The Lord of the Rings: The Card Game – Roam Across Rhovanion
Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – The Wilds of Rhovanion
The Lord of the Rings: The Card Game – Roam Across Rhovanion Rulebook
Table of Contents
Table of Contents
Encounter Sets
Heading added for this transcription: the sheet's encounter set paragraph is printed without a heading.
"Roam Across Rhovanion" is played with an encounter deck built with all the cards from the following encounter sets: Roam Across Rhovanion, Fell Beasts, Lost in Wilderland, and Hills of Wilderland. (Fell Beasts, Lost in Wilderland, and Hills of Wilderland can be found in The Wilds of Rhovanion deluxe expansion to The Lord of the Rings: The Card Game.)
Encounter
Encounter is a new keyword that appears on player cards with an encounter card back, and it has the following rules:
- Player cards with the encounter keyword cannot be included in any player's deck because they have encounter card backs. Instead, when setting up a scenario, each player may set up to 3 cards with the encounter keyword aside, out of play. These cards do not count toward the player's deck minimum of 50 cards.
- Player cards with the encounter keyword have a dash (-) instead of a cost because they are never played from a player's hand. Instead, player cards with the encounter keyword are meant to be shuffled into the encounter deck. In order to shuffle one of the set aside player cards into the encounter deck, a card effect must instruct a player to do so.
- The "when revealed" effect on player cards with the encounter keyword cannot be canceled.
- If a player card with the encounter keyword is dealt as a shadow card to an enemy, it is treated like an encounter card: place it in the encounter discard pile after resolving that enemy's attack.
- If a player card with the encounter keyword leaves play, it is removed from the game. Do not place it in a player's discard pile or in the encounter deck discard pile.
Indestructible
An enemy with the indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.