The Agents: The 'Spoof' Agents
The Agents: The 'Spoof' Agents Rulebook
Table of Contents
Table of Contents
Expansion Notes
The exclusive Kickstarter edition of The Agents was released together with a variety of expansions. The rules for every expansion are detailed in the following pages.
Please note that it is not recommended to play with more than 2 expansions at the same time.
Each card of an expansion is marked by a small label that indicates to which expansion it belongs, so that it is possible to remove expansions and separate them from the main decks of the game.
Spoofs
The Spoofs can be shuffled into the Agents deck.
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Austin Powers: when playing this international man of mystery, you must place his card under a female Agent. Austin stays there inconspicuously until that female Agent is removed from on top of him (either by being extracted or moved). Only then can Austin Powers be reactivated and manipulated. Note that the Austin Powers Agent is not included in the head count for the number limit of Agents in a faction - he is THAT inconspicuous!
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Agent 86 and Agent 99: this spy couple complement (and compliment) each other. Each of these Agents lets you look for the other in the Agents deck or retirement pile (if you can't find one in the deck - look in the retirement pile, and vice versa).
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Spy vs Spy: this Free Agent lets you use a Faction Agent's ability against itself (disregarding the instructions in the Command of that Agent, and also the rule that an Agent cannot manipulate itself).
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Archer: every time you activate or reactivate the Archer, you collect 3 IPs, but you can only place it between two female Agents.
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Condorman: Move a female Agent (from any Faction) to anywhere in any Faction (even a Faction that is not YOUR Faction), and direct her anyway you want. (This does not apply to Partner Agents.)
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Inspector Gadget: take any of your Missions - assign it momentarily as if it belonged to another player. If its condition is fulfilled for that other player - you collect 5 IPs. You then take that Mission back (to your hand or to the Faction to which it was originally assigned). You can direct the Data Token towards any other player to receive the IPs.
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Black Widow: you can't activate the Command of the Black Widow immediately when it is played. You can only reactivate it as an action on your turn, moving her to your other Faction and turning her as well.