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Talisman (Second Edition): Le Héraut Citadel #2 Cards thumbnail

Talisman (Second Edition): Le Héraut Citadel #2 Cards

Expansion for Talisman (1983)

Talisman (Second Edition): Le Héraut Citadel #2 Cards Rulebook

Table of Contents

Table of Contents

  • Character Cards
    • Skaven
    • Héraut (Herald)
  • Aventure Cards
    • Clé (Key)
    • Pillard (Raider)
    • Hydra
    • Lyre

Character Cards

Skaven

Card side label: SKAVEN.

  • Alignment: Evil (MAUVAIS)
  • Start: Ruins (RUINES)
  • Printed edge stats: Strength 3, Craft 3 (FORCE 3, HABILETÉ 3)

Special Abilities (COMPÉTENCES SPÉCIALES)

  1. When you arrive on a "Location" card (carte « lieu ») you may ignore its effects and teleport to another "Location" card in the same region.
  2. You are not affected by the Leper, but if you meet him he becomes your Follower. Use him against a player you meet or against one of that player's Followers.
  3. You may fight with 2 weapons (except the Runic Sword or the Holy Lance).
  4. You are not affected by the Plague, nor by the Siren.

Héraut (Herald)

Card side label: HÉRAUT.

  • Alignment: Neutral (NEUTRE)
  • Start: City (CITÉ)
  • Printed edge stats: Strength 2, Craft 4 (FORCE 2, HABILETÉ 4)

Special Abilities (COMPÉTENCES SPÉCIALES)

  1. You may remove from the game a Follower belonging to a player who is on the space you arrive on.
  2. If you have no Follower, you may keep the Follower you would otherwise remove from the game instead.
  3. You are healed for free at the Castle.
  4. You are not affected by the Black Knight, nor by the Patrol.

Aventure Cards

Card back label on each: AVENTURE. The card header line reads as printed on the sheet (for example "OBJET 5 OBJET"); the number before each type label is printed on the sheet but its meaning is not explained there.

Clé (Key)

Header as printed: OBJET 5 OBJET. Card name: CLÉ.

Possession card. You may use the Key to open the portal of Power. Roll one die:

  • 1-2: the portal opens; go to the Plain of Peril.
  • 3-4: the lock holds; roll the die again on your next turn.
  • 5-6: the Key is not the right one; place it on the discard pile.

Pillard (Raider)

Header as printed: ENNEMI 2 ENNEMI. Card name: PILLARD. Printed stats: Strength 5, Craft 5 (FORCE 5 HABILETÉ 5).

Enemy card. The Raider attacks by Strength on a die roll of 1 to 3, and by Craft on a die roll of 4 to 6.

Instead of taking a Life, he takes a possession at random. If you have no possessions, he takes a Life from you or kills one of your Followers (your choice).

Hydra

Header as printed: ENNEMI 2 ENNEMI. Card name: HYDRA. Printed stat: Strength 4 (FORCE 4).

Enemy card. A monstrous four-headed hydra occupies the region and attacks everything that passes through it. Place a total of 4 Lives on the Hydra. If it is defeated in combat, it loses one Life. The Hydra dies when its last Life is lost.

Lyre

Header as printed: OBJET MAGIQUE 5 OBJET MAGIQUE. Card name: LYRE.

Magic possession card. When you come into possession of the Lyre, you gain a Spell if your total Craft allows it. The music of the Lyre lets you charm an enemy, or a player who attacks you. Roll one die:

  • 1: the opponent attacks you at +1 on its attack roll.
  • 2-4: no effect.
  • 5-6: you may escape, and the opponent does not attack.