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Terrible Monster

Terrible Monster Rulebook

Table of Contents

Table of Contents

  • Components
  • Overview of the Game
  • Object of the Game
  • Preparation of the Game
  • Flow of the Game
    • The first Turn of the starting player
    • The other Turns following
  • Play a Card
  • Counter
  • Once the Deck is gone ...
  • Image of the Playing
  • Hints

Components

  • 16 Cards: 3 Monster Cards (Purple), 13 Spell Cards (Blue)
  • 14 Chips: 8 Life Chips, 6 Counter Chips
  • 2 Summary & Card Lists
  • 1 Rule Manual

Overview of the Game

This game is a card game for two people. Players, as wizards, fight each other with 16 cards with a variety of effects. A player can counter the opponent's card's effect by using Counter Chips. However, because the number of Counter Chips is limited, you'd better use them carefully.

Cast spells, summon monsters... Let's use your brain, and find the way to beat the enemy and lead your kingdom to the victory!

Object of the Game

The player who makes his or her opponent's life (Life Chips) zero is the winner of this game. Each player has to deal damage to his or her opponent in order to consume the opponent's life. (When a player is dealt damage, return Life Chips equal to the number of dealt damage.)

Preparation of the Game

  • Shuffle all cards, and deal 5 cards as each player's hand. Put the rest of the cards face down on the table. (This is called "Deck".)
  • Deal 4 Life Chips and 2 Counter Chips to each player. And put the rest of the Counter Chips on the table. (This is called "Stock".)

Note: A Summary & Card List is available for each player for easy reference.

Layout: each player (A and B) has their Hand and Life Chips; the Deck and the Stock (Counter Chips) are placed on the table between them.

Flow of the Game

The game proceeds with "Turns" of each player. Play rock-paper-scissors to choose the starting player. The first "Turn" of the starting player proceeds differently from the other "Turns" following, so each way of playing is explained separately as follows.

The first Turn of the starting player

  1. Play up to 1 card. (See "Play a Card".)
  2. Declare the end of turn, then discard until hand is five or less. (Put on the table face up, this is called "Discard Pile".)

-> Move onto the opponent's turn.

The other Turns following

  1. Draw 1 card (from the deck).
  2. Play up to 2 cards.
  3. Declare the end of turn, then discard until hand is five or less.

-> Move onto the opponent's turn.

Play a Card

When you play a card, do as follows:

  • Choose a card from your hand and reveal it.
    • Here, the opponent may "Counter" the card in order to make it ineffective. (See "Counter".)
  • If the card isn't countered, the card becomes effective.

There are 2 types of cards:

  • Monster Card: put the card in front of you. (This is called "Play".) The monster's effect lasts as long as the monster is in play.
  • Spell Card: apply the card's effect immediately and put the card into the discard pile.

Counter

When a player plays a card, the opponent may "Counter" the card by using 1 Counter Chip in order to make the card ineffective. (The card will be put into the discard pile.)

The player whose card is countered may counter the opponent's counter action by using 2 Counter Chips. (This is called "Counter Break".) When the player does "Counter Break", the card becomes effective. (The card can't be countered again.)

Used Counter Chips go to the Stock.

Sequence: the active player plays a card; the opponent Counters; the active player may Counter Break. If there is a Counter Break the card becomes effective; otherwise the card goes to the discard pile.

Once the Deck is gone ...

Once the deck is gone, when you draw a card next time, shuffle the discard pile into the deck and draw from it.

Image of the Playing

Monsters are put in front of each player (in that player's "Play" area). The Discard Pile is placed face up on the table, so that players can check what kind of cards are there.

Hints

There are 3 cards to deal damage in this game. It is important to use these cards effectively.

  • "Cute Beast" deals 1 damage at every beginning of your turn from your next turn. This effect lasts as long as it is in play.
  • "Terrible Monster" deals 4 damage at the beginning of your next turn. So it can defeat the opponent by one attack. However this card can't be played. A player needs to use the card "Summons" etc. in order to put this monster in play.
  • "Fireball" is a Spell Card to deal damage to the opponent. It goes to the Discard Pile after dealing 2 damage to the opponent.

Source note: the manual refers to a separate "Summary & Card List" sheet for the full card texts, which is not part of the rulebook PDF and is not included here.