The Lord of the Rings: The Card Game – The Stone of Erech
The Lord of the Rings: The Card Game – The Stone of Erech Rulebook
Table of Contents
Table of Contents
Expansion Symbol
The cards in The Stone of Erech scenario can be identified by this symbol before each card's collector number.
Scenario Rules
The Night Objectives
During setup, stage 1A of the quest instructs players to set aside the 3 Night objectives (Eventide, Dusk, and Midnight). The players then put Eventide into play, next to the current quest. These objectives cannot be claimed by the players, and only one will be in play at a time (next to the current quest).
The Night objective that is currently in play is the "current" Night objective, and shows the time of night from the heroes' perspective. Many encounter cards in this scenario have additional or different effects that are active only during the specified time of night, as follows:
While Dusk is in play, the Dusk effects of all encounter cards are active.
While Midnight is in play, the Midnight effects of all encounter cards are active.
New Keywords
New Keyword: Spectral
The spectral keyword represents ghostly enemies who cannot be harmed without the courage and force of will to stand up to their horrifying presence. When characters attack an enemy with the spectral keyword, they must use their willpower instead of their attack to determine their attack strength.
Enemies still subtract their defense from your attack strength to determine how much damage is dealt. Effects that deal direct damage will still affect an enemy with the spectral keyword.
New Keyword: Battle
If a quest card has the battle keyword, when characters are committed to that quest, they count their total attack instead of their total willpower when resolving the quest. Enemies and locations in the staging area still use their threat in opposition to this quest attempt.