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Tainted Grail: Age of Legends & Last Knight Campaigns

Expansion for Tainted Grail: The Fall of Avalon
Expansions
Tainted Grail: Monsters of Avalon – Past and Future Miniature PackTainted Grail: The Fall of Avalon – Red Death Expansion

Tainted Grail: Age of Legends & Last Knight Campaigns Rulebook

Table of Contents

Table of Contents

  • Last Knight Campaign
    • Components
    • Introduction
    • Exposure
    • Special Rules
      • Sanctuary
      • Out of Range Locations
      • Unavoidable Damage
      • Triple Attribute Keys
      • Double Magic Keys
      • Connected Bonus Keys
      • Expansion Icon
      • New "Global" Keyword
      • New Traits
    • Setting up the Last Knight
      • I) Importing your game
      • II) Character Setup
      • III) World Setup
      • IV) Saving the Game
    • (Optional) Last Knight Story Mode
    • (Optional) Last Knight Challenge Mode
  • Age of Legends Campaign
    • Components
    • Introduction
    • Special Rules
      • Sanctuary
      • Empowered Menhirs
      • More Than Three Menhirs
      • Out of Range Locations
      • Military Power
      • Enemy Army
      • Unavoidable Damage
      • Triple Attribute Keys
      • Expansion Icon

Last Knight Campaign

Components

Models: 1 Dagan model, 1 Fyul model, 1 Sloan model, 1 Mabd model.

Paper components: 30 save sheets, the Last Knight Exploration Journal, 4 starting letters.

Tiles: 4 Character Tiles.

Standard cards (260): 18 green Encounters, 17 gray Encounters, 18 purple Encounters, 18 blue Encounters, 30 Dagan cards, 30 Fyul cards, 30 Sloan cards, 30 Mabd cards, 69 Story Event cards.

Oversized cards (69): 67 Location cards, 2 Help cards.

Small cards (35): 35 Secret cards.

Save sheet note: the component diagram of the save sheet prints the following note: "When you have any six parts of this status, go to BoS, Verse 724". (BoS is the Book of Secrets.)

Introduction

Last Knight is an additional campaign for Tainted Grail, designed to be played with a dedicated set of Characters. It takes players to the future Avalon and lets them see the final effects of their decisions from other campaigns.

The three main Tainted Grail campaigns can be played in any order, but for the best experience, we suggest players should tackle the Last Knight second, after the Fall of Avalon and before the Age of Legends campaigns.

Please keep in mind that the Last Knight and Age of Legends expansion campaigns build upon the core Tainted Grail rules and change some of them. If you have no previous experience of Tainted Grail, we recommend that you start with the core box campaign: Fall of Avalon.

Exposure

Exposure represents the effects of extreme cold and harsh weather. It lowers your max Health.

  • When you gain Exposure and you don't have an Exposure Marker, place an Exposure Marker (a red universal marker) in the topmost slot of your Health track. If you have a marker, move it one slot down. If there was a Health marker there, lose 1 Health to make space for the Exposure Marker.
  • When you are told to lose Exposure, move the Exposure Marker up. It can't reach 0, and you can't move it up above the topmost slot of the Health track. In these cases, the Exposure Marker doesn't move.
  • You can remove the Exposure Marker only when you are told to discard it.
  • When you have an Exposure Marker and Travel to a Location without the Sanctuary Seal, gain 1 Exposure. If you don't have an Exposure Marker, nothing happens.
  • Your Health marker can never be in the same slot or higher than an Exposure Marker. During Rest (or when resolving any other effect that would cause you to gain Health), if you can't gain Health because of the Exposure Marker, instead: place your Health marker 1 slot below the Exposure Marker and then lose 1 Exposure.

Example (as printed): when you gain Exposure in this situation, you must move the Exposure Marker from slot 8 to slot 7. Because there's a Health marker here, you have to move the Health marker down to slot 6 first.

Special Rules

Compared to the base game, Last Knight introduces the following new rules:

Sanctuary

There is now a fourth, additional Location Seal – SANCTUARY (Sanctuary icon). At the Start of the Day, if your Character is in a Location with this Seal, they don't gain Terror (or lose Health – if you're using the Last Knight Challenge Mode) due to being out of range of an Active Menhir.

Please note that Sanctuary rules are slightly different in the Last Knight and Age of Legends campaigns.

Out of Range Locations

In Last Knight, you will often have no Active Menhirs anywhere on the map. There are new rules concerning Locations out of Active Menhir range:

  • Locations are not discarded if there are Fore-dweller or Character models on them, or if the Locations are adjacent (including diagonally) to any Character.
  • At the Start of the Day, each Character out of Active Menhir range gains 1 Terror instead of the standard penalties outlined in the rulebook.

Unavoidable Damage

A new type of damage icon appears on some of the Last Knight cards: Unavoidable Damage icon. It is just a shorter, more convenient way to represent what the core box cards referred to as "Unavoidable Damage". The Unavoidable Damage cannot be prevented! Please note that effects that completely cancel the Attack or Response may still cancel Unavoidable Damage.

Triple Attribute Keys

New, triple Attribute Keys appear on some of the Last Knight cards: six triple-key icons (one for each Attribute). They are similar to double Keys, but connecting them requires at least 3 of a given Attribute.

Double Magic Keys

A new, double Magic Key appears on some of the Last Knight cards: double Magic Key icon. It is similar to a standard Magic Key, but connecting it requires paying 2 Magic.

Connected Bonus Keys

Some of the Last Knight cards bear this symbol: Bonus Key icon. It's similar to the connected Attribute Keys, and means the number of connected Bonus Keys of the specific type in the entire Sequence.

Please note: effects that count all connected Keys of a certain type (for example: connected triple Key icon) also count connected triple and double Attribute Keys.

Expansion Icon

All Last Knight cards contain a special expansion icon (Last Knight icon) to make sorting them easier. The only exceptions are the Secret cards. For ease of use, Secrets from all Tainted Grail campaigns can be kept in a single deck.

New "Global" Keyword

If a Secret card has this Keyword, its rules apply to each Character.

New Traits

Last Knight introduces the following new Encounter Traits:

  • Counter – Every time you gain [four red cubes] or more when playing a single card (including all bonuses from Items and Skills), immediately resolve the Opportunity attack.
  • Fear – You Panic whenever you have more than 0 Terror.
  • Frenzy – If you're not using any Weapon, resolve the Opportunity attack at the start of your Activation step.
  • Frostbite – Immediately after taking any Damage, gain 1 Exposure.
  • Hunger – If you have the "Red Sign" Secret card (66), the Enemy has the Rage and Feint traits during your Character Activation step.
  • Multiattack – In the Enemy Attack phase, every Party member receives Damage and gains Terror from the Attack. Cards in the Sequence modify the Attack for every Party member. Items modify the Attack only for Characters who use them.
  • Retaliation – Add 1 Damage to the Enemy Attack for every 2 cards in your hand.

Setting up the Last Knight

Please follow the steps below to start your Tainted Grail: Last Knight campaign.

Please note: if you found the Fall of Avalon campaign difficult to complete, consider using the Story Mode in this campaign (see the "Last Knight Story Mode" section below).

I) Importing your game

If you haven't played the Fall of Avalon and Age of Legends campaigns, or if you don't have Save Sheets from these campaigns, skip this step and go directly to the Character Setup section (II).

Otherwise, prepare a fresh Last Knight Save Sheet and find your Fall of Avalon and / or Age of Legends Save Sheet. Then, read on to import your choices from the first two campaigns.

Warning! Minor spoilers ahead – if you have no Save Sheet to import, do not read the rest of this section.

Fall of Avalon Save Sheet

  • If you have the "End of the Road" status, gain the "Legacy" part 1 status. The story of the heroes lives on.
  • If you have the "Fall of Chivalry" part 8 status, gain the "Legacy" part 2 status. The Order of the Round Table has disappeared.
  • If you have the "Final Confrontations" part 4 status, gain the "Legacy" part 3 status. People from Cuanacht lived under Mordred's reign.
  • If you have the "Fortunate Meetings" part 5 status, gain the "Legacy" part 4 status. The dwarf still roams the island.
  • If you have the "Remnants" part 5 status, gain the "Legacy" part 5 status. People inhabited the Serene Visage and live under its protection.
  • If you have the "Lost and Fallen" part 1 status, gain the "Legacy" part 6 status. Lancelot and his entourage charged into Tuathan.
  • If you have the "Matricide" status, gain the "Legacy" part 7 status. Avalon lost one of its greatest allies.
  • If you have the "People's Champion" status, gain the "Legacy" part 8 status. The Order has fallen, and common people took over Kamelot.
  • If you have the "Restoring the Order" part 8 status, gain the "Legacy" part 9 status. The Order prevailed. Knights hid in Kamelot.
  • If you have the "Restoring the Order" part 6 status, gain the "Legacy" part 10 status. The recently knighted woman decided to leave Kamelot and help those in need.
  • If you have the "Remedy" part 1 status, gain the "Legacy" part 11 status. Whitening flourished after its people recovered.
  • If you have the "Lost and Fallen" part 7 status, gain the "Legacy" part 12 status. The girl from Farshire lived a long life.
  • If you have the "Final Confrontations" part 1 status, remove Location 205 from the game and replace it with Location 285. Morgaine achieved her dream.
  • If you have the "Left Behind" part 8 status, remove Location 210 from the game and replace it with Location 280. Cuanacht is no more.
  • If you have the "Helping Hand" part 2 status and don't have the "Helping Hand" part 4 status, remove Location 208 from the game and replace it with Location 288. Compassion has its consequences.

Age of Legends Save Sheet

  • If you have the "Victories" part 6 status, gain the "Legacy" part 13 status. A millennium ago, your ancestors bested a thing from beyond the stars.
  • If you have the "Borderlands" part 4 status, gain the "Legacy" part 14 status. The gratitude of people could last for a thousand years. Even if they are all dead now, they still try to repay you for giving them hope and a place to live.
  • If you have the "Victories" part 3 status, gain the "Legacy" part 15 status. The horned god is long dead, but his thirst for vengeance lives on.
  • If you have the "Arbiter" part 8 status, gain the "Legacy" part 16 status. The king of legends died in exile and disrepute.
  • If you have the "Undercastle" part 1 status, gain the "Legacy" part 17 status. The builders of Kamelot decided to listen to military advice in the past.

The Ultimate Secret

If you gained Secret card 90 in the Fall of Avalon campaign, gain it now as well. You start the Last Knight with this card in your possession.

If you gained Secret card 92 in the Age of Legends campaign, gain it now as well. You start the Last Knight with this card in your possession.

II) Character Setup

To set up Characters for the Last Knight campaign, use the Character Setup from the rulebook with the following changes:

  • I) Choose a Character Tile representing one of Last Knight Heroes (Dagan, Fyul, Mabd, Sloan) or Niamh.
  • II-XI) No Changes.

III) World Setup

Use the World Setup procedure from the rulebook with the following changes:

  • I) Place Location 201 in the middle of your play space and place all the Character models you are starting the campaign with there.
  • II) Do not place a Menhir there!
  • III) Attach Locations "Jagged Cemetery" (211) to its right edge and "Glimmering Forest" (213) to its bottom edge. Then, attach "Black Sands" (212) to the bottom edge of the "Jagged Cemetery" (211).
  • IV) Take all Encounter cards with the Last Knight symbol. Add the following Encounter cards from the base game:

Gray Core Box Encounters:

  • Difficulty 1: 2x Band of Highwaymen, 1x Clansman, 2x Wyrd-Claimed
  • Difficulty 2: 2x Grave Robber, 2x Seasoned Warrior
  • Difficulty 3: 1x Beastslayer, 2x Fanatics, 1x Fetch, 1x Knight Errant
  • Difficulty 4: 1x Angry Mob

Green Core Box Encounters:

  • Difficulty 1: 2x Frenzied Boar, 2x Pack of Strays, 1x Wyrdbear
  • Difficulty 2: 1x Flock of Puffins, 1x Wyrdbear
  • Difficulty 3: 1x Alder Tree, 2x Bog Maiden, 1x Giant Runtling, 1x Selkie
  • Difficulty 4: 1x Fae, 2x Wyrdhog

Purple Core Box Encounters:

  • Difficulty 1: 3x Whispering Wisp, 2x Wyrd-Claimed
  • Difficulty 2: 2x Dreadcrawler, 1x Wyrdchild
  • Difficulty 3: 1x Abhartach, 1x Fore-dweller Spirit, 1x Hammerbeak, 2x Yr Hen Wräch
  • Difficulty 4: 1x Puca, 1x Slaugh

Blue Core Box Encounters:

  • Difficulty 1: 1x Breath of Wyrdness, 3x Calm Before the Storm, 1x Curfew, 1x Mourners, 1x Plague
  • Difficulty 2: 2x Calm Before the Storm, 1x Hallucinations, 1x Weeping Orphans
  • Difficulty 3: 1x False Accusation, 1x Framed, 1x Omen
  • Difficulty 4: 1x A Feast to Die for

Additionally, if you use the optional Monsters of Avalon: Past and Future or Past and Future Alternative Encounters Card Pack expansion, add the following modified Encounter cards to the Encounter decks and remove any Last Knight cards with the same names:

  • Mad Warrior
  • Torch Bearer
  • Fachan
  • Hooded Crow
  • Glastig
  • Gigelorum
  • Fuathan
  • Orphaned Heart
  • Ailén Trechend
  • Allfather's Inquisition

Some of the above are Diplomatic Encounters. If you draw a Diplomatic Encounter with this Diplomatic icon next to its name, it will act as any other Guardian if you fail or avoid it. Note that you can find Diplomatic Encounters not only in the blue Encounter deck (treat their Value as 0 for the purpose of any rules that check card's Value).

  • V) Add all Last Knight Secret cards to the Secret cards from the base game.
  • VI) Prepare a Last Knight Save Sheet.
  • VII) Use both additional Last Knight Help Cards from this campaign.
  • VIII) No changes.
  • IX) Use the Last Knight "Chapter 1 Setup" card and Event cards.
  • X) No changes.

IV) Saving the Game

All additional Tainted Grail campaigns (including Last Knight) use many components of the Tainted Grail core box and are meant to be saved in the core box.

Once you prepare this campaign, following the rules outlined above, remove any unused Fall of Avalon cards, Fall of Avalon Journal, and Fall of Avalon Character tiles from the core box and store them in the additional campaign box.

Use four core box Quick Save slots to save all Character decks, Items and Secrets for this campaign.

Store Locations and all other cards used by the campaign in the core box compartments.

Use the portable model tray found in the additional campaign box to carry all models you use in this campaign.

(Optional) Last Knight Story Mode

The default difficulty of Tainted Grail puts emphasis on survival and resource management, and the constant pressure it puts on players may be overwhelming for groups who simply want to travel and enjoy the story. If you felt too hard pressed in the Fall of Avalon campaign, the Story Mode will offer you a more laid-back experience, focused on story and exploration.

Use the basic Story Mode rules, found on page 22 of the rulebook.

Additionally, remove the plastic Health limiter piece from the game and mark Health with a regular marker instead. Your Health does not limit your Energy and you won't Panic in Combat or Diplomacy.

Please note this does not disable the Exposure rules! The red marker used for tracking Health in the Story Mode may still be pushed down by the Exposure Marker.

(Optional) Last Knight Challenge Mode

In addition to using the Challenge Mode options from the rulebook, you may use any of the following:

Too human

At the Start of the Day, each Character out of Menhir range loses 1 Health and gains 1 Terror instead of the standard penalties outlined in the rulebook. Characters in Locations with a Sanctuary don't. lose Health or gain Terror due to being out of range of an Active Menhir.

Permafrost

When you can't restore Health during Rest (or when resolving any other effect that grants you Health) because of an Exposure Marker, nothing happens – you can't lose Exposure this way.

Age of Legends Campaign

Four years have passed since humans first made landfall on the shores of this strange land – four years of bitter strife, fear, and hunger. Assaulted by the Avalonians, who command powers beyond even the mightiest human wizards, Arthur and his warriors clung to their foothold – a spit of land safe from the wyrdness where they raised their fort of Tintagel.

In time, more ships came, slowly turning the fortunes of humans, until they could venture deeper into the island. Now, humanity prepares for another step. Realizing many ships from the Homelands landed in the inaccessible, western part of the Avalon, Merlin plans to map a southern passage, bypassing the enemy capital of Tuathan.

Among hundreds of soldiers, explorers, settlers, and adventurers who decided to follow Merlin on his expedition, even you don't feel out of place...

Components

Models: 1 Caolin model, 1 Duana model, 1 Naazer model, 1 Thebalt model.

Paper components: 30 save sheets, the Age of Legends Exploration Journal, 4 starting letters.

Tiles: 4 Character Tiles.

Standard cards (261): 18 green Encounters, 17 gray Encounters, 18 purple Encounters, 18 blue Encounters, 30 Caolin cards, 30 Naazer cards, 30 Thebalt cards, 30 Duana cards, 70 Story Event cards.

Oversized cards (67): 66 Location cards, 1 Help card.

Small cards (45): 45 Secret cards.

Save sheet note: the component diagram of the save sheet prints the following note: "Whenever you have all parts of this status, go to BoS 134". (BoS is the Book of Secrets.)

Introduction

Age of Legends is an additional campaign for Tainted Grail, designed to be played with a dedicated set of Characters. It takes players to the founding days of Avalon and lets them discover the truth behind myths and legends they've met in the other campaigns.

The three main Tainted Grail campaigns can be played in any order, but for the best experience, we suggest players should tackle the Age of Legends last, after the Fall of Avalon and Last Knight campaigns.

Please keep in mind that the Last Knight and Age of Legends expansion campaigns build upon the core Tainted Grail rules and change some of them. If you have no previous experience of Tainted Grail, we recommend that you start with the core box campaign: Fall of Avalon.

Special Rules

Compared to the base game, Age of Legends introduces the following new rules:

Sanctuary

There is now a fourth, additional Location Seal – SANCTUARY (Sanctuary icon). At the Start of the Day, if your Character is in a Location with this Seal, they don't gain Terror or lose Health due to being out of a range of an Active Menhir.

Locations with a Sanctuary seal are also not discarded when out of the Active Menhir range, if there's at least one revealed Location connected to them OR at least one Character on their card. Once the Sanctuary is empty and has no connected Locations, discard it during the "Remove Locations" step at the Start of the Day.

Please note that Sanctuary rules are slightly different in the Age of Legends and Last Knight campaigns.

Empowered Menhirs

In Age of Legends, the spells placed on the menhirs are still young and strong. To represent that, Menhirs in this campaign remain lit indefinitely, until:

  • A Menhir is removed because of the Active Menhir limit (see "More Than Three Menhirs" below).
  • A Menhir is extinguished by the Enemy Army (you will find out more during the campaign).
  • You decide to use one of the Skills or Secrets to remove a Menhir.

Each Action of Activating a Menhir will put some red markers on its base. These markers represent the resistance of the arcane rite placed upon the statue. They will be removed by Enemy Armies and some other events. Once all red markers are gone from the Menhir's base, immediately remove this Menhir.

For the purpose of any Skills that drain Menhir of its power, assume the Menhir's power is equal to the number of red markers in its base. For the purpose of any Skills that transfer Menhir's power, transfer the red markers instead.

More Than Three Menhirs

If there are already three Menhir models in use, and you wish to Activate another one, in Age of Legends campaign take one that is furthest from all Characters. If there are several Locations with a Menhir model within the same distance from Characters, take the model from the lowest-numbered of these Locations.

Out of Range Locations

In some instances of this Campaign, you will have no Active Menhirs anywhere on the map. If that happens the following rules apply:

  • The revealed Locations should never be removed, until you manage to activate a Menhir.
  • Your Travel can never reveal a new Location.
  • However, if an Event or Journal entry specifically asks you to add a new Location, do it – even if it would be out of the Menhir range. Events and Journal Entries overwrite standard rules.
  • At the Start of the Day, each Character out of Active Menhir range loses 1 Health and gains 1 Terror instead of the standard penalties outlined in the rulebook.

Military Power

Age of Legends campaign introduces a new mechanic known as the Military Power (Military Power icon), and a new type of Secret card – a Unit. Both will be described in the Book of Secrets in the appropriate moment of the Campaign.

Until the game introduces you to detailed Military Power rules and grants you your first Units, any Exploration choices that require Military Power are unavailable and should be ignored.

Enemy Army

In Age of Legends, the Fore-Dweller model is used to represent the Enemy Army that tries to push all humans back into the sea and reclaim Avalon. Most often, the model will be placed on several face-down Secret cards that represent specific Units of this Army.

The only way to interact with the Enemy Army is through Military Power (Military Power icon) players will build up during this campaign (see section above). You will find detailed rules regarding Armies and Units when they become available in your campaign. For now, remember that on their own players are no match for even a single Enemy Unit!

Unavoidable Damage

A new type of damage icon appears on some of the Age of Legends cards: Unavoidable Damage icon. It is just a shorter, more convenient way to represent what the core box cards referred to as "Unavoidable Damage". The Unavoidable Damage icon cannot be prevented! Please note that effects that completely cancel the Attack or Response may still cancel Unavoidable Damage.

Triple Attribute Keys

New, triple Attribute Key appears on some of the Age of Legends cards: six triple-key icons (one for each Attribute). They are similar to double Keys, but connecting them requires at least 3 of a given Attribute to.

Please note: effects that count all connected Keys of a certain type (for example: connected triple Key icon) also count connected triple and double Attribute keys.

Expansion Icon

All Age of Legends cards contain a special expansion icon (Age of Legends icon) to make sorting them easier. The only exceptions are the Secret cards. For ease of use, Secrets from all Tainted Grail campaigns can be kept in a single deck.

"Global" Keyword

If a Secret card has this Keyword, its rules apply to each Character.

New Traits

Age of Legends introduces the following new Encounter Traits:

  • Antimagic – You can't connect Magic Keys in this Encounter.

  • Counter – Whenever you gain [four red cubes] or more playing a single card (including all bonuses from Items and Skills), immediately resolve the Opportunity attack.

  • Elusive – Whenever the Combat Pool value is even, players are unable to connect Bonus (zero is not considered even).

  • Ethereal – Gain [red cube] only from cards connected with a Magic Key. If the last card in the Sequence is not connected with a Magic Key, Items, Skills, and any other effects cannot grant any [red cube].

  • Fear – If at any point you have more than 0 Terror, you Panic.

  • Focus (rule) – Pick one Party member based on the rule shown in the brackets next to the Focus trait. The enemy will Focus on this Party member. If there is more than one such Character, determine the Focus randomly.

    Place a Dial skull-side up on a Tray of the Focused Party member. All Attacks in the Enemy Attack phase target this Party member, even if another Character is currently active.

    For example: Focus (lowest [icon]) means the Character with least [icon] will receive Enemy Attacks during Activations of all Party Members.

  • Focus (random) means that the target is chosen randomly (for example, by rolling a die).

    A focused Player always applies all effects of cards in the Sequence and effects on their own Items the same way as if they were an Active Character.

Setting up the Age of Legends

Please follow the steps below to start your Tainted Grail: Age of Legends campaign.

I) Importing your game

If you didn't play the Fall of Avalon and Last Knight campaigns, or if you don't have Save Sheets from these campaigns, skip this step and go directly to the Character Setup section.

Otherwise, prepare a fresh Age of Legends Save Sheet and find your Fall of Avalon and / or Last Knight Save Sheet. Then, read on to import your choices from the first two campaigns.

Warning! Minor spoilers ahead – if you have no Save Sheet to import, do not read the rest of this section.

Last Knight Save Sheet

  • If you have the "Decision" part 1 or 5 status, gain the "Legacy" part 1 status. In the distant future, Avalon will be free of wyrdness, and all creatures who depended on it.
  • If you have the "Decision" part 3 status, gain the "Legacy" part 2 status. In the distant future, Avalon will return to the wyrdness, dooming humanity.
  • If you have the "Keeper" part 2 status, gain the "Legacy" part 3 status. One day, all secrets will belong to a single creature.
  • If you have the "Chalk Horse" part 5 status, gain the "Legacy" part 4 status. New stars will be born, as a horse of chalk and limestone ascends into heavens.
  • If you have the "Friends" part 8 status, gain the "Legacy" part 5 status. The lost traveler will eventually return and befriend humans.

Fall of Avalon Save Sheet

  • If you have the "Final Confrontations" part 1 status, gain the "Legacy" part 6 status. In future, Kamelot will stand alone against the wyrdness, surrounded with stolen menhirs.
  • If you have the "Restoring the Order" part 8 status, gain the "Legacy" part 7 status. Your descendants will restore the Round Table.
  • If you have the "Fall of Chivalry" part 8 status, gain the "Legacy" part 8 status. Your descendants will ensure the downfall of the Round Table.
  • If you don't have the "Reclamation" status, gain the "Legacy" part 9 status. Your descendants will attempt reconciliation, returning the Heart of Tuathan to its owners.

The Ultimate Secret

If you gained Secret card 90 in the Fall of Avalon campaign, gain it now as well. You start the Age of Legends with this card in your possession.

If you gained Secret card 91 in the Last Knight campaign, gain it now as well. You start the Age of Legends with this card in your possession.

II) Character Setup

To set up Characters for the Age of Legends campaign, use the Character Setup from the rulebook with the following changes:

  • I) Choose a Character Tile representing one of Age of Legends Heroes (Caolin, Thebalt, Naazer, Duana) or Niamh.
  • II) – XI) No Changes.

III) World Setup

Use the World Setup procedure from the rulebook with the following changes:

  • I) Place Location 301 in the middle of your play space and place all the Character models you are starting the campaign with there.
  • II) Do not place a Menhir there!
  • III) No changes.
  • IV) Take all Encounter Cards with the Age of Legends symbol. Add the following Encounter Cards from the base game:

Gray Core Box Encounters:

  • Difficulty 1: 2x Wyrd-Claimed, 2x Band of Highwaymen, 1x Clansman, 1x Crazed Farmhand
  • Difficulty 2: 2x Seasoned Warrior, Bowmaiden
  • Difficulty 3: Beastslayer

Green Core Box Encounters:

  • Difficulty 1: Wyrdbear, 2x Frenzied Boar, 2x Pack of Strays
  • Difficulty 2: Wyrdbear, Trapdoor Hunter, Flock of Puffins, Dobhar-Chù
  • Difficulty 3: Alder Tree, Selkie

Purple Core Box Encounters:

  • Difficulty 1: Wyrd-Claimed, 2x Whispering Wisp, Apparition, 2x Mist Stalker
  • Difficulty 2: 2x Dreadcrawler, Wyrdchild, Four Magpies
  • Difficulty 3: 2x Yr Hen Wräch, Fore-Dweller Spirit

Blue Core Box Encounters:

  • Difficulty 1: Curfew, Mourners, Law of Hospitality, Breath of Wyrdness, Plague
  • Difficulty 2: 2x Calm Before the Storm, Drunken Knight, Slick Fraudster
  • Difficulty 3: Calm Before the Storm, Omen, Robbed!

Additionally, if you use the optional Monsters of Avalon: Past and Future or Past and Future Alternative Encounters Card Pack expansion, add the following modified Encounter cards to the Encounter decks and remove any Age of Legends cards with the same names:

  • The Pale Lady (gray)
  • The Pale Lady (green)
  • The Pale Lady (blue)
  • Bean-Chioch
  • Wyrmlings
  • Unchained Warbeast
  • Kelpie
  • Corrupted Druid
  • Horned Warden
  • Dearg Due
  • Manipede
  • Doomwing

Some of the above are Diplomatic Encounters. If you draw a Diplomatic Encounter with this Diplomatic icon next to its name, it will act as any other Guardian if you fail or avoid it. Note that you can find Diplomatic Encounters not only in the blue Encounter deck (treat their Value as 0 for the purpose of any rules that check card's Value).

  • V) Add all Age of Legends Secret cards to the Secret cards from the base game.
  • VI) Prepare an Age of Legends Save Sheet.
  • VII) Use an additional Age of Legends Help Card from this campaign.
  • VIII) No changes.
  • IX) Use the Age of Legends "Chapter 1 Setup" card and Event cards.
  • X) No changes.

IV) Saving the Game

All additional Tainted Grail campaigns (including Age of Legends) use many components of the Tainted Grail core box and are meant to be saved in the core box.

Once you prepare this campaign, following the rules outlined above, remove any unused Fall of Avalon cards, Fall of Avalon Journal, and Fall of Avalon Character tiles from the core box and store them in the additional campaign box.

Use four core box Quick Save slots to save all Character decks, Items and Secrets for this campaign.

Store Locations and all other cards used by the campaign in the core box compartments.

Use the portable model tray found in the additional campaign box to carry all models you use in this campaign.

(Optional) Age of Legends Story Mode

The default difficulty of Tainted Grail puts emphasis on survival and resource management, and the constant pressure it puts on players may be overwhelming for groups who simply want to travel and enjoy the story. If you felt too hard pressed in the Fall of Avalon campaign, the Story Mode will offer you a more laid-back experience, focused on story and exploration.

Use the basic Story Mode rules, found on page 22 of the rulebook.

Additionally, remove the plastic Health limiter piece from the game and mark Health with a regular marker instead. Your Health does not limit your Energy and you won't Panic in Combat or Diplomacy.

(Optional) Age of Legends Challenge Mode

In addition to using the Challenge Mode options from the rulebook, you may use the following rule:

Wall of Iron

Whenever you enter a Location occupied by a Unit and are forced to retreat, return to the same Location you came from.

"Global" Keyword
  • New Traits
  • Setting up the Age of Legends
    • I) Importing your game
    • II) Character Setup
    • III) World Setup
    • IV) Saving the Game
  • (Optional) Age of Legends Story Mode
  • (Optional) Age of Legends Challenge Mode
  • If you have the "Last Haven" part 2 status, remove Location 202 from the game and replace it with Location 282. Round Farmhold is lively again.
  • If you don't have the "Reclamation" status, remove Location 209 from the game and replace it with Location 289. Heroes from the past stopped the Fore-dweller uprising.
  • If you have the "Remnants" part 1 status, remove Location 206 from the game and replace it with Location 286. Farpoint Refuge grew into a great city.
  • If you have the "Shrine Secure" status, remove Location 203 from the game and replace it with Location 283. The Allmother's shrine was saved from the fire.
  • If you have replaced Location 136 with Location 149, remove Location 204 from the game and replace it with Location 284. The great power was released from its prison.
  • Leader (number) – if you fail to win this Encounter, place a Secret card with the specified number in your Location and immediately resolve a Battle.

  • Menacing – If this Encounter is discarded using an Army, each Commander loses 5 Rep.

  • Multiattack – in the Enemy Attack phase, every Party member receives Damage and gains Terror from the Attack. Cards in the Sequence modify the Attack for every Party member. Items modify the results of the Attack only for Characters who use them.

  • Trample – all Party members receive 2 Damage at the start of Combat.