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The Agents: The 'Secret' Agents

Expansion for The Agents

The Agents: The 'Secret' Agents Rulebook

Table of Contents

Table of Contents

  • Expansion Notes
  • Secret Agents

Expansion Notes

The exclusive Kickstarter edition of The Agents was released together with a variety of expansions. The rules for every expansion are detailed in the following pages.

Please note that it is not recommended to play with more than 2 expansions at the same time.

Each card of an expansion is marked by a small label that indicates to which expansion it belongs, so that it is possible to remove expansions and separate them from the main decks of the game.

Secret Agents

You can shuffle the Secret Agents into your Agents deck. This expansion includes:

  1. Additional copies of The Interrogator and The Recruiter.

  2. New Free Agents –

The Gambler: its Command lets you reveal the hand of any other player and choose an Agent card that has a number in a Data-Token. You immediately collect as many IPs as that number.

The Informant: its Command lets you reveal the hand of the player towards whom the other side of the card is directed. You steal one of their Agents and give them one of yours, if you have any (if you don't - you don't need to).

  1. Secret Agents – Agent cards with a camouflage border, a condition and a completed Data-Token with a number. You cannot play them (there's one exception which is The Closer, see below). You keep them in your hand until a player reaches 50 IPs or more. Then, if their condition is fulfilled, you collect as many IPs as the number in the Data-Token. If, after that, you have more IPs than the first player to reach 50 IPs - you are the actual winner, not them!
  • The Closer: This Agent is actually a Faction Agent which you can play to either of your Factions. This Agent does not have a Command (it CANNOT be activated or reactivated). It has a condition that awards you its bonus (i.e. the number in the Data-Token on the card) at the end of the game, if that condition is fulfilled.

  • For The Hazard and The Marauder: If both your Factions have the same number of Agents, you can still collect the bonus for each Agent (but only Agents in one of the Factions).