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Terraforming Mars: Big Box Promos

Expansion for Terraforming Mars

Terraforming Mars: Big Box Promos Rulebook

Table of Contents

Table of Contents

  • Project Cards
    • Advertising
    • Asteroid Deflection System
    • Asteroid Hollowing
    • Comet Aiming
    • Crash Site Cleanup
    • Cutting Edge Technology
    • Directed Impactors
    • Diversity Support
    • Field-Capped City
    • Imported Nutrients
    • Jovian Embassy
    • Magnetic Shield
    • Meat Industry
    • Meltworks
    • Mohole Lake
    • Potatoes
    • Sub-Crust Measurements
    • Topsoil Contract
  • Corporations
    • Pharmacy Union
    • AstroDrill
  • Replacement Cards
    • Magnetic Field Generators (replacement)
    • Deimos Down (replacement)
    • Great Dam (replacement)

Project Cards

Advertising

Cost 4.

Effect: When you play a card with a basic cost of 20 MC or more, increase your MC production 1 step.

Asteroid Deflection System

Cost 13.

Action: Reveal and discard the top card of the deck. If it has a space tag, add an asteroid here.

Opponents may not remove your plants.

Decrease energy production 1 step. 1 VP per asteroid on this card.

Asteroid Hollowing

Cost 16.

Action: Spend 1 titanium to add 1 asteroid resource here and increase MC production 1 step.

1 VP per 2 asteroids on this card.

Comet Aiming

Cost 17.

Action: Spend 1 titanium to add 1 asteroid resource to ANY CARD or remove 1 asteroid here to place an ocean tile.

Crash Site Cleanup

Cost 4.

Requires that a player removed another player's plants this generation.

Gain 1 titanium or 2 steel.

Victory points: 1.

Cutting Edge Technology

Cost 12.

Effect: When playing a card with a requirement, you pay 2 MC less.

Victory points: 1.

Directed Impactors

Cost 8.

Action: Spend 6 MC to add 1 asteroid to ANY CARD (titanium may be used to pay for this), or remove 1 asteroid here to raise temperature 1 step.

Diversity Support

Cost 1.

Requires that you have 9 different types of resources.

Raise your TR 1 step.

Field-Capped City

Cost 29.

Increase your MC production 2 steps, and increase your energy production 1 step. Gain 3 plants, and place a city tile.

Imported Nutrients

Cost 14.

Gain 4 plants, and add 4 microbes to ANOTHER CARD.

Jovian Embassy

Cost 14.

Raise your TR 1 step.

Victory points: 1.

Magnetic Shield

Cost 24.

Requires 3 power tags.

Raise your TR 4 steps.

Meat Industry

Cost 5.

Effect: When you gain an animal to ANY CARD, gain 2 MC.

Transcriber note: the photograph is too blurred to confirm the verb before "an animal" with certainty; "gain" is the best reading of the printed text. Check against a sharper scan before relying on the exact wording.

Meltworks

Cost 4.

Action: Spend 5 heat to gain 3 steel.

Mohole Lake

Cost 31.

Action: Add a microbe or animal to ANOTHER card.

Place an ocean tile. Raise temperature 1 step. Gain 3 plants.

Potatoes

Cost 2.

Requires that you lose 2 plants.

Increase your MC production 2 steps.

Sub-Crust Measurements

Cost 20.

Action: Draw a card.

Requires 2 science tags.

Victory points: 2.

Topsoil Contract

Cost 8.

Effect: When you gain a microbe to ANY CARD, also gain 1 MC.

Gain 3 plants.

Corporations

Pharmacy Union

You start with 54 MC. Draw a science card.

Effect: When ANY microbe tag is played, including these 2, add a disease here and lose 4 MC or as much as possible. When you play a science tag, remove 1 disease from here and raise your TR 1 step. OR, if there are no diseases here, you may raise your TR 3 steps and place this card in your event pile. It now counts as a played event.

AstroDrill

You start with 35 MC, and 3 asteroid resources here.

Action: Either add 1 asteroid to ANY CARD or gain any standard resource, OR spend 1 asteroid here to gain 3 titanium.

Replacement Cards

These three cards replace the base-game cards of the same name. They are played with the Big Box special tiles.

Magnetic Field Generators (replacement)

Cost 22.

Decrease your energy production 4 steps and increase your plant production 2 steps. Raise your TR 3 steps. Place this tile.

Deimos Down (replacement)

Cost 31.

Raise temperature 3 steps. Place this tile ADJACENT TO NO CITY TILE. Gain 4 steel. Remove up to 6 plants from any player.

Great Dam (replacement)

Cost 15.

Requires 4 ocean tiles. Increase your energy production 2 steps. Place this tile ADJACENT TO AN OCEAN TILE.

Victory points: 1.