Taboo Junior
Taboo Junior Rulebook
Table of Contents
Table of Contents
Overview
For 4 or more players in teams. Ages 8 to 12.
Contents
- 252 Taboo for Kids cards in 4 colors/categories
- Gameboard
- 2 Pawns
- Sand Timer
- Squeaker
Object
Be the first team to reach the Star space on the gameboard by correctly guessing the most words.
The First Time You Play
Remove the wrappings from the game parts, and discard the wrappings.
Setting up the Game
-
Form two teams. It doesn't matter if one team has one more player than the other one. Teammates sit together, facing the other team.
-
Place the two pawns on the Arrow spaces on the gameboard path. Each team chooses a pawn.
-
Separate the cards into their 4 colored categories, then shuffle and place the 4 decks near the gameboard. The 4 categories are:
- Red (Things You Wear)
- Blue (School)
- Green (Things Around the House)
- Orange (Animals)
-
Choose a team to go first. Teams will alternate turns during the game.
Playing the Game
On Your Team's Turn
-
Pick one player to be the Cluegiver. The role of the Cluegiver will alternate with each team's turn, so that everyone gets a chance.
-
If you're the Cluegiver, you must go sit with the other team, so that they can keep an eye on you as you give the clues to your teammates!
The team that's not giving the clues puts one player in charge of the timer, and another player in charge of the squeaker.
-
When you're ready, check the color of the space that your team's pawn is on. Place that color deck in front of you. Then take the top card and turn it over to the other side, so that your teammates can't see the words you're looking at.
On each turn, use only the cards that match the color of the space your team's pawn is on. On your team's first turn, use the Green (Things Around the House) cards.
-
As you pick up the first card, the player in charge of the timer will turn it over, and the player in charge of the squeaker will squeeze it to signal the start of your turn.
-
Quickly Give the Clues: As quickly as you can, give clues for the Guess Word on the card (see Figure 1). You can use single words or complete sentences, but make sure you don't say the two Taboo Words (see GETTING SQUEAKED)! Your teammates shout out answers, trying to guess the word.
Figure 1 (printed illustration): a sample card with the Guess Word "Pool" in the top band, and two Taboo Words, "Swim" and "Water", listed beneath it.
Each time your team correctly guesses a word, you earn a point (see SCORING). There's no penalty for wrong answers.
-
If your teammates guess the word, place the card aside. Then, if you have time left, pick up the next card of that color, turn it over to the other side, and give clues for the Guess Word on that card.
Getting Squeaked
As you're giving clues, the other team will carefully listen. If you use either of the two Taboo Words, or if you break any of the Rules for Giving Clues (see the box on the next page), the player in charge of the squeaker will squeak it. If you get squeaked, place the card in the discard pile; you can't score for that card. Then quickly pick up another card of the same color and continue your turn, if there's still time.
Rules for Giving Clues
- Any form of a Taboo word is not allowed. For example: If "student" is a Taboo Word, you can't say "study."
- You can't use abbreviations or initials for any word on the card. For example: if a word is "television," you can't say "TV."
- You can't say that the Guess Word "sounds like" or "rhymes with" another word.
Passing a Card
If you're having trouble getting your teammates to guess a word, you may pass on that card. Just place it in the discard pile, then draw another one of the same color if there's still time. You don't score a point for a passed card.
Scoring
When your turn is over, count the number of cards you set aside (cards with correctly-guessed words). That's the number of points your team scored for that turn. Move your pawn that many spaces along the gameboard path. Then place the cards in the discard pile, and go sit with your team again. It is now the other team's turn to send a player to sit with your team and be the Cluegiver.
How to Win
The first team to reach the Star at the end of their gameboard path wins the game!