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The Lord of the Rings: The Card Game – The Wastes of Eriador thumbnail

The Lord of the Rings: The Card Game – The Wastes of Eriador

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – The Lost Realm

The Lord of the Rings: The Card Game – The Wastes of Eriador Rulebook

Table of Contents

Table of Contents

  • Scenario Rules
  • Valour
  • Daybreak & Nightfall
  • Amarthiúl

Scenario Rules

"The Wastes of Eriador" is played with an encounter deck built with all the cards from the following encounter sets: The Wastes of Eriador, Eriador Wilds, and Foul Weather. (Eriador Wilds and Foul Weather can be found in the The Lost Realm deluxe expansion to The Lord of the Rings: The Card Game.)

Difficulty Level = 6

Valour

Valour is a new trigger that appears on some player cards in the Angmar Awakened cycle. Actions and Responses with the Valour trigger, presented as "Valour Action" or "Valour Response," can only be triggered by a player whose threat is 40 or higher.

If an event card has two effects, one with the Valour trigger and one without, you may only choose one of these two effects to trigger when you play the card. You may still only choose the effect with the Valour trigger if your threat is 40 or higher.

Daybreak & Nightfall

This scenario includes a double-sided objective, Daybreak / Nightfall. The Daybreak side of this objective has the text "It is Day" and the Nightfall side of this objective has the text "It is Night." In and of itself, the condition of "Day" or "Night" has no inherent effect. However, many encounter cards in this scenario (including Daybreak and Nightfall) have additional or different effects, depending on whether it is currently Day or Night.

Amarthiúl

Amarthiúl is an objective-ally in this scenario. During setup, the first player takes control of Amarthiúl. Amarthiúl has the text: "Response: After an enemy engages a player, give control of Amarthiúl to that player." This response is optional, and allows you to give control of Amarthiúl to another player after an enemy engages that player. Amarthiúl does not pass from one player to another when you pass the first player token.

Amarthiúl also has the text: "If Amarthiúl leaves play, the players lose the game." This text cannot be modified by card effects.