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The Agents: The Commanders

Expansion for The Agents

The Agents: The Commanders Rulebook

Table of Contents

Table of Contents

  • How the Commanders Are Used
  • The Commander Cards

How the Commanders Are Used

The Commander Agents are cards that are given to players before the game begins. Each Commander bestows a special benefit to the player who owns it, and each benefit lasts throughout the game.

The Commander Cards

  • Commander Clout: You have a 1 IP discount for each card you buy
  • Commander Edge: Collect 1 extra IP for each completed matching data-token directed at you
  • Commander Foray: When an agent is turned, moved or revived so its command is directed at you, you may immediately ACTIVATE it
  • Commander Just: When you play an agent from your hand, you choose whether its command must or must not be immediately activated
  • Commander Mettle: You have 1 extra action per turn (while you have 30 or fewer IPs)
  • Commander Peek: When buying, you can look through the deck and choose any card. When stealing, you can look at the player's hand
  • Commander Swipe: When buying agent cards, you can STEAL them instead of drawing from the agents deck
  • Commander Worth: Start the game with additional 3 IPs, 2 agents and 1 mission