Tainted Grail: The Fall of Avalon – Echoes of the Past
Tainted Grail: The Fall of Avalon – Echoes of the Past Rulebook
Table of Contents
Table of Contents
Contents
The "Echoes of the Past" expansion contains:
- 26 double-sided achievement sheets. Each of the 13 characters has their own sheet, on which their achievements are marked throughout the whole campaign (see "Gaining Achievements" below).
- 39 legendary action cards. Cards with powerful one-use effects.
- 13 upgraded trait cards. Cards with a new trait for each character, which is added to their character board.
Setup
After the setup for the campaign The Fall of Avalon, The Last Knight, or Age of Legends is complete (but before the first event card is revealed and the game begins), each player takes the achievement sheet of their character. If the sheet has marked rewards (see "Legacy Mode" below), receive them immediately.
Place all legendary action cards, upgraded trait cards, and this book next to the play area. You will need them later.
Important note: the storylines and achievements of the characters are linked to the campaigns in which those characters appear. If you play in free mode (that is, with characters from different eras and campaigns), many achievements will be unavailable in your playthrough.
Gaining Achievements
You gain an achievement as soon as you complete the corresponding condition printed on the character's sheet (for example, "have at least 10 Wealth", "win a purple Encounter", or "complete the journey to Camelot (190)").
Once you have gained an achievement, mark it on your sheet, read the indicated memory, and then continue the game. You may postpone reading the memory until any convenient moment so as not to interrupt the normal flow of play (for example, you may first finish your current action or Encounter). At any time you may also re-read your revived memories (for example, when other players are having an Encounter in which you do not take part).
Legendary Actions
Once you have gained all 3 achievements from one group, take the legendary action card shown next to that group. Cross out its area on the sheet so you do not forget that you have already received the card.
A legendary action card stays with you for the rest of the campaign until you decide to play it. Remember to keep it together with your other cards and decks when you save the campaign.
You may use a legendary action card as a normal action at a cost of 0 (icon), unless the card says otherwise. After applying the card's effect, remove it from the game. It cannot be gained again or used again in the current campaign!
Final Achievements and Upgraded Traits
As soon as you have gained all 9 achievements of your character (and the 3 legendary action cards associated with them), your final achievement becomes available. Once you complete its conditions, go to the indicated memory, and then receive the final reward: the upgraded trait.
In general, an upgraded trait is used the same way as the character's normal action printed on their token. Note that the upgraded trait does not replace the character's normal action: you may still perform that action if you wish.
Legacy Mode (Optional)
When setting up the campaign, you may use the achievement sheet of your chosen character from a previous playthrough of this campaign, instead of taking a new one. In this case, all marked achievements are already considered gained, so you may take all of the corresponding legendary action cards right at the start of the campaign!
Achievement Sheets (English, Version 2.0)
The following is transcribed from Awaken Realms' English achievement sheets for version 2.0 of the "Echoes of the Past" expansion (file "TG_ADD_EotP_Achievments_Sheets", 16 pages, four copies of each of four sheets). These sheets are the only English achievement conditions available to the transcriber. They cover four of the 13 characters only: Beor, Dagan, Caolin and Thebalt. The sheets for the other nine characters were not in the source and are not reproduced. Each condition points to a memory by number; the memory texts are not included (see the source note above). The "Player" line and the achievement checkboxes are form elements and are omitted. The final achievement is listed first under each character, followed by its three groups of conditions in the order printed.
Beor
Of Fire and Steel (final achievement): Visit Location 121 and pay 2 (icon) to prepare for revenge. Then, go to Beor's Memory 10.
Second Wind
- Win a purple Encounter with Difficulty 3 or higher during Beor's first Activation – go to Beor's Memory 1.
- Eat no Food at the End of the Day when you have 4 Health or less – go to Beor's Memory 2.
- Visit Location 116 – go to Beor's Memory 3.
Brutal Training
- Have 12 Wealth – go to Beor's Memory 4.
- Gain the "You Are Dying!" card – go to Beor's Memory 5.
- Win a Guardian Encounter – go to Beor's Memory 6.
Inspired Crafting
- Gain Secret card 27 – go to Beor's Memory 7.
- Avoid a Diplomatic Encounter – go to Beor's Memory 8.
- Gain the "Fate of the Expedition" part 9 status – go to Beor's Memory 9.
Dagan
True Father (final achievement): Visit Location 242 and pay 4 (icon) to honor your father. Then, go to Dagan's Memory 10.
Insatiable Hunger
- Have Secret card 35 – go to Dagan's Memory 1.
- Have 8 Food – go to Dagan's Memory 2.
- Gain 4 Food from a single Encounter – go to Dagan's Memory 3.
Warmth of Honest Heart
- Have the Health marker 1 slot below Exposure marker at the start of your Rest – go to Dagan's Memory 4.
- Use Secret card 54 – go to Dagan's Memory 5.
- Have the Exposure marker on slot 4 or lower on your Health Track – go to Dagan's Memory 6.
Undying
- Lose an Encounter because you run out of cards in your deck – go to Dagan's Memory 7.
- Gain the "You Are Dying!" card – go to Dagan's Memory 8.
- Explore Location 244 – go to Dagan's Memory 9.
Caolin
Long Live the Queen (final achievement): End your Day in Location 318. Then, go to aolin's Memory 10. (Printed as "aolin's" on the sheet; kept as printed.)
Hidden Path
- Eat no Food at the End of the Day when you have 4 Health or less – go to Caolin's Memory 1.
- Defeat the "Hellpig" green Encounter – go to Caolin's Memory 2.
- Gain the "Huntsmen" part 4 status – go to Caolin's Memory 3.
Bestial Vigor
- Gain 3 parts of "Reputation: Stiltwood" status – go to Caolin's Memory 4.
- Explore the Location 341 – go to Caolin's Memory 5.
- Gain 12 (red icon) in a single Activation – go to Caolin's Memory 6.
Faol's Quest
- Win an Encounter with no more than three cards left in your deck – go to Caolin's Memory 7.
- Become Exhausted while performing the "Hunt" Location Action – go to Caolin's Memory 8.
- Visit a Settlement with 0 (icon) left – go to Caolin's Memory 9.
Thebalt
Birthright (final achievement): Visit Location 353 and pay 1 (icon) to claim your birthright. Then, go to Thebalt's Memory 10.
Lay on Hands
- Command the "Red Shields" Unit – go to Thebalt's Memory 1.
- Visit the Location 370 – go to Thebalt's Memory 2.
- Win any Difficulty 4 Encounter – go to Thebalt's Memory 3.
Unbreakable
- Have Secret card 66 – go to Thebalt's Memory 4.
- Gain the "Adversaries" part 2 status – go to Thebalt's Memory 5.
- Explore the Location 371 – go to Thebalt's Memory 6.
Brilliant Manoeuvre
- Win a Battle – go to Thebalt's Memory 7.
- Have your Negative Trait restore no Health when your Health is 2 or lower – go to Thebalt's Memory 8.
- Have 0 Rep while paying Upkeep for your Units – go to Thebalt's Memory 9.