Terraforming Mars
511 questions players ask about Terraforming Mars, answered in plain words and graded by where the answer comes from. See also the full rulebook.
Updated 2026-10-23.
511 questions players ask about Terraforming Mars, answered in plain words and graded by where the answer comes from. See also the full rulebook.
Updated 2026-10-23.
The designer answered this directly on BGG in 2020.
Yes — every expansion can be played on its own or combined with any of the others, and the base game needs none of them.
Several experienced players agree; there is no official ruling.
Yes, as long as the card doesn't depend on that expansion's components. Leave out anything that refers to delegates, parties or global events when you aren't playing Turmoil, and colony effects when you aren't playing Colonies.
Yes — the number of cards in your hand is open information, and you should answer promptly when asked, since players need it for things like the Planner milestone. Which cards you hold stays secret.
Yes, the rules don't forbid it — how much is fine is up to your group. The designer says he enjoys keeping negotiation over attack targets in his own games.
The designer answered this directly on BGG in 2025.
They are cover cards the factory uses to keep different language editions apart. They are not part of the game.
The designer answered this directly on BGG in 2022.
No — the Moon expansion found in the online implementation is fan-made, not a FryxGames product.
The designer answered this directly on BGG in 2022, consistent with the rulebook's "GLOBAL PARAMETERS" section.
Yes — each step of temperature, oxygen or ocean you raise gives you 1 TR, whether it comes from a card, a blue-card action, a standard project or a track bonus. Lava Flows' 2 temperature steps give 2 TR, which is part of why it costs so much.
The designer answered this directly on BGG in 2023, consistent with the rulebook's "Check the requirements" section.
Yes — raising a maxed parameter is one of the exceptions that doesn't block a card. You skip that part, gain no TR for it, and still get every other effect. The same exceptions apply to standard projects and blue-card actions, so Artificial Lake is playable with all 9 oceans out.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "GLOBAL PARAMETERS" section.
Yes — you raise it the one remaining step and gain 1 TR, and the rest of the card works normally. For Lava Flows you still need a legal volcanic area for the tile.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "TILES" section.
No — the TR comes from raising oxygen, not from the tile. You can still convert 8 plants or play cards to place greeneries after oxygen is maxed; they give placement bonuses, score 1 VP each and count for adjacent cities.
The rulebook covers this in its "GLOBAL PARAMETERS" section, and players in the forums read it the same way.
You may still spend 8 heat on the conversion action (for example to stall), but it raises nothing and gives no TR. Leftover heat only matters for specific cards and corporations, such as Helion paying with heat, cards that cost heat, or the Thermalist award.
The designer answered this directly on BGG in 2024.
Yes — follow the icons. A separate TR icon is extra TR on top of the TR from raising the parameter, and you get it even if the parameter is already maxed. Nitrogen-Rich Asteroid gives 3 TR in total (2 + 1 for temperature) when temperature can still rise.
No — that text is just a reminder that a greenery raises oxygen. Only a separate oxygen or TR icon gives an additional increase, so compare a card like Plantation with Nitrogen-Rich Asteroid.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "The Bonus Steps" section.
The two early bonus steps on the temperature track each give 1 heat production (production, not heat), reaching 0 °C lets you place an ocean tile, and reaching 8% oxygen raises the temperature 1 step. Each extra raise gives its own TR, and they can chain: an oxygen raise to 8% can push temperature to 0 °C and place an ocean, all without spending another action.
The rulebook covers this in its "GAME BOARD" section, and players in the forums read it the same way.
Only the player whose action raised the parameter. Other players get neither the TR nor the bonus.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "GAME BOARD" section.
Yes — each step is resolved one at a time, so passing a bonus space still gives you its bonus.
Several experienced players agree; there is no official ruling.
No — the bonus is an ocean placement, and with no oceans left it is simply lost; you gain only the TR for the temperature step. Likewise, reaching 8% oxygen gives no extra temperature step once temperature is maxed. Don't set an ocean aside for the bonus.
The designer answered this directly on BGG in 2023.
The first ocean is placed normally, with its TR, placement bonuses and triggers (such as Arctic Algae). The second can't be placed, so it is skipped: no tile, no TR, nothing triggers, and the card is still legal to play.
The rulebook covers this in its "Parameters" section, and players in the forums read it the same way.
Two degrees — the track runs from -30 °C to +8 °C in steps of 2 °C, and each raise moves one step for 1 TR. A requirement modifier of ±2 steps therefore means ±4 °C.
Several experienced players agree; there is no official ruling.
No — oceans can be placed at any temperature by the Aquifer standard project or by cards, unless a card has its own requirement. The ocean at 0 °C is just a bonus.
The rulebook covers this in its "Parameters" section, and players in the forums read it the same way.
No — TR comes only from raising global parameters (temperature, oxygen, oceans, and Venus if used) or from effects that raise TR directly. City and special tiles give no TR.
Several experienced players agree; there is no official ruling.
Only by cards that explicitly raise it — for example Ironworks, Steelworks, Ore Processor, Strip Mine and Water Splitting Plant. Otherwise it rises when a greenery tile is placed, whether by plants, the standard project or a card.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "GAME BOARD" section.
No — the 12 blue areas take only ocean tiles and the 3 named city areas (Noctis City, Phobos Space Haven, Ganymede Colony) take only the city from the card of that name, unless a card explicitly says otherwise. Only Mohole Area, Mangrove and Protected Valley put other tiles on ocean areas. Ocean areas stay reserved even after all 9 oceans are placed.
The rulebook covers this in its "Tiles" section, and players in the forums read it the same way.
Nine is correct: you choose which of the 12 areas get filled, and the spare 3 exist because three cards (Mohole Area, Mangrove, Protected Valley) put other tiles on ocean areas. Since played cards never return, there is always room for all 9 oceans; running out means a tile was placed illegally.
The designer answered this directly on BGG in 2024, consistent with the rulebook's "GAME BOARD" section.
The areas whose names are printed in bold on the map. On Tharsis these are Tharsis Tholus, Ascraeus Mons, Pavonis Mons and Arsia Mons, the same four listed on Lava Flows. Elysium's are Hecates Tholus, Elysium Mons, Olympus Mons and Arsia Mons; Hellas has none.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "GAME BOARD" section.
No — any tile may be placed on them following the normal rules. They only matter for cards that require a volcanic area, and once they are all covered, Lava Flows and Lava Tube Settlement can no longer be played.
Place them anywhere they could legally go. Volcanic, Noctis City and other map-specific restrictions apply only on maps that have those areas; likewise ignore placement bonuses for expansions you aren't using.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "GAME BOARD" section.
No — only the city placed by the Noctis City card may ever go there. Not Capital, not Tharsis Republic's city, not a greenery or special tile. Capital uses the white tile; Noctis City uses an ordinary city tile.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
Yes, it's legal — the empty area holds no city. It doesn't block Noctis City either: that card always goes on its reserved area even if a city is already next to it. Once Noctis City is built, it is an ordinary city and no new city may be placed next to it.
The designer answered this directly on BGG in 2020.
Yes — they are city tiles, so they count for anything that counts cities or city tiles in play, such as Mayor, Landlord, Immigration Shuttles, Pets and Tharsis Republic's 3 M€ bonus. They are not on Mars, so effects marked ON MARS with an asterisked city icon (Zeppelins, Martian Rails, Tharsis Republic's production effect) ignore them, and no greenery can ever be adjacent to them.
The designer answered this directly on BGG in 2016.
The ocean areas and the three named city areas (Noctis City, Ganymede Colony, Phobos Space Haven). An area already claimed with Land Claim also counts as reserved, for its owner. Volcanic areas are not reserved.
The designer answered this directly on BGG in 2024, consistent with the rulebook's "Draft variant" section.
Mostly theme and a sense of game length. In practice it tells you which way to pass in the Draft variant (clockwise in even generations, counter-clockwise in odd) and helps track the first player; it only affects the outcome in solo, which ends after generation 14.
The rulebook covers this in its "GAME BOARD" section, and players in the forums read it the same way.
Resources — they have no brown production box. Each leaf is 1 plant (two leaves = 2 plants, not a greenery); steel and titanium icons give cubes. A card icon draws that many cards into your hand for free, though you must still pay the card's cost to play it.
Several experienced players agree; there is no official ruling.
Yes, most players agree — the area's effects are all placement bonuses, resolved in any order you choose, so you can raise the temperature, place the bonus ocean, collect its money and pay the 4 M€ last. The tile you placed is already down, though, so it gets no ocean-adjacency money from that bonus ocean.
The designer answered this directly on BGG in 2024.
Mostly yes — ignore placement bonuses for Colonies or Turmoil if you don't use them. A milestone or award that needs an expansion you aren't playing (such as one requiring colonies) has to be replaced.
The designer answered this directly on BGG in 2024.
Use substitutes — none of the components are meant to be a limit. If you run short of player markers, use an unused color for your production tracks and used actions and keep your own color for tiles and TR; avoid copper-colored cubes, which look like resources.
The rulebook covers this in its "MARKERS" section, and players in the forums read it the same way.
Bronze is 1, silver 5 and gold 10, and they count as whichever resource box they sit in — 42 M€ is four gold and two bronze, for example.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
Next to any tile you own if possible — a city, another greenery or a special tile with your marker; it doesn't have to touch a city. Oceans belong to nobody and don't count. Only if no area next to your tiles is available, or you have no tiles at all, may you place it on any legal area.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "TILES" section.
No — an area is unavailable only if it is reserved, already has a tile, or doesn't exist. Being unable to pay an area's cost (such as a placement fee on some maps) doesn't free you to place elsewhere; you have to wait until you can pay or until the area is taken.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "TILES" section.
Yes — a special tile carries your player marker, so it is your tile, and greeneries must be placed next to it if possible. That is the main reason special tiles get a marker; it can also open new areas for your greeneries.
Several experienced players agree; there is no official ruling.
No — Land Claim puts a marker on an empty area, not a tile. The area still counts as empty, and it isn't a tile you own for greenery adjacency.
No — tiles never stack, and an area with a tile on it is no longer available. That is why Lava Flows can't use a volcanic area that already has a tile.
The designer answered this directly on BGG in 2023.
No — a tile a card places must be placed, so if no legal area exists the card can't be played (for example Lava Flows with every volcanic area covered). The only exception is an ocean when all 9 are already out. The first-edition rulebook says an unplaceable tile doesn't stop the card; the designer issued errata removing that sentence.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
Yes — placing any greenery raises oxygen 1 step (and your TR) if oxygen isn't maxed, however it was placed. The greenery itself gives no separate TR; the one TR comes from the oxygen step. The neutral greeneries in solo setup are the explicit exception.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
No — no city tile may be placed next to another city, including cities placed by cards, unless a card specifically says otherwise. Noctis City on its reserved area is the built-in exception. Placing a city next to an opponent's greeneries is fine.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
No — only greeneries must go next to your own tiles. Cities just can't be next to another city, oceans go only on ocean areas, and special tiles follow whatever placement restriction their card states.
The rulebook covers this in its "Use a standard project" section, and players in the forums read it the same way.
No — the M€ production is part of the City standard project, not of placing a city. A card that places a city gives only the production printed on it.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
Whenever you place a tile, you gain 2 M€ once for each ocean tile already next to it. That includes placing an ocean next to other oceans. It only goes to the player placing the new tile: placing an ocean next to existing cities or greeneries pays nobody, and it never changes production.
The rulebook covers this in its "Paying and performing immediate effects" section, and players in the forums read it the same way.
No — you pay the full cost first, and the placement bonus only arrives once the tile is down.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "TILES" section.
No — a special tile is neither a city (except Capital) nor a greenery; it raises no parameter and gives no VP or TR by itself, only what its card says. You do own it (it gets your marker), so it counts for Landlord and tile-counting effects and anchors your greenery placement.
The rulebook covers this in its "TILES" section, and players in the forums read it the same way.
Yes — every tile collects the printed bonus of its area and 2 M€ for each adjacent ocean, whatever kind of tile it is. Mining Rights, for example, gives the bonus and then its production increase.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "TILES" section.
No — a card overrides only the rule it names. Urbanized Area waives city spacing and Ecological Zone adds an adjacency condition, but neither opens up ocean areas. Only cards that explicitly say to place on an area reserved for ocean (Mohole Area, Mangrove, Protected Valley) can.
Several experienced players agree; there is no official ruling.
No — they go on any free ocean area and ignore the usual greenery adjacency rule, as the cards say. Afterwards that greenery is your tile like any other, so later greeneries may be placed next to it.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "TILES" section.
On any legal area — not on ocean areas or the reserved city areas. It needs no adjacency to your tiles.
Several experienced players agree; there is no official ruling.
On any land area with a steel or titanium bonus, including one that also shows plants, but never on an ocean area. Mining Area must additionally be next to one of your tiles, so it can't be played if you have none; Mining Rights has no adjacency requirement.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "TILES" section.
Yes — Capital is a city in every respect. It gets your marker, can't be placed next to another city, counts for Mayor and Landlord and city effects, and scores 1 VP per adjacent greenery plus 1 VP per adjacent ocean.
The designer answered this directly on BGG in 2017.
Ordinary city tiles, so you can build all of them. The single white city tile is only for the Capital card, to remind you that it also scores adjacent oceans.
Several experienced players agree; there is no official ruling.
Probably yes, but there is no official ruling. The base game's component list counts 11 special tiles while there are only 10 brown ones, which suggests Capital is included; it certainly also counts as a city.
The rulebook covers this in its "Final scoring" section, and players in the forums read it the same way.
Each city is scored separately, so one greenery gives 1 VP to every city it touches, whoever owns the greenery. Every city tile scores this way, Urbanized Area and Capital included.
The designer answered this directly on BGG in 2017.
Yes — place and resolve them one at a time. You collect the first ocean's placement bonuses before choosing where the second goes, and the second can earn adjacency money from the first.
Several experienced players agree; there is no official ruling.
Yes — the card places its city regardless of adjacent cities. If all volcanic areas are covered on a map that has them, the card can't be played; only on Hellas, which has none, can it go anywhere.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "PLAYER BOARDS" section.
No — production has no upper limit. When a track goes past 10, leave a marker on 10 and start another one, as many as you need (two markers on 10 plus one on 2 means 22). A cap at the board's maximum is only a house rule.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "PLAYER BOARDS" section.
No — you must be able to perform the decrease in full, so production can't go below 0. M€ production is the only one that can go negative, and never lower than -5; a card that would push it past -5 can't be played.
The rulebook covers this in its "PLAYER BOARDS" section, and players in the forums read it the same way.
The track records M€ production, which can drop to -5; your M€ supply itself can never go negative. In the production phase your income is TR plus M€ production, so negative production simply reduces what your TR earns, and since TR is added to it, your total income won't be negative.
The rulebook covers this in its "PLAYER BOARDS" section, and players in the forums read it the same way.
Yes, you can mix freely — steel (2 M€ each) on cards with a building tag and titanium (3 M€ each) on cards with a space tag, with M€ covering the rest. Overpaying with steel or titanium is allowed but gives no change. M€ and other resource cubes are just counters, so you can always make exact change with those.
The rulebook covers this in its "PLAYER BOARDS" section, and players in the forums read it the same way.
No — there is no general exchange. Steel and titanium only pay for building and space cards (and any action that explicitly allows them), and plants, energy and heat can't pay for cards at all, unless a specific card or corporation such as Helion says so.
The rulebook covers this in its "Resources" section, and players in the forums read it the same way.
The six resources kept on your player board: M€, steel, titanium, plants, energy and heat. Resources stored on cards, like animals or microbes, are not standard resources.
The rulebook covers this in its "MARKERS" section, and players in the forums read it the same way.
Player-colored markers track your TR, production levels, owned tiles, claimed milestones and funded awards, and used blue-card actions. Amounts of resources — on your board or on cards — are always counted with the bronze, silver and gold resource cubes.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Check the requirements" section.
A minimum — any requirement not marked 'max' is met at that value or higher, so '3 oceans' means at least 3 oceans in play. Requirements marked max (in a red box) mean that value or lower. There are no exact requirements; temperature cards say 'or warmer' only because the numbers are negative.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "CARDS" section.
Yes — requirements are checked only when you play the card from your hand. Once it is in play, its actions and effects keep working for the rest of the game.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Check the requirements" section.
Only within three exceptions. You must be able to do every effect except: raising a global parameter that is already maxed, removing another player's resources (optional anyway), and adding resources when you have no card to hold them. Production decreases, removing your own resources and placing tiles are not exceptions. The same rule applies to blue-card actions and standard projects.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "Paying and performing immediate effects" section.
Check requirements, pay the full cost, and then the card counts as played; its effects and everything they trigger are resolved in any order you choose, though a triggered effect can't come before what triggered it. Resources a card gives you can't pay its own cost (Media Group's 3 M€ arrives too late), but they can cover a later effect of the same card, like Moss's plant loss.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Paying and performing immediate effects" section.
Yes — you choose the order of a card's immediate effects and of anything they trigger. For example, playing Research with Mars University in play, you can draw Research's cards first and then pick which card to discard to Mars University.
The rulebook covers this in its "Suggestions" section, and players in the forums read it the same way.
The player taking the action chooses the order of all simultaneous effects, including other players' triggers. So Giant Ice Asteroid can place its oceans first, giving the Arctic Algae owner plants, and then remove those very plants.
The designer answered this directly on BGG in 2019.
Yes — order the effects so the city goes down first. Immigrant City's own effect gives +1 M€ production for that city, and then the -2 takes you to -5, which is legal. Its own city always triggers it, so the card is a net -1 M€ production.
The designer answered this directly on BGG in 2020.
Yes — losing the plant is an effect, not a requirement. Take the plant from Viral Enhancers' trigger first, then lose it to Moss; Nitrophilic Moss works the same way.
The designer answered this directly on BGG in 2017.
They stack — two discount cards reduce a card by their combined amount. A cost never goes below 0, though, so excess discount is simply lost; Teractor playing a 1 M€ Earth card gets nothing back.
The designer answered this directly on BGG in 2024.
Yes — tag discounts and tag triggers work per tag, so Valley Trust takes 4 M€ off Research, and Research's two science tags trigger Mars University twice.
No — you pay for a card before it is in play, so its discount only applies to cards played after it, unless it says 'including this'.
Several experienced players agree; there is no official ruling.
No — discounts apply only when you play a card from your hand. Using an action on a card already in play isn't playing a card, so Space Mirrors' action still costs 7 M€ and Water Import From Europa's 12 M€ gets no space discount.
Several experienced players agree; there is no official ruling.
Only if the card says so. Water Import From Europa accepts titanium and Aquifer Pumping accepts steel, at their normal (or boosted) values; Industrial Center's action takes M€ only, even though the card itself has a building tag.
The rulebook covers this in its "Place the card" section, and players in the forums read it the same way.
Yes — any card with a building tag can be paid with steel and any card with a space tag with titanium, events included.
The rulebook covers this in its "Resources" section, and players in the forums read it the same way.
No — cards you draw or take into hand go there for free. You pay 3 M€ per card only for your starting hand, in the research phase, and when an effect explicitly says 'buy', like Business Network or Inventors' Guild. You still pay a card's printed cost when you play it.
The designer answered this directly on BGG in 2017.
No — buying a card means paying 3 M€ to put it in your hand (or discarding it). You play it later by paying its printed cost.
Shuffle the discard pile into a new deck as soon as a card needs to be drawn, even in the middle of an action. When dealing the last cards, deal one at a time in player order, reshuffle and continue; if both piles are empty, just stop drawing — the designer has never seen it happen.
The icons, unless there is an asterisk. The text only explains the icons and may be shortened; an asterisk marks an effect the icons can't express, and then the text rules. The designer recommends reading both, since a reading that contradicts either is probably wrong. Translations can be wrong too, but icons are the same in every language.
You discard first, then draw. The designer said in September 2025 that a player could technically draw first because the card lacked an asterisk, but shortly after the official FAQ added the asterisk, so discarding first is the rule.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "Red border on icons" section.
No — its older wording lacks 'up to', but like every red-bordered removal of another player's resources it means up to 2, so you may remove fewer or none.
It triggers once you have paid for the event, so it can't help pay that event's cost. After that it joins the event's own effects and can be resolved before them; the older 'after you play' wording means the same as 'when'.
Triggers are meant to happen, and any player may invoke anyone's trigger, but forgetting one isn't a rules violation. The designer would let a forgotten bonus be applied later, since anyone could have pointed it out, while takebacks of actual choices are a different matter. Optional effects such as Mars University say 'may'.
The designer answered this directly on BGG in 2021.
Yes — everything a player has played, face-down events and covered cards included, is open information, and you may ask what has been played and how many events someone has. Cards are stacked only to reduce analysis paralysis, so don't keep leafing through opponents' piles. Cards in hand and discards stay hidden.
Yes, as long as that option is playable. An option that achieves nothing only because of the allowed exceptions — a maxed parameter, resources you can't place, resources removed from nobody — is a legal choice.
Several experienced players agree; there is no official ruling.
Yes — revealing means turning the cards face up for all players, mostly so they can check the result. Cards found by a search are revealed too, and the others are discarded, not shuffled back.
No — stealing is a package deal: you remove the stated amount from one player and gain exactly what you removed, and the optional-removal exception doesn't apply. Hired Raiders is the exception, since its 'up to' lets you choose a smaller amount. Protection against removal, such as Protected Habitats, also blocks stealing.
The rulebook covers this in its "Place the card" section, and players in the forums read it the same way.
No — automated (green) cards resolve once, counting what exists when you play them (including their own tags), and then only their tags and VP remain. Satellites, Medical Lab, Power Grid, Energy Saving and Media Archives never update afterwards.
Yes — production increases from events, like Import of Advanced GHG, are permanent. The game has no temporary effects, only one-time, ongoing and triggered ones.
The rulebook covers this in its "Use the action on a blue card" section, and players in the forums read it the same way.
No — only actions (marked with a red arrow) are limited to once per generation and marked with a player marker. Effects trigger every time their condition happens: Pets, Advanced Alloys and Helion's heat payment, for example, work as often as triggered.
The rulebook covers this in its "Use the action on a blue card" section, and players in the forums read it the same way.
No — you pay the card's cost once to play it. Afterwards you pay only what the action itself shows before its arrow, once per generation; you can't pay that cost several times in one use for multiple rewards.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Use the action on a blue card" section.
Yes — whatever is left of the arrow must be paid first, and then the effect is performed like a played card: fully, apart from the three standard exceptions. You can't do only part of an action, and an 'X' cost must be at least 1, so Power Infrastructure can't spend 0 energy to stall.
The rulebook covers this in its "Place the card" section, and players in the forums read it the same way.
No — the bottom section is an immediate effect resolved once when you play the card (Nitrite Reducing Bacteria's 3 starting microbes, Herbivores' plant production decrease). Only the top panel's action or effect continues, and you needn't be able to use an action at the moment you play its card.
Yes — once the card is in play its action is available, even later that same turn. Nitrite Reducing Bacteria, for example, can remove its 3 starting microbes for TR right away.
The designer answered this directly on BGG in 2025, consistent with the rulebook's "Place the card" section.
No — an event's tags count only while it is being played: they let you pay with steel or titanium, qualify for discounts and trigger 'when you play a tag' effects like Mars University or Olympus Conference. Then the event goes face down and its tags never count again — not for tag requirements or end-game scoring such as the Scientist award.
The rulebook covers this in its "Final scoring" section, and players in the forums read it the same way.
Yes — a played event keeps its VP (positive or negative), and you include your face-down event pile in final scoring.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Place the card" section.
Some events score VP, some cards count them (such as Media Archives), and every project is meant to happen only once, so they must not be reshuffled into the deck.
The designer answered this directly on BGG in 2024.
Yes — every card triggers off its own tags, so they count for its own effects and trigger its own blue effect. Decomposers gets a microbe from its own microbe tag, and Interplanetary Trade counts its own space tag.
The rulebook covers this in its "Check the requirements" section, and players in the forums read it the same way.
No — requirements are checked before the card is played, so a card needing 3 science tags needs 3 science tags already in play, even if it has one itself.
The designer answered this directly on BGG in 2025, consistent with the rulebook's "Check the requirements" section.
Only your own tags in play — your corporation, Preludes and face-up green and blue cards. Cards in hand, face-down events and other players' cards don't count unless the icon has a red border.
The designer answered this directly on BGG in 2016.
Yes — a corporation's tags count exactly like tags on your played cards, for requirements, Builder or Scientist, and cards that count tags. Prelude tags count too.
The designer answered this directly on BGG in 2018.
Yes — tag-triggered effects fire once for each matching tag. Advanced Ecosystems (plant, microbe, animal) gives Decomposers 3 microbes, Research's two science tags trigger Mars University and Olympus Conference twice, and every card with its own trigger resolves separately in the order you choose.
No — tags are played only when you play a card from your hand (events included). Using an action on a card already in play, such as Livestock or AI Central, plays no tags, and gaining an animal or microbe resource isn't gaining a tag.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Tags" section.
No — tags have no rules of their own. Only steel (for building tags) and titanium (for space tags) help pay for cards, and tags you already own give no discount unless a card such as Earth Office says so.
It counts as one tag of your choice each time you take an action — playing a card, using an action, claiming a milestone, funding an award — and you may choose differently each time. It is not chosen when its card is played, so it doesn't trigger Media Group, and outside your actions it is no tag, so it doesn't help awards or VP-per-tag at final scoring.
Yes — under the designer's 2024 ruling a wild tag can be any tag that appears on another card in your game, including the event tag and the Venus tag when Venus Next is used, so it counts for Interplanetary Trade. This reverses his 2020 ruling that a wild tag couldn't be an event.
Several experienced players agree; there is no official ruling.
No — a wild tag stands in for just one tag per action. It can't cover two missing tags for Advanced Ecosystems, and it isn't a separate tag type for cards that reward each different tag you have.
No — having no tag isn't a tag, so tagless cards add nothing to tag-type counts.
The designer answered this directly on BGG in 2020.
Yes — a 'per tag' formula may come to zero; you can still play the card for its tags or VP. Insects counts only plant tags in play, not cards in hand.
Down — you get one for each complete set, so 3 microbe tags give Worms 1 plant production.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Resources" section.
Only cards that use that resource, in an action or for VP, and each such card holds just one type. A microbe or animal tag alone isn't enough, so Viral Enhancers or Symbiotic Fungus can't collect microbes. Plants are a standard resource and always go on your player board.
No — an icon without a red border affects only you, so 'any card' or 'another card' means one of your own cards that collects that resource. You can never give resources to another player, even if you want to.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Check the requirements" section.
Yes — adding resources you can't collect is one of the three exceptions, so you play the card and simply lose that part. This covers, for example, Eos Chasma National Park with no animal card, and CEO's Favorite Project with no resource on any of your cards.
The designer answered this directly on BGG in 2018.
Yes — you must perform all effects, so adding microbes from Imported Nitrogen isn't optional when you have a valid card. The same goes for blue effects like Decomposers or Ecological Zone.
The designer answered this directly on BGG in 2018.
No — all resources of one type from a single effect go on one card. Imported Nitrogen puts its microbes on one microbe card and its animals on one animal card, and Virus removes its animals from a single card. Separate effects, such as a colony bonus and trade income, may target different cards.
Several experienced players agree; there is no official ruling.
From the general supply of resource cubes, not from your player board or another card — unless the card says to take them from somewhere, as Predators and Ants do. Player-colored markers only show that an action was used.
No — resources stay on the card where they were placed. Only cards that explicitly move or remove them, like Ants or Predators, change that.
The rulebook covers this in its "Paying and performing immediate effects" section, and players in the forums read it the same way.
Yes — unless an icon has a red border or the text names another card, resources are added to and removed from the card itself. Nitrite Reducing Bacteria and GHG Producing Bacteria can't use microbes from Decomposers.
The designer answered this directly on BGG in 2017.
Yes — corporations are cards, so a corporation that collects a resource can receive it from other effects. A card that says 'any card' can also add to itself if it holds that resource, as Comet Aiming and Directed Impactors do.
The rulebook covers this in its "Red border on icons" section, and players in the forums read it the same way.
Yes — their red-bordered icon lets them take from any player's card, yours included, though the card is stronger when you take from opponents.
Opponents removing your plants and the animals and microbes on your cards — which also stops their Predators and plant-stealing cards. It does not protect production, so Birds or Herbivores can still lower your plant production, and you may still remove your own resources. Asteroid Deflection System likewise protects plant resources only.
No — a resource on a card is not a tag, so science resources on Olympus Conference or Search for Life don't count toward science requirements or the Scientist award.
The designer answered this directly on BGG in 2020.
You must remove one — the removal sits left of the arrow, so it is a cost that has to be paid in full even though its icon is red-bordered; the optional-removal rule covers effects, not costs. It may come from any card, your own included, and Predators can even eat from Predators. With nothing to remove, you can't take the action.
They let you treat a card's global requirements (temperature, oxygen, oceans) as up to 2 steps looser in whichever direction helps: a minimum can be met 2 steps early and a maximum exceeded by 2. For temperature that is 4 °C. They never move a track or give TR, and they don't affect tag requirements.
The designer answered this directly on BGG in 2017.
Yes — requirement modifiers are cumulative, so all three together loosen a global requirement by 6 steps; Kelp Farming becomes playable with no oceans.
Several experienced players agree; there is no official ruling.
Only the global requirement of the next card you play, loosened by 2 steps either way. It doesn't change what that card does, such as how far it raises a parameter.
It is a permanent effect: each steel is worth 1 M€ more when paying for building cards and each titanium 1 M€ more for space cards, every time you spend them, including on actions that accept them. It gives no income for metal you're holding, and it stacks with Phobolog.
Several experienced players agree; there is no official ruling.
With all 9 oceans out, yes — you skip the ocean and TR and keep the VP. But if oceans remain and there is no legal land area for one, you can't play it, because a card's tile must be placed whenever the ocean parameter isn't maxed.
The rulebook covers this in its "Check the requirements" section, and players in the forums read it the same way.
Yes — they require that you have titanium (or steel) production yourself. Then you lower any one player's production by 1 and raise your own by 1.
The designer answered this directly on BGG in 2016.
No — its action spends 8 heat to raise your TR directly, without moving the temperature. That is useful after temperature is maxed, or to gain TR without bringing the game end closer.
The designer answered this directly on BGG in 2017.
Add 1 resource of the matching kind to one of your cards that already holds at least one resource — animals, microbes, science, floaters and so on. If you have no such card, you can still play it and lose that part.
On the next card you play in the same generation, whether as your second action that turn or on a later turn. It is a discount, not a kickback, and it is lost if you play no other card that generation.
The designer answered this directly on BGG in 2016.
You must own a greenery tile to play it (the requirement has no red border), but its tile can go next to any greenery, an opponent's included. It starts with 2 animals, one for each of its own plant and animal tags, and from then on gains one per plant or animal tag you play.
The publisher answered this directly on BGG in 2016.
It lowers it: you give up 1 energy production to raise your TR 1 step. Anything left of the arrow is a cost; the text is correct and the icon simply lacks its minus sign.
The rulebook covers this in its "Red border on icons" section, and players in the forums read it the same way.
Any one player you choose, yourself included if nobody else has plant production. It happens once, when you play Herbivores, and it is mandatory; the animals it gains later don't reduce anything.
Several experienced players agree; there is no official ruling.
Any player's — the English card lowers any one player's heat production by 2; translations that say 'your' are wrong. The decrease is mandatory, so someone must have 2 heat production.
Put your marker on a non-reserved area (never an ocean area); from then on only you may place a tile there, following the normal placement rules. You never have to build there — blocking the area is a legitimate use — and the marker isn't a tile, so it gives no bonuses and doesn't count for Landlord.
Several experienced players agree; there is no official ruling.
Spend 1 energy in total to gain 1 M€ for every city tile on Mars, whoever owns it. Cities off Mars, like Phobos Space Haven or Ganymede Colony, don't count.
Several experienced players agree; there is no official ruling.
The area's placement bonus as usual, plus 1 step of production of the same metal the area gave — steel or titanium, not your choice.
Several experienced players agree; there is no official ruling.
It enters play with 3 microbes from the supply. Its action, once per generation, is either add 1 microbe or remove 3 microbes from this card to raise your TR 1 step — you choose one, and microbes on other cards can't be used.
The designer answered this directly on BGG in 2018.
Each science tag you play (including its own when played) triggers it once: either add a science resource, or remove one to draw a card. A card with two science tags triggers it twice, so you can add one and spend it, add two, or spend two. You may let resources pile up.
Several experienced players agree; there is no official ruling.
Every space event you play, whatever other tags it has, gives 3 M€ and 3 heat — a print showing 2 heat is a misprint. It doesn't trigger on itself, because it isn't an event.
Several experienced players agree; there is no official ruling.
It gains an animal every time any city tile is placed after Pets is in play — by anyone, anywhere, including off Mars — as an effect that triggers immediately. Other cards can add animals to it too.
The designer answered this directly on BGG in 2017.
Only the brown production box in the bottom section of one of your own cards with a building tag, decreases included, applied again as if just played. It copies no tiles, resources, TR or oxygen, and never a production box inside a blue card's action or effect (Underground Detonations). The target is chosen when you play it and can't change.
The designer answered this directly on BGG in 2018.
No — its effect can't be carried out without a valid target, so you can't play it just for its tag. Events never qualify, since none has a building tag.
No — the whole copied box must be performed, decreases included, and lowering production isn't one of the three exceptions.
The same metal that card's tile earned: its production box refers to the placement bonus under the tile it placed, so a titanium area gives titanium production again. You place no new tile; if both mining tiles are out, use the one placed by the card you are copying.
Several experienced players agree; there is no official ruling.
Yes — the copied box is resolved as if played now, so Medical Lab counts your current building tags. That makes it a strong combination; Cartel can't be copied, since it has no building tag.
Yes, according to the designer — a building card is any card with a building tag, and while you play Robotic Workforce the wild tag on Research Network can count as one. He noted the case was likely overlooked and rarely useful.
The designer answered this directly on BGG in 2017.
It is discarded whether or not it has a microbe tag — the errata makes the action read 'reveal and discard'. It never goes back on the deck or into your hand.
Several experienced players agree; there is no official ruling.
3 VP if it holds at least one science resource, otherwise none — extra resources add nothing. You may keep using its action afterwards, for example to stall.
The designer answered this directly on BGG in 2018.
No — discarding a card is part of its required effect, so you need another card in hand. Mars University is different because its discard is an optional trigger.
The designer answered this directly on BGG in 2016.
The space tags of all your opponents combined, on cards in play when you play it — not events and never your own tags, so it gives nothing in solo.
Several experienced players agree; there is no official ruling.
Its city must touch at least two existing cities, whoever owns them — typically in the gap between two cities one area apart. If no such area exists you can't play it.
The designer answered this directly on BGG in 2018.
For each plant, microbe or animal tag you play — its own included — gain 1 plant or add 1 resource to the card you just played, if that card can hold one. Decomposers played with it in play can get 2 microbes, or 1 microbe and a plant. It never stores resources itself, and using card actions doesn't trigger it.
The designer answered this directly on BGG in 2017.
Yes — its plant icons should have a minus sign in front of them. The text, which removes plants, is correct.
The designer answered this directly on BGG in 2023.
No — they are a new kind of marker placed on city tiles, not resources, because resources are kept only on player boards or cards.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "Convert plants into greenery" section.
No — it is an effect, not an action. It changes the plant conversion on your player board to cost 7 plants, so it applies every time you convert, as often as you can pay, including the final greenery placement after the last production phase.
The designer answered this directly on BGG in 2017.
Technically yes — passing isn't an action, so the forced first action would simply become your first action in generation 2. It is almost never a good idea. It happens only once per game, not every generation.
The publisher answered this directly on BGG in 2016.
It's free — it isn't the City standard project — and it does trigger Tharsis Republic: +1 M€ production for a city on Mars and the 3 M€ for placing your own city, plus the area's placement bonus. You don't get the standard project's +1 M€ production for it.
The designer answered this directly on BGG in 2016.
The +1 M€ production triggers whenever any player places a city on Mars; the 3 M€ triggers on any city you place yourself, on or off Mars. Building with the City standard project stacks with it: +1 from the project and +1 from Tharsis, plus the 3 M€.
The rulebook covers this in its "Action phase" section, and players in the forums read it the same way.
To every titanium you spend: each one is worth 4 M€ toward space cards, all the time. It is a continuous effect and stacks with Advanced Alloys.
The designer answered this directly on BGG in 2021.
Whenever you pay for something yourself, you may spend heat cubes as if they were M€, as often as you like — including M€ costs on your own Preludes such as Business Empire. It doesn't convert heat into money, so opponents' Hired Raiders can only take real M€, and global events can't take heat.
Several experienced players agree; there is no official ruling.
The printed cost — a card printed at 20 M€ or more triggers it even if discounts bring it lower. The 4 M€ comes back after you pay, so it isn't a discount.
The designer answered this directly on BGG in 2017.
Yes to both — its own Jovian tag counts when it enters play, so it effectively starts with +1 M€ production, and it gains 1 more whenever any player plays a Jovian tag.
The designer answered this directly on BGG in 2017.
That your TR has already gone up this generation — TR, not VP. Then you may pay 3 M€ for 1 more TR, once per generation like any action.
The designer answered this directly on BGG in 2021.
Whenever you place any tile (city, greenery, ocean or special) on an area with a steel or titanium placement bonus, gain 1 steel production — only 1, even on an area with two cubes. Resources from cards or Preludes don't trigger it. Its two building tags count twice for Builder or Medical Lab but don't change steel's value.
The designer answered this directly on BGG in 2019.
Playing cards with a power tag and the Power Plant standard project. It doesn't discount blue-card actions such as Space Mirrors, and a discount larger than the cost just brings it to 0.
The designer answered this directly on BGG in 2021.
Reveal cards one at a time, discarding each that lacks the tag, until you find what you need, then take that card into hand; everything is shown to all players, the found card included. If no such card exists in the deck or discard pile, the action fails — the designer suggests a house rule of stopping when the deck runs out.
The designer answered this directly on BGG in 2020.
Only when you have no energy resources, and like every action it can't be taken for no effect — you must be able to perform it in full.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "SETUP" section.
Yes — you are dealt your 2 corporations and 10 project cards (plus Prelude cards, if used) together, look at all of them, and then decide on your corporation and which cards to keep in one go. The only exception is a Beginner Corporation, which you must commit to before any cards are dealt.
The designer answered this directly on BGG in 2019, consistent with the rulebook's "SETUP" section.
No — everyone makes their corporation, Prelude and starting-card choices privately and at the same time. Only afterwards are corporations revealed, in player order, and kept cards paid for.
The designer answered this directly on BGG in 2019, consistent with the rulebook's "SETUP" section.
After everyone has chosen, players go in player order: reveal the corporation, take its starting resources and production, then pay 3 M€ for each kept project card. Prelude cards are played only after all corporations are revealed, again in player order, and then the first action phase begins.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "SETUP" section.
It is meant only for players new to the game. The designer describes it as a teaching aid to drop after about the first game, not for tournaments, and leaves it to the group to refuse it to an experienced player; the rulebook simply offers it to new players.
The designer answered this directly on BGG in 2020, consistent with the rulebook's "SETUP" section.
No — the Beginner Corporation replaces the normal deal of 2 corporations and 10 cards, so a player must ask for it before anything is dealt. The designer called the digital version's option to switch to it after seeing your hand an unfair advantage.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "SETUP" section.
No — a Beginner Corporation keeps all 10 project cards for free; that is part of its value. From the second generation on, research works normally and costs 3 M€ per card bought.
The designer answered this directly on BGG in 2022, consistent with the rulebook's "SETUP" section.
Yes — a new player can take a Beginner Corporation while everyone else chooses from their 2 dealt corporations, and the two kinds are meant to be balanced against each other. With Prelude, the Beginner Corporation player still picks 2 of 4 Prelude cards like everyone else.
The designer answered this directly on BGG in 2019, consistent with the rulebook's "SETUP" section.
It depends on whether you play with Corporate Era cards, not on which corporation you take. In the standard game (no Corporate Era cards) every track starts at 1 and the corporation's production is added on top, so Thorgate starts at 2 energy production. With Corporate Era every track starts at 0 and only the corporation's production applies, Beginner Corporation included.
The rulebook covers this in its "SETUP" section, and players in the forums read it the same way.
Yes — the setup puts a marker on 1 on all six production tracks, M€ included. You don't collect any of that production during setup, though; your starting money is just what your corporation lists.
The rulebook covers this in its "PLAYER BOARDS" section, and players in the forums read it the same way.
No — every production track, M€ included, starts at 0 in Corporate Era. The -5 is only the lowest M€ production can ever be pushed to.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Solo variant for Corporate Era" section.
Only what your corporation gives — the solo game is always played with Corporate Era, so the standard game's extra 1 production per track is not used, even with a Beginner Corporation.
The rulebook covers this in its "SETUP" section, and players in the forums read it the same way.
No — setup only sets your production tracks; resources from production first arrive in the production phase at the end of generation 1. At the start you have only your corporation's starting M€ and resources.
The rulebook covers this in its "SETUP" section, and players in the forums read it the same way.
No — generation 1 skips both the player order phase and the research phase, because choosing your starting hand during setup takes their place. The first player goes straight into the action phase.
The designer answered this directly on BGG in 2021, consistent with the rulebook's "SETUP" section.
Yes — setup always counts as part of generation 1, with or without Prelude, so anything that happens during setup happens 'this generation'. The rulebook describes it separately only to explain why generation 1 begins with the action phase.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "CARDS" section.
Neither replaces the normal opening — you still get 10 cards and buy what you want at 3 M€ each. The printed first action is taken as your first action on your first turn, so it is one of that turn's 1–2 actions, and it costs no M€.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "SETUP" section.
Yes — pick the first player any way you like. Giving it to the most recent winner is only a suggestion, and the designer notes there is almost no first-player advantage.
The designer answered this directly on BGG in 2024, consistent with the rulebook's "SETUP" section.
Two — shuffle together the corporations of every expansion in play and deal 2 to each player. Dealing one base and one expansion corporation (the Focus variant) or choosing from 3 corporations and 6 Preludes (an optional Prelude 2 rule) are variants, not the default.
Yes, but only corporations already in play react. Corporations are revealed in strict player order, so Saturn Systems or Splice only trigger on corporations revealed after them. Prelude cards are played after every corporation is out, so they can trigger any corporation.
The rulebook covers this in its "SETUP" section, and players in the forums read it the same way.
For the standard game, take out every project card and corporation marked with the red-and-white Corporate Era icon. When you do play Corporate Era, its 2 corporations go into the corporation deck, not the project deck. Using only some Corporate Era cards is a house rule.
The rulebook covers this in its "SETUP" section, and players in the forums read it the same way.
They are stacked on their own spot on the board beside the map, not on Mars. Ocean areas on the map are filled during play, and only 9 of the 12 will ever be used.
Several experienced players agree; there is no official ruling.
Not in the base game or the original Prelude — your corporation and Preludes are fixed at setup. Some newer expansion and promo cards can be exceptions.
Several experienced players agree; there is no official ruling.
Check the expansion symbols printed beside the promo symbol: a card marked with an expansion's icon needs that expansion. If it shows several, use it only if its text still works with what you have in play.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Action phase" section.
No — you take 1 or 2 actions per turn, and turns keep going around the table until everyone has passed, so a generation has no action limit. You are out only once you pass, by taking no action on your turn. The two actions in a turn can be the same or different.
The rulebook covers this in its "Action phase" section, and players in the forums read it the same way.
Yes — the action phase ends only when every player has passed, so the remaining player keeps taking turns of 1–2 actions for as long as they want and can pay, the final generation included. Each blue-card action is still once per generation.
The rulebook covers this in its "Action phase" section, and players in the forums read it the same way.
Yes — passing is always allowed, even as your first turn, for example to save money for an expensive card. Once you pass you are out until the next generation, so you can't play cards like Law Suit afterwards.
The designer answered this directly on BGG in 2018.
No — passing only stops you from taking actions. Other players can still remove your resources or lower your production, and your own effects, like Arctic Algae, keep triggering.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Suggestions" section.
The active player, even for other players' triggered effects. Outside the action phase (for example during production or the final greenery round), the first player decides.
The rulebook covers this in its "Research phase" section, and players in the forums read it the same way.
No — buying a card into your hand always costs 3 M€. Steel, titanium and card resources like Psychrophiles' microbes only help when you play a card with the matching tag.
The rulebook covers this in its "Research phase" section, and players in the forums read it the same way.
Yes to both — everyone draws and decides at the same time, and the cards you buy are added to the hand you already have; there is no hand limit.
The rulebook covers this in its "Production phase" section, and players in the forums read it the same way.
Your TR plus your M€ production, which may be negative — so with 0 M€ production you still collect your TR. Raising TR gives no money immediately; it raises every later income, and it isn't scored as VP until the end.
The rulebook covers this in its "Production phase" section, and players in the forums read it the same way.
Yes, all of it — at the start of each production phase every energy cube moves to your heat box, and only then is new energy produced, so energy can't be saved past one generation. Your production levels don't change, and you can't convert energy to heat yourself during the action phase. An action costing 4 energy needs 4 energy from one generation's production or other sources.
The designer answered this directly on BGG in 2020.
After production comes the solar phase, which starts with the game-end check and then runs the expansions in release order: Venus Next's World Government Terraforming, then Colonies (colony production and fleet reset), then the Turmoil steps. Drawing new cards happens at the start of the next generation.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Use the action on a blue card" section.
Once per generation per card — mark it with a player marker until the production phase. If a card lists two actions you pick one of them. Corporation and Prelude actions, like UNMI's, follow the same rule, and having several action cards means you can use each of them once.
The rulebook covers this in its "Use the action on a blue card" section, and players in the forums read it the same way.
Yes — playing the card is one action and using its red-arrow action is another. You can do both on the same turn (play it first, use it second), or use the action later, or never. Effects marked without an arrow are active as soon as the card is played and cost no action.
The designer answered this directly on BGG in 2020, consistent with the rulebook's "Check the requirements" section.
Only ones where the part that does nothing falls under the three exceptions: spending 8 heat with temperature maxed, Symbiotic Fungus with no microbe card, or an ocean placement when all oceans are out. You can also sell a single card. You can't stall with UNMI without having raised TR, or with an X of 0.
No — having raised your TR this generation is a condition of the action, and you must also pay 3 M€ and gain the TR, so it can't be used as an empty stalling action. TR gained earlier in the generation counts, including setup and Preludes in generation 1.
The designer answered this directly on BGG in 2020.
No — X is always at least 1, and 'pay' and 'spend' mean the same thing. Power Infrastructure must spend energy, Insulation must lower heat production by at least 1, and Sell Patents must discard at least one card.
Several experienced players agree; there is no official ruling.
No — an action is done exactly as printed, once per generation. Only actions showing an X, such as Power Infrastructure, let you choose the amount.
The designer answered this directly on BGG in 2018.
Yes — looking at the card and discarding it costs nothing, so the action is legal; you just can't buy the card.
The designer answered this directly on BGG in 2025.
No — mandatory triggered effects are part of the action, so they must all be possible (for example, you can only place a tile on an area with a cost if you can pay it). Optional triggers, such as Mars University's 'may', can simply be skipped.
The designer answered this directly on BGG in 2021.
Yes — every action works the same way: meet the requirements and pay the cost, then resolve its effects and everything they trigger in the order you choose, causes before effects. That includes standard projects, conversions, milestones and blue-card actions.
The rulebook covers this in its "Use a standard project" section, and players in the forums read it the same way.
Each use is one action, but there is no limit per generation — you can even use the same one with both actions of a turn. Two greeneries from 16 plants, two temperature steps from 16 heat, or two Aquifers always take two actions.
The rulebook covers this in its "Use a standard project" section, and players in the forums read it the same way.
No — standard projects have no tags, so they are paid in M€ only. Helion may still use heat as if it were M€.
The designer answered this directly on BGG in 2018.
No — the project places a city, and placing a tile isn't one of the exceptions, so with no legal area you can't take it or its production.
The rulebook covers this in its "Use a standard project" section, and players in the forums read it the same way.
Discard any number of cards from your hand for 1 M€ each, whatever their cost, as one action. You can use it again later, and played cards can't be sold.
Players disagree and there is no official ruling; this is the better-supported reading.
Most players say no — placing the greenery is what raises oxygen, so the tile goes down first and anything the oxygen step triggers (such as a temperature raise and its ocean) comes after. Some point to the order of the rulebook's example, but the better-supported reading is tile first.
Several experienced players agree; there is no official ruling.
No — converting plants or heat is its own action, not a standard project, and it has no M€ cost to rebate.
The designer answered this directly on BGG in 2023.
Yes — you may still take a project like Asteroid when temperature is maxed, and the rebate triggers because you used a standard project, whatever it achieved.
Several experienced players agree; there is no official ruling.
No — a blue card's action can be used only by the player who played it.
The rulebook covers this in its "Claim a milestone" section, and players in the forums read it the same way.
No — you must take an action and pay 8 M€ to claim it, and only one player can have each milestone, with at most 3 claimed per game. Being first to meet the condition doesn't matter; whoever claims it first gets it.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Fund an award" section.
Yes — each is one action, and one player could take all three milestones and fund all three awards.
The rulebook covers this in its "Claim a milestone" section, and players in the forums read it the same way.
Cards in your hand — you need at least 16 of them when you claim it. Played cards don't count.
The rulebook covers this in its "Fund an award" section, and players in the forums read it the same way.
You choose any unfunded award, and then every player competes for it — 5 VP to the leader and 2 VP to second at the end, whoever paid. Funding is a bet that you'll come out on top.
The rulebook covers this in its "Fund an award" section, and players in the forums read it the same way.
No — only the awards someone funded are checked. If nobody funds any award, nobody gets award points.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Fund an award" section.
Ties are friendly: everyone tied for first gets 5 VP and then no second place is given; if one player wins and several tie for second, each of them gets 2 VP.
The rulebook covers this in its "Fund an award" section, and players in the forums read it the same way.
No — with two players only first place scores (5 VP). Tied players both get the 5 VP.
Yes — there is no minimum, so players tied at 0 share the place; if one player leads and everyone else has 0, they all get second-place points. Requiring at least 1 is a house rule.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Fund an award" section.
No — Banker compares only the M€ production marker on your player board; TR and M€ held don't count, even though TR adds to income.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Fund an award" section.
They count resources you hold at the end, not production. Miner adds steel and titanium together, so you can win it with just one of them; Banker is the award that looks at production.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Fund an award" section.
Every tile you own: cities (including off-Mars cities), greeneries and special tiles. Oceans are owned by nobody, and Land Claim markers aren't tiles.
The designer answered this directly on BGG in 2024, consistent with the rulebook's "Fund an award" section.
Yes — only the original solo mode leaves them out. With two players each one is a big swing, since it gains you 5 VP and denies them to your opponent.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "GAME END" section.
No — the current generation is played out until everyone passes, then a normal production phase, then the final greenery conversion, then scoring. There is no generation limit in multiplayer, and running out of cards doesn't end the game either; the players decide how fast to finish terraforming.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "GAME END" section.
In player order, with the same first player as the last generation, each player converts as many sets of plants into greeneries as they want before the next player goes. Tiles are paid and placed one at a time, so plants from a greenery's placement bonus can fund another. It isn't split into 1–2 action turns.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "GAME END" section.
Yes — final greeneries are placed like any other: placement rules apply, you collect placement bonuses and ocean money, and effects like Herbivores trigger. No other actions are allowed then — no standard projects, cards or blue-card actions.
The rulebook covers this in its "GAME END" section, and players in the forums read it the same way.
Yes — it is a chance, not a duty, so you may skip it, for example when the only legal area would help an opponent's cities more.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Final scoring" section.
Most M€ left over wins — counting only actual M€, after the final production and greenery bonuses. If that is tied too, the players share the victory; there is no further tiebreaker.
The designer answered this directly on BGG in 2025, consistent with the rulebook's "Final scoring" section.
No — Helion can spend heat as if it were M€, but nothing is paid in a tiebreak, so the heat is still just heat and doesn't count.
The rulebook covers this in its "Final scoring" section, and players in the forums read it the same way.
Only in final scoring, using what exists then (all cities in play, all your Jovian tags). Cards still in your hand score nothing, while played events do count.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Final scoring" section.
The separate count is just a convenience for cards worth 1 VP per Jovian tag. Each such card counts all your Jovian tags in play, including its own, so tags are never used up: two such cards with three Jovian tags give 6 VP.
Several experienced players agree; there is no official ruling.
No — only complete sets score, card by card: with 1 VP per 2 animals, 1 animal gives 0 VP and 3 give 1 VP.
The designer answered this directly on BGG in 2023, consistent with the rulebook's "Corporate Era" section.
The designer considers Corporate Era without drafting the main game. The standard game, with its extra production and no Corporate Era cards, is a shorter introductory version, and drafting is an optional variant — the rulebook leaves it out for beginners.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Corporate Era" section.
Everyone starts with 0 production instead of 1, and the added cards build economies and score VP rather than raise global parameters, so terraforming takes more generations.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Corporate Era" section.
Yes — neither is tied to a game mode. New players may take a Beginner Corporation in either the standard or the Corporate Era game, and the draft works with both; solo uses neither.
The designer answered this directly on BGG in 2025, consistent with the rulebook's "Draft variant" section.
No — the official draft covers only the 4 cards of each research phase from generation 2 on. The designers left the opening hand undrafted on purpose, so you can hunt for combos in a full hand; drafting it is a house or tournament rule.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Draft variant" section.
Pass clockwise in even generations and counter-clockwise in odd ones. The designers advise against always passing one way, because alternating stops one player from always blocking the same neighbour.
The rulebook covers this in its "Draft variant" section, and players in the forums read it the same way.
Each player gets 4 cards, keeps one and passes the rest, then keeps one of the 3 received, and so on until everyone has set aside 4. Cards you have kept are never passed on. Then you decide which of your 4 to buy at 3 M€ each.
Yes — the variants are modular, and World Government Terraforming can be added to any setup to shorten the game. Leaving out Corporate Era or adding Prelude also shortens play.
The designer answered this directly on BGG in 2026.
Not in the base game — existing 2-vs-2 rules are fan-made. The designer has said an official team mode is coming with the Legacy of Mars campaign.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Solo variant for Corporate Era" section.
Solo always uses Corporate Era: add all its cards and corporations and start with 0 production plus your corporation's. Your TR starts at 14, there is no draft, milestones and awards aren't used, and 2 neutral cities with greeneries are placed at random. A Beginner Corporation is allowed but not recommended; every corporation ability and starting bonus works as usual.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Solo variant for Corporate Era" section.
You must complete terraforming by the end of generation 14 (12 with Prelude); the game always runs the full length, so finishing early just gives you more time to score. Only games you win are scored, after the last plant-to-greenery conversion.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Solo variant for Corporate Era" section.
No — terraforming must be finished before that last conversion. The final greeneries are placed without raising oxygen, so if oxygen isn't maxed by then, you lose.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Solo variant for Corporate Era" section.
You target the neutral opponent, which is treated as having unlimited resources and production of every kind. Reductions simply happen, steals give you the full amount from the supply, and red-bordered production decreases are always playable. Predators and Ants can take from it too.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Solo variant for Corporate Era" section.
They don't raise oxygen (it starts at 0%) and they aren't yours, so they don't anchor your greeneries — with no tiles of your own, your first greenery can go anywhere. They do count as cities and greeneries for other effects: Tharsis Republic gets production for the neutral cities, and Industrial Center or Energy Saving can use them.
The publisher answered this directly on BGG in 2016, consistent with the rulebook's "Solo variant for Corporate Era" section.
Once, at setup only. Reveal and discard 4 cards: the first cost counts areas like reading from the top left for city 1, the second counts backwards from the bottom right for city 2, and the other two place each greenery by stepping clockwise around its city from the top left. Count only legal areas, skipping reserved areas such as ocean areas.
The designer answered this directly on BGG in 2021.
It hardly matters — the neutral tiles only add variety. The designers simply draw another card; treating 0 as the first legal area or wrapping around is also fine. If a neutral greenery has no legal area, it isn't placed.
The designer answered this directly on BGG in 2016, consistent with the rulebook's "Solo variant for Corporate Era" section.
No — you take 1–2 actions per turn, but the turn comes straight back to you, so you keep acting until you pass. Each blue-card action is still once per generation.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Red border on icons" section.
It means the effect can target any player, yourself included. It doesn't make the effect optional and doesn't require an opponent as the target: red-bordered resource removal is optional, while a red-bordered production decrease must still be done.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Red border on icons" section.
No — only red-bordered icons reach other players. 'Any card' just means any of your own cards, not necessarily this one. If you have no eligible card, skip that part and play the card anyway. Teslaract's energy production decrease, with no red border, is your own.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Red border on icons" section.
Only when the trigger icon has a red border. Rover Construction, for example, pays you 2 M€ whenever any player places a city, because its city icon is red-bordered. The benefit always goes to the card's owner.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Red border on icons" section.
It's optional — you may remove up to the amount shown, or fewer, or none, so Asteroid doesn't force you to remove your own plants. Whatever you remove must come from a single player; you can't split it.
The designer answered this directly on BGG in 2017, consistent with the rulebook's "Red border on icons" section.
It's mandatory and must be done in full to one player, who may be you. If no opponent has enough of that production you must lower your own; if nobody, you included, has enough, you can't play the card. Splitting the decrease between players isn't allowed.
The designer answered this directly on BGG in 2017.
No — removed resources go back to the supply. You only receive them when the card says 'steal', as Hired Raiders does.
The rulebook covers this in its "PLAYER BOARDS" section, and players in the forums read it the same way.
Production: move your production marker. An icon without the brown box means the resources themselves, so Imported GHG's 'gain 3 heat' puts 3 heat cubes in your heat box on top of its 1 heat production. Map bonuses have no brown box and give resources, while the temperature track's heat bonus is production.
The rulebook covers this in its "Paying and performing immediate effects" section, and players in the forums read it the same way.
The card doesn't follow the standard iconography, so read its text in parentheses for exactly what it does.
The designer answered this directly on BGG in 2018, consistent with the rulebook's "Red border on icons" section.
Yes — a red-bordered tile icon covers all players' tiles, so these cards count every city in play, opponents' included. A red-framed requirement works the same way: Rad-Suits needs any two cities in play.
The designer answered this directly on BGG in 2018.
Placing any tile on that one area means losing 6 M€ on top of the tile's normal cost, and then you place an ocean (with its TR) as a bonus. The 6 M€ loss is a placement effect, not an up-front cost, so money gained in the same action, such as ocean adjacency from the bonus ocean, can cover it. With all oceans placed you still pay the 6 M€ but get no ocean.
Those maps have no Noctis City area, so it is placed like an ordinary city: on any legal land area, never next to another city — the card's exemption doesn't apply. Phobos Space Haven and Ganymede Colony still use their off-map areas.
Elysium has four volcanic areas of its own, marked with bold names like on the base map, and these cards must use one of them. Hellas has none, so there Lava Flows can go on any legal land area, with no need to be next to your tiles, and Lava Tube Settlement follows the normal city placement rules.
When you claim it, every one of your six productions must be at least one step above the starting level: 2 in each in the standard game, 1 in each with Corporate Era. Production from your corporation and Prelude cards counts, but a production that has fallen back to the start doesn't.
The designer answered this directly on BGG in 2018.
4 plant, animal or microbe tags in play — tags, not cards, so a card with two such tags counts twice. If a translated rulebook says otherwise, trust the board's icons.
Several experienced players agree; there is no official ruling.
No — only events in your own event pile. Law Suit goes into the other player's pile when played, so it counts for them, not for you.
Several experienced players agree; there is no official ruling.
One production track at 10 or more, and M€ production counts — the milestone's art includes it.
Several experienced players agree; there is no official ruling.
Your cards in play with anything in their requirement box — global minimums or maximums, tags, production, or Turmoil party requirements. A card's cost isn't a requirement, and played events don't count.
The designer answered this directly on BGG in 2017.
No — played events aren't in play, so neither their cost nor their tags count. Celebrity counts each green or blue card with a printed cost of 20 M€ or more.
The designer answered this directly on BGG in 2017.
Every resource sitting on your cards in play — microbes, animals, science, floaters, fighters and so on, corporations included — but not the resources on your player board. Cards held by Self-Replicating Robots aren't in play, so their resources don't count.
Several experienced players agree; there is no official ruling.
First of all, before any other award or milestone points are moved along the TR track, so it compares players' actual TR rather than running scores.
Several experienced players agree; there is no official ruling.
Once — each of your tiles next to at least one ocean counts as one, however many oceans it touches.
Green-framed automated project cards you have in play, not plant, microbe or animal tags.
Leftover energy turns into heat at the start of production, but new energy is produced right after, so you end the game holding the energy from the last production. Industrialist adds that energy to your steel.
Each one replaces the Tharsis board — you play on one Mars map only, with Venus Next's board added beside it if used. Both maps work for 1–5 players; their milestones and awards aren't used in solo.
The designer answered this directly on BGG in 2025.
Yes — every Venus step you raise gives 1 TR, however you raise it, and the maxed-parameter rules apply to it. Adaptation Technology, Inventrix and Special Design also shift Venus requirements by 2 steps of the track (Morning Star Inc. affects only Venus requirements). In multiplayer, Venus doesn't count toward ending the game.
The solar phase itself is always played, because it contains the game-end check, but World Government Terraforming is an optional rule in multiplayer. If you use it, it happens every generation. In solo with Venus Next it is required.
The designer answered this directly on BGG in 2018.
The bonus step still resolves — an oxygen step to 8% raises temperature, and reaching 0 °C places an ocean, with the first player choosing where — but the World Government receives the benefits, so nobody gains TR, heat production, placement bonuses or cards. Other players' triggered effects, like Arctic Algae, still fire.
The designer answered this directly on BGG in 2018.
Another generation is played — the game-end check comes before World Government Terraforming in the solar phase. The first player must pick a parameter that isn't maxed, Venus included; if only one remains, that one rises.
Yes, Venus must be maxed along with the three Mars parameters to win (unless you play the 63 TR variant). The game always lasts 14 generations, or 12 with Prelude, and World Government Terraforming isn't done in the last generation because the game ends first. All base, Corporate Era and Venus Next cards are used.
The designer answered this directly on BGG in 2025.
Once per generation, as one action, it lets you use an action on one of your own blue cards that you already used this generation — never an opponent's card. You may pick either option of an either/or card, whatever you chose the first time, but not both.
Yes — its action spends microbes from the card for 3 M€ each, which you simply keep. It isn't a payment aid like Dirigibles' floaters.
The designer answered this directly on BGG in 2022.
Yes — Predators and Ants can target any card holding the right resource, Venus cards included, and base-game cards that add microbes to any card can put them on Thermophiles or other Venus microbe cards. Venus cards that add resources to 'a Venus card' can likewise add microbes.
The designer answered this directly on BGG in 2020.
It works like an asterisk, limiting the target to Venus cards — cards with a Venus tag, not every card from the Venus Next deck. The target must also be able to hold that resource and be yours. 'Any' versus 'another' only reflects whether the card can hold the resource itself.
No — all the floaters from one effect go onto a single Venus card that collects floaters.
The designer answered this directly on BGG in 2018.
Any card showing a floater icon anywhere — as a resource, a cost or a requirement — so Stratospheric Birds and Aerosport Tournament qualify. Celestic looks only for the icon.
Yes — you choose either option freely, and the maxed-parameter exception lets you do as much of it as possible.
The designer answered this directly on BGG in 2018.
Whenever your production rises, you also gain that many resources of the same kind — one per step, M€ included. Its own starting steel production gives it 1 steel. You can even order effects so Manutech's plants pay for Nitrophilic Moss's plant loss.
Several experienced players agree; there is no official ruling.
No — removing one floater from one of your own cards is part of playing it, along with the 12% Venus requirement. Its action afterwards adds an animal each generation for free. Removing that floater gives you nothing from the card it came from.
Yes — floaters work like microbes and animals: track them with resource cubes, add them only to cards that use them (a Venus tag alone isn't enough), and play floater-giving cards even with nowhere to put them. A card that collects floaters, like Atmo Collectors or Stratopolis, can add them to itself; 'spend a floater here' means from that card.
Several experienced players agree; there is no official ruling.
Like titanium, but only for cards with a Venus tag: spend as many floaters as you have, each worth 3 M€. Its action adds a floater; floaters are never moved between cards.
One experienced player answered this and nobody contradicted it; there is no official ruling.
On the Venus board, not on the Mars map.
Several experienced players agree; there is no official ruling.
Shuffle the Venus Next project cards into the project deck; whether you also add the Corporate Era cards is up to you, as usual.
The designer answered this directly on BGG in 2024.
Once per generation, its action either puts a space- or building-tag card from your hand onto it with 2 resources, or doubles the resources on one card already there; several cards can sit on it at once, each with its own resources. When you later play one of them as if from hand, its cost drops by 1 M€ per resource on it, and those resources are discarded — leftovers are lost, and each new card starts again at 2.
None of these — they are generic cubes from the supply with no resource type. Each lowers the hosted card's cost by 1 M€ (never below 0, so a surplus is wasted), and you pay the rest with M€ plus steel or titanium as the card's tags allow. Having no type, they don't count for Diversity Support or similar type counts.
The designer answered this directly on BGG in 2018.
Neither — it sits in its own zone. It doesn't count for Planner or hand size, can't be sold or discarded to Mars University, and its resources don't count for Excentric or other 'cards in play' counts. Playing it is a normal play-a-card action, separate from the Robots' own action, and its requirements apply only then.
Yes, if they don't require the target to be in play — for example CEO's Favorite Project, or Corroder Suits on a hosted Venus card. The designer first ruled no in 2017, then updated the official FAQ in 2018 to allow it.
Several experienced players agree; there is no official ruling.
No — a wild tag counts only once its card is in play, so in your hand it has no tag and doesn't qualify as a space or building card.
The designer answered this directly on BGG in 2017.
No — every card is meant to be unique, so use one copy.
Several experienced players agree; there is no official ruling.
4 M€ — Splice's effect has two parts: the player who played the microbe tag gets 2 M€ (or a microbe on that card, which Splice can't hold) and Splice's owner gets 2 M€, and at setup you are both.
It depends on reveal order: a corporation revealed after Splice in player order triggers it, one revealed before doesn't. Microbe-tagged Preludes always trigger it, since Preludes come after all corporations. Every corporation triggers its own ability.
No — only cards that collect microbes can take it, so for a card like Worms you take the 2 M€ option.
Several experienced players agree; there is no official ruling.
Each time you play a building tag you choose: add a microbe to Recyclon, or remove two microbes from it to gain 1 plant production. Both options need that building tag; nothing happens automatically when the second microbe arrives, and other cards may also add microbes to it.
The designer answered this directly on BGG in 2023.
Only the first marker, placed as the corporation's first action, can go anywhere. Every later marker goes on a non-reserved area next to one of your tiles or markers; ocean areas and Noctis City are reserved, and each marker reserves its area for you. Once you place a tile on a marked area, it behaves like an ordinary occupied area.
Several experienced players agree; there is no official ruling.
Yes, by the forum consensus — your own Land Claim marker acts like one of your community markers, so you can expand from it and get the 3 M€ when you place a tile there. Another player's Land Claim doesn't count.
The designer answered this directly on BGG in 2024.
Show the other players that it can't be played, discard it, and gain 15 M€ instead. The designer says this rule applies to every Prelude, not just Prelude 2 where it was first printed. A Prelude that requires playing a card from hand when you have none you can play is one example of an unplayable Prelude.
Yes, apart from how you choose and when you play them. They have no cost, so discounts don't help, but their tags trigger effects (Saturn Systems on a Jovian tag), raising a parameter gives TR, and you must be able to perform every effect — Business Empire needs the 6 M€. Afterwards they stay in play and their tags count, though they aren't project cards for Tycoon or Magnate.
Several experienced players agree; there is no official ruling.
No — Preludes have no cost, and the M€ they take is part of their effect, which discounts can't touch. It comes from your own M€, and you can resolve other effects first, such as Aquifer Turbines' ocean bonus, to help pay.
Yes — if it has a building tag, a Prelude (such as Dome Farming or Mohole Excavation) or a corporation is a valid target.
Everyone picks a corporation, starting cards and 2 Preludes at the same time and discards the rest. Then, in player order, players reveal corporations and pay for cards; after that, in player order, each plays both Preludes one at a time, in the order they choose. Corporation effects are already active, but Prelude resources come too late to buy starting cards.
No — Preludes are played in their own round before the first action phase and can't be saved, and playing a corporation or Prelude is never one of the options when you're allowed an action. (Playing them does use action mechanics, which matters for effects that refer to actions.)
The solo game lasts 12 generations instead of 14; starting TR stays at 14. Without Prelude cards, play 14 generations as usual.
Choose it before the game instead of the full-terraforming goal: you must have 63 TR when checked at the start of the solar phase right after the last production, regardless of the global parameters. TR from the final greeneries only adds to your score, not to the win check, and the game still runs its full length.
Several experienced players agree; there is no official ruling.
No — Buffer Gas is only for the 63 TR solo game; it isn't available in multiplayer or in the full-terraforming solo game.
The designer answered this directly on BGG in 2022.
No — during an action you may give the wild tag one type, which it keeps until that action ends; then it has no type again. Next action you may choose differently, but it never counts as two tags in one action.
No — giving the wild tag a type isn't playing that tag or bringing a new tag into play, so it never triggers Olympus Conference, Arklight, Viral Enhancers or Aridor, and it doesn't earn tag discounts for other cards.
The designer answered this directly on BGG in 2019.
No — only you can assign it, and only during your own action, so for opponents' cards it counts as no tag. If you play Galilean Waystation yourself, you may count it as Jovian.
It works only once its card is in your tableau, and only during your actions — which, since a 2024 ruling, include playing your corporation and Preludes, though uses there are rare; it never counts in the solar phase or final scoring. It does nothing while its own card is being played or on a card revealed by Search for Life. The rest of the time it counts as no tag, so it does count for Community Services.
The designer answered this directly on BGG in 2018.
No — those count event cards you have played, not event tags, so a wild tag can't help.
The designer answered this directly on BGG in 2021.
When you play it you must immediately play a card from your hand, paying its cost (discounts and steel or titanium apply) and ignoring only its global requirements — oxygen, temperature, oceans and Venus. Tag, production, placement and party requirements still apply, the card needn't have a global requirement at all, and the effect is used up at once.
The designer answered this directly on BGG in 2018.
When you play it you immediately play one card from your hand 25 M€ cheaper — free if it costs 25 or less, otherwise you pay the rest, with steel, titanium and corporation discounts usable. You still need its requirements and must perform its effects, and you can't keep the discount for later; play your other Prelude first if you need its cards or resources.
The designer answered this directly on BGG in 2018.
No — each Prelude is resolved fully before the next, so one card can't get both the requirement waiver and the 25 M€ discount.
The designer answered this directly on BGG in 2021.
Yes — a card's tags count as being played for the whole action, so Ecology Experts' plant and microbe tags trigger a Decomposers played in that same action. Requirements, by contrast, must be met before the action starts.
Several experienced players agree; there is no official ruling.
Yes, which wastes it — Preludes are played cards, so the next card you play gets the modifier even if it is a Prelude. Play Special Design so that the next card is the project you want it for.
The designer answered this directly on BGG in 2018.
Any card with a VP icon that isn't negative, events and Vitor itself included, and cards whose VP depend on resources even while worth 0. Its free award uses one of the three normal award slots. In solo, awards aren't used, so the award part does nothing but the 3 M€ rebate still works.
Players report that a 2023 designer ruling lets Vitor fund a fourth award, because the card's text overrides the rulebook, replacing a 2018 ruling that Vitor simply lost it. Some players still play by the older ruling.
Several experienced players agree; there is no official ruling.
Its first action draws 3 Preludes and you play one, after all the normal Preludes. Preludes discarded at setup stay discarded; draw from what remains and reshuffle only if it runs out.
Yes — M€ is one of the six productions, so if it is (tied for) your lowest, you may raise it.
Several experienced players agree; there is no official ruling.
The normal setup shuffles all corporations together and deals 2 at random; dealing one from the new expansion to each player is an optional variant for trying out new corporations.
The designer answered this directly on BGG in 2018.
Yes — the expansions are modular. When using Prelude, you may skip World Government Terraforming if you like.
Yes — players report no problems using just the Prelude cards with the base game.
The designer answered this directly on BGG in 2019.
Yes — you trade with the tile itself, so no colonies are needed; there are just no colony bonuses to pay out.
Yes, once the tile is active — trading and colony placement follow the same exceptions as cards, so you simply lose resources you can't hold. The track still resets after a trade, and your colony still raises the track's floor and pays bonuses later when you have a suitable card.
Several experienced players agree; there is no official ruling.
When the first card that can hold their resource (floaters, microbes or animals) is played by anyone. Until then their marker isn't placed, nobody can trade or build there, and the track doesn't rise; afterwards they are open to everyone.
Several experienced players agree; there is no official ruling.
Once per trade fleet per generation. A fleet that has traded stays on that colony tile until the end of the generation, and no other fleet can trade with a tile that already has one. Cards that grant extra fleets let you trade more.
The designer answered this directly on BGG in 2018.
Pay entirely in one resource — 9 M€, 3 energy or 3 titanium — never a mix. Trade discount cards stack and reduce an M€ payment too. Titan Floating Launch-Pad's floater is part of that card's own action cost.
Yes, both — they are separate effects. Each effect's resources go on one card: the trade income all on one card, and each colony bonus (one per colony you have there) on a card of its choice, which may be a different one.
The designer answered this directly on BGG in 2020.
No — like any effect they must be taken if you can hold them, even if a microbe just feeds an opponent's Ants. You skip only resources you have no card for.
The designer answered this directly on BGG in 2018.
Each colony there gives draw a card, then discard a card, resolved one colony at a time. The trading player decides the order of all these effects, their own trade draws first if they like.
The designer answered this directly on BGG in 2018.
No to both — it can hold any number of floaters; only its M€ payout is capped at 4. Its action is one choice per generation: add a floater to a Jovian card, or gain 1 M€ per floater here (floaters stay).
The designer answered this directly on BGG in 2018.
No — a colony isn't a resource and a colony tile isn't a card, so the exception for resources doesn't apply; you must be able to place the colony.
The designer answered this directly on BGG in 2024.
It's free (not the standard project) and triggers Poseidon's own effect for +1 M€ production. If no legal placement exists, there's no strict ruling; the designer suggests letting Poseidon use an inactive tile like Miranda rather than losing the colony, but never a 4th colony on a tile.
Each tag type that is new to your own tableau, from project cards or Preludes, once per type — a card with two new types gives 2, but Research's two science tags give 1. Tags on events never count, a wild tag never counts, and types you had before Aridor was played don't trigger it later.
The designer answered this directly on BGG in 2019.
No — you choose it, and in solo you may even take one of the tiles set aside at setup.
The designer answered this directly on BGG in 2021.
Stormcraft has a once-per-generation action that adds a floater to any card that collects floaters, and a separate always-on effect letting you spend floaters on Stormcraft as 2 heat each whenever you spend heat. Spent floaters are removed, and they are never heat for Thermalist.
Your own cards in play with no tags — green and blue cards, corporations and Preludes. Played events never count, and a wild tag that has no type counts as no tag. Opponents' cards don't count.
Yes — expansions don't change the production rule: leave out the Corporate Era cards, add the expansion, and everyone starts with the extra 1 production of each resource.
Several experienced players agree; there is no official ruling.
Raise one colony track and lower a different one. A track can't be lowered onto or below the space just after its last colony, and if you can't do both, you can't play it. It is the only way a trade can happen at a track's lowest values.
Several experienced players agree; there is no official ruling.
Only the bonus printed in the colony space (such as +1 production on Ceres or an ocean on Europa). The values on the track are trade income, gained only by trading.
Building a colony (17 M€) is a standard project unrelated to trade fleets, so you may do it as often as you can pay, and Standard Technology rebates it. Trading is not a standard project. You may have only one colony per tile unless a card says otherwise.
Several experienced players agree; there is no official ruling.
Only with cards that allow it, such as Research Colony and Space Port Colony; with enough of them you could fill all three spaces. No card ever puts a 4th colony on a tile, and each of your colonies there pays its bonus separately.
Several experienced players agree; there is no official ruling.
After a trade it drops back down (all the way left if the tile has no colonies), and it rises one step each generation, staying at the top once there.
The designer answered this directly on BGG in 2019.
Before anyone chooses a corporation or cards, so everyone sees them. In solo, you choose the tiles at the same time as your corporation and starting cards.
The rulebook covers this in its "Red border on icons" section, and players in the forums read it the same way.
Yours, unless the icon has a red border. A colony requirement without a red border needs a colony of your own, while a card that counts red-bordered colony icons counts all colonies in play.
Yes — the expansions are independent, and Colonies brings its own floater producers and users.
Several experienced players agree; there is no official ruling.
No — Mining Guild reacts to tiles placed on the map, and colonies aren't on the map.
Several experienced players agree; there is no official ruling.
Per microbe — adding 3 microbes at once gives 3 M€.
Several experienced players agree; there is no official ruling.
No — it raises M€ production once when played, counting all Jovian tags in play across all players at that moment.
Several experienced players agree; there is no official ruling.
Yes — every card Polyphemos buys costs it 5 M€, however it is bought.
No — paying the Reds is a mandatory part of gaining the TR, not one of the exceptions, so if you can't pay you can't take that action at all (a greenery raising oxygen included). You do choose the order of effects, so M€ gained during the same action, such as ocean adjacency money, can cover it; the charge is only owed when you actually gain TR.
No — ruling policies are active only during the action phase. They don't touch TR from the ruling bonus or a new chairman, greeneries from Preludes at setup, or the final greenery conversion.
Players disagree and there is no official ruling; this is the better-supported reading.
Yes — Turmoil setup makes the Greens the ruling party before Preludes are played, so a 'Greens ruling' requirement is met then. Their policy isn't active yet, though, because policies work only in the action phase.
Yes — if it is dominant again in the Turmoil phase it becomes ruling again: its delegates are cleared, its leader becomes the new chairman with 1 TR, and its ruling bonus and policy apply again.
The designer answered this directly on BGG in 2020.
The dominance marker shows the party with the most delegates right now; the policy tile shows the party in power this generation. When the dominant party takes power, its leader becomes chairman, its other delegates return to reserve, and dominance moves to another party.
Several experienced players agree; there is no official ruling.
Any time another party gets strictly more delegates than the dominant one — during the action phase or the Turmoil phase, as often as it happens — with nothing triggering until the Turmoil phase. A tie leaves the current dominant party in place; resolve several added delegates one at a time. The clockwise tie-break is used only when the dominant party loses delegates or is cleared.
The designer answered this directly on BGG in 2019.
The current leader stays unless someone has strictly more delegates. If a new leader must be chosen among tied players, the designer's preliminary ruling gives it to the tied player closest clockwise from the active player (the active player first), with the neutral player counted last.
The designer answered this directly on BGG in 2020.
No to both — exchanging a delegate, like stealing, happens in one uninterrupted step, so the party never has fewer delegates in between and there is no moment when the victim has lost but you haven't gained. Recruitment can't swap the chairman, who isn't a non-leader delegate.
The designer answered this directly on BGG in 2020.
No — the chairman belongs to no party, so it doesn't count toward dominance or for Septem Tribus, and Banned Delegate can't remove it (it isn't a way to resign).
The designer answered this directly on BGG in 2019.
Parties have no size limit — the printed seats are decorative — but each player has only their 7 delegates, and neutral delegates are limited too. When none are available, actions that need one can't be taken and neutral placements are skipped until delegates return.
The designer answered this directly on BGG in 2021.
Yes — for Recruitment, Vote of No Confidence, Cultural Metropolis, Martian Media Center and any 'from reserve' effect, the lobby is part of your reserve. An unused lobby delegate doesn't stack: the lobby is only refilled if empty.
The designer answered this directly on BGG in 2019.
Work it out when needed: 1 for being chairman, 1 for leading the dominant party, and 1 for having a non-leader delegate in the dominant party. Cards like Event Analysts add permanent influence on top, so 4 is possible.
The designer answered this directly on BGG in 2019.
No — once a global parameter reaches its goal it can't be changed again, so that part of the event is skipped. If Dry Deserts removes an ocean, the ocean goes back to the supply and must be placed again before the game can end, and whoever chooses which ocean to remove loses no TR.
Yes — lowering gives no bonus, but whoever raises the temperature past that step again gets its bonus (heat production or the ocean) once more.
The designer answered this directly on BGG in 2021.
No — global events happen on no one's turn and resolve in the order written, with ties broken by the first player. With Great Dust Storm you lose your heat first; and Helion can't substitute heat for M€ lost to any global event.
Count your own qualifying items and cap that count at 5, then add your influence (or subtract it for penalties); the total can exceed 5, and influence counts even with zero items. Events that compare players, like Revolution and Election, have no cap. Generous Funds adds a payout per influence, and Jovian Tax Rights has an errata capping it at 5 colonies.
Each player counts their own tags, tiles or cities and resolves the player effects individually, but a global parameter change on the event happens just once. Wild tags never count for global events, since they aren't actions.
The designer answered this directly on BGG in 2021.
Like awards: everyone tied for first gets the first-place result and then nobody gets second. The neutral player competes too. Election's second place still scores in a 2-player game, and in solo Revolution costs 2 TR only if your total is 4 or more.
Several experienced players agree; there is no official ruling.
No — the first player only picks the location and gains no TR or placement bonuses. Effects that trigger on ocean placement, like Arctic Algae, still fire.
The designer answered this directly on BGG in 2019.
No — the game-end check comes first in the solar phase, so another generation is played. In the final generation the Turmoil phase is skipped and you go straight to scoring.
Pay or lose as much as you can; there is no further penalty, and if you have nothing to lose, nothing happens.
The designer answered this directly on BGG in 2020.
Yes — each point of influence counts as one more different tag, so 7 tag types plus 2 influence qualifies. Face-down event tags don't count.
Several experienced players agree; there is no official ruling.
Every empty area next to your tiles, where empty means no tile on it (the designer has described it as hexagons without tiles). Players read this to include an area holding only a Land Claim or Arcadian Communities marker.
Several experienced players agree; there is no official ruling.
Every card that already holds at least one resource, corporations like Celestic or Arklight included, and players also apply it to cards on Self-Replicating Robots. Cards that hold no resources don't qualify.
Every player gets the ruling bonus and is bound by the policy, whatever their delegates. Bonuses count tags, not cards — Greens and Unity pay 1 M€ per matching tag — and influence isn't added to them. Wild tags don't count, since the ruling bonus isn't resolved during the action phase.
Several experienced players agree; there is no official ruling.
Yes — they are actions you may take in the action phase, while the other policies are ongoing effects. Kelvinists' can be repeated like a standard project; Scientists' is once per generation, marked with a player marker.
It's one of your normal 1–2 actions per turn, but not a standard project, so effects that discount or reward standard projects don't apply.
Several experienced players agree; there is no official ruling.
Yes — it needs no other expansion. You still play the solar phase (game-end check, then Colonies and Turmoil steps if used), skipping World Government Terraforming, which belongs to Venus Next.
Whenever any player makes another lose resources (card resources included) or production, Mons pays the victim 3 M€ per occasion — not per step — or as much as it has; if Mons is the one hit, it effectively pays itself. Its own starting production decrease on opponents doesn't trigger it, and Mons may play attacks with no money left.
The designer answered this directly on BGG in 2019.
Production decreases against the neutral player are mandatory, so Mons pays it 3 M€ each time. Removing resources is optional and can be skipped without payout, but a steal still removes resources and must be compensated.
The designer answered this directly on BGG in 2020.
No — the neutral opponent never makes you lose resources or production, so Law Suit's condition is never met.
Yes — setup, including Preludes, is part of generation 1, so TR raised then counts as terraforming that generation.
Yes — you may choose any legal option, and raising a maxed parameter is legal. If you can't pay Reds for the temperature TR, the Venus option is your only legal choice.
Several experienced players agree; there is no official ruling.
No — that steel comes from the policy, not from a placement bonus printed on the map, so Mining Guild doesn't react.
Several experienced players agree; there is no official ruling.
They use your own delegates, since the icons have no red border, and placing them is mandatory — Cultural Metropolis needs 2 delegates available (lobby or reserve) or it can't be played.
Several experienced players agree; there is no official ruling.
Each card you buy costs 1 M€ instead of 3, including cards bought with Inventors' Guild or Business Network. Effects that pay a price to draw, like Restricted Area's 2 M€, aren't buying and are unaffected.
One experienced player answered this and nobody contradicted it; there is no official ruling.
The top one when the event is first revealed, and the bottom one when the card moves to the current-event space, a generation before it resolves.
Yes — stealing is a single effect, so the stolen M€ is already yours when the insurance triggers. Mons Insurance pays whenever any player makes another lose resources or production, but not when you take your own, such as Ants eating your own microbes.
The designer answered this directly on BGG in 2021.
No — Mons Insurance has each opponent lower their own production, so its owner didn't reduce yours, and Law Suit's condition isn't met.
The designer answered this directly on BGG in 2021.
No — a trigger worded 'if 1 or more' looks at the whole effect, so one Sabotage loss pays out once however it is counted.
No — you may choose to remove 0 with an 'up to' effect, and since nothing was lost, there is nothing to insure.
The designer answered this directly on BGG in 2020.
It is placed in space, off the map and on no reserved area, and it has no adjacencies at all, so it gets no adjacency bonuses. It still counts as a city for effects that count cities in play, but not for 'on Mars' effects.
An action you've already used this generation on one of your own cards — blue cards or your corporation (such as Septem Tribus) — never an opponent's.
Several experienced players agree; there is no official ruling.
Just shuffle them into their decks. Most work in the base game; Political Alliance needs Turmoil, and Saturn Surfing is better with Venus Next or Colonies.
No — it raises oxygen once with the usual TR; the oxygen icon is a reminder. As a first action it happens in the action phase, so ruling policies like Greens do apply to it.
Once for each new border between one of your tiles and an opponent's tile, whether you or they placed the tile, letting you take any standard resource each time. Oceans belong to nobody, so an ocean never creates such a border.
The designer answered this directly on BGG in 2021.
Deimos Down, Magnetic Field Generator and Great Dam have replacement versions that place special tiles on Mars and are marked as replacement cards. Use either the new versions with their tiles or the originals, not both; they're optional and work with any combination of expansions.
When the corporation is revealed, not as a first action: reveal cards until you find one with a science tag, take it, and discard the rest.
The designer answered this directly on BGG in 2020.
Yes — the microbe and science parts are separate effects you may order, and flipping the corporation when a science tag is played is optional. Its penalty from your own effect doesn't trigger Mons Insurance, since no other player caused it.
The designer answered this directly on BGG in 2020.
Nine different types — the six on your player board plus resources on cards such as animals, microbes or floaters (not Self-Replicating Robots' typeless cubes). Requirements are checked before paying, so you may then spend those resources on its cost.
No — both triggers are already waiting to resolve. If you flip first for 3 TR, you still pay the 4 M€ but can't add the disease; if you resolve the microbe first, you add a disease and the science trigger removes it for 1 TR instead of flipping. It is Pharmacy Union itself that flips, not the card you played.
Yes — all effects, starting resources and production of both. You buy your starting cards with the first corporation's money before seeing the second, and you must be able to pay Merger's 42 M€ after the second corporation's starting money arrives.
The designer answered this directly on BGG in 2024.
Both first actions are done together as your single first action. If you gain a corporation with a first action after that has passed, its first action becomes your next available action, stacked into one.
The designer answered this directly on BGG in 2025, replacing an earlier official ruling.
It fizzles under the unplayable-Prelude rule: discard it and take 15 M€ — but only if you show that none of the four corporations would let you pay the 42 M€. The designer's 2022 answers, written before the 15 M€ rule, said a failed Merger simply gave nothing. Keeping about 7 M€ before playing it makes failure practically impossible.
The designer answered this directly on BGG in 2022.
No — unchosen Preludes are discarded during setup together with your other unchosen cards, before any Prelude is played.
The normal 3 M€ — the −2 and +2 cancel out. Your starting hand was bought before Merger, so it cost whatever your first corporation charges; paired with any other corporation, each keeps its full effect.
The designer answered this directly on BGG in 2022.
Yes — Viron can reuse any card action you've already used this generation, including another corporation's or a Prelude's.
Yes — paying with heat is your option, and the receiver still gets M€; they can't force you to use heat. Stormcraft's floaters count as 2 heat, so with Helion each is worth 2 M€.
The designer answered this directly on BGG in 2024.
No — starting money is simply what the corporation begins with, not an effect you can order, so the 8 M€ penalty comes out of the 54 M€. With Merger the 54 M€ still arrives at once, so you can afford the penalty after paying for Merger.
Several experienced players agree; there is no official ruling.
No — Aridor reacts only to new tag types arriving after it is in play; types you already had never trigger it.
Several experienced players agree; there is no official ruling.
It has no volcanic areas (no bold black names), so Lava Flows and similar cards can go on any legal area. The map doesn't require Colonies: ignore colony bonuses and replace any colony milestone.
The designer answered this directly on BGG in 2025.
No — you choose one and raise it 1 step; an OR on a card always means one or the other. An area showing two steel likewise gives only 1 production.
The designer answered this directly on BGG in 2024.
They are deliberately different: the neoprene mats reproduce the original fan-made boards unchanged, while FryxGames renamed and rebalanced the cardboard versions. Play by the version you have, following its own iconography.
The designer answered this directly on BGG in 2024.
Placing a tile there means paying 5 M€ and placing a colony; if you can't do both, you can't place a tile there. Without Colonies, skip the whole bonus, cost included. It isn't a volcanic area.
One experienced player answered this and nobody contradicted it; there is no official ruling.
Yes to both, per the forum: the Capital counts as a special tile as well as a city, and a special tile next to another special tile counts.
One experienced player answered this and nobody contradicted it; there is no official ruling.
Architect needs 3 city tags (Mayor is the one that counts city tiles). Zoologist counts animal and microbe resources, as its icons show; text on the box back saying tags is a typo.
Officially Prelude 2 requires Prelude: some of its Preludes depend on other expansions, so without Prelude 1 there may not be enough to deal, especially at 5 players or with the choose-from-6 option. Its corporations and the Preludes that don't mention Venus, colonies or Turmoil work with just the base game, and the designer recommends having at least one of Venus Next, Colonies or Turmoil. Cards that mention colonies or Venus can still be used without them — you just have zero colonies or pick another option.
The designer answered this directly on BGG in 2025.
The fizzle rule covers Preludes chosen secretly, so when Valley Trust, New Partner or WG Project has you pick one, you may choose an unplayable one and take 15 M€ even with playable alternatives; you only have to prove the chosen one can't be played. Board of Directors shows the Prelude openly: under the designer's 2025 ruling you may still pay and play one you know will fizzle, gaining 15 M€ for what you already paid (in 2024 he had ruled you couldn't).
The designer answered this directly on BGG in 2025.
Looking at the drawn Prelude is free, but the 12 M€ and the director resource are the cost of playing it and are paid before any of its effects, so the Prelude's own money can't help. The cost belongs to the action, so it is paid in M€ only (Helion may use heat) and card discounts don't reduce it; the Prelude's tags still trigger effects.
The designer answered this directly on BGG in 2025.
Only the immediate effect printed on the lower part of another of your Preludes — not its tags, ongoing effects or actions. If you copy Merger and it fails, Double Down fizzles too for 15 M€, and you can't switch to another target after seeing the result. Copying Board of Directors does nothing, since Double Down can't hold directors.
Placing the cube when you play the card gives no bonus; afterwards each use of its action moves it to a different adjacent area — never staying put, though it may return to an area it left — and collects that area's placement bonus. It can only enter empty, non-reserved land areas: no tiles, no ocean areas, no Noctis City area, and no area reserved by Land Claim or Arcadian Communities markers, even your own.
The designer answered this directly on BGG in 2024.
The area's printed placement bonus plus 2 M€ per adjacent ocean tile, since ocean money is also a placement bonus. You must be able to resolve the area's effects, in any order (ocean money can pay an area's M€ cost); a maxed parameter is fine, but delegate or colony bonuses must be possible. Bonuses for expansions you aren't using are ignored.
The designer answered this directly on BGG in 2023, replacing an earlier official ruling.
No — the cube never places a tile. It doesn't trigger PhilAres, the Mars First policy or the current Mining Guild (which reacts to placing a tile; the pre-2017 printing reacting to steel or titanium bonuses would), and it doesn't count for Landlord or other tile counts. Its area still counts as empty. The designer's first answer said Mining Guild would benefit; he then clarified it depends on which printing you have.
The designer answered this directly on BGG in 2024.
The new city replaces one of your greeneries regardless of other placement rules, so it can even replace a greenery on an ocean area. It is a real tile placement: it collects placement bonuses and triggers effects such as PhilAres' adjacency bonus again. You need a greenery to remove, or the card can't be played.
The designer answered this directly on BGG in 2024.
You must be able to place the colony and raise the tracks, since neither is one of the skippable exceptions. Colony tiles that aren't active yet, like Miranda with no animal cards in play, have no track and don't block the card.
Each opponent loses up to 5 M€ (optional, like any red-bordered removal) and must lose 1 M€ production; if an opponent is already at -5, the card can't be resolved and fizzles for 15 M€. The M€ loss and the production loss trigger Mons Insurance separately, so it pays up to 6 M€ to each victim, and the first player orders the payouts if Mons can't cover everyone.
The designer answered this directly on BGG in 2024.
No — the World Government does the raising, so you get no TR, bonus-step rewards, milestone credit or 'when you raise' effects. Effects that trigger when anyone raises a parameter or places an ocean, like Arctic Algae, still fire.
The designer answered this directly on BGG in 2025.
Technically yes — the card has no asterisk, so its icons are separate effects in any order. The designer says the intent is to discard first and recommends playing it that way, but to allow the later discard if a player insists.
The designer answered this directly on BGG in 2024.
No — its 'pay and perform' wording exists precisely to exclude Sell Patents; you must pay for the standard projects.
Yes, since a 2024 designer ruling: anything that uses action mechanics is an action — playing your corporation, each Prelude, a card played through another card, Head Start's two actions, even final greenery conversions. So 'action' effects and wild tags can work then, but never during final scoring; this replaced the earlier rule that wild tags work only in the action phase. 'As your first action' now means your first action of the action phase, and choosing to play a Prelude is still never one of your turn's options.
The designer answered this directly on BGG in 2024.
They are two separate, ordinary actions taken inside the Head Start action, in whatever phase it is played — card and corporation actions included — and you must take both. Because they are separate, a city placed in the first doesn't feed a Pets played in the second, and nested plays like Merger inside them all count for effects like Sagitta.
An event tag is a tag, so a card whose only tag is an event (like Flooding) is a one-tag card for its 1 M€. A wild tag counts as no tag when the card is played, giving the full 4 M€. Sagitta's 4 M€ for itself arrives at reveal, before you buy starting cards.
The designer answered this directly on BGG in 2023.
No — if its single resource is the only one you have on cards, removing it leaves no valid target, so take the standard-resource option instead. There is no cap on its resources, and you may pick the special-resource option even if it would be wasted.
The designer answered this directly on BGG in 2024.
Its effect is live as soon as it is played, so it skips the first TR you gain afterwards in that action phase. If you already gained TR earlier in the action phase, the skip has passed and you lose nothing; during the Prelude phase it isn't the action phase yet.
Yes — it is always active and pays whenever you raise TR, in any phase and on anyone's turn, including during the solar phase.
Yes — 3 M€ for each step you raise, so a 2-step raise gives 6 M€. Raises done by the World Government don't count.
Several experienced players agree; there is no official ruling.
You must be able to place both — delegates aren't card resources, so the exception doesn't apply — and they go into the same party, as delegates placed together always do unless a card says otherwise.
Several experienced players agree; there is no official ruling.
Yes — Nirgal waives the normal 8 M€ claim cost, but an extra 12 M€ demanded by the milestone itself is a separate condition you still pay.
Several experienced players agree; there is no official ruling.
It copies the production boxes of two other building cards — never itself — and you may resolve the two in whichever order works (raise energy with one, then lower it with the other). Copying Cyberia with Robotic Workforce gives only its own steel production.
Several experienced players agree; there is no official ruling.
Reveal cards from the deck until you have found the required number with that tag or icon, take those and discard the rest, all openly. A floater icon anywhere on the card counts; there is no floater tag.
Several experienced players agree; there is no official ruling.
No — their effects and actions work just like those on blue cards, but they never count as blue cards for milestones, awards or other counts.
You win by outscoring MarsBot in a full game, not by the base solo challenge. As a failsafe against stalling, reaching generation 20 (18 with Prelude) without finishing terraforming is an automatic loss. Once all parameters are maxed, the generation is finished — you and MarsBot both pass — and then the game is scored.
The designer answered this directly on BGG in 2025.
No — set up and play as a 2-player game, milestones and awards included, and ignore the original solo-mode rules. Starting production follows the usual rule: without Corporate Era you start at 1 in everything, but MarsBot still starts at 0.
The designer answered this directly on BGG in 2026.
Yes — where they differ, the designers' answers supersede the printed wording, since some errors and missed edge cases made it to print.
All expansions are supported, Turmoil with some limits, and Milestones & Awards too. Amazonis Planitia isn't, because its longer terraforming tracks would need a redesigned MarsBot board, and Mons Insurance is excluded as a corporation.
It starts with 0 M€ unless its corporation says otherwise, never pays to draft or play cards or to fund awards, and generally never spends M€. It routinely ends with 100 M€ or more, converted to VP at the end, which offsets its lack of card VP — the rulebook's 24 M€ example just shows the calculation.
Yes — it gains TR whenever it raises a parameter or places an ocean, and it scores its greeneries, cities (with adjacent greeneries), milestones and awards like a player. It doesn't score VP printed on cards except at higher difficulty levels.
Placing a city doesn't advance its M€ production track unless a corporation says so — it works like a card city, not the standard project. It gains 2 M€ per adjacent ocean, exactly like a player.
Only when an action gives it no benefit at all, like raising a maxed temperature — a greenery at maxed oxygen still scores, so it isn't a failure. A bonus card that can't be resolved only counts as one if the card says so; otherwise it just does nothing. A drawn project card resolved with no effect, or a final greenery with no legal space, is a Failed Action; a reactive corporation effect never is.
Ignore them if you use neither Venus Next nor the Titan colony — it's not a Failed Action and gives no M€. If Colonies with Titan or Venus Next is in play they count, and floater corporations like Celestic, Stormcraft or Viron still use floaters.
Put the Venus track at the bottom of MarsBot's track board and treat it as a normal track. It advances once per Venus tag, so a two-Venus-tag card moves it twice. At the Venus card bonus it gains 2 M€ instead, at the TR bonus 1 TR, and its Government Intervention card replaces World Government Terraforming each round.
The designer answered this directly on BGG in 2025, replacing an earlier official ruling.
During the game, Corporate Competition counts your heat cubes plus heat production plus energy cubes (energy production doesn't count). At game end you count only your actual heat, while MarsBot scores its Power track position plus 5. An earlier designer post that included energy production was corrected.
For the greatest net points relative to you: its city adjacencies minus yours, then the normal tiebreakers, then random. It counts its Neural Instance tile as one of its own tiles for adjacency, but otherwise follows its rules even when they aren't optimal; favouring the Neural Instance is only an optional tweak (or a rule on the map whose milestone rewards special tiles).
The designer answered this directly on BGG in 2024.
It scores 1 VP for each adjacent area that doesn't hold one of your tiles. Oceans belong to nobody, so an adjacent ocean — even one you placed — scores for it.
On the legal area with the most placement resources, flipping a card for ties. Only printed reserved areas (empty ocean areas, Noctis City) count as reserved — an ocean area that already has an ocean is just a tile for the no-adjacent-tiles rule — though tiles still can't go on areas with markers. If it can't be placed, the card is discarded normally rather than destroyed.
It is a tile MarsBot owns whenever that matters — for Landlord during and at the end of the game, and for greenery adjacency. It isn't one of your special tiles for your cards, but it does count as a special tile for milestone checks where the bot competes with you.
Consider every area next to at least 2 ocean or greenery tiles, then choose among them with the normal city placement rules and tiebreakers — so 2 greeneries beat 3 oceans. When a card is clear, it takes precedence over the rulebook. If no area qualifies, the card does nothing. An earlier answer that 3 oceans won was corrected.
Each track resolves only the greenery space directly ahead of its marker, once — they don't chain — and a track pushed back below a greenery icon gets no greenery. Whether MarsBot's corporation bonuses for track moves apply then is up to you as a difficulty choice.
Deal a replacement so MarsBot still starts with 3 project cards and 1 bonus card; and swap any milestone or award with no Corporate Competition card for one that works with MarsBot. The white arrow at space 9 of the Science/Microbe track reminds you to give MarsBot its second trade fleet with Colonies.
A wild tag counts for anything that counts tags in general, but not as a match for a draft priority tag, since MarsBot resolves it by advancing its furthest-back track. 'Reveal until' effects keep going through the deck, reshuffling if needed, as for a player.
Draft piles are drawn face down. With draft priority, rank cards by the most first-priority tags, then second, then third, then random, and always set aside exactly one card — the first without a priority tag, or the one with fewest matches; the rulebook line saying nothing is discarded when all four match is a proofing error. Prelude 2's Extended Start changes nothing for MarsBot.
It chooses only among the colony tiles in play and resets a colony's marker when it trades, like a player. Its failed-action money always goes to its general M€ supply, and it still takes M€ instead of other placement bonuses. When you remove or steal resources you may take from its M€ or its colony resources, and you gain the type your card names. Leftover colony cubes were meant to score half a VP each, though the rulebook omits it.
Per the designer, one space per step reduced, so 2 spaces for Heat Trappers. Some players read the English rulebook as moving it back only one space whatever the amount.
Yes — 'any card' or 'any player' effects can hit MarsBot by removing from its M€ supply (its collected resources stand in for animals), or from a resource on its corporation card such as Ecoline's plant; pick one source, not a mix. Against Invasive Species, animals protected by a card like Pets are safe, and it takes the highest-scoring cube first.
You do — whenever an effect asks MarsBot to decide something, such as where Icy Impactors places your tile, the human player makes that choice.
Like a player's: immediately whenever their condition is met, even on your turn or after MarsBot has passed, ideally resolved after your current action (but not after the game has ended). 'Before the action phase' effects trigger after the draft, before anyone acts. Its Teractor triggers on any Earth-track advance, while advancing a track through a colony bonus isn't resolving a tag for effects like Arklight.
No — multi-step raises resolve one step at a time, so Pristar replaces only the first step (MarsBot gains its TR and M€) and the second happens normally.
No — M€ still sitting on its Mining Guild card are a separate supply MarsBot hasn't gained yet. And yes, shuffle MarsBot's action deck after a search so its order stays unknown; its Splice starting card goes to its played pile like any project card.
Hexagon (tile) icons count MarsBot's actual tiles on the board; round tag icons use its track position. Effects counting an opponent's tags (Toll Station) use the track; effects triggering when an opponent plays a tag (Saturn Systems, Pharmacy Union) fire when MarsBot resolves a card with that tag or explicitly advances that track — a shared-row advance doesn't count.
Its funded awards take the next price slot (8, 14, 20 M€) and count toward the limit of three. With Milestones & Awards it evaluates Magnate by green cards only (the 'blue and green' wording is an error), adds Terra Cimmeria's Jovian/Earth and Venus tracks for Planetologist, and on hard difficulty claims a milestone only when it meets two or more unclaimed ones. Bonus card B14 should include the Venuphile helper action.
MarsBot's bonus discard pile is shuffled back only when you need to draw and the deck is empty. You may look at your corporations, Preludes and cards together and choose at once; only the reveal must happen in order — corporations, then card payment, then Preludes.
The designer answered this directly on BGG in 2024.
One standard resource of your choice — any of the six on your player board, not card resources. Mining Rights or Mining Area may go there if you choose steel or titanium, then raise that production, and choosing a metal also triggers Mining Guild.
The designer answered this directly on BGG in 2024.
Yes — missing colonies or Venus tags simply count as 0, and the competition is used normally.
Several experienced players agree; there is no official ruling.
It uses 11 oceans, as its tracks and ocean numbering show. The two delegates from the Olympus Mons bonus go into one party together.
Several experienced players agree; there is no official ruling.
You need the required standard resources still in hand after paying the claim cost. It isn't a misprint: some milestones exist in two versions, and the map's and the Milestones & Awards tile's can differ.
Several experienced players agree; there is no official ruling.
Count each different resource type you hold — the six on your player board and any on your cards (microbes, animals, floaters, science, fighters and so on). Self-Replicating Robots' typeless resources don't count.
Several experienced players agree; there is no official ruling.
Yes — it counts all your played project cards, events included, so a Law Suit in your pile and a flipped Pharmacy Union count as your events.
Several experienced players agree; there is no official ruling.
Yes — whenever you play with Venus Next, add them regardless of map, placed wherever convenient.
Players disagree and there is no official ruling.
Disputed. One reading counts the Capital as a special tile too (the base game lists it among the special tiles), though you still need three separate tiles; others report the designer said in person it counts only as a city, which is how Board Game Arena plays it.
Yes — you can mix them freely. A few map-specific ones, like Polar Explorer, were left out of the tile set because they only fit their own map.
The designer answered this directly on BGG in 2024.
It's optional — the tiles were rebalanced against each other, but not by enough to change the printed maps; the new values matter mostly when randomizing. With Turmoil, Terraformer always needs 26 TR.
The designer answered this directly on BGG in 2024.
Yes — the dominant party's leader counts once as a party leader and once for the influence it gives. No new chairman is chosen at game end.
The designer answered this directly on BGG in 2024.
Yes — at award scoring a wild tag isn't a tag, so such a card counts as having no tags.
Players disagree and there is no official ruling; this is the better-supported reading.
Yes — Highlander counts your tiles not next to an ocean and isn't limited to Mars, so off-map tiles count. An empty ocean area isn't an ocean.
Several experienced players agree; there is no official ruling.
Yes — it doesn't say 'your' special tiles, so your tiles next to any special tile count, and two players' adjacent special tiles count for both.
One experienced player answered this and nobody contradicted it; there is no official ruling.
Temperature steps you raised: a card raising it 2 steps counts 2. Raises done by the World Government, as with WG Advisor, don't count.
One experienced player answered this and nobody contradicted it; there is no official ruling.
No — those cards are neither in hand nor in play, and their resources have no type.
Players disagree and there is no official ruling; this is the better-supported reading.
Most players say no to both: Philanthropist counts cards in play with non-negative VP, events never count for milestones unless stated, and Vitor has no VP of its own — the VP icon in its effect is a different test. Preludes with VP do count.
One experienced player answered this and nobody contradicted it; there is no official ruling.
No — Merchant needs you to actually hold the resources after paying; corporations that let you spend heat or floaters as something else don't change what you possess.
One experienced player answered this and nobody contradicted it; there is no official ruling.
None need the new maps. One milestone each needs Venus Next, Colonies and Turmoil; among the awards, one needs Turmoil and one mentions colonies without requiring them.