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Tåg till Rydsgård

Expansion for Ticket to RideExpansion for Ticket to Ride: EuropeExpansion for Ticket to Ride: GermanyExpansion for Ticket to Ride: MärklinExpansion for Ticket to Ride: Nordic CountriesExpansion for Ticket to Ride: Northern LightsExpansion for Ticket to Ride: Rails & Sails

Tåg till Rydsgård Rulebook

Table of Contents

Table of Contents

  • Tåg till Rydsgård
    • Starting player
    • Tickets
    • Angry landowners and a bridge
    • Route bonuses
  • Øresund Runt
    • Starting player
    • Tickets
    • Special rules
    • Final bonuses

Tåg till Rydsgård

Tåg till Rydsgård is, at least partially, an almost completely accurate reproduction of some of the railway stations and lines that have historically served Sweden's southernmost parts. The rules generally follow Days of Wonder's rules from the original Ticket to Ride, with exceptions and additions below.

Tåg till Rydsgård is not a complete game; you need game pieces (the train carriages) from Ticket to Ride, Ticket to Ride – Europe, Ticket to Ride – Germany or similar to be able to play. The number of train carriages depends on the number of players as in the following table:

PlayersCars
240
335
430

Just as in regular Ticket to Ride, each player starts with five train cards and three ticket cards; at least two of which must be kept. Tickets you discard are removed from play.

Starting player

The player who last visited Teckomatorp starts. If this is shared between two players, the player who can most convincingly pronounce the word "rullebör" is the starting player. Or you simply let chance decide who starts.

Tickets

The tickets in Tåg till Rydsgård work in the same way as in the original game but with the addition of problem tickets, symbolized by a red problem icon and news text instead of a train route. Each such ticket gives -4 points in the final tally, but if you collect three or more, they instead give +10 points at the end of the game as reward for your troubles. The problem tickets otherwise work like regular tickets and you decide for yourself whether you want to keep them or return them. Just as in regular Ticket to Ride, you draw three ticket cards and must keep at least one.

Angry landowners and a bridge

Along certain stretches (such as between Hörby and Tollarp) there are notoriously bitter landowners. Building railroads along these stretches meets more resistance than usual. The same applies to the lengthy negotiations between Sweden and Denmark on the Helsingborg-Helsingör stretch. These routes are managed in the same way as tunnels in Ticket to Ride – Europe: start your move by showing which route you want to build and the train cards you plan to use. Draw three train cards from the draw pile. If one or more of the cards has the same colour as the ones you laid down, you must be able to match that number with cards from your hand.

If you are unable, or unwilling, to put down extra cards you may take back the train cards from the table. The routes in question are marked with a dashed line around each box on the route.

To build the Øresund bridge you need to match the number of engines on your chosen route. Two engines and three cards of a colour of your choice for the grey track, and one engine and four blue cards for the blue track.

Route bonuses

The first player to control the entire Southern Main Line gets 10 bonus points. This means that you must have built a line that stretches from Malmö to Älmhult via Lund, Örtofta, Eslöv, Höör and Hässleholm (all marked with lime green dashed line). If a second player covers the same distance, they get 5 bonus points.

Øresund Runt

Øresund Runt lets you go on slightly longer trips in our western neighbour than you could in Tåg till Rydsgård. There are significantly more stations here and the map is therefore better suited for more players.

The rules are also slightly different, above all we recommend that you use the stations found in Ticket to Ride - Europe. The number of train cars and stations each player starts with depends on the number of players according to the following table:

PlayersCarsStations
245-
3401
4351
5352

Just like in regular Ticket to Ride, each player starts with five train cards and three ticket cards, of which at least two must be kept. Tickets you opt out are removed from play and placed back in the box. If you don't have access to a Ticket to Ride - Europe, it is of course fine to replace the stations with any kind of game piece, find something that is roughly the same color as the respective player's carriages and that is suitable for placing on the cities on the board, perhaps some dice or cubes from another game.

Øresund Runt represents an expansive region with a large population where many travel by public transport to get to their jobs and education every day. In Ticket to Ride terms, this means that it is a map where it can easily become crowded between players. To mitigate the effect somewhat, we recommend playing with stations. Building a station is a fourth move option on your turn. Building your first station costs a train card of your choice. If you build a second station in a later move, it costs two cards (of the same suit). The station is then placed in any city that does not already contain a station. The station then allows the owning player to use one (1) stretch owned by an opponent into, or out of, the current city. You don't have to choose which stretch this is until the end of the game.

Starting player

The player who last ate a smørrebrød starts. If this is shared between two players, the player who can most credibly pronounce "hold da kæft" starts. Or you simply let chance decide who starts.

Tickets

The tickets in Øresund Runt work in the same way as in the original game. Just like in regular Ticket to Ride, you draw three ticket cards and must keep at least one, any cards that are returned are placed at the bottom of the draw pile.

Special rules

Just like in Tåg till Rydsgård, it takes a little extra effort to get across the Sound. Whether it concerns the train ferries or the Øresund Bridge, the routes contain a certain number of locomotive symbols. The player must match these with locomotive cards, in addition to having enough cards of any suit for the remaining distance. For example, if a player wants to build the section Limhamn - Dragør, then three cards of the same suit and a locomotive card are required. For the bridge, the equivalent applies with four cards of any color and two locomotive cards, and so on.

Final bonuses

On the Øresund Runt map, the same rules apply as in many of the classic Ticket to Ride games - that is, the player who controls the longest continuous stretch at the end of the game gets 10 bonus points. If you played with the stations from Ticket to Ride - Europe, the rule that each unused station the player has left at the end of the game gives 4 extra points also applies.