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The Pursuit of Happiness: KS Promos 4 thumbnail

The Pursuit of Happiness: KS Promos 4

Expansion for The Pursuit of Happiness

The Pursuit of Happiness: KS Promos 4 Rulebook

Table of Contents

Table of Contents

  • 1. Friends
  • 2. Pets
  • 3. School
  • 4. Stand-Alone Jobs

1. Friends

Friends is a module that consists of the Friends board and the Friend cards. During the Setup of the Base game, place the Friends board next to the Game board. Then, shuffle all the Friend cards and place them in a face-down pile next to the Friends board. Finally, draw 4 cards from the Friend pile and place them face-up on the corresponding card slots of the Friends board.

During the Preparation Phase of each round (starting from the 1st Adult round), discard all the cards remaining on the Friends board, draw 4 cards from the Friend pile and place them face-up on the corresponding card slots.

The Friends board introduces a new Board Action, Start Friendship. When you perform this Board Action, choose one of the available Friend cards on the board, check if you meet the L1 Requirement and place it your play area. Then, receive the L1 Reward and place a Level indicator on the first Level (L1) of the card, to serve as a reminder of the status of your friendship and its Upkeep Cost. Finally, draw a new card from the Friend pile to fill the empty card slot.

Important: A Friend does not occupy any slot in your play area, and there is no limit to the number of Friends that you can have.

A Friend in your play area can be advanced to its next higher Level by performing the Develop a Friendship Card Action: Move the Level indicator onto the next Level of the card, pay the depicted Level Cost, and receive the corresponding Level Reward.

The last Level (L3) of a Friend card is Repeatable; once you have advanced to it, you can keep making use of the card by performing the Dedicate Time to Your Friend Card Action: Pay the depicted Repeatable Level Cost and receive the Repeatable Level Reward once more.

Example: Jim wants to make a new friend, and Kevin is one of the cards available on the Friends board. As he has a Job (L1 Requirement), he performs the Start Friendship Board Action, places the card in front of him, and gains 1 Creativity and 2 Influence (L1 Reward). Later on, Jim that is already a Close Friend of Kevin, decides to further develop their friendship. Moving the Level indicator to the final Level of the card means that Kevin is now considered a Best Friend of his. Hereafter, he does not have to pay any Upkeep Cost to maintain his friendship with Kevin, and he can choose when to dedicate time to his friend; each time he decides to, he may perform the corresponding Card Action and pay 4 Knowledge to gain 2 Creativity, 3 Influence, and 2 LTH.

2. Pets

This module introduces lovely pets in your games! During the Setup of the Base game, shuffle all the Pet cards into the Item - Activity pile.

During the Action Phase, whenever you perform the Spend Board Action, if you choose to take a Pet from the Game board, pay the L1 Cost of the card and place it in your play area. Receive the L1 Reward and place a Level indicator on the first Level (L1) of the card, to serve as a reminder of the life stage of your pet.

During each subsequent Upkeep Phase, Pets advance to the next Level, provided that you pay the required Upkeep Cost. If you do so, move the Level indicator onto the next Level of the card, pay any Level Cost depicted, and gain the corresponding Level Reward. If you do not, the card must be discarded.

Important: You cannot perform any Card Actions on Pet cards. Even though Pets are part of the Item - Activity pile, they are by no means considered to be Items or Activities. Any abilities that refer to Items or Activities do not apply to Pets.

Example: Noel wants to have a pond with Koi. She performs the Spend Board Action, pays 5 Money, takes the card and places it in front of her, gaining 1 Relax and 1 LTH. Three rounds after that, during the Upkeep Phase, Noel, always taking good care of her little friends, pays 2 Money for the L3 Upkeep Cost. Inevitably, though, it is time for the Level indicator to move to the fourth Level… This is the final Level of the card. Noel loses 1 STH, but gains 3 LTH; the pond is now empty, but the blissful memories will last forever…

3. School

School is a module that consists of the School tile, the Athletic & Performing Arts Career Job cards, introducing the Career Job type, and the Educational Project cards, the type of Project card introduced in the KS3 Promo deck. During Step 8 of the Setup of the Base game, place the School tile on the Game board, so that it covers the Get Job, Start Relationship, and Overtime Board Action spaces, instead of placing the 3 Unavailable Action tokens. Then, form a pile with the Career Job cards, another pile with the Educational Project cards and place both next to the School tile.

The School tile introduces a new Board Action, Make a Career Choice, that is available only during the Action Phase of the Teen round. When you perform this Board Action, you may search both the Career Job and the Educational Project pile, choose any one of the cards, pay the depicted L1 Cost, and place it in your play area. Then, receive the L1 Reward and place a Level indicator on the first Level (L1) of the card, to serve as a reminder of your career progression.

Important: Each Career Job and each Educational Project occupies one slot in your play area up until it has been advanced to its final Level.

Career Jobs cannot be advanced to a different Level by using a Card Action. During each subsequent Upkeep Phase, your Career Job automatically advances to the next Level: Move the Level indicator there and pay the depicted Level Cost to gain the corresponding Level Reward. If you are unable or unwilling to pay the Level Cost required by your Career Job, then you must discard it and, as a result, you get 1 Stress and lose 1 STH (see "Discarding a Card - Penalty" on page 15 in the Base game's rulebook). Once advanced to the final Level, it no longer occupies a slot in your play area; set aside the card within your play area with the Level indicator on the Retirement, to serve as a reminder that you have retired from your Job. Thereafter, during each subsequent Upkeep Phase you will receive the depicted Retirement Upkeep Reward, unless you decide to get another Job. In that case, you must Come Out of Retirement and the Career Job card will be discarded with no Penalty.

Each Educational Project only features two Levels, and a single Advance a Project Card Action is required for the card to be considered completed; thereafter, you permanently unlock the card's ongoing Ability and it no longer occupies a slot in your play area. Upon completion, set aside the card within your play area with the Level indicator on the Degree, to serve as a reminder of your ability.

At the Preparation Phase of the 1st Adult round, remove the School tile from the Game board and return it to the game box, along with all the cards remaining in both the Career Job and the Educational Project pile.

Example: Nick wants to make a career as a Rugby Player. He performs the Make a Career Choice Board Action, by placing an Hourglass token on the School tile, and searches the Career Job pile for the Rugby Player card. He places 1 Hourglass token on the card, gets 1 Stress and pays 1 Knowledge and 2 Influence to place the card in front of him and gain 9 Money.

Next round, during the Upkeep Phase, Nick must move the Level indicator to the second Level of the card; he must place 3 Hourglass tokens on the card, get 2 Stress, and pay 1 Knowledge and 2 Influence as he doesn't want to give up on his career. He gains 14 Money and 1 LTH.

The round after that, during the Upkeep Phase, the Level indicator is moved onto the final Level of the card. Nick's remarkable rugby career comes to a halt; he must pay 1 Influence and lose 1 STH to gain 3 Money, 1 Relax, and 2 LTH. As he retires, he sets aside the card which will provide him with 3 Money during each subsequent Upkeep Phase.

4. Stand-Alone Jobs

Stand-Alone Jobs is a module that introduces a new type of Job card. During the Setup of the Base game, shuffle all the Stand-Alone Job cards into the Job pile.

Stand-Alone Jobs do not feature Levels; thus, they do not give you the option to Get a Promotion. However, they give you another option – to Work Harder. During the Action Phase, whenever you perform the Get Job Board Action, you may choose to take a Stand-Alone Job (if available) from the Game board. At the moment that you pay the Hiring Cost, you have the option to additionally pay up to 2 times the Work Harder Cost and gain that many times the Work Harder Reward in addition to the Hiring Reward.

The same applies during the Upkeep Phase. In order to gain the Upkeep Reward and keep your Stand-Alone Job you must pay the Upkeep Cost. At that moment, you may choose to additionally pay up to 2 times the Work Harder Upkeep Cost and gain that many times the Work Harder Upkeep Reward as well.

Example: Anna decides to get a job as a Graphic Designer. She performs the Get Job Board Action, pays 2 Knowledge and 4 Creativity, takes the card in front of her and, as part of the same action, she also decides to Work Harder: she loses 1 STH to gain 2 Money in addition to the Hiring Reward, for an overall total of 10 Money.

Next round, during the Upkeep Phase, Anna has to place 1 Hourglass token on the card and pay 1 Knowledge and 2 Creativity to maintain her job. She also decides to Work Harder – way harder, actually: She loses 2 STH to gain 6 Money in addition to the regular Upkeep Reward, for an overall total of 13 Money.