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Tacopocalypse

Tacopocalypse Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal
  • Setup
  • What's a Combo Plate?
  • Taking a Turn
  • Hot Sauces
  • Chips & Dip
  • Glowing Guacamole
  • The Dreaded, Monstrous, Chalupacabra!
  • Scoring
  • Continuing the Game

Contents

Food Deck: 78 cards. Condiment Deck: 32 cards.

Goal

Draft cards to build tasty Combo Plates! Acquire Condiment cards to enhance your score and reduce your opponents' scores. Score the most points over 3 rounds.

Setup

Shuffle the Food Deck and deal each player 10 cards face down. Set aside the remaining Food Deck. Shuffle and place a number of Condiment Cards face down in the center of the player area equal to the number of players minus 1. So if you have 5 players at the table you'd only place 4 cards. A normal full game consists of 3 rounds, but feel free to play more for a longer game. After all, who are we to say how much amazing Tacopocalyptic Food Truck deliciousness you should have?

You are now ready to play.

What's a Combo Plate?

A Combo Plate can be a set of the same matching Food Cards OR all different Food Cards (meaning only 1 Food Card from each of the 6 different Food Cards). A Combo Plate can be as few as 2 Food Cards and no more than 6 Food Cards. Scores increase the more you push your luck, but if you lay down a Food Card that doesn't match the Combo Plate you are building, you must discard that Combo Plate WITHOUT scoring it. In the course of the game you will end up adding Condiment Cards to your Combo Plates as well, but more on that in a bit.

Examples printed on the sheet: 3 Matching Food Cards (three "Toxic Burrito" cards); 2 Combo Plate Examples; 4 Different Food Cards (Tyranny of Tacos, Unspeakable Quesadilla, Dire Tostada, Empanadas).

Taking a Turn

All players select a Food Card from their hand.

Each player looks at their hand of Food Cards and selects a card to play.

All players reveal their chosen card simultaneously.

Once everyone has done so, players use this Food Card to begin building their own Combo Plate or adding on to one of their existing ones. Each player is building their own Combo Plate.

Matching Food Cards trigger a Condiment Grab.

If 2 or more players place matching cards from their hand of Food Cards, then ALL players must attempt to grab a Condiment Card in the center of the play area. Remember there is always one fewer Condiment Card than players, so someone is going to be left out.

Once the Condiment Cards are grabbed, they are all turned face up and played immediately. Any effects from these cards happen BEFORE any Combo Plates are scored. More on Condiment Cards on the next page.

Make sure you replace the Condiment Cards for the next turn!

Score any Combo Plates that players wish to or need to score.

Players have the option to score each turn, but may choose to press their luck. However, if a Combo Plate consists of 6 Food Cards (or added Chips & Dip, see next page), then a player MUST score the Combo Plate.

Players pass their remaining hand to the player to their left.

Once all players have passed their hand of remaining Food Cards, repeat the above steps. Also see Continuing the Game on the next page.

Hot Sauces

These Condiment Cards add points to an already existing Combo Plate, and vary in value from 3-6 points.

Hot Sauce cards: 3, 4, 5, and 6 point cards.

When drawn, place it with your existing Combo Plate. Hot Sauce cards do NOT count against the number of cards in a Combo Plate and you can have as many on a Combo Plate as you wish. Hot Sauce Cards MUST have at least 1 Food Card or Glowing Guacamole card already in play to add on to.

Chips & Dip

When you draw one of these Condiment Cards, you must add it to an opponent's Combo Plate.

Like Hot Sauces and Glowing Guacamole, these cards do not count against the number of Food Cards in a Combo Plate.

Each Chips & Dip negates a Food Card when the Combo Plate is scored. For example, if you had 5 Food cards in your Combo Plate and 2 Chips & Dip cards, then you would only score 3 of the Food Cards.

Glowing Guacamole

Place this Condiment Card in front of you. This allows you to start an extra Combo Plate for each Glowing Guacamole Card you have, meaning you can build multiple Combo Plates. Very helpful!

When you play a Food Card, you may play it to any of your Combo Plates. Guacamole does NOT count against the number of cards in your Combo Plate. It is discarded when you score the Combo Plate or the Combo Plate gets consumed by the Dreaded, Monstrous, Chalupacabra.

Speaking of which...

The Dreaded, Monstrous, Chalupacabra!

Play this Condiment Card on an opponent's Combo Plate. The entire Combo Plate is gobbled up by the Dreaded, Monstrous, Chalupacabra WITHOUT scoring.

Only 1 Combo Plate may be discarded per Dreaded, Monstrous, Chalupacabra (which is why having Glowing Guacamole in play is great!).

Scoring

Each turn after Food Cards are played and any Condiment Card actions occur, players may score their Combo Plate if they wish. Remember, Combo Plates range from 2-6 Food Cards. Players may not score only 1 Food Card and must score if they hit 6 Food Cards in a particular Combo Plate.

Remember, Guacamole and Hot Sauce cards do not count against this total, but Chips & Dip do! The more Food Cards in a Combo Plate, the higher your score. Add the value of any Hot Sauce and mark your score on a notepad. Discarded Condiment Cards are added back to the bottom of the Condiment Deck.

# Food Cards in Combo PlateAll Different Food CardsAll Matching Food Cards
21 Point2 Points
32 Points4 Points
44 Points6 Points
56 Points9 Points
68 Points13 Points

Example from the sheet: a Combo Plate of 4 different Food Cards scores 4 points. However, the Chips & Dip negate one of the Food Cards, bringing the Food Card score to 2 points. The Hot Sauce cards add 7 points. So this Combo Plate would score a total of 9 points.

Continuing the Game

Each player passes their Hand to the player to their left. Play proceeds as above until each player has 2 Food Cards left. On that turn, players choose one and discard the last. After Scoring and Condiment effects, that round is over. Reshuffle and play another round. Play as many rounds as you determined at the beginning of the game. Highest total score wins!