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Sushi Rush

Sushi Rush Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • The Tournament
  • The Sushis
  • Game Modes
    • Sushi Festival
    • Sushi Mania
    • Sushi Express
    • Sushi Tower
    • Sushi Bar
  • End of the Game

Components

  • 30 Sushi pieces, plus stickers
  • 3 Wasabi pieces, plus stickers
  • 4 pairs of chopsticks (hashis), plus 4 clips
  • 4 bowls (potes)
  • 28 game cards, for 5 game modes
  • 14 order cards
  • 1 hourglass
  • 36 Honor markers

Setup

  1. Sushi Rush is played inside the game box. Place the box in the center of the table with the 30 Sushi pieces inside it.
  2. Add to the Sushis a number of Wasabi pieces equal to the number of players minus 1. Example: 3 Wasabis for four players.
  3. Shuffle the order cards and the game cards separately and place them face down on the table, forming two draw piles.
  4. Keep the Honor markers and the hourglass within reach of all players.
  5. Each player receives 1 bowl, 1 pair of chopsticks and 1 clip of their choice.

The Tournament

At the start of each round, the players check the back of the game card on top of the draw pile. The back of the card shows which game mode is played in the current round.

Next, a player reveals the card and flips the hourglass, starting the competition.

This is where the players show all their skill and speed with the chopsticks! Simultaneously, all players must collect from inside the box the Sushis requested by the game mode before time runs out.

At the end of each round, the players collect their Honor points according to the instructions of the game mode (rules on the following pages). If two or more players tie in any game mode (whether for first, second or third place), they receive the total value of that place, split equally.

Attention!

You may only collect Sushis using the chopsticks, and you must place them in your bowl to score. Sushis that fall on the table must be returned to the box as quickly as possible.

The Sushis

In Sushi Rush there are 3 types of Sushi pieces, each with three versions of flavour (colour).

  • Nigiri
  • Uramaki
  • Hosomaki

The flavours are salmon (orange), octopus (pink) and cucumber (green).

Hosomaki Wild: These pieces may be used as any one of the flavours for the game modes, at the player's choice.

Wasabi: These pieces do not score on their own, but they may be combined with any Sushi in the bowl. Regardless of the game mode, each set of Sushi + Wasabi collected is worth 1 extra Honor point at the end of the round.

Game Modes

There are five game modes: Sushi Festival, Sushi Mania, Sushi Express, Sushi Tower and Sushi Bar.

Sushi Festival

"The Sushiman Master will be... Festively Festive!"

The players compete to collect the maximum possible number of Sushi pieces of all types and flavours.

  • The player with the most Sushis scores 5 Honor points.
  • The second-place player scores 3 Honor points.
  • The third-place player scores 2 Honor points.

Summary of the steps:

  1. Flip the hourglass.
  2. Take the greatest quantity of Sushis of any type or flavour before time runs out.
  3. Count the Sushis in each player's bowl and distribute the Honor points accordingly.

Sushi Mania

"The Sushiman Master will be... Precisely Precise!"

Each Sushi Mania card shows one flavour: Salmon, Octopus or Cucumber. The players compete to collect the maximum possible number of Sushis of the indicated flavour, regardless of type.

  • The player with the most Sushis of the flavour indicated on the card scores 5 Honor points.
  • The second-place player scores 3 Honor points.

Summary of the steps:

  1. Flip the hourglass.
  2. Flip the game card.
  3. Take the Sushis of the flavour indicated on the card. Any type of Sushi counts.
  4. Count the Sushis in each player's bowl and distribute the Honor points accordingly.

Sushi Express

"The Sushiman Master will be... Nimbly Agile!"

Each Sushi Express card shows one type of sushi: Hosomaki, Uramaki or Nigiri. The players must collect the maximum possible number of Sushis of that type, regardless of flavour.

  • Only the player with the most Sushis of the drawn type scores, receiving 7 Honor points.

Summary of the steps:

  1. Flip the hourglass.
  2. Flip the game card.
  3. Take 3 Sushis of the type indicated on the card. Any flavour of Sushi counts.
  4. The first player to take 3 Sushis of the indicated type, before time runs out, earns the Honor points.

Translator's note: the card text above says that only the player with the most Sushis of the drawn type scores 7 Honor points, while this summary step (from the game-mode summary sheet) says the first player to take 3 Sushis of the indicated type earns the Honor points. Both are printed as-is in the source manual; the source does not reconcile them.

Sushi Tower

"The Sushiman Master will be... Skillfully Skilled!"

The players must build the largest sushi tower, using any pieces. The Sushis collected must be stacked in the player's bowl. Any Sushi that falls from the tower must be returned to the box.

The players earn Honor points by the number of Sushis stacked:

Sushis stackedHonor points
4 or more3
7 or more5
10 or more7

Summary of the steps:

  1. Flip the hourglass.
  2. Stack the greatest quantity of Sushis to form a tower inside your bowl.
  3. Careful! Any Sushi that falls from the tower must be placed back in the box.
  4. Distribute the Honor points according to the number of Sushis in each player's tower.

Sushi Bar

"The Sushiman Master will be... Incredibly Incredible!"

  1. Each player draws an order card from the order pile, without looking at its contents, and places it in front of them face down.
  2. Once every player has their order card, all order cards are revealed at the same time, and the hourglass is started.
  3. To fulfil an order, take the matching pieces (only one of each) from inside the box and place them in your bowl.
  4. When the 30 seconds are over, players receive coins equal to the values printed on the order card for each Sushi (and for each set of Sushis) they collected correctly.

Attention!

The pieces on the conveyor belt at the bottom of the card form a set. A player only receives the Honor points of this space if they collect all the pieces on the conveyor belt.

Translator's note: step 4 above says the payment is in coins, as printed in the source's Sushi Bar text, while the Attention box and the game-mode summary sheet speak of Honor points. Both terms are reproduced as printed in the source manual.

End of the Game

As soon as one player has accumulated 50 Honor points, the game ends, and that player is crowned the winner of the Sushi Rush tournament, enjoying all the honour and glory of becoming the Sushiman Master.

If the draw pile of game cards runs out before any player has accumulated 50 Honor points, the game ends, and the player with the most Honor points wins the game. In case of a tie, the tied players compete in a final round, in which the first player to take a Wasabi is the winner of the game.