The Crew: Mission Deep Sea
69 questions players ask about The Crew: Mission Deep Sea. Pick one for the answer. See also the full rulebook.
Updated 2026-10-31.
Trick-Taking Rules
- Can the captain lead a submarine card on the first trick, before submarines have been "broken"?
- Must I follow suit with a submarine, and can I play a submarine when I lack the led colour?
- If a submarine is played mid-trick, do later players have to follow with submarines?
- Must I follow the led suit if I hold it, even when other players have already played off-suit cards?
- Do I have to play a higher card than the current winner when following suit?
- Who leads each trick?
- Can I look back at tricks that were won earlier?
- When I win a trick, do all its cards count as won, including mine?
- Which trick counts as the "last trick"?
- What happens if submarine 4 is the leftover card in a 3-player game?
Communication
- Can I show a card to my crew without spending my sonar token?
- Can the sonar token be used before any trick, or only before the first?
- Can a card I communicated be left unplayed at the end of a mission?
- Under Currents, can I show a card that is not my highest, lowest or only card of a colour?
- Is there a way to signal that I have no cards of a colour?
- Can we agree beforehand that a certain communicated card means something, like "I want four tricks"?
- Can we talk about strategy or hint at our cards once the mission has started?
- Can we talk about our hands or task difficulty while assigning tasks?
Setup and Task Selection
- Do cards get reshuffled and dealt anew for each mission or attempt?
- In a 3-player game, who gets the one extra card when dealing?
- When may a player pass during task selection?
- If there are more tasks than players, can one player end up with two tasks?
- Can two tasks that must go to the same player be dealt together?
- Where do completed task cards go, and are they shuffled back in?
Playing a Mission
Task Card Wording
- Must an "I will win X tricks" prediction be exact?
- When is the number for a prediction task fixed?
- Does "win X tricks in a row" mean I may win only X tricks?
- Does winning zero tricks satisfy an "I will win no [colour]" task?
- Does a "win no [colour]" task require playing out the whole hand?
- When does an "I will win the last trick" task finish?
- Does "I will win more pink than green cards" count cards in hand or in won tricks?
- Does "I will win as many tricks as the captain" mean exactly as many or at least as many?
- Does "I will win fewer tricks than all other players" allow winning zero?
- Do submarine cards count for multicolour tasks like all odd, all even, or "win no #"?
Feasibility and Distress Signals
- What if the drawn tasks cannot all be completed together?
- What if a task is impossible because of how the cards were dealt?
- What if the last remaining task is impossible for the player who must take it?
- What if a "win sub 1" task lands on a player holding subs 3 and 4?
- Is "fewer tricks than anyone else" plus "one card of each colour" winnable with four players?
- Can the distress signal reassign task cards?
- Does using the distress signal change the attempt count?
Special Missions
- How many sonar tokens are used in a two-player Rapture of the Deep mission?
- Do missions 21, 23 and 27 have a task difficulty?
- In mission 12, does "do not lead pink or submarine" apply to everyone?
- How does the win condition of mission 27 with the yellow 5 work?
- How does mission 8's nines condition work?
- Is the real-time icon on mission 26 a mistake?
- Is mission 32 possible with 2 or 3 players?
- Can a task be given or taken after tasks are assigned in a five-player game?