Super Showdown
Super Showdown Rulebook
Table of Contents
Contents
- White 'scanner' die
- Green 'rumors' die
- Hero & Villain markers (white) & (green)
- Superpower cards x18
- Two-sided reference card x2
- City-grid game board
Set up:
- Distribute Superpower cards (9 each). RANDOM!
- If you have 5 or more white cards, you are the Hero! Take the scanner die.
- If you have 5 or more green cards, you are the Villain! Take the rumors die.
- Each take a reference card.
- Set your markers on their starting spaces on the board.
Rules
Each round both supers play a card face down. These cards will end up victorious or defeated based on your relative locations in the City-Grid.
To win, get 5 cards of your color into the Victory pile or 5 cards of your nemesis' color into the Defeat pile.
Villain starts the 1st round, then switch. The super who rolled 2nd starts the next round.
When you start the round:
- Roll your die and set it by the board next to its color/number. This will indicate a section of the city where Mayhem might occur.
- Move up to 2 spaces. No diagonal movement. If you begin your move on a Powerboost space, move up to 3.
- Nemesis moves. If you ever move into the same space as your nemesis, there is no further movement this round. You still must complete step 4.
- Each play a card face down. Play any card! Even your nemesis' color. Cards resolve in 1 of 3 ways based on where you end your movement.
- Nemesis rolls his die, setting it by the board.
- Nemesis moves.
- You move. Mayhem occurs where the dice intersect.
- Flip cards over to resolve...
Showdown!
Reveal cards and determine high card & low card. Adding same color cards into one high card. And then there is no low card.
Which showdown will it be...?
Brawn
If you occupy the same space:
- High card(s) is victorious, low card is defeated!
- Then, return to starting spaces.
- If Ray-Gun was played: Villain cards win, Hero cards lose. Unless a Decoy! is played, then BAM! Reverse the outcome.
Speed
If one super reaches the Mayhem, he chooses which cards are victorious and which are defeated!
- If you did not reach the Mayhem and played any Decoy!, you choose the outcome.
Wits
If neither super reaches the Mayhem:
- High card(s) is victorious, low card is defeated!
- But! If same color cards add up to more than 19... they are defeated!
End
Place victorious & defeated cards in piles next to the board, leaving #'s exposed.
It's important to know which powers your nemesis has...
When there are:
- 5 victorious cards of your color, OR
- 5 defeated cards of your nemesis' color,
YOU WIN!
If defeating your nemesis once is not satisfying enough, or if he comes back for more... play best of 3 games.