The Agents: The Commanders
The Agents: The Commanders Rulebook
Table of Contents
Table of Contents
How the Commanders Are Used
The Commander Agents are cards that are given to players before the game begins. Each Commander bestows a special benefit to the player who owns it, and each benefit lasts throughout the game.
The Commander Cards
- Commander Clout: You have a 1 IP discount for each card you buy
- Commander Edge: Collect 1 extra IP for each completed matching data-token directed at you
- Commander Foray: When an agent is turned, moved or revived so its command is directed at you, you may immediately ACTIVATE it
- Commander Just: When you play an agent from your hand, you choose whether its command must or must not be immediately activated
- Commander Mettle: You have 1 extra action per turn (while you have 30 or fewer IPs)
- Commander Peek: When buying, you can look through the deck and choose any card. When stealing, you can look at the player's hand
- Commander Swipe: When buying agent cards, you can STEAL them instead of drawing from the agents deck
- Commander Worth: Start the game with additional 3 IPs, 2 agents and 1 mission