The Reckoners: Kickstarter Promo Pack
The Reckoners: Kickstarter Promo Pack Rulebook
Table of Contents
Table of Contents
Promo Card Rules
Equipment Card Descriptions
Fuel Cells (printed as "Power Cells" on the Promo Card Rules sheet)
The card face is named "Fuel Cells" and costs $3. The Promo Card Rules sheet calls the same card "Power Cells". Both names refer to this card; the printed sheet text is given below as printed.
Card: Power Cells
Permanent Ability: Any dice with two of the same symbol can be used as if there were three of the same symbol.
NOTE: White dice that have been affected by Equipment Cards, such as Camera or Evidence, can also benefit from the Power Cells.
Knighthawk Mobile
Card face: costs $3.
Card: Knighthawk Mobile
Use: Perform these actions as if they were a die with three identical symbols of your choice on it. This card may alternatively be used to Move, Remove Barricade, or Activate Player Ability/Equipment Cards.
NOTE: The Knighthawk Mobile is an Equipment Card that can be used once per round and costs a Plan Token to use. The Plan Token spent must be available to use this round.
Garbage Truck
Card face: costs $2.
Card: Garbage Truck
Use: Remove a Barricade from ANY City District and/or move your Player Miniature to ANY City District.
NOTE: No action may be performed between removing the Barricade and moving to a City District. The Barricade does not need to be removed from the same City District moved to or from.
Med Kit
Card face: costs $2.
Card: Med Kit
Use: Increase the Population Track by +2.
NOTE: It is possible to increase the Population Track above its starting value.
Epic Card Descriptions
Discover Reckoners Base twice. Refer to page 22 in the Game Rules for details.
Fortify twice. Refer to page 22 in the Game Rules for details.
Remember if an Epic is at maximum for both research and health values, reduce the Population Track by -1 for each Fortify action that could not occur.
Epic Cards
The six Epic cards in the pack are listed below. Their card faces show a research value, a health value, a cost or reward value and a row of action icons, but no rules text beyond those icons. The meaning of the icons is the same as in the base game and is not restated here.
- The Hotness
- Quicksand
- Snowfall
- Lightning
- Armsman
- Audio
The Hotness: Additional Rules
This is the separate "Additional Rules" card printed with The Hotness.
Persistent Effects: Persistent Effects are different from normal Epic Actions and apply anytime that they are located to the left of an Epic Action Bracket.
Pull: Move all Reckoners located in adjacent City Districts into the activating Epic's City District. Barricades do not affect this movement.
Persistent Effect: Reckoners located in this Epic's City District cannot move.