The Lord of the Rings: The Card Game – Flight of the Stormcaller
The Lord of the Rings: The Card Game – Flight of the Stormcaller Rulebook
Table of Contents
Table of Contents
Scenario Rules
Difficulty Level = 6
Encounter Deck
"Flight of the Stormcaller" is played with an encounter deck built with all the cards from the following encounter sets: Flight of the Stormcaller, The Dream-chaser's Fleet, Vast Oceans, Stormy Weather, and Corsair Pirates. (The Dream-chaser's Fleet, Vast Oceans, Stormy Weather, and Corsair Pirates can be found in the The Grey Havens deluxe expansion to The Lord of the Rings: The Card Game.)
Preparing the Stormcaller's Area
The setup for this scenario instructs the players to "Prepare the Stormcaller's area." To prepare the Stormcaller's area, the players must prepare a second quest deck consisting of stage 2C, stage 3C, and stage 4C, in that order. (The quest stages labeled stage 1A, 2A, 3A, and 4A are used in the player's quest deck, as normal.) Then, in an area next to the Stormcaller's quest deck, place the Stormcaller enemy card.
The Stormcaller's Area
The Stormcaller's area is a new play area, separate from the staging area, that represents the Stormcaller's journey in its attempt to flee from the players. As the players advance through their quest deck, the Stormcaller also advances through its quest deck, attempting to reach and defeat stage 4 before the players do. The quest stage on top of the Stormcaller's quest deck is called "the Stormcaller's current quest stage." Each of these quest stages has the following text: "Forced: At the end of the round, discard the top card of the encounter deck. The Stormcaller places progress on this stage equal to its threat plus the threat of the discarded card." Every round, this effect causes the Stormcaller to make progress on its stage, just as the players try to make progress on their quest stage. If the Stormcaller's current quest stage has progress on it equal to or above its quest points, it advances to the next quest stage in the same way players would, first advancing to the "C" side of the next stage, resolving its effects, and then advancing to the "D" side.
While the Stormcaller is at a different quest stage than the players, cards in the Stormcaller's area are immune to player card effects, cannot leave the Stormcaller's area, and are not considered to be in the staging area (and thus do not contribute their threat to the total threat in the staging area). Players are considered to be at "the same stage" as the Stormcaller if their main quest stage's name and number match the Stormcaller's current quest stage ("2B–Full Sail Ahead!" and "2D–Full Sail Ahead!", for example).
When the players and the Stormcaller are at the same quest stage, cards in the Stormcaller's area are no longer immune to player card effects, can leave the Stormcaller's area, and are considered to be in the staging area (and thus do contribute their threat to the total threat in the staging area). Thus, by catching up to the same quest stage as the Stormcaller, the players can travel to locations in the Stormcaller's area and engage ships in the Stormcaller's area, including the Stormcaller itself.
Do Not Read
Do not read the following until the heroes have won this quest.
(The "Do not read" box on the sheet has no printed text beneath its heading.)
Suggested Play Area
The sheet's suggested play area for "Flight of the Stormcaller" shows: the players' quest deck (with the Swift Departure quest card) and the Stormcaller's quest deck (with the Full Sail Ahead quest card) at the top; the staging area below left, holding two Rolling Seas locations; and the Stormcaller's Area below right, holding the Stormcaller enemy card.