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The Red Dragon Inn: Chronos the Time Mage

Expansion for The Red Dragon Inn 2

The Red Dragon Inn: Chronos the Time Mage Rulebook

Table of Contents

Table of Contents

  • Chronos Character Deck
  • Hero Card Turn Order and Piles

Chronos Character Deck

Card titles and printed text are transcribed as they appear on each card. The card type is printed beneath each title.

Gambling? I'm in! (Action - Gambling)

Start a Round of Gambling. (Each player, including you, must ante.)

- OR -

Take control of a Round of Gambling.

I raise! (Gambling)

Take control of a Round of Gambling.

Each player (including you) must ante again.

Winning Hand! (Gambling)

Take control of a Round of Gambling.

The next card to take control must be a Cheating Card.

The Wench thinks you should stop playing with the drinks. (Sometimes)

Negate a Sometimes Card that changes the effects of a Drink. (This includes cards that Negate, Ignore or split Drinks, pass Drinks to other players, or alter any of a Drink's effects.)

This card can only be affected by I don't think so!

Tip the Wench. (Anytime)

Pick a player. They pay 1 Gold to the Inn.

Drinks from the future! (Sometimes)

You may play this card during the Order a Drink Phase of your turn. Order 2 additional Drinks for free. (Drinks you order may be placed on any other players' Drink Me! Piles.)

We don't think so! (Sometimes)

Negate a Sometimes Card.

We don't think so! can only be affected by cards that can affect I Don't Think So!

We don't think so! can affect any card that can be affected by I Don't Think So!

The future will be ruined unless I do this... (Action)

Pick another player. They lose 2 Fortitude.

"You're takin' one for the team, friend."

That's not what I meant by "learning from your elders"... (Action)

Pick another player. They lose 2 Fortitude.

Well, I had to send that volley of arrows somewhere! (Action)

Each other player loses 1 Fortitude.

"I don't recall anyone complaining in the dungeon!"

See, the party gets a lot better soon! (Action)

Pick a player. They gain 3 Alcohol Content, then draw 3 cards from their Character Deck, then discard 2 cards from their hand. They may not take any game actions between drawing and discarding.

Careful! Time travel is dangerous! (Action)

Pick another player. They lose 3 Fortitude.

Timewarp (Anytime)

After this phase, there is another of the same phase.

"Once more, with feeling!"

Watch out! (Sometimes)

Ignore an Action, Sometimes or Anytime Card that affects your Fortitude.

Aren't you a little young for this, Chronos? (Sometimes)

You may play this card when you must ante. Instead of anteing, you leave the Round of Gambling.

- OR -

Ignore a Drink. (Reveal the Drink first!)

How old is this? It's gone flat. (Sometimes)

Ignore a Drink.

(Reveal the Drink first!)

Are we stuck in a time loop? (Anytime)

Return an Action Card from your discard pile to your hand.

"It's getting all timey-wimey in here!"

Look at that! Same hand as last time! (Anytime)

Return up to 2 Gambling or Cheating Cards from your discard pile to your hand.

"What are the odds?"

I loan myself gold all the time. (Sometimes)

You may play this card when you are about to lose Gold.

Use Gold from the Inn, rather than from your own Stash.

I'm heading back to the future! (Sometimes)

Ignore an Action, Sometimes or Anytime Card that affects your Fortitude, Alcohol Content or Gold.

You may not use this card to Ignore a Round of Gambling.

These dice are perfectly legitimate... (Cheating)

Take control of a Round of Gambling.

"Legitimate in the future, at any rate..."

Whoops, you must have fallen through a time rift! (Sometimes)

You may play this card during another player's Drink Phase.

That player drinks an additional Drink from their Drink Me! Pile.

Temporal comeuppance (Sometimes)

You may play this card immediately after you lose Fortitude from a card played by another player. You may not play this card if you reduced that Fortitude loss.

That player loses 2 Fortitude.

What's that up your sleeve? (Cheating)

Take control of a Round of Gambling.

Pick another player and force them to leave the Round of Gambling.

Here, try an aged vintage instead! (Sometimes)

Add 2 Alcohol Content to a Drink.

I'll take over. You go get some rest. (Anytime)

Gain 1 Fortitude and lose 1 Alcohol Content.

"Thanksh, depplega... doopelgang... other me!"

My, how time flies! (Action)

Pick another player. They lose 2 Fortitude.

Hero Card Turn Order and Piles

Read from the Chronos the Time Mage hero card and track in a BGG photo (item 3253013). The hero card's ability text is not legible in that photo and is not transcribed.

Turn Order (printed on the Chronos the Time Mage track)

  • Discard and Draw
  • Action
  • Order a Drink
  • Drink

Piles (printed along the bottom of the Chronos the Time Mage track)

  • Deck
  • Discard
  • Drink Me!