The Mystic Wood Extension Kit
The Mystic Wood Extension Kit Rulebook
Table of Contents
Table of Contents
Knight Cards
Astolfo
- Quest: visit the four corners of the Wood.
Marfisa
- Quest: leave Wood with personal Prowess of 6 or more.
- King ignores her.
Denizen and Thing Cards
Bear
- Vanquisher adds 1 to Prowess.
- Printed label: Bear-Killer.
Crone
- Knight who draws this card must deliver Crone to Palace, then roll die.
- 1,2: go to Tower; discard this.
- 3–6: become Maiden-rescuer.
- Printed label: Maiden-rescuer.
Friar
- Befriends Knight with combined personal Strength and Prowess of 6 or less; otherwise remains.
- As friend, adds his Strength and Prowess to Knight's.
Griffin
- 1–4: transports self.
- 5,6: befriends.
- As friend, will carry Knight and one companion (but not Horse) to any area, then transports self.
Immortal
- If vanquished, revives at end of turn; you must leave on your next turn or fight again.
Nymph
- 1,2: transports self.
- 3,4: remains.
- 5,6: gives Crystal.
- Printed label: Crystal. As a turn, bearer may examine any one hidden card.
Ogre
- Vanquisher adds 1 to Prowess.
- Printed label: Ogre-slayer.
Pilgrim
- Befriends. If you deliver him to City he gives Staff.
- Printed label: Staff. Bearer can joust with any player on equal terms.
Sorcerer
- If vanquished, he will immediately summon one denizen or thing of your choice, then transports self.
Sphinx
- Guess a die roll correctly and she gives Helmet; otherwise remains.
- Printed label: Helmet.
Tartar
- If vanquished, gives Sword.
- Printed label: Sword.
Tyrant
- Vanquisher adds 1 to Prowess.
- Printed label: Tyrant-topple.
Wife
- 1–4: remains.
- 5,6: gives Broth which permanently increases Strength.
- Printed label: Broth-drinker.
Spell Card
Mystic Thunder
- Each Knight goes (with companions) to place occupied by player who takes turn following his.
- Discard this.
Area Tiles
Two sets of nine tiles each are included: the Enchanted Wood set and the Earthly Wood set. Most tiles are plain path tiles with no printed text. The following tiles carry rules text.
Enchanted Wood set
- Mountain: Pray for two full turns before drawing.
- Pool: Draw only if you discard one extra Prowess card.
Earthly Wood set
- City: Draw Two.
- Swamp: DO NOT DRAW. To leave, roll a die.
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- Stay another turn
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- Go North
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- Go South
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- Go East
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- Go West
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- Go any way
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