09-15
    • grant5 · Community · 2016-04-19
    • frotes · Community · 2016-04-07

    Every turn. At the end of each of your turns while you're one of the two strongest (the strongest in a 2-player game), you score his culture. His tie-winning applies only to that check. Other ties follow the normal rules, so tied wars and aggressions still fail. His bonus is scored separately and doesn't raise your culture rating.

    With Genghis Khan, do infantry used as cavalry still count as infantry for the Great Wall?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • grant5 · Community · 2016-01-26
    • Picon · Community · 2016-01-26

    Yes. Genghis Khan only lets each infantry unit fill either an infantry or a cavalry slot when forming armies. The units remain infantry for everything else, including the Great Wall.

    How does Frederick Barbarossa's ability work? Can I use part of it, or use it more than once?

    Several experienced players agree on this; there is no official ruling.

    • JackRudd · Community · 2016-02-01
    • JumboCactaur · Community · 2015-12-23
    • PaulGrogan · Community · 2017-03-20
    • Qurqirish Dragon · Community · 2017-10-30
    • CBpegasus · Community · 2016-11-09
    • Toper · Community · 2016-11-08

    It's one combined action: pay 1 military action plus the food and resource costs to move a token from your yellow bank straight onto a military technology as a new unit. You can't use it just to grow population or with an existing worker. You can repeat it as often as you have military actions, food and resources. It isn't an increase-population action, so yellow action cards can't modify it.

    How does Michelangelo's culture work? Is it per building, and can it exceed 8 happy faces?

    Several experienced players agree on this; there is no official ruling.

    • Ah_Pook · Community · 2023-12-27
    • Maximnicov · Community · 2024-08-24
    • Benkyo · Community · 2016-01-28
    • Octavian · Community · 2022-06-11
    • tilouboy · Community · 2017-02-19
    • Picon · Community · 2016-11-24

    It's an ongoing increase to your culture rating: 1 culture for each happy face on your completed wonders and urban buildings, counting every building, not every type. It includes St. Peter's Basilica's extra faces, and it isn't capped at 8, because the cap limits your civilization's happiness, not the faces printed on cards.

    How does Michelangelo reduce the cost of taking wonders?

    Several experienced players agree on this; there is no official ruling.

    • Mundane · Community · 2017-09-14
    • ASKindred · Community · 2017-09-14
    • sfox · Community · 2017-09-14
    • grant5 · Community · 2017-09-14

    You pay only the civil actions shown under the wonder's card row space and ignore the usual extra 1 per wonder you've already completed.

    Leaders of Ages II and III

    How does a revolution work with Maximilien Robespierre?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • bubba0077 · Community · 2016-04-29
    • aliallison · Community · 2016-04-29
    • Picon · Community · 2016-01-28
    • Benkyo · Community · 2017-03-16
    • SWxNW · Community · 2019-06-11

    You pay military actions equal to your military action total instead of civil actions, plus the lower science cost. Military actions the new government adds arrive already spent. Your unspent civil actions, including new ones from the government, stay available. A revolution through Breakthrough costs all your military actions but no civil action for the card. It doesn't have to be your first action, and any military actions gained later in the turn, from Kremlin for example, are usable.

    If I play Patriotism before a Robespierre revolution, do I keep Patriotism's extra military action?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • LudoH · Community · 2019-07-29
    • grant5 · Community · 2019-07-31
    • SonnyDK · Community · 2019-07-29

    Yes. Patriotism's extra military action isn't part of your military action total, so the revolution doesn't use it up, and you can still spend it afterward.

    With Robespierre, can I spend a military action, play Patriotism, and still declare a revolution?

    Players disagree. The app supports the first reading, but the rulebook's Robespierre note can be read either way and there is no official ruling.

    • Benkyo · Community · 2019-07-29
    • Benkyo · Community · 2019-07-29
    • SWxNW · Community · 2019-07-30
    • SonnyDK · Community · 2019-07-30
    • Muse23PT · Community · 2019-07-29disagrees
    • LudoH · Community · 2019-07-29disagrees

    Probably yes; this is disputed. One reading: the revolution costs military actions equal to your total, and Patriotism's temporary action can cover the one you spent, so you can still pay; the app allows this. The other reading takes the rulebook's note that Patriotism's action "is not spent on the revolution" to mean it can't help pay at all.

    How much does J.S. Bach's upgrade to a theater cost, and can I combine it with Urban Growth or Efficient Upgrade?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • CBpegasus · Community · 2015-11-09
    • Seghillian · Community · 2015-11-09
    • SWxNW · Community · 2019-05-20
    • SWxNW · Community · 2020-05-29
    • Fizi · Community · 2016-04-14
    • Alter_Zausel · Community · 2019-05-20disagrees

    Use the normal upgrade rules, except the two buildings don't have to be the same type and may be the same level. Pay the cost difference; if the building you're converting costs as much as the theater or more, it's free. It's a regular upgrade, so Urban Growth or Efficient Upgrade can apply to it for a single civil action. You still can't exceed your urban building limit.

    Does Bach's culture bonus apply to every theater, and does it count as theater production?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • tyk686999 · Community · 2017-02-13
    • Dulkal · Community · 2021-09-12
    • ASKindred · Community · 2021-09-12
    • Picon · Community · 2017-08-01

    Yes to both. Every theater, meaning each worker on a theater card, produces the extra culture, unlike Chaplin, who boosts only one. The extra counts as culture produced by the theaters, so Hollywood includes it. The rebalanced Bach from the expansion also produces 2 culture of his own.

    How do William Shakespeare's pairs and building discount work?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2016-03-22
    • thepov · Community · 2021-05-30
    • SonnyDK · Community · 2020-05-06
    • Steinman · Community · 2016-08-19
    • dkeisen · Community · 2016-08-19
    • SWxNW · Community · 2021-05-29

    Each library paired with a theater gives +2 culture, so 3 of each give +6. The two buildings don't need to be the same age. The discount works as long as you have at least one built building of the other type; pairs don't matter for it. Because it lowers every theater or library cost by the same amount, it doesn't make upgrades between them any cheaper.

    Does James Cook count colonies I had before he came into play?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2016-01-28
    • Benkyo · Community · 2016-01-28
    • SWxNW · Community · 2020-09-27
    • Maximnicov · Community · 2023-11-19
    • Chris Coyote · Community · 2023-11-19

    Yes. He counts every colony you currently have, however you got it, and the culture is ongoing: it adds to your rating each turn and stops when he leaves. Cook has no culture icon on his bottom edge because the colonies themselves produce the culture.

    How do labs produce resources under Bill Gates?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Benkyo · Community · 2023-07-30
    • Benkyo · Community · 2023-07-30
    • bubba0077 · Community · 2016-01-17
    • Picon · Community · 2016-01-17
    • Qurqirish Dragon · Community · 2016-01-19

    While he's in play, during resource production each worker on an Age I or later lab gets a blue token worth its level: Alchemy 1, Scientific Method 2, Computers 3. That's not the lab's science output. You spend and make change from these tokens like mine resources, but labs aren't mines for other cards. If Gates leaves play, labs stop producing, but tokens already on them can still be spent.

    How much culture does Bill Gates score, and do I lose it if he's removed by Iconoclasm?

    Several players quote the card's "leaves play or at the end of the game" wording and the app agrees, but the first replies in the thread said the opposite; there is no official ruling.

    • Muemmelmann · Community · 2016-05-21
    • Qurqirish Dragon · Community · 2016-05-25
    • markosalaplaya · Community · 2019-03-25
    • esabatine · Community · 2019-03-25
    • balzi · Community · 2019-03-24disagrees
    • felipe123 · Community · 2019-03-24disagrees

    You score culture equal to one round of his extra lab production, not the total over the game. The card scores it when he leaves play or at the end of the game, so if Iconoclasm or Infiltrate removes him early, you score it then, based on that moment's production. Both the app and Boardgaming Online work this way.

    When can I use Winston Churchill's ability, and must I use all of it?

    Several experienced players agree on this; there is no official ruling.

    • eske86 · Community · 2022-03-14
    • grant5 · Community · 2022-03-04
    • edugon · Community · 2024-10-17
    • Qurqirish Dragon · Community · 2024-10-17
    • Mundane · Community · 2018-01-08
    • wAbout · Community · 2022-03-04disagrees

    During your Action Phase, every turn he's your leader, including the turn you play him. If an event like Iconoclasm removes him during your Politics Phase, you get nothing that turn. When you choose the science and resources option, those are temporary amounts for military technologies and units that turn. Use any part of them or none, but they can't be saved.

    Can a player with Mahatma Gandhi defend against aggressions?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • SWxNW · Community · 2021-05-09

    Yes. Gandhi doesn't prevent you from defending: you can still play or discard military cards to defend as usual, within your military action limit.

    Wonder Clarifications

    Which happy faces does St. Peter's Basilica add to?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • LudoH · Community · 2020-04-16
    • Muemmelmann · Community · 2019-03-08
    • Benkyo · Community · 2018-08-27
    • grant5 · Community · 2016-02-22
    • Markwerf · Community · 2016-02-02disagrees

    Every other card in play that shows at least one happy face gets one more: temples, other wonders, leaders, colonies and governments. On cards that hold workers, each worker counts, so two workers on Religion give 4 happy faces. It adds one per card or building, it doesn't double, and it doesn't boost itself.

    How do Homer and St. Peter's Basilica interact on a wonder?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Steinman · Community · 2018-01-08
    • Padish · Community · 2018-01-08
    • jaafit · Community · 2017-09-07
    • Dulkal · Community · 2020-10-07
    • Dulkal · Community · 2020-10-08

    Homer's face counts as printed on the wonder, and the Basilica then adds one to that wonder, not one per source. Hanging Gardens with Homer gives 3, and the Basilica makes it 4, not 5. If Homer sits under the Basilica itself, it gets no extra face, because the Basilica only boosts other cards.

    Does Hollywood count leader bonuses to my theaters and libraries, like Chaplin's or Bach's?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • vosos102 · Community · 2016-02-01
    • Picon · Community · 2016-02-01
    • Benkyo · Community · 2018-12-27
    • Picon · Community · 2017-08-01

    Yes. Hollywood counts the culture your theaters and libraries actually produce, including boosts from Shakespeare, Bach and Chaplin.

    What does the Internet wonder count? Do arena strength and leader bonuses apply?

    The rulebook's "Appendix — Card Clarifications" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Appendix — Card Clarifications
    • Heegu · Community · 2024-01-04
    • SWxNW · Community · 2024-01-04
    • Jrums14 · Community · 2024-01-04
    • Benkyo · Community · 2017-01-17
    • Picon · Community · 2016-05-05

    It counts what your urban buildings produce, including strength from arenas, plus any boost leaders give to that production: Shakespeare, Bach, Chaplin, Newton, Einstein, Sid Meier's lab bonus, Coubertin's arenas. Culture or science a leader produces directly, rather than through your buildings, doesn't count.

    Does United Nations count itself when scoring completed wonders?

    Several experienced players agree on this; there is no official ruling.

    • Maximnicov · Community · 2025-02-28
    • dkeisen · Community · 2025-02-28

    Yes. Once completed it's one of your wonders, so its count includes itself.

    How does Transcontinental Railroad's mine bonus work?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2024-10-25
    • Ah_Pook · Community · 2024-10-25
    • Fullynice · Community · 2024-10-25
    • jreecehokie · Community · 2016-09-18
    • Chipacabra · Community · 2016-09-18

    During production, your single best mine produces one extra blue token on its card, worth that mine's value: 1, 2, 3 or 5. You need a worker on that mine technology. It's one extra token, not double production for every mine on the card.

    How does Fast Food Chains score?

    Several experienced players agree on this; there is no official ruling.

    • dkeisen · Community · 2016-03-17
    • sfox · Community · 2016-03-17
    • aliallison · Community · 2018-12-22
    • Chris Coyote · Community · 2018-12-22

    Count only your own workers: 1 culture for each worker on military units or urban buildings, plus 2 for each worker on farms or mines, added together. Like every wonder, it only looks at its owner's civilization.

    How does the Empire State Building score, and what about ties?

    Several experienced players agree on this; there is no official ruling.

    • to_mars · Community · 2022-01-09
    • diminuendo · Community · 2022-01-09
    • grant5 · Community · 2022-01-09
    • to_mars · Community · 2020-03-24
    • Mabuchi · Community · 2020-08-21

    It checks each category separately (science, culture, strength, food production and resource production). You score for a category only if your rating there is strictly higher than every other player's. Ties earn nothing; the normal turn-order tiebreak doesn't apply.

    How does Ocean Liner Service's free population work?

    Several experienced players agree on this; there is no official ruling.

    • srfdevotee · Community · 2025-04-01
    • grant5 · Community · 2016-07-05
    • Muemmelmann · Community · 2017-10-30
    • rubendario5 · Community · 2017-11-15
    • Qurqirish Dragon · Community · 2016-01-12

    Once completed, it gives you a free population each turn, starting the turn you finish it: no civil action and no food. It's not an increase-population action, so Frugality can't modify it. The new worker still raises your food consumption and may need happy faces.

    Does a discount on a Stonehenge stage reduce the science it gives?

    Several experienced players agree on this; there is no official ruling.

    • Bojan1983 · Community · 2023-08-06
    • rex123 · Community · 2023-08-06

    No. Each stage gives science equal to its printed cost (1, 2, 2, 1), whatever you actually paid.

    Is Acropolis's science discount on governments per urban building or per building type?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • grant5 · Community · 2023-05-09

    Per building: each worker on your urban buildings counts toward the discount.

    Does the Library of Alexandria raise my hand limits?

    Several experienced players agree on this; there is no official ruling.

    • grant5 · Community · 2018-01-16
    • galfridus · Community · 2016-02-12

    Yes. It lets you hold one more civil card and one more military card than your action totals would allow. If it crumbles to Ravages of Time, you don't discard civil cards over the new limit, but you can't take more until you're under it.

    Does playing a leader when I have none count as replacing a leader for the Taj Mahal?

    Several experienced players agree on this; there is no official ruling.

    • Muse23PT · Community · 2017-04-17
    • grant5 · Community · 2015-10-21

    No. Only replacing one leader with another counts. Putting a leader into play when you have none, for example after Columbus leaves, doesn't trigger it.

    Does First Space Flight count older technologies I've moved past, like Iron when I also have Coal?

    Most replies read the card this way, but one player thought only the highest level counts; there is no official ruling.

    • Padish · Community · 2017-09-25
    • SonnyDK · Community · 2017-09-26
    • Padish · Community · 2017-09-26
    • balzi · Community · 2017-09-26disagrees

    Yes. It counts the level of every technology card you have in play. Older farm, mine, building and unit technologies stay in play and count. Replaced governments and special technologies are gone and don't.

    Does the Great Wall give +1 strength per unit or per infantry-artillery pair?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2020-11-16
    • chebinche · Community · 2020-11-16

    Per unit: +1 for each infantry unit and +1 for each artillery unit.

    Can Engineering Genius's discount apply to several wonder stages, or combine with Architecture's multi-stage build?

    The rulebook's "Play an Action Card" section answers this directly.

    • Through the Ages: A New Story of Civilization rulebook · Rulebook · Play an Action Card
    • bubba0077 · Community · 2016-01-17
    • Benkyo · Community · 2021-02-19
    • SonnyDK · Community · 2018-03-11
    • SWxNW · Community · 2019-02-11
    • SonnyDK · Community · 2019-02-11

    No. Engineering Genius builds exactly one stage at its discount, even if a construction technology would normally let you build several stages per action. Any discount beyond that stage's cost is wasted. Use either the card or the technology's multi-stage action, not both at once.

    Through the Ages: New Leaders and WondersExpansion

    What happens with Call to Arms if I don't have enough civil actions to lose, or no military cards are left?

    The designer ruled on this directly on BGG in 2019 and said the app's earlier behavior was a bug.

    • Vlaada · Designer · 2019-09-26
    • tublefou · Community · 2019-09-20
    • tequila_j · Community · 2019-09-25
    • SWxNW · Community · 2021-05-13
    • kwojtasz · Community · 2021-05-14
    • themightyboost · Community · 2019-09-22disagrees

    First you lose the civil actions, as many of the required ones as you actually have available. Then you draw one military card for each action you actually lost. With only 1 available you lose 1 and draw 1; with none you draw nothing. If the deck is empty, as in Age IV, you still lose the actions but draw nothing. The losses apply only to the affected players' upcoming turn: 2 for the weakest and 1 for the second weakest.

    “So, if you do not have enough actions, you lose none (or just 1 instead of 2). And then you draw no (or just one) cards.”

    — Vlaada, designer

    Does Saladin's extra civil action get spent when I declare a revolution?

    The designer answered this directly on BGG in 2019.

    • Vlaada · Designer · 2019-09-26
    • Padish · Community · 2019-09-25
    • tublefou · Community · 2019-09-25
    • Benkyo · Community · 2019-09-25disagrees

    Yes. When you choose the civil action option, Saladin gives you an ordinary civil action that counts toward your total, so a revolution uses it up like any other.

    “Yes it does count as a regular civil action.”

    — Vlaada, designer

    Can I still use Johannes Gutenberg's extra civil action in a turn when I declare a revolution?

    Several experienced players agree on this; there is no official ruling.

    • Padish · Community · 2019-09-25
    • tublefou · Community · 2019-09-25
    • Benkyo · Community · 2020-04-02

    Yes. Gutenberg's action can only be used for a specific purpose, so it isn't part of your civil action total. A revolution doesn't consume it, and you can use it before or after the revolution.

    Can replacing Eleanor of Aquitaine give me more civil actions than my total?

    Several experienced players agree on this; there is no official ruling.

    • tublefou · Community · 2019-09-26
    • Benkyo · Community · 2019-09-26

    No. Replacing a leader only returns a spent civil action and never takes you above your total. To benefit, spend a civil action before you replace her.

    What happens with International Negotiations if the weakest player can't fully pay any option?

    Several experienced players agree on this; there is no official ruling.

    • tublefou · Community · 2019-09-20
    • to_mars · Community · 2019-09-20

    Nothing happens to that player. You may only choose an option you can pay in full, so if none can be paid, the event has no effect on them.

    Do I have to use the expansion's new leaders, wonders or rebalanced cards?

    Several experienced players agree on this; there is no official ruling.

    • Ranior · Community · 2023-04-28
    • Lokipower · Community · 2023-04-28
    • michcio · Community · 2023-04-28
    • aliallison · Community · 2019-08-09

    No. The base game is complete on its own. Each game you can use only the new leaders and wonders, only the original ones, or a mix. The rebalanced base cards change only a few cards slightly, which matters mostly at a high level. The expansion also adds extra card copies for larger player counts. The digital version offers base game, base game with updated cards, and full expansion modes.

    How do the expansion's leader and wonder boards work?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • tublefou · Community · 2020-03-18

    At setup, randomly choose which leaders and wonders appear in each age and place them on the boards in numbered spots. The civil decks contain generic numbered cards; when you take one from the card row, you take the leader or wonder in that position.

    With the Public Mix setup, can players look at which Age A leaders and wonders are left in the deck?

    Several experienced players agree on this; there is no official ruling.

    • David4242 · Community · 2019-11-16
    • Slashdoctor · Community · 2019-11-15

    Yes. In round 1, Age A leaders and wonders appear in the card row as usual, and anyone may look through the rest of the Age A deck. Shuffle it again before the row is refilled so nobody knows the order. Proxy cards aren't used for Age A, and they're optional anyway.

    Are the military cards in the expansion box the same as the base game's?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • SWxNW · Community · 2022-04-04

    The base cards in it are identical. The expansion includes a full military deck only because its card backs differ. To play just the base game, take out the expansion's new military cards.

    Is the rebalanced Julius Caesar's double political action once per game or every turn?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2025-04-16
    • Rharvudh · Community · 2025-04-17
    • Jorrig · Community · 2019-09-09

    Every turn. The rebalanced Caesar, also used in the digital version, can take two political actions each turn. The once-per-game limit belongs only to the original printed card.

    When does Maria Theresa check whether I am one of the two weakest players?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2020-04-24
    • markosalaplaya · Community · 2020-04-24
    • Octavian · Community · 2020-04-24
    • pajada · Community · 2023-02-14
    • tublefou · Community · 2023-02-14
    • klbush · Community · 2020-04-24disagrees

    At the start of your Action Phase, after your Politics Phase. Strength you gained from an event resolved in your Politics Phase counts, and as the current player you win strength ties. The digital rules time her bonus after other delayed triggers, but the card's power itself is unchanged.

    When do Boudica's and Saladin's abilities start working after I play them?

    Several experienced players agree on this; there is no official ruling.

    • JamesH · Community · 2020-08-09
    • Octavian · Community · 2020-08-12
    • Benkyo · Community · 2020-08-04
    • to_mars · Community · 2023-05-09

    Boudica's bonus is checked at the start of your Action Phase, so it begins on your next turn, not the turn you play her. In a 2-player tie you count as the stronger player on your own turn. Saladin's choice is made at the end of your turn, so his extra civil action arrives next turn. If it's a 5th action you may hold a 5th civil card, and you don't discard it if you later lose the action.

    How does Antoni Gaudí's culture bonus work? Does it count labs and arenas, and ties for best?

    Several experienced players agree on this; there is no official ruling.

    • WanderingWolf · Community · 2023-05-22
    • Kester · Community · 2023-08-07
    • Jrums14 · Community · 2023-08-07
    • SWxNW · Community · 2023-11-02
    • SWxNW · Community · 2023-11-02
    • Benkyo · Community · 2020-08-04

    +1 culture for each urban building type you have built, all five included (labs, temples, libraries, theaters, arenas), even types that don't normally produce culture. It's one point per type, however many buildings share the top level. The culture counts as produced by your best building of that type.

    With Jan Žižka, can farms that count as units be used to colonize or complete an army there?

    Several experienced players agree on this; there is no official ruling.

    • TheNameWasTaken · Community · 2023-01-16
    • Qurqirish Dragon · Community · 2023-01-16
    • weisswurst · Community · 2020-06-15
    • Benkyo · Community · 2020-06-15

    No. A colonization force can only include military units you actually send, and only those units form armies for the tactic bonus. A farm counted by Žižka can't be sent, so it can't help colonize or complete an army there.

    How does the Hussars tactic calculate its strength?

    Several experienced players agree on this; there is no official ruling.

    • klbush · Community · 2019-10-05
    • Firnefex · Community · 2019-10-05
    • Redward · Community · 2020-01-31

    Each army of two cavalry gets a bonus based on its lowest-level unit, as printed on the card for Age I, II or III units, so pair your best units together. Age A Warriors acting as cavalry through Genghis Khan give only the base bonus.

    How does the rebalanced Roman Roads wonder work?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • SWxNW · Community · 2025-01-26

    Complete it during Age I or lose it. Once completed, it gives a yellow and a blue token plus an effect that changes with the age: +1 resource per turn in Age I, +1 science in Age II, and +2 culture in Ages III and IV.

    With Confucius, can I prepare non-event military cards as events?

    Explained by a beta tester before release; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16

    Yes. Whenever you prepare a card you score the usual culture plus 1 science, and you may also prepare non-event military cards this way. When such a card is later revealed from the events deck, every player gains 1 science.

    Does Sun Tzu's tactic bonus apply to players who copy his tactic, and what happens when he leaves?

    Several experienced players agree on this; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16
    • Octavian · Community · 2020-05-25
    • Wakke · Community · 2020-05-26

    According to a beta tester, every player using the tactic gets the bonus, including those who copy it. Sun Tzu keeps your tactic exclusive only while he's in play; once he leaves, it becomes common as usual. The app differs here for abandoned tactics.

    How do Nostradamus's +3 culture and +3 strength work?

    Several experienced players agree on this; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16
    • Simicic · Community · 2019-08-16
    • SWxNW · Community · 2019-09-26
    • pistilli · Community · 2019-09-26

    He scores 3 culture on top of the usual culture whenever you prepare an event. His +3 strength applies only when checking who is the weakest. So the same player can count as both strongest and weakest and receive both effects, which can cancel out an event like Uncertain Borders.

    Does Catherine the Great's political action use tie-breakers, and do anti-aggression bonuses protect against it?

    Several experienced players agree on this; there is no official ruling.

    • to_mars · Community · 2020-03-24
    • Faso74it · Community · 2020-03-24
    • aliallison · Community · 2020-03-18

    No tie-breaker: you need strictly the highest rating, and if players are tied, nobody has the most. Her special political action is neither an aggression nor an event, so bonuses and defense cards that work only against those almost certainly don't help.

    When the rebalanced Colossus gives an Age II card draw, do I draw immediately even on another player's turn?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Roger the Alien · Community · 2019-08-16

    Yes. You draw the cards right away, whoever's turn it is.

    How does sacrificing a unit with Himeji Castle work?

    Several experienced players agree on this; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16
    • Roger the Alien · Community · 2019-08-16
    • to_mars · Community · 2019-10-18
    • David4242 · Community · 2019-10-18
    • SWxNW · Community · 2019-09-16
    • Padish · Community · 2019-10-30

    When defending, sacrifice a unit to add its strength plus 3. When attacking, the unit's strength still counts, but you score 3 culture instead of the +3. The token goes back to your yellow bank, as in colonization, and the sacrifice can't be undone. A tactic bonus that the unit was part of is unaffected. Who played the war or aggression decides whether your unit is attacking or defending.

    When attacking or at war with Himeji Castle, when do I decide to sacrifice?

    Several experienced players agree on this; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16
    • jaafit · Community · 2019-09-22
    • Sidnv · Community · 2019-10-17
    • SWxNW · Community · 2019-09-16

    In an aggression, the attacker declares the sacrifice when playing the card, before the defender decides on defense cards. In a war, you choose when the war is resolved.

    Can Himeji Castle's sacrifice let me play an aggression against a player stronger than me?

    Several experienced players agree on this; there is no official ruling.

    • Picon · Community · 2020-07-25
    • weisswurst · Community · 2020-06-15
    • pajada · Community · 2020-06-15
    • Thisisnotasmile · Community · 2019-08-16
    • weisswurst · Community · 2020-06-15disagrees

    Yes, if your strength including the declared sacrifice is higher than theirs. You can attack only a civilization weaker than your temporary strength, so if the sacrifice still leaves you short, you can't attack.

    Does a unit sacrificed with Himeji Castle count twice for tactics, or get leader bonuses like Dietrich's?

    Several experienced players agree on this; there is no official ruling.

    • SWxNW · Community · 2020-05-08
    • gardi · Community · 2019-11-10
    • Jorrig · Community · 2019-11-10

    No. The sacrifice adds only its flat bonus: the unit's strength, plus 3 when defending. That's at most +8, for an Age III unit. The unit doesn't count as extra units for tactics, and leader or tactic effects don't increase the bonus.

    How does Forbidden City's "ignore two discontent workers" work with happiness events?

    Several experienced players agree on this; there is no official ruling.

    • Roger the Alien · Community · 2019-08-16
    • ChipsAhoya · Community · 2020-02-17

    Up to two discontent workers are ignored, so they don't cause an uprising and you can use those workers freely. They aren't happy faces, though, so events that check happiness, like Prosperity or Impact of Happiness, get nothing from it. Unhappy faces from Hybrid War don't interact with it.

    When do Hybrid War's unhappy faces take effect, and can they push my happiness below zero?

    Several experienced players agree on this; there is no official ruling.

    • Fielmann · Community · 2022-10-20
    • ChipsAhoya · Community · 2020-02-17

    They apply from when the war is declared, not just when it resolves, even though wars normally do nothing until then. They can't push happiness below zero: each unhappy face cancels one happy face, and you bottom out at 0.

    Does the expansion's United Nations score all its listed conditions or just one?

    Several experienced players agree on this; there is no official ruling.

    • to_mars · Community · 2026-02-15
    • Firnefex · Community · 2026-02-15

    Just one. The card says "or", so score only the single category of the three that gives you the most.

    How do I place bonus resources from Suez Canal or other expansion cards alongside normal mine production?

    Several experienced players agree on this; there is no official ruling.

    • gardi · Community · 2020-06-15
    • Atlas47 · Community · 2020-06-24
    • pajada · Community · 2019-12-04
    • Thisisnotasmile · Community · 2019-12-04
    • Benkyo · Community · 2020-06-18
    • Benkyo · Community · 2020-06-18

    Add up all bonus resources from every source and gain them separately from normal mine production, placing them as efficiently as possible: the fewest blue tokens, on your highest-value mine technologies, even ones with no mine built. Normal mine production still puts one token on each producing mine's own card. Suez Canal gives 1 extra resource per colony each turn.

    If Kidnap takes my technology or leader, can I take another copy, and can a kidnapper play a stolen action card that turn?

    Several experienced players agree on this; there is no official ruling.

    • norkle · Community · 2020-03-11
    • Wakke · Community · 2020-03-11
    • gardi · Community · 2020-08-07

    You may take another copy of a kidnapped technology, since you no longer have it. You still can't take a second leader from the age of a kidnapped leader. An action card taken with Kidnap during the Politics Phase can be played in that turn's Action Phase.

    With Freedom of Movement, do construction discounts change the cost of moving a worker out of an urban building?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2019-12-30
    • Wakke · Community · 2020-01-03
    • Benkyo · Community · 2019-12-30

    Yes, as intended. The cost is the new card's cost minus the reduced cost of the urban building you move from, so a Masonry-line discount on the old building makes the move more expensive. App support confirmed this is intended.

    How much culture does Pierre de Coubertin score, and what happens to his Olympics if his player resigns?

    Several experienced players agree on this; there is no official ruling.

    • Bojan1983 · Community · 2020-05-25
    • Susumu · Community · 2020-05-25
    • SWxNW · Community · 2021-05-19
    • SWxNW · Community · 2021-05-15

    8 culture. A 7 on at least one localized printing is a typo; the German printing and the app show 8. If his player resigns, the Olympics end immediately, according to an email ruling from CGE that a player reported.

    How does the Development of Planning event work?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2020-11-25
    • klbush · Community · 2020-11-25

    Deal 3 random Age A events that weren't used in setup. Starting with the active player, each player picks one and applies it to their own civilization. Several players may pick the same event.

    When I build a stage of another player's Red Cross, whose blue tokens are used?

    Several experienced players agree on this; there is no official ruling.

    • to_mars · Community · 2019-10-09
    • Firnefex · Community · 2019-10-10

    The owner's. The tokens marking the stage come from the Red Cross owner's blue bank. A player who doesn't own it can do this only once per turn.

    How do steal effects like International Negotiations or Occupation move food and resources?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Octavian · Community · 2022-01-03
    • Octavian · Community · 2022-01-03

    Like Plunder: the target returns tokens from their own farms or mines to their own blue bank, and you move tokens from your own blue bank onto your own cards for the same amount. "Steal" just means one player loses and the other gains.

    How does Charles Darwin interact with Philosophy and St. Peter's Basilica?

    Several experienced players agree on this; there is no official ruling.

    • cvega · Community · 2021-08-18
    • norkle · Community · 2021-08-19
    • mlhibou · Community · 2020-08-03

    Darwin adds 1 culture to each of your labs and libraries, Philosophy included, even though it normally produces none. When Darwin's effect and St. Peter's Basilica both apply to a temple, the expansion rules say they resolve at the same time, so each Religion worker gives the happy faces printed on the card.

    When does Marlene Dietrich increase my strength?

    Several experienced players agree on this; there is no official ruling.

    • tublefou · Community · 2019-10-18
    • SWxNW · Community · 2019-10-18

    Only when her duplicated unit completes an army for your current tactic that you otherwise couldn't form. If it doesn't complete an army, she adds no strength.

    How do James Watt's discount and culture work with upgrades and Transcontinental Railroad?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2021-02-02
    • Roger the Alien · Community · 2019-09-13

    Apply his discount to both mine technologies' costs and pay the difference, so Coal to Oil costs 1 resource, not 0. His culture is based on your mine's production, so Transcontinental Railroad's extra output increases it.

    Do Hippocrates' set-aside yellow tokens still help after he is gone at the end of Age I?

    Several experienced players agree on this; there is no official ruling.

    • Benkyo · Community · 2021-05-01
    • Muse23PT · Community · 2021-05-03

    Yes. The tokens stored on your government card stay there, and you still move one to your yellow bank at each later age change, even though Hippocrates is no longer in play.

    How do ties work on Arms Industry when comparing best military technologies?

    Several experienced players agree on this; there is no official ruling.

    • Bojan1983 · Community · 2020-08-21
    • Mabuchi · Community · 2020-08-21

    All tied players count as best, so each gains the 2 resources for that unit type. The card says "best or tied for best", unlike turn-order tiebreaks. Age A technologies count too.

    Does Nelson Mandela's culture count toward my culture rating?

    Several experienced players agree on this; there is no official ruling.

    • JamesH · Community · 2020-08-09
    • Octavian · Community · 2020-08-09

    No. Mandela scores culture at the end of your turn, so it isn't part of your culture rating. That matters for rating-based events like Impact of Culture.

    How much culture does Marie Curie produce from my best mine?

    Only one or two forum replies address this and there is no official ruling, but the answer fits the card and rules text.

    • Octavian · Community · 2021-02-02

    Culture equal to the level of your best mine, not its output. A Petroleum (level III) mine gives 3.

    If I complete the Empire State Building while in an International Tourism pact, is my partner's rating raised first?

    Several experienced players agree on this; there is no official ruling.

    • Octavian · Community · 2020-03-18
    • ipgyst · Community · 2020-03-18
    • Nate Wasser · Community · 2020-03-19

    Yes. The wonder is completed first, which immediately raises your partner's culture rating through International Tourism. The Empire State Building then scores against the updated ratings.