The Lord of the Rings: The Card Game – Nightmare Deck: Shadow and Flame
The Lord of the Rings: The Card Game – Nightmare Deck: Shadow and Flame Rulebook
Table of Contents
Table of Contents
Nightmare Mode
You are playing Nightmare mode.
Stage A
Setup: Shuffle the 10 encounter cards with the Attack trait into a separate "Balrog deck."
When Durin's Bane would be dealt a shadow card, deal it from the Balrog deck instead of the encounter deck. Shadow cards dealt from the Balrog deck are discarded into a separate Balrog discard pile.
At the beginning of each combat phase (or if the Balrog deck runs out of cards), shuffle the Balrog discard pile back into the Balrog deck.
Stage B
Begin with the standard quest deck and encounter deck for the Shadow and Flame scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Goblin Scout 2x Goblin Tunnels 3x Stray Goblin 3x The Mountains' Roots 3x Ranging Goblin 1x Fiery Sword 1x Many Thonged Whip
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Shadow and Flame encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Play Tip
This scenario contains 10 treachery cards with the Attack trait that have only a "shadow" effect, and no "when revealed" effect. These cards are never revealed from the encounter deck and are only ever dealt as shadow cards to Durin's Bane.
Nightmare Deck Encounter Cards
The Nightmare Deck contains 19 encounter cards, which are shuffled into the standard Shadow and Flame encounter deck at Stage B. Its setup card makes 20 cards in total. Each card's name is followed by its copy count and card type, then its traits, then its printed text.
Terrible Strength (x2)
Treachery. Attack.
Shadow: For each excess point of combat damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) you must damage another character you control. Exhaust all characters damaged from this effect.
The Dark Fire (x2)
Treachery. Attack.
Shadow: For each point of damage dealt by this attack, heal 1 damage from Durin's Bane.
Blazing Grip (x2)
Treachery. Attack.
Shadow: Discard all cards attached to the defending character and deal it 1 damage. Cannot be canceled.
Morgoth's Bidding (x2)
Treachery. Attack.
Shadow: If this attack destroys a character, Durin's Bane makes an additional attack against the defending player after this one.
Flame of Udûn (x2)
Treachery. Attack.
Shadow: Deal Durin's Bane 3 additional shadow cards from the encounter deck (not the Balrog deck).
Servant of Flame (x3)
Enemy. Traits: Mordor. Orc. Uruk.
Engagement cost 12. Threat 3, attack 3, defense 2, hit points 5.
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 attack and +2 defense.
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
Captain of Mordor (x2)
Enemy. Traits: Mordor. Orc. Uruk.
Engagement cost 42. Threat 4, attack 4, defense 3, hit points 7.
Each enemy gets –20 engagement cost.
Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.
Fiery Depths (x2)
Location. Trait: Underground.
Stat line as printed: threat icon 5 in the top banner; red-circle value 2 at bottom left.
Progress cannot be placed on Fiery Depths while it is in the staging area.
Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.
Crumbling Stairs (x2)
Location. Trait: Underground.
Stat line as printed: threat icon 2 in the top banner; red-circle value 7 at bottom left.
While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.
Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.