Terraforming Mars: Big Box Promos
Terraforming Mars: Big Box Promos Rulebook
Table of Contents
Table of Contents
- Project Cards
- Advertising
- Asteroid Deflection System
- Asteroid Hollowing
- Comet Aiming
- Crash Site Cleanup
- Cutting Edge Technology
- Directed Impactors
- Diversity Support
- Field-Capped City
- Imported Nutrients
- Jovian Embassy
- Magnetic Shield
- Meat Industry
- Meltworks
- Mohole Lake
- Potatoes
- Sub-Crust Measurements
- Topsoil Contract
- Corporations
- Replacement Cards
Project Cards
Advertising
Cost 4.
Effect: When you play a card with a basic cost of 20 MC or more, increase your MC production 1 step.
Asteroid Deflection System
Cost 13.
Action: Reveal and discard the top card of the deck. If it has a space tag, add an asteroid here.
Opponents may not remove your plants.
Decrease energy production 1 step. 1 VP per asteroid on this card.
Asteroid Hollowing
Cost 16.
Action: Spend 1 titanium to add 1 asteroid resource here and increase MC production 1 step.
1 VP per 2 asteroids on this card.
Comet Aiming
Cost 17.
Action: Spend 1 titanium to add 1 asteroid resource to ANY CARD or remove 1 asteroid here to place an ocean tile.
Crash Site Cleanup
Cost 4.
Requires that a player removed another player's plants this generation.
Gain 1 titanium or 2 steel.
Victory points: 1.
Cutting Edge Technology
Cost 12.
Effect: When playing a card with a requirement, you pay 2 MC less.
Victory points: 1.
Directed Impactors
Cost 8.
Action: Spend 6 MC to add 1 asteroid to ANY CARD (titanium may be used to pay for this), or remove 1 asteroid here to raise temperature 1 step.
Diversity Support
Cost 1.
Requires that you have 9 different types of resources.
Raise your TR 1 step.
Field-Capped City
Cost 29.
Increase your MC production 2 steps, and increase your energy production 1 step. Gain 3 plants, and place a city tile.
Imported Nutrients
Cost 14.
Gain 4 plants, and add 4 microbes to ANOTHER CARD.
Jovian Embassy
Cost 14.
Raise your TR 1 step.
Victory points: 1.
Magnetic Shield
Cost 24.
Requires 3 power tags.
Raise your TR 4 steps.
Meat Industry
Cost 5.
Effect: When you gain an animal to ANY CARD, gain 2 MC.
Transcriber note: the photograph is too blurred to confirm the verb before "an animal" with certainty; "gain" is the best reading of the printed text. Check against a sharper scan before relying on the exact wording.
Meltworks
Cost 4.
Action: Spend 5 heat to gain 3 steel.
Mohole Lake
Cost 31.
Action: Add a microbe or animal to ANOTHER card.
Place an ocean tile. Raise temperature 1 step. Gain 3 plants.
Potatoes
Cost 2.
Requires that you lose 2 plants.
Increase your MC production 2 steps.
Sub-Crust Measurements
Cost 20.
Action: Draw a card.
Requires 2 science tags.
Victory points: 2.
Topsoil Contract
Cost 8.
Effect: When you gain a microbe to ANY CARD, also gain 1 MC.
Gain 3 plants.
Corporations
Pharmacy Union
You start with 54 MC. Draw a science card.
Effect: When ANY microbe tag is played, including these 2, add a disease here and lose 4 MC or as much as possible. When you play a science tag, remove 1 disease from here and raise your TR 1 step. OR, if there are no diseases here, you may raise your TR 3 steps and place this card in your event pile. It now counts as a played event.
AstroDrill
You start with 35 MC, and 3 asteroid resources here.
Action: Either add 1 asteroid to ANY CARD or gain any standard resource, OR spend 1 asteroid here to gain 3 titanium.
Replacement Cards
These three cards replace the base-game cards of the same name. They are played with the Big Box special tiles.
Magnetic Field Generators (replacement)
Cost 22.
Decrease your energy production 4 steps and increase your plant production 2 steps. Raise your TR 3 steps. Place this tile.
Deimos Down (replacement)
Cost 31.
Raise temperature 3 steps. Place this tile ADJACENT TO NO CITY TILE. Gain 4 steel. Remove up to 6 plants from any player.
Great Dam (replacement)
Cost 15.
Requires 4 ocean tiles. Increase your energy production 2 steps. Place this tile ADJACENT TO AN OCEAN TILE.
Victory points: 1.