Talisman (4th Edition): Optional Characters
Talisman (4th Edition): Optional Characters Rulebook
Table of Contents
Table of Contents
Optional Characters
These characters are only playable with the agreement of all players.
Gnome
- Starting: Forest
- Alignment: Good
- Strength: 2
- Craft: 4
Special Abilities
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You begin the game with two spells.
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You need not roll the die in the Forest; you are always safe there.
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Whenever you roll a 6 for your Movement, you may instead of moving normally choose to Teleport to any space in the same Region.
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You are not affected by the Siren.
Pixie
- Starting: Forest
- Alignment: Good
- Strength: 1
- Craft: 5
Special Abilities
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You begin the game with two spells.
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You need not roll the die in the Forest; you are always safe there.
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During the game you always have at least two Spells. Whenever playing a Spell reduces your total to less than two, draw another Spell immediately to replace it.
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You may evade enemies in the Woods.
Hobgoblin
- Starting: Crags
- Alignment: Evil
- Strength: 3
- Craft: 3
Special Abilities
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You need not roll the die in the Crags; you are always safe there.
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If you encounter any Goblins, you may take them as Followers. Any Goblin Followers will add their Strength to yours in combat.
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Whenever you encounter a Hobgoblin, you may send it to any other space in the same region not occupied by another player. Whether you send it or not, a Hobgoblin will not attack you unless you choose to attack it.
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You are not affected by the Siren.