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Sushizock im Gockelwok

Sushizock im Gockelwok Rulebook

Table of Contents

Table of Contents

  • Object of the game
  • Game materials
    • The dice
    • The 12 sushi morsels (blue, count positive)
    • The 12 bones (red, count negative)
  • Set up
    • Set up example
  • Course of the game
    • How to get portions from the middle of the table
    • Example
  • How to pinch portions from other players
  • If you have a choice ...
    • Example
  • If you have no choice ...
    • Example
  • Ending and winning the game
    • Example of scoring
  • Example of a turn
  • Credits

Object of the game

By rolling the dice, the players try to get hold of delicious sushi morsels. But you earn points only if you can also digest fishbones. Of course, small fishbones don't lie as heavy on your stomach as big ones. Whoever has accumulated the most points by the end of the game wins.

Game materials

  • 5 dice
  • 24 portions: 12 sushi morsels, 12 fishbones

The dice

There are 4 different symbols:

  • Sushi — 10x (2x per die)
  • Fishbone — 10x (2x per die)
  • blue chopsticks — 5x (1x per die)
  • red chopsticks — 5x (1x per die)

The 12 sushi morsels (blue, count positive)

+1, +1, +2, +2, +3, +3, +4, +4, +5, +5, +6, +6

The 12 bones (red, count negative)

-1, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -4

Set up

Sushi morsels and bones are shuffled separately face down and laid out in two separate rows face up.

Set up example

Row with sushi morsels: +4, +6, +3, +2, +3, +6, +5, +1, +1, +4, +2, +5

Row with bones: -2, -4, -1, -3, -1, -2, -2, -1, -1, -2, -3, -1

Course of the game

Players play in turn. The player who last ate fish gets the 5 dice and starts the game.

On your turn, you have up to three dice throws in order to get hold of one portion. If you get a portion, your turn ends.

First you throw all five dice. If you can't or don't want to take any portion, you put at least one die aside. (Dice that have been laid aside are added to the total later.) Now you throw the remaining dice a second time. If, again, you can't or don't want to take any portion, you roll the dice a final time. To do so, you put one die aside also from your second roll. (If you throw only one die on your second roll, you have no third throw available.)

After your third throw, at the latest, you must take a portion—either from the middle of the table or from another player.

How to get portions from the middle of the table

If at least one die shows sushi, you may take a sushi morsel. The number of dice showing sushi indicates whether you may take the first, second, third, fourth or fifth sushi morsel, accordingly, off the middle of the table. In this case, you count from left to right (see example).

If at least one die shows a bone, you may take a bone. The number of bones that have been thrown indicates whether you may take the first, second, third, fourth or fifth bone, accordingly, off the middle of the table. You count from left to right in this case also. Then close any gaps that have been created.

Example

Row with sushi morsels: +3, +5, +1, +1, +4, +2, +5

Row with bones: -4, -2, -2, -3, -1

Thrown dice: 2x sushi, 3x bone (numbered 1. through 8. across the two rows in the illustration)

Nick is allowed to choose whether he wants to take the 2nd sushi morsel or the 3rd bone from the middle of the table. Instead, he decides to put dice aside and to re-roll the other dice.

Each player builds up two piles in front of him that contain the portions he got:

  • one that consists only of sushi morsels
  • one that consists only of bones

Put the portion you acquired on top. You may no longer look at portions that are lying underneath.

How to pinch portions from other players

If, by rolling the dice, you get at least three chopsticks of the same color, you may swipe one portion from another player.

  • Three dice show blue chopsticks: You may steal a sushi morsel from a player of your choice!
  • Three dice show red chopsticks: You may steal a bone from a player of your choice!

You may only pinch portions lying on top of a pile.

  • Four or five dice show chopsticks of the same color: You may steal any one portion that matches the color of the chopsticks shown on your dice.

You announce which other player you want to steal from. Then you name the position of the portion you desire in the pile. (For instance, "I want the second sushi morsel from the top in Sophia's pile.") You are not allowed to look through the pile!

If you have a choice ...

If the result allows several possibilities, choose one.

Example

Row with sushi morsels: +3, +1, +1, +4, +2, +5

Row with bones: -1, -2, -3, -1

After his third dice roll, Nick has gotten three red chopsticks, one sushi and one bone.

Now he has to take either the first sushi morsel or the first bone from the middle of the table, or to steal the top bone from another player's pile.

If you have no choice ...

If, at the end of your turn, you can neither take a portion from the middle of the table nor steal from another player, you must take the bone with the most negative value from the middle of the table. If no bones are left in the middle of the table, you take the sushi morsel of the lowest value.

Example

Row with sushi morsels: +4

Row with bones: -1, -2, -3, -1

After his third dice roll, Luke can neither steal nor take a sushi morsel. (Only one sushi morsel is left in the middle of the table; Luke, however, has two sushi from his dice roll.) For this reason, he now must take the fishbone with the most negative value from the middle of the table. This is currently the –3, since the –4 has already been given out.

Ending and winning the game

The game ends when the last portion has been taken from the middle of the table.

Now each player slides his two piles next to each other. All sushi morsels that protrude over the height of the bone pile are worthless and are removed from the game. Fishbones always count.

Then each player adds up the remaining sushi morsels and subtracts the total number of fishbones. Whoever has acquired the most points wins the game.

Example of scoring

Luke: sushi pile +5 (crossed out/worthless), +1, +4, +6, +1 — bone pile -3, -2, -1, -2. Luke has collected five sushi morsels but only four fishbones. So he has to set aside the top sushi morsel (+5); it doesn't count. Now he adds up his four sushi morsels (+12) and subtracts from this the four bones he has collected (–8). His score is 4 points.

Nick: sushi pile +4, +5, +3 — bone pile -1, -4, -1, -3, -1. Nick has collected more fishbones than sushi morsels. In contrast to eliminating a surplus of sushi morsels, all fishbones are always counted in the total. He keeps all his sushi and scores 2 points.

Sophia: sushi pile +2 (crossed out/worthless), +3, +6, +2 — bone pile -2, -1, -2. Sophia is not allowed to score her top sushi morsel (+2) so she puts it aside. Nevertheless, she wins this game with 6 points.

Example of a turn

After her first dice roll, Sophia could take either the second sushi morsel or the first fishbone from the middle of the table, thus ending her turn. Instead, she puts aside the blue chopsticks.

She re-rolls the remaining dice. Her second roll gives her two more blue chopsticks, one sushi, and one bone. She could end her turn now by either taking the first sushi morsel or the first fishbone from the middle of the table, or by taking the top sushi morsel from another player's pile. Instead, she adds the two blue chopsticks to the first one and throws the two remaining dice one final time.

Sophia throws another blue chopstick and one sushi. Since she now has four dice with blue chopsticks from her dice rolls, she may steal any one sushi morsel from another player. She would also be allowed to take the first sushi morsel from the middle of the table. She takes the bottommost sushi morsel from Nick's pile and puts it face up on her sushi pile.

Credits

© 2008 Zoch GmbH

Author: Reiner Knizia

Illustrations: Doris Matthäus

English translation: Sybille & Bruce Whitehill, "Word for Wort"

Zoch GmbH, Brienner Straße 54a, 80333 München — www.zoch-verlag.com

Distribution Switzerland: CARLETTO AG, Moosacherstraße 14, Postfach, CH-8820 Wädenswil — www.carletto.ch