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The Great Zimbabwe FAQ

113 questions players ask · Updated Nov 11, 2026 · Full rulebook

Setup and componentsCattle and paymentsWater and resourcesTransport range and hubsTurn order and the Generosity of the KingsTaking your turnTechnology cards and victory requirementPlacing craftsmenSecondary craftsmenSpecialistsRitual goods and raising monumentsMonuments and victory pointsThe Gods

Setup and components

  • How many players does The Great Zimbabwe support?
  • Is the starting tile placed in a random orientation during setup?
  • Can you build craftsmen, water or resources over a starting space after the first monuments are placed?
  • Are the game's components limited, such as craftsman tiles, resource tiles and monument discs?
  • How many technology cards and craftsman pieces are there for each craftsman type?
  • Are the specialist cards unique, with only one copy of each?

Cattle and payments

  • Where does the cattle go when you pay to use a hub?
  • Where do cattle go when you buy a ritual good from a craftsman, including your own craftsman?
  • Where do cattle go when you pay to build a craftsman?
  • Is the cattle each player holds open information?
  • Is there a limit on the cattle supply, or can cattle run out?
  • Can you give another player cattle as part of a deal, such as for using their shaman or craftsman?

Water and resources

  • Do water areas that touch only diagonally form one body of water?
  • Does crossing a body of water add to transport range?
  • Can a rain-ceremony water tile let a craftsman reach a resource no other craftsman can reach?
  • If a water tile brings one clay resource into range of two players' craftsmen, who gets paid for it?
  • Are ritual goods counted as resources when placing a secondary craftsman?
  • Can two craftsmen reach the same resource, and who gets it when both want it?
  • Who chooses which resource a craftsman uses when its good is bought?
  • Can you build a monument on a resource space that has a used marker on it?

Transport range and hubs

  • Can hubs be used to reach resources, or to carry them?
  • How many hubs can a ritual good travel through, and what does each hub cost?
  • When buying from a distant craftsman, do you pay hub costs for the trip there and back?
  • If the route to a craftsman passes through a monument, must you use that monument as a hub and pay for it?
  • Does a monument on a resource's path count as a hub, or cost cattle?
  • Can hubs be chained, and does each hub extend the range?
  • Must you use a hub when a route without one exists, and can you choose the route?
  • Can you route a ritual good through a hub and pay for it even when you do not need to?
  • Do craftsmen, resources or craftsman tiles block or lengthen transport range?
  • What counts as a building in the range and victory point rules?
  • Can you use another player's monument as a hub, and who gets the cattle?

Turn order and the Generosity of the Kings

  • Is there an auction in The Great Zimbabwe?
  • Is the Generosity of the Kings bidding played normally on the first turn, and how does a player who passes finish?
  • Must a player keep bidding in the Generosity of the Kings if they have enough cattle?
  • In Generosity of the Kings bidding, must each bid exceed the previous bid, or your running total?
  • In turn-order bidding, can you skip numbers?
  • In the Generosity of the Kings, where does distribution of a paid gift begin around the plaques?
  • In a two-player game, does the turn-order bidding work, or is the first bidder always favoured?
  • Can you bid a gold cattle (worth three) as a single bid?
  • When a VR marker moves onto a space holding other players' markers, does it go on top?

Taking your turn

  • Can you set or raise prices and also raise monuments in the same turn?
  • In Phase II, do players keep taking turns until everyone passes, or does each player get one turn?
  • Can you take a new specialist and a god in the same turn?

Technology cards and victory requirement

  • When do you acquire a technology card?
  • Can you take more than one technology card in a turn, and must you build a craftsman for each?
  • What does taking a technology card cost in VR, and can it take you over 40?
  • Do you pay the technology card's VR increase every time you build a craftsman of that type?
  • How many players can hold a technology card of the same type, and can a second player take the other card?
  • Can you raise technology prices without placing any craftsman, and does it cost anything?
  • Who sets the price of a craftsman, and can the price be lowered?
  • Can a price marker go above three cattle, or can cattle on a technology card add up to a higher price?
  • Can you take a secondary craftsman's technology card without owning the primary's card?

Placing craftsmen

  • When placing a craftsman, what resource must it be able to reach?
  • Does a craftsman of one type block a craftsman of a different type that uses the same resource?
  • Does a resource with a used marker still count when placing a new craftsman?
  • Can you place several craftsmen of one type in a single turn, up to three?
  • Can you build craftsmen of two different types in one turn, or more than one primary of the same type?
  • Must a new primary craftsman be placed within range of one of your monuments?
  • If you place two craftsmen in one turn, does the first one block the second one's resource?
  • If a potter and a vessel maker share the only clay, how can you unlock the clay craftsmen?
  • Does a craftsman tile's size show whether it is primary or secondary?

Secondary craftsmen

  • Can you build a secondary craftsman before its primary craftsman is on the board?
  • Can you build a primary craftsman and its secondary craftsman in the same turn?
  • Must a secondary craftsman be within one hub of its primary, and can the link chain through several hubs?
  • Can a secondary craftsman use the same resource as its primary, or reach only resources its primary already uses?
  • Do you pay hub cattle when you place a secondary craftsman, or only when you use it?
  • Can one primary craftsman support two secondary craftsmen?
  • Which resource does the Throne Maker need, and what is its primary craftsman?
  • When a secondary craftsman supplies a monument upgrade, which craftsmen must be in range of the monument?
  • When a ritual good is carried to a monument through a secondary craftsman, which way does it move and how is the route traced?
  • When a secondary craftsman is used, how many payments and resources does it take?
  • Once a secondary craftsman exists, can a player ignore it by using the primary's goods?
  • Is the rulebook picture for placing a secondary craftsman missing a hub?

Specialists

  • How much do you pay to take a specialist or a god?
  • Must you pay for and use a specialist on the turn you take it, even if its effect does nothing?
  • Can you take the Builder or Nomads, pay for them, and skip their benefit that turn?
  • Can you pay for the Shaman and skip placing a new resource?
  • How many times per turn can a specialist be used, and can you use several specialists in one turn?
  • Do you keep an acquired specialist for the rest of the game, and can an opponent use it?
  • How do cattle payments work for the Builder when you place several craftsmen in one turn?
  • Does the Builder let you place a craftsman without a technology card?
  • If you pay the Nomads once, can Obatala's two monuments both use the zoning exception?
  • Where does the cattle paid to a specialist go, and is it lost?
  • How does the Herd work, and how many cattle can you put on it?
  • Is there a limit on how many resource tiles the Shaman can add to the board?
  • Can you take a specialist or technology card you cannot pay for?

Ritual goods and raising monuments

  • Can one monument use two ritual goods of the same type in one raise?
  • Does the craftsman's resource type matter when raising monuments?
  • Are ritual goods physical tokens, and can they be saved for a later turn?
  • Can you use the same craftsman more than once in a turn, and is it permanent?
  • Does a throne from the Throne Maker count as ivory or as wood when raising a monument?
  • What is the total cattle cost to raise a monument with a Sculptor?

Monuments and victory points

  • Is there a limit to how many monuments a player can build in a game?
  • How many new monuments can a player build in one turn?
  • Does victory point (VP) total stop at 40 the way VR does?
  • What do the numbers 1, 3, 7, 13 and 21 on the scoring table mean?
  • Do you score VP for each craftsman you place, and how much is each worth?
  • What does order of play decide as a tiebreaker at game end?
  • When several players reach their VR in the same round, who wins?

The Gods

  • How does Xango break a victory requirement tie?
  • Does Eshu's range of 6 stop other players from placing craftsmen?
  • During an Eshu player's turn, does range 6 apply when checking whether a new craftsman reaches a resource no same-type craftsman can reach?
  • Does Eshu's range of 6 also apply to hubs and monument-to-craftsman legs?
  • Can Atete let you use a resource that another player already used this turn?
  • Can you change craftsman prices on the turn you take Dziva?
  • Can a Dziva owner change technology prices at the start of a turn without placing craftsmen?
  • How does the God of Drunks (Shadipinyi) work in the Generosity of the Kings?
  • Does Elegua's help still work when the other players pass in the first round?
  • How does the god Gu change the VR cost of technology cards?
  • How does Anansi's cattle payment work?
  • Can Tsui-Goab use the same ritual good type twice for one monument?
  • What does the god Qamata change?
  • Do you have to choose a god to win?