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Tannhäuser: Yula

Expansion for Tannhäuser

Tannhäuser: Yula Rulebook

Table of Contents

Table of Contents

  • Using Yula Korlïtz
  • Special Object
    • Krueger
  • Combat Pack
    • Luger 1900
    • Close Combat Bar
    • Critical Hit
  • Stamina Pack
    • Luger 1900
    • First Aid Kit
    • Polonium c210
  • Mental Pack
    • Luger 1900
    • Whirlwind
    • Silencer

Using Yula Korlïtz

Yula Korlïtz is a Hero. Remember that a player's team must consist of either three Heroes and two Troopers, or two Heroes and three Troopers. Also remember that – barring a special exception – all of the characters on a team mush share at least one Affiliation Symbol in common.

Note: the source sheet prints "mush" here; it is transcribed as printed.

Special Object

Krueger

Each Blutsturm Investigator specializes in a signature melee weapon. Yula's razor-edged claw, "Krueger," is one of the most terrifying such weapons. With a wave of her hand, Yula can cut through the strongest armor… or the soft body beneath.

Type: Hand-to-Hand Weapon • Krueger allows its wielder to add one additional hit in the event of a successful Combat Roll. If Yula (and only Yula) uses Krueger and rolls a natural 10 on a Combat Roll, the target is disarmed. Take one of the target's items of Disposable Equipment that is also a weapon (i.e., that has a weapon type other than "Hermetica") – Yula's player may choose which one – from his Character Sheet and place it a free space adjacent to him. If no adjacent space is free, the target is not disarmed.

Combat Pack

Luger 1900

The 1900 is Yula's preferred sidearm. It differs from the Luger P-08 by its caliber (7.65mm Parabellum), its longer barrel, and its grip-mounted safety.

Type: Close Combat Weapon • During a Combat Roll, the Luger's precision adds a 1-point bonus to the result of each die (except Natural 1s).

Close Combat Bar

This decoration was instituted in autumn of 1942 to recognize courage, temerity, and numerous victories in hand-to-hand combat.

Thanks to the Close Combat Bar, consider Yula's Combat characteristic column to have the following Values: 5, 4, 4, 4.

Critical Hit

Members of the Blutsturm Division have undergone special military training in the art of wounding adversaries in extra-sensitive vital points to ensure maximum damage.

If she chooses, Yula can re-roll the lowest die in her pool after making any Hand-to-Hand Combat Roll.

Natural 1s cannot be re-rolled.

Stamina Pack

Luger 1900

The rules for this item appear in the Combat Pack.

First Aid Kit

Doctors and field nurses being extremely difficult to find behind enemy lines, some soldiers carry First Aid Kits with them into battle so that they can treat their wounds themselves.

When a character with the First Aid Kit uses a Victory Point to heal a wound, he may heal an additional wound at no additional Victory Point cost.

Discard the token after use.

Polonium c210

In 1889, Maria Sklodowska discovered Polonium 210, a highly radioactive chemical element. Fifty years later, Reichocktor Orgenkorfman synthesized Polonium c210, a poison derived from naturally occurring Polonium and adapted to the needs of the Blutsturm Division.

If Yula rolls a Natural 10 on any Combat Roll, her target is poisoned. He suffers one Automatic Wound, which is applied after the Shock Roll and cannot be countered by it.

May only be used with Hand-to-Hand Weapons.

Mental Pack

Luger 1900

The rules for this item appear in the Combat Pack.

Whirlwind

The physical training Investigators receive at Mergentheim prepares them for all eventualities. Even when wounded, Blutsturm Investigators remain particularly fast.

As long as Yula is wounded (i.e., not using her highest characteristic row), her Movement increases by one. This bonus remains in effect as long as Yula's Health Indicator Token points to any row other than her highest.

Silencer

The Investigators – agents of shadow – are the hands of the Emperor, and execute his orders against his enemies. A faint cough is often the only sound to precede their deaths.

When a character uses a Close Combat Weapon and has a Silencer, the targeted enemy cannot Counterattack.

The Silencer may only be used with Close Combat Weapons.