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TEAM3 PINK

TEAM3 PINK Rulebook

Table of Contents

Table of Contents

  • Components
  • Overview
  • How to Play
    • Game Setup
    • Role Cards
    • Playing a Round
    • Winning and Losing
  • Mini Expansion: Dimension Tension
  • TEAM3VS3
    • Where to sit
  • Green and Pink Versions
  • Credits

Components

  • 10 Construction Pieces
  • 70 Blueprint Cards
  • 3 Role Cards (Architect, Supervisor, Builder)
  • 1 Plastic Card Stand
  • 10 Dimension Tension mini expansion Cards

Overview

TEAM3 is a cooperative game for 3–6 players (for a competitive variant, see the end of the rules). Only 3 players play in a single round and work together each round to build the structure shown on their Blueprint Card. Players have special roles based on their Role Cards and must work cooperatively as a team to get the job done. If players succeed in building enough Blueprints, they win! If they fail too many times, they lose!

How to Play

Game Setup

  • The starting player (the player with the longest arms) takes the Architect Role Card, the next player to the left takes the Supervisor Role Card, and the third player takes the Builder Role Card. Players must use the special rules of the Role Cards they are given each round while they are building.
  • Choose a Blueprint deck based on the difficulty you are comfortable with: 1, 2, or 3 Stars (1 Star = easy, 2 Stars = medium, 3 Stars = hard). Shuffle the deck and place it face down in the middle of the table.
  • Place all of the construction pieces in the middle of the play area within easy reach of all players.
  • Only 3 players will be playing at any given time, others will be waiting for their turn to play. The game takes place over a series of 3‑minute rounds in which your team of 3 players will work on Blueprint Cards.

Note: Players will need a 3‑minute timer. We recommend using your phone or other devices.

Role Cards

Role Cards each have communication rules and inform players of the special roles they play during a round, as described below:

Note: Players without Role Cards are not allowed to communicate with those who have Role Cards or talk about the game situation in a way that could help them complete the Blueprint. Watch, laugh, and have fun!

The Architect

The Architect can't speak or make any verbal sound and will draw the Blueprint Card. They must communicate only in gestures. Gestures include hand signals, facial expressions, clapping, and other non‑verbal forms of communication. The Architect may not point at any construction pieces on the table. If an Architect speaks for any reason other than to indicate that the Builder was successful, the Blueprint Card for that round is considered a loss.

The Supervisor

The Supervisor watches the Architect, interprets their gestures, and speaks to the Builder. There are no restrictions on what the Supervisor may say.

The Builder

The Builder plays with their eyes closed. The Builder must listen to the Supervisor and build the structure.

Playing a Round

  • At the start of each round, the Architect, who cannot speak, will draw and look at a Blueprint Card. Once the Architect has studied it briefly, they will place the card into the Plastic Card Stand. The Builder and Supervisor are not allowed to see the Blueprint Card. The Builder will now close their eyes. Note: The bottom of the card is marked with a line. The structure must be built perpendicular to the table.
  • Shuffle the construction pieces around so that the Builder, who can't see, no longer knows where each piece is. Place the shuffled pieces within easy reach in front of the Builder.
  • The Architect starts a 3‑minute timer and begins the round by gesturing to the Supervisor, who will speak to the Builder.
  • Players will have 3 minutes to complete each Blueprint.
  • If the players can complete a Blueprint in under 3 minutes, it is considered a success.

Place successfully completed Blueprints to the side of the game area face down. If players run out of time before they complete the Blueprint, the round is a loss. The card is placed face up to the side of the game area.

  • If players have not won or lost, proceed to a new 3-minute round (see Winning and Losing below). Slide each of the 3 Role Cards clockwise around the table. Role Cards must stay in order.

Winning and Losing

To win, players must complete Blueprints equal to the deck's number of Stars (Difficulty 1, 2, or 3) plus the number of players.

Players lose the game if they fail as many Blueprints as there are players!

Example: If 4 players are playing with the 3 Star (Difficulty) deck, they must succeed on 7 Blueprints in order to win, but if they fail 4 times, they lose!

Mini Expansion: Dimension Tension

Dimension Tension is for 3 to 6 players playing cooperatively or two teams (more with the green version) playing competitively.

The basic rules of TEAM3 apply, except:

  • Instead of the basic Blueprint Cards, you use the Dimension Tension Blueprint Cards (they have just one difficulty).
  • To win you only have to complete the number of Blueprints equal to the number of players (losing condition stays the same).
  • Blueprint Cards are different than the standard Blueprint Card, because the structure is not "flat" anymore.

The front of the card depicts one side of a structure you have to build. Using five different construction pieces you have to try to arrange them so that one side of the Structure looks just like the Blueprint Card (see the picture).

TEAM3VS3

TEAM3VS3 is a competitive TEAM3 variant for 6 or more players. Players divide into two even teams so that both teams have at least 3 players, and split the construction so that each team has 5 construction pieces (one of each shape). Both teams will simultaneously (there is no timer in this variant) race to complete the same difficulty 1 Blueprint Card. Once one team has completed the Blueprint Card, the round ends. The first team to succeed 6 times wins.

Where to sit

After Role Cards have been passed out for the round, both of the Architects should sit / stand next to each other (so they can both see the same Blueprint Card at the same time). Alternatively, you may agree to complete separate Blueprint Cards, in which case it doesn't matter where the players sit.

Green and Pink Versions

TEAM3 is available in two different versions, green and pink. These versions have different Blueprint Cards and a different mini expansion (Mind Merge or Dimension Tension).

Playing with only one version allows two teams to compete in difficulty 1 Blueprint Cards, or one team to play any difficulty Blueprint Cards. But playing with both versions gives you enough construction pieces and Blueprint Cards to allow:

  • 4 teams with difficulty 1 Blueprint Cards
  • 2 teams with any difficulty Blueprint Cards

It's more fun with both versions!

Credits

Game development: Reinis Butāns, Jānis Grunte, Jeffrey Norman Bourbeau, Egils Grasmanis | Graphic design and layout: Andrejs Timofejevs, Kaspars Lācis, Oskars Veilands | English proofreading: Jeffrey Norman Bourbeau, Vincent Salzillo | Marketing: Anna Peipiņa, Reins Grants | Production coordination: Beatrise Rihtere, Inita Everse | Sales and partners: Amandine Bernhard | North America sales: Anita Sareen | CFO: Lana Grasmane | Game testing: Ralfs Alsiņš, Barduchi, Sanda Bērziņa, Artūrs Perepjolkins, Imants Priedītis, Edgars Zaķis, Krišjānis Zviedrāns | Special thanks to: Brandan Parsons, Trish Loter, Emily Schmidt, Elm City Games, New Haven Game Makers Guild, John Cutler and Artie Rothenberg

Designers: Matt Fantastic, Alex Cutler

Illustrator: Reinis Pētersons

Published by Brain Games Publishing SIA, Bruņinieku 39, Riga, LV‑1001, Latvia. © 2019 Brain Games Publishing SIA