The Lord of the Rings: The Card Game – The Treachery of Rhudaur
The Lord of the Rings: The Card Game – The Treachery of Rhudaur Rulebook
Table of Contents
Table of Contents
Scenario Rules
Difficulty Level = 5
Encounter Sets
The Treachery of Rhudaur is played with an encounter deck built with all the cards from the following encounter sets: The Treachery of Rhudaur, Cursed Dead, and Ruins of Arnor. (Cursed Dead and Ruins of Arnor can be found in The Lost Realm deluxe expansion to The Lord of the Rings: The Card Game.)
Valour
Valour is a new trigger that appears on some player cards in the Angmar Awakened cycle. Actions and Responses with the Valour trigger, presented as "Valour Action" or "Valour Response," can only be triggered by a player whose threat is 40 or higher.
If an event card has two effects, one with the Valour trigger and one without, you may only choose one of these two effects to trigger when you play the card. You may still only choose the effect with the Valour trigger if your threat is 40 or higher.
The Investigation
This scenario includes 3 side quests which are added to the staging area during setup, "quest side faceup." These cards are double-sided, with a side quest on one side and a Clue objective on the other side. While they are quest side faceup, they function as an encounter side quest. Each of these quests has the text, "When this quest is defeated, flip it over." This means you turn it so that it is objective side faceup. As an objective, each of these cards has text that allows the players to claim the objective and attach it to Amarthiúl, or to a hero. Therefore, by completing each of these side quests, the players are able to claim objectives that aid them in their quest.
Amarthiúl
Amarthiúl is an objective-ally in this scenario. During setup, the first player takes control of Amarthiúl. Amarthiúl has the text: "Response: After an enemy engages a player, give control of Amarthiúl to that player." This response is optional, and allows you to give control of Amarthiúl to another player after an enemy engages that player. Amarthiúl does not pass from one player to another when you pass the first player token.
Amarthiúl also has the text: "If Amarthiúl leaves play, the players lose the game." This text cannot be modified by card effects.