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The 7th Citadel: The Alembic of Valengarde thumbnail

The 7th Citadel: The Alembic of Valengarde

Expansion for The 7th Citadel

The 7th Citadel: The Alembic of Valengarde Rulebook

Table of Contents

Table of Contents

  • Contents
  • Important
  • Preparing the Cards
  • Note on Source

Contents

  • 3 piece of alembic figures
  • 1 "mystery" box
  • 30 cards bearing a unique ID number (from D1134 to D1163)

Important

Do not open the A box until the game tells you to do so.

The "mystery" box is the box whose contents you will discover when the game allows you to.

Preparing the Cards

You may prepare the expansion's cards in the game box before you start your game, following the same guidelines as with cards from the base game, and making sure that for each number, green Adventure cards are placed before any gold Adventure cards.

Note on Source

The official sheet gives no further rules for the alembic figures or the "mystery" box. Nothing beyond the text above is included here.