The Quest Kids: Realms of the Kingdom
The Quest Kids: Realms of the Kingdom Rulebook
Table of Contents
Table of Contents
Components
- 1 Stonedale Game Board
- 54 Realm Tile Cards
- 6 Quest Cards
- 6 Kind Kid Cards
- 4 Health Cards
- 1 Mason Standee
- 1 Mason Miniature
- 1 Mason Player Board
- 6 Mason Cardboard Treasure Tokens
- 4 Realm Treasure Tokens
- 4 Dwarven Weapon Tokens
- 4 Plastic Tolk Gems
- 6 Cardboard Portals
Meet Mason
Mason begins the game with one WISDOM ability card.
- Players should add the MASON TREASURE TOKENS to the treasure bag even if they are not using Mason in the game.
Game Setup
You will need all of the components from The Quest Kids base game to play The Realms of the Kingdom expansion except for the TOLK GEMS and DUNGEON TILES from the base game.
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Randomly place the 4 green dungeon tiles in the large cave room of the board.
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Shuffle the four different types of REALM TILES and place them in face down decks near the board.
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Shuffle the new KIND KID, QUEST and HEALTH cards into the correct decks.
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Place any of the four Quest Kid PORTALS in the four doorways shown here (place the unused portal back in the box).
Portal location:
- DOOR from the CAVE ROOM to TOLK'S LAB
- DOOR from TOLK'S LAB to TOLK'S STUDY
- DOOR from the CAVE ROOM to the CRYSTAL HALL
- DOOR from the CRYSTAL HALL to the GOLDEN POOLS
Portals
You will immediately notice that there are very few dungeon tiles on the board! That's because on a player's turn in Realms of the Kingdom they can go through any accessible portal and CHOOSE one of the FOUR REALMS to explore.
The Realms
Each Realm has unique bad guys and bosses, as well as one of the Trapped Tolk Gems and one of the Dwarven Weapons that are required to unlock the Orc Gate and free Stonedale.
In addition, each Realm is rich in a specific type of ability:
- PORT SWINDLER is the realm of PIRATES and is rich in POWER.
- SPIRIT VALLEY is the realm of MAGICAL CREATURES and is rich in MAGIC.
- MOUNT DRAKE is the home of DRAGONS and is rich in WISDOM.
- THE QUEST KIDS TREE HOUSE is a great place to rest and gain all types of abilities, but there are still a few dangers and treasures hiding in the limbs.
TIP: Your choice on what realm to visit could be driven by needing to find a missing Tolk Gem, missing Weapon, or you may need a specific type of ability to deal with a baddie you have found in another realm.
Exploring a New Realm
The first player through a portal gets to decide which realm to explore. They will announce their chosen realm, fill the ROOM beyond the portal with Realm Tiles from that realm by drawing them off of the top of the realm decks and then explore a Realm Tile.
There are 4 portals and, therefore, four different rooms that can hold realm tiles. The diagram on page 11 shows the room beyond Portal 2 holding 4 tiles, and the rooms beyond Portals 1, 3 and 4 holding 6 tiles each.
- Once the realm tiles are on the board you explore them like regular dungeon tiles. The next player can choose to visit the same realm or go to another portal and choose a new realm to explore.
- While exploring a realm, once you make a clear path to another portal players can choose to use that portal to explore a new realm.
- Once a room is clear of realm tiles on a player's turn they can use a portal to explore a new realm in that same room.
- Just like in The Quest Kids, if there is a bad guy who cannot be scared away or an item that can not be collected it remains face up on the board.
IMPORTANT: If this is the last realm tile remaining in a room, players can still use a portal to fill in the spaces around the remaining tile with new realm tiles from any realm.
Dungeon Tiles
The Realms of the Kingdom introduces two new types of tiles: DWARVEN TREASURE TILES and LOCKED TOLK GEM TILES.
While exploring the realms players will encounter four different types of tiles:
- The ABILITY TILES and BAD GUY TILES function in the same way as these tile types in the base game.
- DWARVEN TREASURE TILES and LOCKED TOLK GEM TILES are described below.
Dwarven Treasure Tiles
When a player discovers a DWARVEN TREASURE TILE they can discard the required ability to gain a DWARVEN WEAPON TOKEN.
To gain a Weapon Token simply draw a token from the pile next to the board.
If a player gains a Weapon Token they should discard the Dwarven Treasure Tile from the board. However, if a player CANNOT obtain a Weapon Token then they SHOULD LEAVE THE TILE ON THE BOARD for a player to explore on a future turn.
PLEASE NOTE: a player CANNOT help another player obtain a Dwarven Weapon Token from a Dwarven Treasure Tile.
IMPORTANT: if a player discovers a Dwarven Treasure Tile and already has a Weapon Token on their player board they CANNOT GAIN ANOTHER TOKEN until all players have a Dwarven Weapon. However, if all players already have a Weapon Token then a player is free to gain a second or third token by discarding the required abilities.
Locked Tolk Gem Tiles
The Quest Kids must find the four Tolk Gems scattered around the realms and unlock them from their pesky prisons. A player must have the required DWARVEN WEAPON TOKEN in order to gain a locked Tolk Gem.
The four Locked Tolk Gem Tiles, each showing the Dwarven Weapon needed to unlock it:
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TOLK GEM OF LIFE: weapon needed DWARVEN HAMMER, 2 stars
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TOLK GEM OF LIGHT: weapon needed DWARVEN SHIELD, 2 stars
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TOLK GEM OF TRUTH: weapon needed DWARVEN AXE, 2 stars
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TOLK GEM OF COURAGE: weapon needed DWARVEN BOW, 2 stars
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There are a total of four Locked Tolk Gems with one gem in each of the four realms.
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If a player discovers a Locked Tolk Gem Tile and THEY HAVE the needed weapon token they should add the tile to their player board and take the matching gem.
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If a player discovers a Locked Tolk Gem Tile and they DO NOT have the needed weapon token they leave the tile face up on the board and their turn ends.
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A player CANNOT receive help to unlock a Locked Tolk Gem on their turn.
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On a future turn a player can visit an already explored Locked Tolk Gem Tile once they have the needed weapon token.
IMPORTANT: If a Locked Tolk Gem Tile is the last realm tile remaining in a room, players can still use a portal to fill in the spaces around it with new realm tiles from any realm.
Unlocking the Portal
Each time a player unlocks a Tolk Gem they will place the Dungeon Tile on their player board, however they should place the GEM COMPONENT on the matching slot next to the LOCKED ORC PORTAL.
Once all four Tolk Gems are found, freed and placed in the portal the Orc Portal is unlocked and The Quest Kids can save Stonedale!!
Treasure Tokens
In addition to the Mason Treasure Tokens there are new REALM TREASURE TOKENS.
- These special Treasure Tokens are worth THREE STARS if you are in the matching Realm when you pull the token from the Treasure Bag.
- They are worth ONE STAR if your current realm does not match the realm on the token.
New Kind Kid Cards
In addition to the Kind Kid Cards from the base game there are two new Kind Kid Cards in Realms of the Kingdom.
- ON TURN EXPLORE TOP TILE FROM ANY REALM DECK: This Kind Kid card allows you to explore the top Realm Tile card from any of the Realm Tile Decks on your turn. The Realm Tile card does not need to match the realm you currently occupy. Place the tile on the closest empty space to your location on the board.
- +1 ANY ABILITY, +1 TREASURE: This Kind Kid card allows you to pick any of the three abilities AND gain one treasure token.
New Quest Cards
In addition to the Quest Cards from the base game there are six new Quest Cards in Realms of the Kingdom.
- SCARE AWAY A BAD GUY IN (three cards, one for each of the matching realms): To complete this quest a player must scare away a bad guy while in the matching realm.
- EXPLORE A TILE IN (three cards, one for each of the matching realms): To complete this quest a player must explore a tile in the matching realm.
Entering Stonedale
Once all four of the Tolk Gems are placed on the Orc Portal, it is UNLOCKED and The Quest Kids can free Stonedale from the pesky orcs!
- Once the final Tolk Gem is placed on the Orc Portal you should remove the Orc Portal Standee from the board.
- There are two types of tiles in Stonedale:
- PESKY ORCS should be scared out of Stonedale by the Quest Kids!
- DWARVEN ALLIES will give players needed abilities during their final quest in Stonedale.
- There are no walls or doors in Stonedale, however players may still only explore an unexplored tile adjacent to an already explored space.
IMPORTANT: Once the Orc Portal is removed players can still explore any unexplored Realm Tiles that remain on the board or in the Realm Tile Decks (they can move freely between Stonedale and Tolk's Cave).
End of Game
THE GAME IS OVER once all of the REALM TILES and STONEDALE TILES have been EXPLORED. All players can then take two additional turns to deal with any remaining BAD GUYS. The game CAN end with bad guys still on the board.
Star Sources
The Quest Kid with the MOST STARS AT THE END OF THE ADVENTURE is the winner.
Possible star sources include:
- Scared away bad guy tiles
- Tolk Gem tiles
- Health cards
- Quest cards
- Kind Kid cards
- Treasure tokens