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The Table Is Lava

The Table Is Lava Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Player Turn
    • Important!
  • End of Game
  • Variant - Rock Island

Components

  • 40 cards, 10 of each color
  • 60 meeples

Setup

Each player chooses a color and takes the meeples and cards of that color. If playing with less than 4 players, remove the #3 card showing the meeple of the color(s) not being played. The starting player is the first player to say "Is it hot in here?".

Each player takes their Start card and puts it in the center of the table. Form any pattern you like as long as all cards touch at least one other card. Then take 2 of your meeples, stand up one on your Start card and place one standing on the Start card of the opponent who is 2 to your right. (For a two player game, put one meeple of your color on each Start card.) Pay attention to where you place your meeple on the card. You are trying to make it hard for players to knock your meeple off.

Player Turn

The first player now chooses one of their cards to launch onto the table. You may use one of two methods:

  • You may toss your card from the edge of the table (keeping your hand behind the edge of the table).
  • Place it flat on the edge of the table and flick it towards the starting area.

You are attempting to knock opponents' meeples off cards while not knocking off your own. After the card has come to a stop, if it is not touching another card on the table or within your thumb's width away, you're done, and it's the next player's turn. Otherwise, place a number of your meeples standing on the card equal to those of your color shown on the card. If another player's color is also shown on the card, they get to place their meeple on the card.

Remove from the play area any meeples that are not touching cards and give them back to the players of the respective colors. Play continues clockwise until everyone has played all of their cards.

Important!

  1. You are not allowed to add any meeples to the final card that you launch.
  2. A player who has no meeples left in their supply cannot place any on cards.

End of Game

All meeples touching a card in any way are worth points. If a meeple is standing, it is worth two points. Each one lying down is worth one point. The player with the most points wins. Ties are broken by the player who has the most meeples of any color on their cards. In this case, they also win the title of "Lifesaver"!

Variant - Rock Island

It is no longer necessary for a card to touch other cards to allow you to place meeples. Now, any card thrown, (even ones that land apart from the other cards), can have meeples added to it as long as you have some in your supply.