The Cauldron: Adrift (fan expansion for Sentinels of the Multiverse)
The Cauldron: Adrift (fan expansion for Sentinels of the Multiverse) Rulebook
Table of Contents
Table of Contents
Gyrosaur
Sphere of Devastation
Hero · One-shot, Crash · Qty 2 · HP 2
Discard all Crash cards in your hand. Gyrosaur deals 1 target X+4 melee damage, where X is 4 times the number of cards discarded this way. If Gyrosaur dealt more than 10 damage this way, destroy all environment cards and each other player discards a card.
Indiscriminate Pass
Hero · One-shot, Crash · Qty 2 · HP 2
If you have at least 1 Crash card in your hand, Gyrosaur deals another hero target 2 melee damage. Gyrosaur deals 1 non-hero target 4 melee damage.
Wipeout
Hero · One-shot, Crash · Qty 4 · HP 4
Gyrosaur deals up to X+1 targets 4 melee damage each, then deals herself X+1 melee damage, where X is the number of Crash cards in your hand.
Wrecking Ball
Hero · Ongoing, Crash · Qty 2 · HP 2
When this card enters play, Gyrosaur deals each target 1 melee damage. Increase damage dealt to environment targets by 1.
Terrifying Momentum
Hero · One-shot, Crash · Qty 2 · HP 2
Gyrosaur deals 1 target X+2 melee damage, where X is the number of Crash cards in your hand. If X is more than 4, redirect this damage to the non-hero target with the lowest HP. Draw a card.
Omnivore
Hero · One-shot · Qty 3
Destroy a target with 3 or fewer HP. Gyrosaur regains X HP, where X is the HP of that target before it was destroyed. You may shuffle your trash into your deck.
Ricochet
Hero · One-shot, Crash · Qty 3
Gyrosaur deals 1 target 2 melee damage. Gyrosaur deals a second target X melee damage, where X is the amount of damage she dealt to the first target. Reduce the next damage dealt by non-hero targets damaged this way to 0.
A Merry Chase
Hero · Ongoing · Qty 2
Whenever a target deals damage to Gyrosaur, all other hero targets become immune to damage dealt by that target until this card leaves play. At the start of your turn, destroy this card.
Gyro Stabilizer
Hero · Equipment, Limited · Qty 3
When this card enters play, discard up to 3 cards. Draw as many cards as you discarded this way. Whenever you evaluate the number of Crash cards in your hand, you may treat it as being 1 higher or 1 lower than it is.
Hidden Detour
Hero · Ongoing · Qty 2
When this card enters play, Gyrosaur regains 2HP. Then, reveal the top card of the environment deck and place it beneath this card. Cards beneath this one are not considered in play. When an environment card would enter play, you may first switch it with the card beneath this one.
Protective Escort
Hero · One-shot · Qty 2
Draw 2 cards. Select a target and a damage type. That target is immune to that damage type until the start of your next turn.
Reckless Alien Racing Tortoise
Hero · Ongoing, Limited · Qty 3
During your turn, the first time you have more than 3 Crash cards in your hand, immediately use this card's power and then destroy it. Power: Gyrosaur deals 1 target X+1 melee damage, where X is the number of Crash cards in your hand.
On a Roll
Hero · Ongoing · Qty 2
At the end of your turn, draw a card. Then if you have at least 2 Crash cards in your hand, Gyrosaur deals each non-hero target 1 melee damage and this card is destroyed.
Read the Terrain
Hero · Ongoing · Qty 2
At the start of your turn, reveal the top card of your deck and replace or discard it. Power: If Gyrosaur deals no damage this turn, increase damage dealt by Gyrosaur during your next turn to non-hero targets by 1.
Rapturian Shell
Hero · Ongoing, Limited · Qty 2
At the end of your turn, if you have 0 Crash cards in your hand, Gyrosaur deals 1 other hero 2 psychic damage. Power: Play a Crash card, or discard cards from the top of your deck until you discard a Crash card and put it into your hand.
Hyperspin
Hero · Ongoing · Qty 4
When this card enters play, you may play a card. Increase damage dealt by Gyrosaur to non-hero targets by 1. If you would draw a Crash card, play it instead. Then, destroy all copies of Hyperspin.
Drift
Transition Shock
Hero · Ongoing, Limited · Qty 2
Whenever you shift from [PAST] to [FTR] or from [FTR] to [PAST], Drift may deal 1 other target and herself 1 psychic damage each.
Out of Sync
Hero · Ongoing, Limited · Qty 2
[PAST] Reduce damage dealt to Drift by 1. [FTR] Increase damage dealt by Drift to other targets by 1.
Make Every Second Count
Hero · Ongoing, Limited · Qty 2
[PAST] Whenever you shift [<], select a hero target. Reduce the next damage dealt to that target by 2. [FTR] Whenever you shift [>], select a hero target. Increase the next damage dealt by that target by 2.
Future Focus
Hero · Ongoing, Focus · Qty 2
When this card enters play, return all other Focus cards to your hand. When Drift is dealt damage, if you have not shifted this turn, you may shift [>>>]. If you shifted [>>>] this way, Drift deals 1 target 3 radiant damage.
Past Focus
Hero · Ongoing, Focus · Qty 2
When this card enters play, return all other Focus cards to your hand. When Drift is dealt damage, if you have not shifted this turn, you may shift [<<<]. If you shifted [<<<] this way, you may play a card.
Imposed Synchronization
Hero · One-shot · Qty 2
Draw a card. [PAST] Select a target. Reduce damage dealt to that target by 1 until the start of your next turn. Shift [<]. [FTR] Select a target. Increase damage dealt by that target by 1 until the start of your next turn. Shift [>].
Destroyer's Adagio
Hero · One-shot · Qty 3
[PAST] You may play an Ongoing card from your trash, or one player may play a card now. Shift [>]. [FTR] Drift deals 1 target 2 radiant damage. Shift [<<].
Dance of the Dragons
Hero · One-shot · Qty 3
[FTR] Drift deals up to 3 targets 2 radiant damage each. Increase damage dealt this way by 1 to targets that entered play since the end of your last turn. Shift [<]. [PAST] Draw a card. Drift regains 1HP. Shift [>>].
Drift Step
Hero · One-shot · Qty 4
Shift [<] or [>]. If you shifted [<] this way, Drift regains 1HP. If you shifted [>] this way, Drift deals 1 target 1 radiant damage. Draw a card. You may play a card.
Borrowed Time
Hero · One-shot · Qty 3
Select [<] or [>]. Shift that direction up to 3 times. X is the number of times you shifted this way. If you shifted at least [<] this way, X targets regain 2HP each. If you shifted at least [>] this way, Drift deals X targets 3 radiant damage each.
Resourceful Daydreamer
Hero · One-shot · Qty 4
Draw 2 cards. Discard a card. [PAST] You may play a card. [FTR] You may use a power.
Attenuation Field
Hero · One-shot · Qty 2
Draw a card. [PAST] Destroy 1 environment card. [FTR] Destroy 1 ongoing card.
Throwing Shard
Hero · Ongoing · Qty 3
Power: [PAST] 1 target regains 2HP. Shift [>>]. Power: [FTR] Drift deals each non-hero target 1 radiant damage. Shift [<<].
Sabershard
Hero · Ongoing · Qty 3
Power: [PAST] Draw a card. Shift [>]. Power: [FTR] Drift deals 1 target 2 radiant damage. Shift [<].
Knight's Heritage
Hero · Ongoing · Qty 3
When this card enters play, destroy all other copies of Knight's Heritage and play up to 2 ongoing cards from your hand. The first time Drift is dealt damage each turn, you may shift [<] or [>].
Terminus
Immortal Coils
Hero · Equipment · Qty 3
Power: Terminus deals 1 target 3 cold damage. Add 1 or remove 3 tokens from your Wrath pool. If you removed 3 tokens this way, reduce damage dealt by that target by 1 until the start of your next turn.
Jailbreaker
Hero · Equipment · Qty 2
When this card enters play, add 3 tokens to your Wrath pool and destroy all other copies of Jailbreaker. Power: Terminus deals herself 1 cold damage and any number of other targets 2 projectile damage each.
Stained Badge
Hero · Memento · Qty 1
This card and Terminus are indestructible unless all other heroes are incapacitated. If another Memento would enter play, instead remove it from the game. At the end of your turn, add 1 token to your Wrath pool if Terminus has 1 or more HP.
Graven Shell
Hero · Memento · Qty 1
This card is indestructible. If another Memento would enter play, instead remove it from the game and increase damage dealt by Terminus by 1. Whenever Terminus destroys a card, add 2 tokens to your Wrath pool and she regains 1HP.
Railway Spike
Hero · Memento · Qty 1
This card is indestructible. If another Memento would enter play, instead remove it from the game and draw 4 cards. Whenever Terminus is dealt damage, add 1 token or remove 3 tokens from your Wrath pool. If you removed 3 tokens this way, Terminus deals the source of that damage 3 cold damage.
The Chain Conductor
Hero · One-shot · Qty 3
Reveal cards from the top of your deck until you reveal a Memento or Equipment card. Put it into play or into your hand. Shuffle the rest of the revealed cards into your deck. If no card entered play this way, add 3 tokens to your Wrath pool and Terminus deals 1 target 2 cold damage.
Full Moon Express
Hero · Ghost · Qty 2
Whenever Terminus is dealt damage by a non-hero target, she deals that target 2 melee damage. If Stained Badge is not in play, redirect damage dealt by non-hero targets to Terminus. At the start of your turn, remove this card from the game.
Searing Gaze
Hero · One-shot · Qty 2
Terminus deals 6 cold damage to a target that dealt her damage since your last turn. If a non-character target is destroyed this way, you may remove it and this card from the game.
Ethereal Armory
Hero · One-shot · Qty 2
Each player may play an ongoing or equipment card now. At the start of your next turn, return each of those cards that is still in play to its player's hand.
Unusual Suspects
Hero · One-shot · Qty 2
Add 2 tokens to your Wrath pool. Terminus deals up to 2 targets 2 cold damage each. If Terminus deals damage this way to a target that shares a keyword with a card in any trash pile, increase that damage by 2.
No Rest For The Wicked
Hero · One-shot · Qty 2
You may put a target from the villain trash into play. If that target has more than 5HP, reduce its current HP to 5. That target deals up to 2 other targets 5 infernal damage each. If no target enters play this way, add 5 tokens to your Wrath pool.
Return Fire
Hero · One-shot · Qty 3
Select a non-hero target. That target deals Terminus 1 projectile damage, then Terminus deals it 2 projectile damage. You may draw a card. You may play a card.
Soul Ignition
Hero · One-shot · Qty 3
Add 3 tokens to your Wrath pool. You may use a power now. You may discard a card. If you do, add 3 tokens to your Wrath pool or use a power now.
Guilty Verdict
Hero · Ongoing, Limited · Qty 2
Whenever a hero target is dealt 3 or more damage, add 1 token or remove 3 tokens from your Wrath pool. If you removed 3 tokens this way, increase damage dealt by that hero target by 1 until the start of the next environment turn.
Bone-Chilling Touch
Hero · Ongoing · Qty 2
A non-character target next to this card cannot have its current HP increased and cannot deal damage to Terminus. Power: Terminus deals 1 target 2 cold damage. You may move this card next to that target.
Stoke the Furnace
Hero · One-shot · Qty 3
Draw 2 cards. Increase damage dealt by Terminus by 1 until the start of your next turn. Add or remove 3 tokens from your Wrath pool. If you removed 3 tokens this way, you may play a card.
The Light at the End
Hero · Ongoing · Qty 2
When this card enters play, put a one-shot from your trash into play. At the end of your turn, you may remove 3 tokens from your Wrath pool. If you do, Terminus regains 2HP or destroys 1 ongoing card.
Covenant of Wrath
Hero · Ongoing · Qty 2
When this card would be destroyed, you may remove 3 tokens from your Wrath pool. If you removed 3 tokens this way, prevent that destruction. Power: Terminus deals 1 target 6 cold damage. Destroy this card.
Flash Before Your Eyes
Hero · Ongoing, Limited · Qty 2
At the end of your turn, select a trash pile and put a card from it on top of its associated deck. You cannot select that trash pile again for this effect until this card leaves play.
Pyre
Gamma Burst
Hero · One-shot · Qty 4
Select up to 2 non-@ cards in 1 player's hand. @ those cards until they leave that player's hand. Pyre deals that hero and each non-hero target X energy damage, where X is the number of cards @ this way.
Half-life
Hero · One-shot · Qty 3
Search your deck for an equipment card and put it into your hand. @ that card until it leaves your hand. Shuffle your deck. You may play an equipment card. Pyre deals each non-hero target 0 energy damage.
Rogue Fission Cascade
Hero · One-shot, Cascade · Qty 2
When this card enters your hand, put it into play. Pyre deals each hero with @ cards in their hand X energy damage, where X is the number of @ cards in all hands. Reveal the top card of your deck and draw or discard it.
Atomic Punch
Hero · One-shot · Qty 3
Select 2 non-@ cards in 1 player's hand. @ those cards until they leave that player's hand. If 2 of your cards were @ this way, increase energy damage dealt by Pyre by 1 until the end of your turn. Pyre deals 1 target 2 energy damage.
Cellular Irradiation
Hero · One-shot · Qty 3
Select a hero. They activate each of the following in order if they have at least that many @ cards in their hand: { 1: Use a power. { 2: Draw a card. { 3: Deal themselves 2 energy damage. { 4: Play a card.
Ion Trace
Hero · One-shot · Qty 2
Two players may each select a non-@ card in their hand and move a card that shares a keyword with it from their trash to their hand. @ any cards selected or moved this way until they leave their hands. Pyre deals each non-hero target 0 energy damage.
Chromodynamics
Hero · Ongoing, Limited · Qty 3
Whenever a player plays a @ card, Pyre deals 1 target 1 energy damage. Power: Discard a card. Pyre deals 2 targets 2 lightning damage each.
Containment Breach
Hero · Ongoing, Limited · Qty 3
Whenever a player plays a @ card, increase energy damage dealt by Pyre by 1 until the end of your turn. Then shuffle a Cascade card from your trash into your deck. Power: Pyre deals himself and each non-hero target 1 energy damage.
Fractured Control Rod
Hero · Equipment · Qty 3
If this card is @ when you play it, Pyre deals 1 target 3 toxic damage. Whenever a player discards a @ card, they may destroy this card to play the discarded card.
Atmosphere Scrubbers
Hero · Equipment · Qty 2
When this card enters play, you may use a power. Power: 2 heroes may each discard a card to regain 2 HP. Each hero who discards a @ card this way may draw a card.
Hull Cladding
Hero · Equipment, Limited · Qty 2
Reduce damage dealt to and by Pyre by 1. If Containment Breach is ever in play, destroy it or destroy this card. Power: Draw 2 cards. Destroy this card.
Particle Collider
Hero · Equipment, Limited · Qty 2
Power: 1 player may play a @ card now. Pyre deals 1 target 1 energy damage. You may destroy a copy of Thermonuclear Core. If you do, increase this damage by 3.
Cherenkov Drive
Hero · Equipment · Qty 2
At the end of your turn, 1 player may select 1 non-@ card in their hand. @ that card it until it leaves their hand. Then, they may use a power on that card. If that power destroys that card, discard it instead.
Neutron Forcefield
Hero · Equipment, Limited · Qty 2
If this card is @ when you play it, it becomes indestructible until the end of your turn. Power: Select a hero target. Until the start of your next turn, that target is immune to damage. Destroy this card.
Thermonuclear Core
Hero · Equipment, Limited · Qty 2
When this card enters your hand, select 1 non-@ card in your hand. @ that card until it leaves your hand. At the end of your turn, 1 player with no @ cards in their hand draws a card. @ that card until it leaves their hand.
Fission Regulator
Hero · Equipment, Limited · Qty 2
When Rogue Fission Cascade would enter play, instead discard it and draw a card. Then put a Cascade card from your trash on top of your deck and destroy this card. Power: Each player selects 1 non-@ card in their hand. @ those cards until they leave their hands.
Gargoyle
Absorb and Unleash
Hero · One-shot · Qty 3
Gargoyle may deal 1 target 0 toxic damage. Gargoyle deals 1 hero target 2 toxic damage. Gargoyle deals up to X targets 3 toxic damage each, where X is the amount of damage that was dealt to that hero target.
Grim Herald
Hero · One-shot · Qty 3
Gargoyle deals 1 target 3 toxic damage. One other player may discard a card. If they do, you may play a card or draw a card now.
Dreamcatcher
Hero · One-shot · Qty 3
Draw 2 cards. Reduce the next damage dealt by Gargoyle by X, where X is up to 3. Gargoyle deals 1 target 1 toxic damage. If that target takes damage this way, Gargoyle deals X other targets 2 toxic damage each.
Ultimatum
Hero · One-shot · Qty 2
Destroy up to 3 hero ongoing or equipment cards belonging to other players. Gargoyle deals 1 target X toxic damage, where X is 3 times the number of cards destroyed this way.
Wither
Hero · One-shot · Qty 2
Destroy 1 ongoing or environment card. If a card is destroyed this way, increase the next damage dealt by Gargoyle by 2.
Essence Theft
Hero · One-shot · Qty 3
Gargoyle may deal 3 targets 1 toxic damage each or 1 target 3 melee damage. If any targets were dealt damage this way, Gargoyle regains 1HP.
Something to Fear
Hero · One-shot · Qty 4
Select a target. Reduce the next damage it deals by 1. Increase the next damage Gargoyle deals by 1. Search your deck and trash for a Hunter card and put it into play or into your hand. If you searched your deck, shuffle it.
Your Strength Is Mine
Hero · Ongoing · Qty 3
Play this card next to a target. You may destroy this card at any time. When this card is destroyed, reduce the next damage dealt by that target by 2 and increase the next damage dealt by Gargoyle by 2.
Bioenergy Pulse
Hero · Equipment · Qty 3
Whenever Gargoyle deals himself damage, he may also deal that damage to 1 other target. Power: Gargoyle deals each non-hero target 1 toxic damage. Increase the next damage Gargoyle deals by 1.
Agile Technique
Hero · Ongoing · Qty 3
Power: Gargoyle deals up to 2 targets 2 toxic damage each. If a hero was damaged this way, Gargoyle deals a third target X+1 melee damage, where X is the damage dealt to that hero.
Mark for Execution
Hero · Ongoing · Qty 3
Each hero gains the following power: Power: Gargoyle deals 1 target 2 toxic damage. Gargoyle may deal a second target 1 melee damage.
Leech Field
Hero · Equipment, Hunter, Limited · Qty 2
Once per turn, when Gargoyle deals or would be dealt damage, or when a non-hero target would be dealt damage, you may reduce that damage by 1 and increase the next damage dealt by Gargoyle by 1.
Preservation Engine
Hero · Equipment, Hunter, Limited · Qty 2
When Gargoyle destroys a target by reducing its HP below 0, increase the next damage dealt by Gargoyle by X, where X is the amount of negative HP it had. The first time this happens each turn, Gargoyle regains 1HP. Power: Discard 2 cards. Draw 2 cards.
Violent Assist
Hero · Ongoing, Hunter, Limited · Qty 2
Once per turn when Gargoyle would be dealt damage by another hero target, you may prevent that damage. If you do, increase the next damage dealt by Gargoyle by X, where X is the amount of damage prevented this way.
Terrorize
Hero · Ongoing, Hunter, Limited · Qty 2
At the end of each turn, each non-hero target damaged by Gargoyle during that turn deals itself 1 irreducible psychic damage. At the start of the villain turn, Gargoyle may deal 1 target 0 psychic damage.
The Mistress of Fate
The Timeline
Villain · Qty 1
This card is indestructible. Day cards cannot be affected by non-villain cards. Cards beneath villain cards are not considered in play. Immediately after the environment turn, flip the Mistress of Fate's villain character cards if one of these things occurs: { The players choose to flip her. { All heroes are incapacitated. { All Day cards are face up.
Day of Sinners
Villain · Day · Qty 1
When this card flips face up, put any cards beneath it into play. If there are none, reveal cards from the top of the villain deck until a One-shot is revealed, put it into play, and shuffle the other revealed cards into the villain deck. When that one-shot leaves play, put it beneath this card.
Day of Sorrows
Villain · Day · Qty 1
When this card flips face up, put any cards beneath it into play. If there are none, reveal cards from the top of the villain deck until an Anomaly is revealed, put it into play, and shuffle the other revealed cards into the villain deck. When the Mistress of Fate flips or that card leaves play, put it beneath this card.
Day of Swords
Villain · Day · Qty 1
When this card flips face up, put any cards beneath it into play. If there are none, reveal cards from the top of the villain deck until an Anomaly or One-shot is revealed, put it into play, and shuffle the other revealed cards into the villain deck. When the Mistress of Fate flips or that card leaves play, put it beneath this card.
Day of Saints
Villain · Day · Qty 1
When this card flips face up, increase damage dealt by villain targets by 2 until the start of the next villain turn. Then the Mistress of Fate deals the hero with the lowest HP (H) times 3 psychic damage.
Can't Fight Fate
Villain · One-shot · Qty 2
The hero with the highest HP may discard 3 cards that share a keyword. If they do not, the Mistress of Fate deals each target in that hero's play area 20 psychic damage.
Tangled Weft
Villain · One-shot · Qty 1
Each player may discard a card that shares a keyword with at least one of their cards in play. Then, the Mistress of Fate deals each hero that did not discard a card this way 5 infernal damage for each face up Day card.
To Dust
Villain · One-shot · Qty 2
The Mistress of Fate deals the hero target with the second highest HP 15 projectile damage. That hero may shuffle 10 cards from their trash into their deck. If they do, they may redirect that damage to another target.
Fading Realities
Villain · One-shot · Qty 2
The hero with the second lowest HP may select 1 card in their hand and 1 of their cards in play. Remove the selected cards from the game. If 2 cards were not removed from the game this way, the Mistress of Fate deals that hero 20 infernal damage.
Stolen Future
Villain · Ongoing · Qty 1
Play this card next to the hero with the highest HP. That hero may deal 1 target 5 radiant damage. Then, destroy this card. When this card is destroyed, destroy all hero characters in its play area.
Illusion of Free Will
Villain · Ongoing · Qty 1
Play this card next to the hero with the lowest HP. Destroy this card if the Mistress of Fate flips or there are ever less than 5 cards in the villain deck. Redirect damage dealt by this hero’s cards to the hero with the highest HP. At the end of this hero's turn, play the top 2 cards of their deck.
Same Time and Place
Villain · Ongoing · Qty 1
When this card enters play, the Mistress of Fate deals each hero 10 melee damage. If there is no card beneath this one and an environment card leaves play, put that card beneath this one. When a Day card flips face down, put any cards beneath this one on top of the environment deck.
Memory of Tomorrow
Villain · Ongoing · Qty 1
When this card enters play, move it next to the right-most face up Day card and the Mistress of Fate deals each hero 5 sonic damage and 5 cold damage. Each time the Day card next to this one is flipped face up, 1 hero may draw a card and play a card.
See the Pattern
Villain · Ongoing · Qty 2
When this card enters play, the Mistress of Fate deals each hero (H) psychic damage and (H) melee damage. When the Mistress of Fate flips, each player may move 1 card from their trash to their hand. If any cards were moved this way, destroy this card.
Necessary Correction
Villain · Ongoing · Qty 1
When this card enters play, the Mistress of Fate deals the (H)-1 hero targets with the highest HP 10 psychic damage each. At the end of the environment turn, if there are at least 5 cards remaining in the villain deck, destroy this card and flip the Mistress of Fate's villain character cards.
Hour Devourer
Villain · Anomaly · Qty 1 · HP 8
At the end of the villain turn, this card deals each non-villain target X sonic damage, where X is 3 times the number of Day cards face up. When damage dealt by a target destroys this card, that target becomes immune to damage until the start of its next turn.
Residual Malus
Villain · Anomaly · Qty 2 · HP 10
The first time a hero card is played each turn, this card deals that hero X melee damage, where X is the number of cards in the environment trash plus 1. When this card is destroyed, destroy 1 Warped Malus.
Warped Malus
Villain · Anomaly · Qty 2 · HP 6
Reduce damage dealt to this card by (H)-2. At the end of the villain turn, this card deals each non-villain target (H)+1 energy damage and regains 4 HP.
Chaos Butterfly
Villain · Creature · Qty 1 · HP 31
At the end of the villain turn, this card deals each hero target 3 projectile damage and 3 cold damage. When this card is destroyed, the players may swap the position of 2 face up Day cards. Cards under them move as well.
Mythos
Dangerous Investigation
Villain · Ongoing (CLUE) · Qty 1
[clue] At the end of the villain turn, the players may play the top card of the villain deck to add a token to this card. At the end of the villain turn, Mythos deals the X hero targets with the highest HP 3 infernal damage each, where X is (H) minus the number of villain cards the players chose to play this turn.
Ritual Site
Villain · Structure (CLUE) · Qty 1 · HP 10
[danger] Increase damage dealt by environment cards to hero targets by 1. [mad] At the end of the villain turn, this card deals each hero target 1 psychic damage.
Rusted Artifact
Villain · Relic (CLUE) · Qty 1 · HP 1
Increase damage dealt to hero targets by 1. [mad][danger] This card is indestructible and immune to damage.
Torn Page
Villain · Relic (CLUE) · Qty 2 · HP 1
The first time each turn that: [danger] a hero card is drawn... [mad] a hero card enters play... [clue] a power is used... ...this card deals that hero 2 infernal damage and 2 psychic damage.
Whispers and Lies
Villain · Ongoing (MAD) · Qty 2
At the end of the villain turn, the villain target with the lowest HP deals the hero target with the highest HP 2 sonic damage. [mad] Heroes gain the following power: Power: Shuffle 2 cards from the villain trash into the villain deck.
Doktor Von Faust
Villain · Mad Scientist (MAD) · Qty 1 · HP 12
At the end of the villain turn, search the villain deck for a Clockwork Revenant and put it into play. Shuffle the villain deck. If no card was put into play this way, this card deals each non-villain target 3 lightning damage. [clue] Reduce damage dealt to this card by 2.
Clockwork Revenant
Villain · Minion (MAD) · Qty 2 · HP 10
[danger] Increase damage dealt by this card by X, where X is 10 minus its current HP. At the end of the villain turn, this card deals the hero target with the highest HP 2 melee damage.
Faithful Proselyte
Villain · Minion (DANGER) · Qty 3 · HP 5
[mad] When this card enters play, destroy (H)-2 equipment cards. At the end of the villain turn, this card deals the hero target with the second highest HP (H)-1 lightning damage.
Hallucinated Horror
Villain · Distortion (MAD) · Qty 2 · HP 15
[mad][danger] When this card enters play, play the top card of the villain deck. At the end of the villain turn, this card deals each hero target 2 sonic damage. Destroy this card when a hero is dealt damage by another hero target.
Pallid Academic
Villain · Minion (CLUE) · Qty 2 · HP 3
When this card enters play, put all ongoing cards in the villain trash into play. When a hero target is dealt damage by another hero target: [danger] Play the top card of the villain deck. [mad] Move the bottom card of a deck to the top of that deck.
Revelations
Villain · One-shot (CLUE) · Qty 2
Mythos regains (H) HP for each environment card in play. Move 2 cards from the villain trash to the bottom of the villain deck. [clue] Reduce damage dealt by hero targets by 1 until the start of the villain turn. [mad] Each Minion regains (H) HP.
Prey Upon the Mind
Villain · One-shot (DANGER) · Qty 2
Destroy (H)-2 hero ongoing cards. [mad] Each player discards 1 card. [danger] Mythos deals each hero target 1 psychic damage.
Otherworldly Alignment
Villain · Ongoing (DANGER) · Qty 2
At the end of the villain turn: [danger] Mythos deals the hero target with the highest HP (H) infernal damage. [mad] Mythos deals each non-villain target 1 infernal damage. [clue] Mythos deals the hero target with the lowest HP (H) psychic damage.
"Your Darkest Secrets"
Villain · One-shot (MAD) · Qty 1
Discard the top card of each hero deck. Mythos deals each hero 1 infernal damage for each card in their hand that shares a keyword with the card discarded from their deck.
Aclastyph, Who Peers
Villain · Ancient Spawn (DANGER) · Qty 1 · HP 6
At the end of the villain turn: [danger] This card deals the hero target with the highest HP 2 melee damage. Discard the top card of the villain deck. [clue] This card regains 2HP. Discard the top card of the villain deck. [mad] This card deals each other target 1 psychic damage.
The Infernal Choir
Vagrant Heart
Villain · Soul · Qty 1
When this card is on top of a hero deck, put it into play, shuffle that deck, and flip The Infernal Choir's villain character cards. This card is indestructible. If a player would draw, play, or discard cards from an empty deck, nothing happens instead.
Red Sun Xu
Villain · Ghost · Qty 1 · HP 3
Each Equipment card in play now has a maximum HP of 1 and gains the keyword "Ghost." At the end of the villain turn, (H)-1 hero targets deal themselves 3 psychic damage each.
Kata Michi
Villain · Ghost · Qty 1 · HP 9
Increase damage dealt by hero characters whose deck contains Vagrant Heart by 1. Replace all powers on hero character cards with the following power: Power: Each hero target and each Ghost deals itself 2 cold damage.
Dancheng the Giant
Villain · Ghost · Qty 1 · HP 7
Whenever a hero draws a card, The Infernal Choir deals them 4 infernal damage. They may discard that card to reduce that damage by 3.
Bane of Embers
Villain · Ghost · Qty 2 · HP 4
Whenever this card is dealt damage, it becomes immune to damage until the end of the turn. At the end of the villain turn, this card deals the (H) hero targets with the highest HP X cold damage each, where X is the current HP of this card.
Bane of Iron
Villain · Ghost · Qty 2 · HP 3
Reduce damage dealt by hero characters whose deck does not contain Vagrant Heart by 1. When this card is destroyed, destroy (H) hero ongoing and/or equipment cards.
Haunting Nocturne
Villain · Charm · Qty 3 · HP 6
When this card enters play, if Eclipse is not in play, search the villain trash and deck for it and put it into play, then shuffle the villain deck. Increase damage dealt by The Infernal Choir by 1.
Wretched Symphony
Villain · Charm · Qty 1 · HP 7
Reduce damage dealt to The Infernal Choir by 1. At the end of the villain turn, if Vagrant Heart is in play, restore each Ghost to its maximum HP. Otherwise, the hero whose deck contains Vagrant Heart deals each other hero character 2 cold damage.
Infernal Elegy
Villain · Charm · Qty 1 · HP 11
When this card enters play, play the top card of the environment deck. The first time each turn that an environment card is destroyed, put a random Ghost card from the villain trash into play.
True Colors
Villain · One-shot · Qty 2
The Infernal Choir deals the hero target with the highest HP 6 infernal damage. If Vagrant Heart is in play, The Infernal Choir deals the hero target with the highest HP 6 cold damage.
The Voices Gather
Villain · One-shot · Qty 3
Reveal cards from the top of the villain deck until a target is revealed, put it into play, and discard the other revealed cards. That target deals the hero target with the highest HP (H)-1 psychic damage. If Vagrant Heart is in play, each player draws a card.
Moon Eater
Villain · One-shot · Qty 2
Each player puts the top 1, 2, or 3 cards of their deck into their trash, then each hero deals themself 5-X cold damage where X is the number of cards put into that hero's trash this way. If Vagrant Heart is in play, X is twice that number instead.
Beneath the Flesh
Villain · Ongoing · Qty 2
Whenever a hero character is dealt 3 or more damage at once, put the top 1, 2, or 3 cards of their deck into their trash. That hero may deal themselves X infernal damage and put one of those cards into play, where X is the number of cards that entered their trash this way. If they do, destroy this card.
Eclipse
Villain · Ongoing · Qty 1
At the end of the villain turn, The Infernal Choir deals the hero with the most cards in their trash 3 infernal damage.
No Witnesses
Villain · One-shot · Qty 2
The Infernal Choir deals the (H)-1 hero characters with the lowest HP 3 infernal damage each. 1 hero dealt damage this way draws a card. Each other hero dealt damage this way discards a card.
Dynamo
Bank Heist
Villain · Ongoing, Plot · Qty 1
At the end of the villain turn, each player may discard 1 card. If fewer than (H)-1 cards were discarded this way, discard the top card of the villain deck.
Crime Spree
Villain · Ongoing, Plot · Qty 1
At the end of the villain turn, the players may choose to play the top card of the environment deck. If they do not, discard the top card of the villain deck and Dynamo deals each hero target 1 energy damage.
Wanton Destruction
Villain · Ongoing, Plot · Qty 1
At the end of the villain turn, each player may destroy 1 of their non-character cards. If fewer than (H)-2 cards were destroyed this way, discard the top card of the villain deck.
"Here's the plan..."
Villain · One-shot · Qty 3
Reveal cards from the top of the villain deck until a Plot is revealed. Put it into play and shuffle the other revealed cards back into the villain deck. The villain target with the highest HP deals each hero target (H)-1 melee damage.
Copperhead
Villain · Rogue · Qty 1 · HP 18
If this card has 10 or fewer HP, increase damage it deals by 2. At the end of the villain turn, this card deals the 2 hero targets with the highest HP (H) melee damage each.
Python
Villain · Rogue · Qty 1 · HP 10
The first time a hero target deals damage to this card each turn, reduce damage dealt by that target by 1 until the start of the next villain turn. Whenever a One-shot enters the villain trash, this card deals the 2 hero targets with the lowest HP (H)-2 toxic damage each.
Hardened Criminals
Villain · Ongoing · Qty 1
Reduce damage dealt to villain targets by 1.
Helmeted Charge
Villain · One-shot · Qty 2
If Copperhead is in play, he deals each hero target 2 melee damage. Otherwise, seach the villain deck and trash for Copperhead and put him into play. If you searched the villain deck, shuffle it.
Stranglehold
Villain · One-shot · Qty 2
If Python is in play, destroy (H) hero ongoing and/or equipment cards. Otherwise, search the villain deck and trash for Python and put him into play. If you searched the villain deck, shuffle it.
Impervious Advance
Villain · One-shot · Qty 2
If Copperhead is in play, reduce damage dealt to villain targets by 1 until the start of the next villain turn. The villain target with the highest HP deals the hero target with the second highest HP (H) melee damage.
Slippery Thief
Villain · One-shot · Qty 2
If Python is in play, he deals each hero target 1 toxic damage, regains (H) HP, and discards the top card of the villain deck. The villain target with the lowest HP deals the hero target with the lowest HP (H)-2 melee damage.
Take It Outside
Villain · One-shot · Qty 2
Dynamo deals the hero target with the highest HP 5 energy damage. If a hero target takes damage this way, destroy 1 environment card. Dynamo deals each other hero target 1 sonic damage.
Cathartic Demolition
Villain · Ongoing · Qty 2
At the start of the villain turn, destroy all Plot cards and this card. When this card is destroyed, Dynamo deals each non-villain target X energy damage, where X is 2 times the number of villain cards destroyed this turn.
Energy Conversion
Villain · Ongoing · Qty 2
When this card enters play, discard the top card of the villain deck. When Dynamo is dealt 4 or more damage from a single source, discard the top card of the villain deck and Dynamo deals each hero target (H) energy damage. Then, destroy this card.
Kinetic Energy Beam
Villain · One-shot · Qty 2
Dynamo deals the hero target with the second highest HP (H) energy damage. Increase damage dealt to that target by environment cards by 1 until the start of the next villain turn.
Outlander
Crusader
Villain · Trace · Qty 1
Increase damage dealt by Outlander by 1. At the end of the villain turn, Outlander deals the 2 non-villain targets with the highest HP 2 irreducible melee damage each.
Dragonborn
Villain · Trace · Qty 1
The first time Outlander is dealt damage each turn, he deals the source of that damage 2 fire damage. At the end of the villain turn, Outlander deals each non-villain target 1 fire damage.
Warbrand
Villain · Trace · Qty 1
The first time Outlander deals damage each turn, he then deals the hero target with the highest HP 2 projectile damage. At the end of the villain turn, Outlander deals the 2 hero targets with the lowest HP 1 projectile damage each.
Magekiller
Villain · Trace · Qty 1
The first time a hero one-shot enters play each turn, Outlander deals the hero target with the highest HP 1 irreducible lightning damage. At the end of the villain turn, Outlander deals the hero target with the highest HP 3 melee damage.
Archangel
Villain · Trace · Qty 1
The first time Outlander is dealt 4 or more damage from a single source each turn, play the top card of the villain deck. At the end of the villain turn, Outlander deals each non-villain target irreducible 1 projectile damage.
Anchored Fragment
Villain · Ongoing · Qty 4
When this card enters play, Outlander deals the hero target with the highest HP 1 melee damage. At the start of the villain turn, if Outlander was not dealt at least (H) times 2 damage in the last round, destroy (H) hero ongoing and/or equipment cards.
Dimensional Insinuation
Villain · Ongoing · Qty 4
When this card enters play, Search the villain deck for a copy of Anchored Fragment and put it into play. Shuffle the villain deck and play its top card. Damage dealt by Outlander is irreducible. At the start of the villain turn, destroy this card.
Out of Touch
Villain · Ongoing · Qty 3
When this card enters play, Outlander deals the non-villain target with the highest HP X+3 melee damage, where X is the number of Trace cards in play. Reduce all HP recovery by 1. At the start of the villain turn, destroy this card.
Disarming Blow
Villain · One-shot · Qty 3
Outlander deals the 2 non-villain targets with the highest HP 3 melee damage each. Any hero damaged this way discards 1 card.
Riftblade Strikes
Villain · One-shot · Qty 2
Outlander deals the non-villain target with the second highest HP 2 fire damage. Outlander deals the non-villain target with the highest HP 4 melee damage.
Knight's Hatred
Villain · Ongoing · Qty 2
Increase damage dealt by Outlander by 1. Reduce damage dealt to Outlander by 1. At the start of the villain turn, destroy this card.
Transdimensional Onslaught
Villain · One-shot · Qty 2
Outlander deals each non-villain target X irreducible psychic damage, where X is the number of Trace cards in play.
Screamachine
Shred Zone
Villain · Guitarist · Qty 2
When this card enters play, if Slice is not in play, reveal the top card beneath the Set List.
Slice's Axe
Villain · Guitarist · Qty 1
When this card enters play, if Slice is not in play, reveal the top card beneath the Set List.
Can't Stop the Music
Villain · Bassist · Qty 2
When this card enters play, if Bloodlace is not in play, reveal the top card beneath the Set List. If Bloodlace is in play, the villain target with the lowest HP regains 2HP.
Biosurge
Villain · Bassist · Qty 1
When this card enters play, if Bloodlace is not in play, reveal the top card beneath the Set List. Increase the next damage dealt by Bloodlace by 2.
Pounding Rhythm
Villain · Drummer · Qty 2
When this card enters play, if Ricky G is not in play, reveal the top card beneath the Set List.
Tectonic Beat
Villain · Drummer · Qty 1
When this card enters play, if Ricky G is not in play, reveal the top card beneath the Set List.
Mental Link
Villain · Vocalist · Qty 1
When this card enters play, if Valentine is not in play, reveal the top card beneath the Set List.