The Stifling Dark: Nightfall
The Stifling Dark: Nightfall Rulebook
Table of Contents
Table of Contents
Components
The Nightfall expansion includes:
- 1 rules booklet
- 4 flashlights (Large Flashlights)
- 2 player boards
- 5 item cards
- 12 flashlight cards (Flashlight Augments)
- 2 player standees
- 7 other tokens
- 2 ability/item tokens
- 2 investigator tokens
Large Flashlights
The Large Flashlight template follows the same placement rules as the Small Flashlight.
As a reminder: Spend 1 Charge to place a Flashlight flush with your figure's base. The space must be entirely covered by the Flashlight; AND 1 uninterrupted line of the Flashlight must connect to the space.
The Large Flashlight only makes spaces Dim (not Bright); and therefore, it does not Reveal the Adversary. However, unlike normal Dim spaces, the Large Flashlight does Reveal any Hidden tokens on the mini-map (such as Items or Evidence).
Whenever an Investigator places a Flashlight, they choose 1 template to use (Small or Large). Using either costs 1 Charge as normal.
Flashlight Augments
Flashlight Augments are an exciting new mechanic that modify the behavior of both the Small and Large Flashlight templates.
Small Flashlight Augments show this icon (left), and may only be used on a Small Flashlight.
Large Flashlights Augments show this icon (right), and may only be used on a Large Flashlight.
Game Setup Change
At the start of the game, each Investigator (in any order) selects 1 total Flashlight Augment (not 1 per template) to use this game and places it beside their player board.
Multiple Investigators may not select the same Augment.
Any time you place the Flashlight that has the Augment, you may choose to use the default version of the Flashlight or the Augmented version. The Augmented version still retains the default effects (the Small Flashlight makes spaces Bright and the Large Flashlight makes spaces Dim). Both versions still cost 1 Charge as normal, unless otherwise stated. When placing a Flashlight, announce which version you are using to ensure the other players know its effects.
Investigators
Kya Prosser
Kya's Minor Ability can be used up to once during her turn: Lose 1 Stamina to gain 1 Charge (or vice versa).
- During a turn that you use this Ability: you can not Charge as your Final Action, and you can not gain 1 Stamina (even if you chose to Rest during your turn)
Her Major Ability inverts the spaces on the map: Dark spaces become Dim, and Dim spaces become Dark.
This only inverts spaces on the board, and normal light rules apply. Any Item, token, or Ability that makes a space Dim or Bright will still override Dark and will not be inverted.
Winston Pitts
Winston's Minor Ability can be used when performing the Place Flashlight Final Action.
If you choose to use it, you pay 0 Charge to place the Flashlight; but the downside is that only the single center line of the Flashlight may be used for line of sight. You may not use this ability if you have 0 Charge.
Any cards that affect Flashlights (such as Augments, and cards that make placing Flashlights cost extra) still affect Winston when using this Ability to place a Flashlight.
His Major Ability gives Investigators respite, lighting up the area and allowing them to gain 1 Stamina if they end their turn within 2 spaces of his Campfire token.
Item FAQ and Overview
Flashbang: During the Adversary's next turn (this round only) The Adversary cannot do anything (or perform any Actions) that directly target or affect you (such as giving you a Wound or Condition).
"Global effects" that affect all Investigators (such as The Butcher's Decay Ability) still affect you as normal.
Lens Filter: Apply the effects of any Flashlight Augment (even if another Investigator has the same one in play already).
Reflector: The Flashlight affects spaces as normal; also, 1 additional space of your choice is affected. This additional space must be within 3 of any space your Flashlight already affects.
Spotlight: All rules for placing and using a Flashlight apply, except for 1 change: The space only needs to be partially covered by the straightedge to be affected (entirely-covered spaces are also affected). If any part of the straightedge touches an obstacle, consider the entire template obstructed beyond that point.
Inscribed Axe: All effects that result from an Attack (Wounds, Conditions, etc.) are applied to the other Investigator. You gain the Obstruction token.