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The way to Juliet

The way to Juliet Rulebook

Table of Contents

Table of Contents

  • Overview
  • Game Components
  • Setup
  • Turn Order
    • Guard Definition Cards
  • End of the Game
  • Advance Mode
  • Dash
  • Field Setup
  • Credits

Overview

The Way to Juliet is a co-op game where two players take on the roles of former guard captain and Juliet's governess. Their goal is to get Romeo to Juliet without being ambushed or caught by the guards. One of the players will know which guards need to be bypassed, and the other will know precisely where Juliet is. However, players cannot share this information or tell each other where to go.

Game Components

  • 25 guard cards
  • 15 guards definition cards
  • 5 balcony cards
  • 2 columns cards
  • 1 ambush card
  • 5 balcony definition cards
  • 1 Romeo card
  • 1 Juliet card

Setup

  • Sort the cards into their respective decks and shuffle them.
  • Place balconies, guards, and column cards according to the field setup (see Field Setup).
  • Place the Romeo card in the starting position.
  • The first player draws one guard definition card and decides if the player wants to redraw this card. The player can redraw the card only once.
  • The second player takes one of Juliet's balcony definition cards.

Turn Order

The player with the role of Captain (who has a guard's definition card) makes a first turn. On a turn, the player must move Romeo or the guard.

You can only move horizontally or vertically to the adjacent free cell. After a player has moved one of the cards, the turn goes to the next player.

Columns can not be moved.

Only Romeo can move on the start line. Also, he cannot return to the start line.

Note: For the first games with a child, we advise taking the Captain role for the parent, as it is a bit more complicated role.

Guard Definition Cards

The guard definition cards indicate guards that cannot stand near Romeo; otherwise, the game ends with a loss. These cards point to one of the common traits of guards. This can be a dog breed, a background color, or a pattern on the background.

End of the Game

If, at any point in the game, Romeo is next to the guard defined by a card, the first player stops the game. The player shows a card of defined guards. The players lose the game.

The game ends when Romeo is next to one of the balcony cards.

The second player puts the Juliet card on the balcony near Romeo if the number of the balcony matches the number of the Juliet balcony definition card. The players win.

If the balcony cards do not match, the second player puts an ambush card. The players lose.

In case when Romeo is at the same time, near Juliet's balcony and defined guard, the game will end with a loss.

Advance Mode

To make the game more challenging, you can add a few limitations.

  • Time limit - you can limit game duration by 5, 10, or 15 minutes or limit the number of turns to 100 (for this, you can use any tap counter app).
  • Do not use the opposite to previous turn moves.

Dash

To speed up the game, you can use dashes. After Romeo leaves the initial line, you can move a card on two spaces, but only if the direction is the same. You will need to check all guards on the Romeo move's way.

Field Setup

  • Shuffle two columns cards and eight guards cards. Place the cards face up in the column area.
  • Shuffle the rest of the guards cards and place them as shown in the guard area.
  • Put a line of balconies cards.
  • Place Romeo in the middle of the starting line.

The field is laid out, from the players' side outward, as: the start line (where Romeo begins, in the middle), then the guard area/columns area (a grid of guard cards, with the two column cards placed among them), then the end game line, and finally the balcony line at the far edge, with the five balcony cards numbered 1 through 5 left to right.

Credits

Game designer: Vasyl Rudnitskyi

Publisher: tablefamily.publisher