Ten (Steffen Spiele, 2015)
Ten (Steffen Spiele, 2015) Rulebook
Table of Contents
Table of Contents
Game Materials
- 30 square game tiles in two colours, with different score values.
- 5 tiles per colour with a score value of one, 5 two-value tiles and 5 three-value tiles.
Object of the Game
Each player aims to make a connecting row by placing their personal tiles so that they add up to a total score of 10.
Preparation
Each player chooses a colour and takes 15 tiles. The tiles are turned face down (the markings face downwards) and well shuffled. Each player keeps their stack of tiles ready for play alongside the game field. The first player is nominated.
How to Play
The first player takes a tile from their stack, turns it face up and places it in the middle of the game field. The players then take alternate turns, each removing one new tile from their stack and adding it to the playing field, expanding the field.
At least one side of a newly placed tile must always make contact with a tile already in position. Placing tiles so that they touch only diagonally, corner to corner, is not allowed.
(The source shows this with two small diagrams: a tile placed touching a tile on one side is marked as correct, and a tile touching only at a corner is marked as not allowed.)
End of Game
The winner is the first player to place a continuous, straight series of their personal tiles whose values total exactly 10.
The row of tiles can be arranged horizontally, vertically or diagonally. Rows of the same colour that score a higher value than 10 do not win.
Second Round
If all the tiles are placed without any player achieving the winning total, the match goes into a second round. The player whose turn it is takes one of their own tiles from the field and replaces it in another position.
- The tile must be manoeuvrable, so at least one side must remain free (making no contact).
- When removing a single tile, no other tiles may be disconnected from the game field.
- The object of the game is the same.
Version with Open Tiles
Unlike the basic rules above, the tiles are not taken from a concealed stack (which faces downwards). Instead, each player uses an open row of tiles, which leaves less to chance.
Preparation (Open Tiles)
After the players blind-shuffle their personal tiles, each player arranges their 15 tiles in a straight row in front of them. Then the players turn over their personal tiles, without changing the randomly created sequence. Both players can now see the complete sequence of 15 personal and 15 opponent's tiles.
How to Play (Open Tiles)
The basic rules remain unchanged. The player whose turn it is places one of their personal coloured tiles in the field. However, players cannot take any tile from their row; they may only take one of the two tiles at the far ends of their row sequence. They are free to choose which of the two tiles to move.
The game ends as before.
Example: Final Situation
The source shows a final position in which it is black's turn, but black cannot prevent white from winning. White can complete a diagonal row with their 2-value tile, or a vertical row with their 3-value tile. (The diagram shows the stacks of black and white tiles beside the field.)