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The Perfect Moment

The Perfect Moment Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Play
    • Step 1: Activate Up To 2 Items
    • Step 2: Optionally Score A Card
  • Winning

Components

18 item cards

Setup

Shuffle the deck and place it face down in the center of the table. Place one card face up on the table to act as the Paradox, orienting the card so that one side is facing the deck.

Each player draws 4 cards and as soon as they are ready they will do the following:

  • Equip one card in front of them
  • Equip one card in front their opponent
  • Either discard (place on the bottom of the deck) or return one card (place on top of deck)

The card remaining in their hand is their plan.

During the game you will always have two cards equipped and one plan card.

Play

The player who finished setup first goes first.

During each turn, you may activate up to 2 items one after the other, and then optionally score a card.

Step 1: Activate Up To 2 Items

All cards have two items on them that can be used. One item is available to the owner of the card (face up to them), and the other is available to their opponent. The item on the Paradox that is facing the deck is also available to both players.

When you activate an item that is available to you, you perform its action as explained on the card.

Note: Unless specifically stated on the card, your actions may not affect other players' cards.

After any ability has finished being activated, you should have exactly three cards. If you have more than one plan, Equip cards until you have one plan. Also, if you ever have more cards equipped than two, return a card to your hand so that you have two cards equipped.

Step 2: Optionally Score A Card

To score a card, you must have the required equipment in front of you. Unlike the activation step where you can only use the items that are facing you, now the entire card is available to score. The orientation does matter, as the more accurately you match the card, the more points you score.

Pick one of the following cards to score:

  • Your plan (you must reveal it)
  • The Paradox
  • A face-up card that was already scored by you or your opponent

If you only possess a single piece of equipment shown on the card that you are scoring, you have changed history partially and score the card for one point.

Place the scored card face up in front of you. These face-up cards are Fragments, and either player can try to score them for more points later.

If you possess both pieces of equipment shown on the card, but they are facing opposite directions (one facing you and the other facing your opponent), you have changed history effectively and score two points.

Place the scored card face down in front of you with the 2 points side at the top.

If you possess both pieces of equipment, and your cards are both facing the same direction (both facing you or your opponent) you have changed history perfectly and score three points.

Place the scored card face down in front of you with the 3 points side at the top.

Cards that are scored face up for 1 point can be scored again if either player can match both the items on it.

You may score the card again for yourself, or your opponent can score it to steal it from you. In any case, if a card is scored a second time, the original points from scoring the card are lost, and the card moves in front of the new owner of the card.

Once you are done scoring your card, if you don't have a card in hand, draw a card.

If there is not a Paradox in play, reveal a card from the deck to act as a new Paradox. The player that reveals the new Paradox decides the orientation that it goes.

The turn ends and play passes to your opponent.

Winning

Players take turns until a player reaches 16 points, ends their turn with the deck empty, or tries to take a card from the deck while it is empty, at which point the game ends immediately.

Each player sums their scores, and the player with the most points wins. If there is a tie, then the player who took the last turn wins.