Tatun ja Patun Suomi-peli
Tatun ja Patun Suomi-peli Rulebook
Table of Contents
Table of Contents
Contents
- A board to assemble, in the shape of Finland
- 4 wooden playing pieces
- 1 large die
- 8 destination cards: 4 picture cards and 4 information cards
- 48 destination discs, one disc for each destination on the destination cards (each card has its own discs)
- 24 luck cards
- 1 extra sheet of town stickers
Note! On the sticker sheet you may write, with a permanent felt-tip pen, any towns you want on the board, and stick them onto the board in the correct places. In this way every player can make sure that their important towns are on the map. From such a town you can draw a line, for example, to the nearest route.
Goal of the Game
The goal is to travel around Finland as quickly as possible and, along the way, collect all the destination discs marked on your own destination card.
Setup
Assemble the board. Shuffle the luck cards and place them on the board in the space marked for them.
At the start, decide which kind of destination cards you will play with: picture cards, information cards, or a mix of both.
Each player chooses a starting town and places their playing piece on it. There are several ways to choose a starting town:
- start from your own home town
- start from your own birthplace
- start from your mother's or father's birthplace (do you know where your mum and dad were born?)
- start from any town you like
More than one player may start from the same town. If a player chooses a starting town that is not marked on the map, they place their playing piece on the town nearest to the chosen starting town.
Once all the playing pieces are on their starting towns, one of the players shuffles the chosen destination cards. Starting with the player to the left of the shuffler, each player in turn draws one destination card from the shuffler's hand for themselves, going clockwise. (The clockwise direction is given on the Swedish page; the Finnish page says "from the shuffler's left".)
The first player may be anyone: for example the youngest player, the player who rolled the highest number on the die, or the player chosen by eeny-meeny (entten-tentten) or another method the players agree on.
Course of the Game
Players advance their playing piece by rolling the die and moving along the steps of the routes from town to town, as many steps as the die shows.
Have you already planned the fastest route for collecting the destination discs onto your card? You do not need to be able to land on your own destination card's towns with an even roll of the die. However, each player must visit the towns marked on their own destination card.
When a player arrives at a town that is on their own destination card, they place onto their destination card the destination disc for that town, as a sign that they have visited it.
- On picture cards, the destination discs show the same picture that is circled on the picture card.
- On information cards, a destination disc bearing the number of the destination in question is placed on the destination.
- The towns on a destination card may be visited in any order.
Board Symbols
There are three colours of town dots on the board:
- Red dots = towns of the destination cards.
- Light red dots = nature destinations of the destination cards.
- Green dots = towns that have already been placed on the map. Nothing happens at these in the game.
There are also light-green steps and blue steps on the board:
- Light-green step: Whenever a player stops on a light-green step, they draw the top luck card and act according to it.
- Blue step: an ordinary step in the game. Nothing happens when you stop on it.
Ending the Game and Winning
Once a player has collected all the destination discs marked on their own destination card, they return to their starting town as quickly as possible.
The first player to collect all the destination discs on their card and return to their starting town is the winner!