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The Cauldron: Promo Pack #3 (fan expansion for Sentinels of the Multiverse) thumbnail

The Cauldron: Promo Pack #3 (fan expansion for Sentinels of the Multiverse)

Expansion for Sentinels of the Multiverse

The Cauldron: Promo Pack #3 (fan expansion for Sentinels of the Multiverse) Rulebook

Table of Contents

Table of Contents

  • Wasteland Ronin Cricket
    • Wasteland Ronin Cricket: Hide and Seek (card 28)
  • Swarming Protocol Cypher
    • Swarming Protocol Cypher: Nanocloud (card 22)
  • 2199 Doc Havoc
    • 2199 Doc Havoc: Motivate (card 29)
  • 1929/2199 Dual Drift
    • Drift 1929: Omen (card 15)
    • Drift 2199: Uncertain Future (card 16)
    • 1929/2199 Dual Drift: Game Play sheet
    • 1929/2199 Dual Drift: Shift Track sheet
  • Through the Breach Drift
    • Through the Breach Drift: Riftwalker (card 25)
    • Through the Breach Drift: Game Play sheet
    • Through the Breach Drift: Shift Track sheet
  • 2199 Echelon
    • 2199 Echelon: Red Alert (card 26)
  • 2199 Gargoyle
    • 2199 Gargoyle: Sustain (card 28)
  • Wasteland Ronin Gargoyle
    • Wasteland Ronin Gargoyle: Rusted Claw (card 27)
  • Renegade Gyrosaur
    • Renegade Gyrosaur: Being Sneaky (card 29)
  • Speed Demon Gyrosaur
    • Speed Demon Gyrosaur: Object in Motion (card 28)
  • Wasteland Ronin Impact
    • Wasteland Ronin Impact: Impulse (card 26)
  • 2199 Lady of the Wood
    • 2199 Lady of the Wood: Turn, Turn (card 20)
  • The Unstable Pyre
    • The Unstable Pyre: Impermanent Solution (card 33)
  • Wasteland Ronin Pyre
    • Wasteland Ronin Pyre: Stabilized Reaction (card 28)
  • Wasteland Ronin Stranger
    • Wasteland Ronin Stranger: Mark of the Wasteland (card 24)
  • 2199 Terminus
    • 2199 Terminus: Corporealize (card 29)
  • Ministry of Strategic Science Terminus
    • Ministry of Strategic Science Terminus: Ether Link (card 30)
  • 2199 Titan
    • 2199 Titan: Rumble (card 33)
  • 2E Vanish
    • 2E Vanish: Feint (card 26)

Wasteland Ronin Cricket

Wasteland Ronin Cricket: Hide and Seek (card 28)

Front. Power: Increase damage dealt by Cricket during your next turn by 1. Cricket may deal 1 target 1 sonic damage.

Back (untitled).

  • One hero may use a power now.
  • Select a power on a card in play. The next time a hero uses it, they immediately use it again.
  • Move the bottom card of a deck to the top.

Swarming Protocol Cypher

Swarming Protocol Cypher: Nanocloud (card 22)

Front. Power: Play a card face down next to a hero. Until leaving play it gains keyword "Augment" and text "This hero is augmented". Draw a card.

Back (untitled).

  • One player may play a card now.
  • Discard the top 3 cards of 1 deck.
  • Destroy an environment card.

2199 Doc Havoc

2199 Doc Havoc: Motivate (card 29)

Front. Power: Doc Havoc deals 1 target 2 melee damage, or 1 hero that regained HP this turn uses a power.

Back (untitled).

  • One player may draw a card now.
  • Destroy 1 ongoing card.
  • The next time a hero target regains HP, increase the amount regained by 2.

1929/2199 Dual Drift

The Dual Drift set has two character cards, Drift 1929 and Drift 2199, each with its own untitled second face. It also has a game play sheet and a shift track sheet, transcribed after the cards.

Drift 1929: Omen (card 15)

Front. Power: Reveal the top 2 cards of 1 hero deck. Replace or discard each of them in any order. Shift <<<.

The Shift symbol on this card is three blue chevrons pointing left.

Back (untitled).

  • One player may draw a card now.
  • Select a card in a hero trash with a power on it. That hero uses that power, then shuffles that card into their deck.
  • Destroy an environment card.

Drift 2199: Uncertain Future (card 16)

Front. Power: Play an ongoing card. At the end of your next turn, return it from play to your hand. Shift >>>.

Back (untitled).

  • One player may draw a card now.
  • Reveal the top card of a hero deck and replace it. If that card has a power on it, play it and that hero uses that power.
  • One target regains 2HP.

1929/2199 Dual Drift: Game Play sheet

Once per turn you may do the following, in order:

  1. Place your active character on your current shift track space.
  2. Place the shift token on your inactive character's shift track space.
  3. Switch which character is active.

When your cards refer to "Drift", they refer to your active character. Your active character should be in your normal play area, away from the shift track.

Your inactive character ignores and is ignored by cards from other decks, and her innate power cannot be used. If your active character is incapacitated, remove your inactive character from the game.

1929/2199 Dual Drift: Shift Track sheet

Setup: At the start of the game, after drawing your cards, flip this card and place a token on 1 of the 4 spaces of the shift track. Then place 1 of your 2 character cards (1929 or 2199) next to that same space, inactive. Place your other character card into play, active.

The shift track works as normal; its rules are below.

Shift Track Game Play: When one of your cards instructs you to shift << or >>, move the shift token 1 space in that direction if possible. Only if the token actually moves does it count as << or >>.

While the token is on a blue diamond space, activate blue effects.

While the token is on an orange diamond space, activate orange effects.

Through the Breach Drift

The Through the Breach Drift set has one character card, Riftwalker, its untitled second face, a game play sheet, and a shift track sheet.

Through the Breach Drift: Riftwalker (card 25)

Front. Power: Add the top 2 cards of your deck to your shift track, or discard the card from your current shift track space.

Back (untitled).

  • One player may draw a card now.
  • Two heroes may each use a power now. If those powers deal damage, reduce that damage by 1.
  • Move 1 environment card from play to the top of its deck.

Through the Breach Drift: Game Play sheet

When one of your cards instructs you to shift << or >>, move the shift token 1 space in that direction if possible. Only if the token actually moves does it count as << or >>.

While the token is on a blue diamond space, activate blue effects.

While the token is on an orange diamond space, activate orange effects.

Cards added to your shift track are placed face up next to 1 of its 4 spaces. Each space may only have 1 card next to it. They are not considered in play.

When you discard a card from the track, you may play it or Drift may deal 1 target 3 radiant damage.

Through the Breach Drift: Shift Track sheet

Setup: At the start of the game, after drawing your cards, flip this card and place a token on 1 of the 4 spaces of the shift track.

2199 Echelon

2199 Echelon: Red Alert (card 26)

Front. Power: 1 other player draws X+1 cards, where X is the number of tactic cards destroyed this turn.

Back (untitled).

  • One player may play a card now.
  • Play the top card of the environment deck.
  • Reveal the top card of 2 decks. Play 1 and replace the other.

2199 Gargoyle

2199 Gargoyle: Sustain (card 28)

Front. Power: You may destroy 1 hero ongoing or equipment card. If you do, 1 player plays a card. Draw a card.

Back (untitled).

  • Increase the next damage dealt to a non-hero target by 2.
  • Reduce the next damage dealt by a non-hero target by 2.
  • Shuffle 1 non-villain trash into its deck.

Wasteland Ronin Gargoyle

Wasteland Ronin Gargoyle: Rusted Claw (card 27)

Front. Power: Gargoyle deals 1 target 2 toxic damage.

Back (untitled).

  • One player may play a card now.
  • Select a target. Prevent the next damage that would be dealt to that target and by that target.
  • One hero target deals itself 2 toxic damage. Another regains 2HP.

Renegade Gyrosaur

Renegade Gyrosaur: Being Sneaky (card 29)

Front. Power: Discard a card. If it was a crash card, Gyrosaur regains 2HP, otherwise, she deals 1 target 2 melee damage. Draw a card.

Back (untitled).

  • One player may draw a card now.
  • Each hero with fewer than 2 non-character cards in play may use a power now.
  • Targets cannot regain HP until the start of your next turn.

Speed Demon Gyrosaur

Speed Demon Gyrosaur: Object in Motion (card 28)

Front. Power: If at least half of the cards in your hand are crash cards, draw a card. If not, play a card.

Back (untitled).

  • One player may draw a card now.
  • One player with fewer than 4 cards in their hand may play 2 cards now.
  • Reduce the next damage dealt to a hero target by 2.

Wasteland Ronin Impact

Wasteland Ronin Impact: Impulse (card 26)

Front. Power: Impact regains 1HP, or the next time one of your ongoing cards is destroyed, play it.

Back (untitled).

  • One hero may use a power now.
  • Environment cards cannot be played during the next environment turn.
  • Select a target. The next damage it deals is irreducible.

2199 Lady of the Wood

2199 Lady of the Wood: Turn, Turn (card 20)

Front. Power: Destroy a season. Play a season and change the next damage dealt by Lady of the Wood to a type listed on it. You may use a power.

Back (untitled).

  • One player may draw a card now.
  • One target deals itself 1 cold damage.
  • Select 1 of your season cards. Its text affects all heroes until your next turn.

The Unstable Pyre

The Unstable Pyre: Impermanent Solution (card 33)

Front. Power: [Unstable icon] 1 non-[Unstable icon] card in a player's hand until it leaves their hand. Play an equipment card. Shuffle a cascade from your trash into your deck.

Back (untitled).

  • One player may discard a [Unstable icon] card. If they do, 1 target regains 4HP.
  • Select a target. That target is immune to damage during the next environment turn.
  • One player may draw a card now.

Wasteland Ronin Pyre

The printed title on the card is "The Atomic Pyre, Wasteland Ronin". BoardGameGeek lists it as Wasteland Ronin Pyre.

Wasteland Ronin Pyre: Stabilized Reaction (card 28)

Front. Power: The next time Pyre would deal damage to a hero target, you may redirect it to another target. Draw 2 cards. Discard a card.

Back (untitled).

  • One hero may discard a [Unstable icon] card. If they do, they deal 3 targets 3 energy damage each.
  • Each target regains 1HP.
  • One hero may deal themselves 2 energy damage and play 2 cards.

Wasteland Ronin Stranger

The printed title on the card is "The Stranger, Wasteland Ronin".

Wasteland Ronin Stranger: Mark of the Wasteland (card 24)

Front. Power: Discard a rune. If you do, the Stranger deals 1 target 4 infernal damage.

Back (untitled).

  • One player may draw a card now.
  • One hero target deals 1 target 1 infernal damage.
  • Destroy all environment cards. Play the top card of the environment deck.

2199 Terminus

2199 Terminus: Corporealize (card 29)

Front. Power: Play a card. Terminus deals herself 2 cold damage.

Back (untitled).

  • One hero may use a power now.
  • Each environment target deals itself 3 cold damage.
  • Reveal the top 2 cards of a non-villain deck and replace them in the same order.

Ministry of Strategic Science Terminus

Ministry of Strategic Science Terminus: Ether Link (card 30)

Front. Power: Remove X tokens from your wrath pool (up to 2). Terminus deals 1 target X+1 cold damage and regains X+1 HP.

Back (untitled).

  • One hero may deal themselves 2 psychic damage to draw 2 cards.
  • One non-hero target regains 3HP.
  • Reveal the top 3 cards of a hero deck. Discard 2 of them and replace the other.

2199 Titan

2199 Titan: Rumble (card 33)

Front. Power: If Titanform is in play, 1 target deals Titan 1 melee damage. Otherwise, play the top card of your deck.

Back (untitled).

  • One player may draw a card now.
  • Two targets regain 1HP each.
  • Destroy an ongoing card.

2E Vanish

2E Vanish: Feint (card 26)

Front. Power: Select a target. That target deals 1 other target 1 projectile damage.

Back (untitled).

  • One player may draw a card now.
  • Reveal the bottom card of a deck, then replace it or put it on top of that deck.
  • Select a hero target. Until the start of your next turn, reduce damage dealt to that target by 1.