The Lord of the Rings: The Card Game – The Dungeons of Cirith Gurat
The Lord of the Rings: The Card Game – The Dungeons of Cirith Gurat Rulebook
Table of Contents
Table of Contents
Scenario Overview
Difficulty Level = 7
"The Dungeons of Cirith Gurat" is played with an encounter deck built with all the cards from the following encounter sets: The Dungeons of Cirith Gurat, Mordor Orcs, and Harad Territory. (Mordor Orcs and Harad Territory can be found in The Sands of Harad deluxe expansion to The Lord of the Rings: The Card Game.)
The Captives of Cirith Gurat
In "The Dungeons of Cirith Gurat," players attempt to rescue their captive friends from the fortress of the Orcs. To help represent the the captives' plight, The Captives of Cirith Gurat objective is added to the staging area during setup. It reads: "While a character is attached to an encounter card, it is considered to be a guarded objective with a blank text box."
Transcriber's note: "the the" is printed twice in the source sentence above and is reproduced as printed.
This means that characters who are captured and guarded by encounter cards lose their card type, and their player card status, and gain the objective card type instead. When a guarded objective is "rescued" and returned to its owner's control, that card regains its card type and player card status.
Valour
Valour is a trigger that appears on some player cards in the Haradrim cycle. Actions and Responses with the Valour trigger, presented as "Valour Action" or "Valour Response," can only be triggered by a player whose threat is 40 or higher.
If an event card has two effects, one with the Valour trigger and one without, you may only choose one of these two effects to trigger when you play the card. You may still only choose the effect with the Valour trigger if your threat is 40 or higher.