Sword & Sorcery: Ghost Soul Form Heroes
Sword & Sorcery: Ghost Soul Form Heroes Rulebook
Table of Contents
Table of Contents
Background Cards
Heroes in Ghost Soul Form! The unreal becomes real!
Rules
When your hero first joins the game, draw 2 random background cards and keep one of them. The chosen card cannot be discarded or replaced; it is not counted among the skill and ability cards available to your hero at its current soul level.
Using the skills listed on a background card is not a mandatory rule. However, if it is used, all heroes must use these skills.
Background Card Text
Each background card carries the following printed text:
Background Card. When your hero first joins the game, draw 2 random background cards and keep one of them. The chosen card cannot be discarded or replaced; it is not counted among the skill and ability cards available to your hero at its current soul level.
Using background cards is not a mandatory rule. However, if it is used, all heroes must use these cards.
Background Talents
Each background card below is a talent. Its effects are the printed card text, in the order shown on the card. Use the card's own text, not the summary above, when the two differ.
Icons used on the background talent cards. Each icon is named using the base game's term where the base rulebook defines one. Icons the source does not name are described by appearance and marked "(icon not named in source)".
- Heart icon: HP (Health Points).
- Green boot icon: Movement Points.
- Brown satchel icon: Items Capacity (the number of item cards the hero can carry in his Inventory).
- Gold coin with a crown: Crowns.
- Blue die icon with a "B": a Blue Attack/Defence die.
- Blue-outlined star: Star result.
- Yellow lightning-bolt icon: the lightning-bolt result, as written in the source. Its base-game face name was not confirmed.
- Triangle rune icon: (icon not named in source).
- Purple hat icon: (icon not named in source).
- Green icon in the Armorer talent: (icon not named in source).
Colossus. You receive:
- +3 HP
- -1 Movement Points
- -1 (triangle rune icon, not named in source)
Savage. The first Star of any of your ATK or DEF rolls counts instead as a lightning-bolt result.
Aristocrat. You receive:
- -1 HP
- -1 Items Capacity
At the start of each scenario, roll 4 Blue dice. You receive +15 Crowns per Act for each (purple hat icon, not named in source).
Juggler. You receive -1 Items Capacity. You may take the Reorganize Equipped Items action, even if you are in battle.
Daredevil. You receive -1 HP. Before each Save roll, you may lose 10 Crowns per Act to count that Save as successful automatically.
Gambler. Your group starts each scenario with -10 Crowns per Act. You may discard 10 Crowns per Act to reroll an ATK, DEF or Save roll.
Armorer. When visiting the Emporium, you may spend 15 Crowns per Act to add +1 (attack icon, not named in source) / +1 Shield to one weapon or armor card of the Emporium. Cancel this bonus if, after an ATK or DEF roll using this item, the item was discarded (green icon, not named in source).
Athlete. You receive:
- -1 HP
- +1 Movement Points
- +1 (triangle rune icon, not named in source)
Scholar. You receive -1 HP. Roll 1 additional Blue die when attacking with a mystic weapon, ability or item.
Porter. You receive:
- -1 Movement Points
- +1 HP
- +2 Items Capacity