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Take 5: The Jumping Cow

Expansion for Take 5

Take 5: The Jumping Cow Rulebook

Table of Contents

Table of Contents

  • The Jumping Cow
    • Setup
    • Playing the Game
      • 1. Placing Cards in Rows
      • 2. Taking the Cow's Row
    • Example

The Jumping Cow

Content: 1 Special card "The Jumping Cow".

Attention: The 6 nimmt! base game rules apply. Any changes and additions are detailed in the following sections.

Setup

Set up the game as usual by placing four cards in the middle of the play area in a line. Then, place the special "Jumping Cow" card to the right of the lowest number card.

Playing the Game

1. Placing Cards in Rows

A Row with the Jumping Cow

  • The Jumping Cow doesn't have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference.
  • When you place your card in the Jumping Cow's row, it jumps to one of the other three rows – to the one that has the lowest value as its last (rightmost) card.

2. Taking the Cow's Row

Moving the Special Card

  • The Jumping Cow may not have a value, but it counts towards the row's card limit. A row counts as full if it has four number cards and the Jumping Cow in it.
  • If you take the row with the Jumping Cow in it, it jumps. First, take the number cards (but not the Cow) as usual, put them in your bull pile, and make the card you played the first card of the row. Then, the Cow jumps to another row as described above.
  • Note: If placing your card causes the Cow to jump to another row that then contains six cards, you must take that row (too)! The card that was the highest in that row becomes the new first card of that row. Then, the Jumping Cow jumps on as described above. It's not impossible that you have to take several rows on the same turn!

Example

Frank has played a 43 and must place it in a row. According to the usual rules, it can only go in the first row next to the 13 and the Jumping Cow. It's the sixth card in the row! Frank must take the four number cards from that row. The 43 he played becomes the new first card of the row. Then he moves the Jumping Cow. The last cards of the other three rows are 78, 104, and 53. The 53 is lowest, so the Cow jumps to the fourth row.