Tannhäuser: Itami
Tannhäuser: Itami Rulebook
Table of Contents
Table of Contents
Card Text
Each Itami card is listed below under its printed name, with the category tags printed along the top of the card. The rule text is reproduced verbatim.
Subdue
Combat
Ability · Any character that begins their activation adjacent to you must succeed in a Stamina duel in order to spend any Movement Points this turn.
Demonic Bellow
Special Object
Occult, Ability · As an action, you may target an enemy character within 6 circles of you. The character must succeed on a Mental test with two or more successes or you may move the character up to 6 circles in any direction. The target may not move through enemy characters with this movement.
Type-99 Grenade
Combat
Grenade · A Grenade has a range of up to five circles. All circles except the last circle must share a path with the throwing character.
A thrown Grenade deals four automatic attack successes to any character on or adjacent to the target circle.
Essence Glut
Stamina
Occult, Ability · You receive +1 to your current Stamina value for each enemy character adjacent to you.
Pearls of Naraka
Command
Occult, Hardware · You receive +1 to your current Mental value.
Kenabō
Combat, Stamina, Command
Weapon, Hand-to-Hand · When attacking with this weapon, add two additional dice to your attack roll.
Printed in the card's lower-left corner: 6 dice.
"Oni-ni-Kenabō"
Stamina
Occult, Ability · When making shock rolls, you may re-roll 1 die.
The Suffering
Command
Occult, Ability · Once per turn, as an action, you may attempt a Mental duel against an enemy character that is adjacent to you. If you succeed, you may force the character to perform a single action. This action is free and can include making an attack, using a piece of hardware, or using an ability.
Itami Token
The round Itami token carries artwork only and no printed rule text.