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Super Showdown

Super Showdown Rulebook

Table of Contents

Table of Contents

  • Contents
  • Set up:
  • Rules
    • When you start the round:
  • Showdown!
    • Brawn
    • Speed
    • Wits
  • End

Contents

  • White 'scanner' die
  • Green 'rumors' die
  • Hero & Villain markers (white) & (green)
  • Superpower cards x18
  • Two-sided reference card x2
  • City-grid game board

Set up:

  1. Distribute Superpower cards (9 each). RANDOM!
  2. If you have 5 or more white cards, you are the Hero! Take the scanner die.
  3. If you have 5 or more green cards, you are the Villain! Take the rumors die.
  4. Each take a reference card.
  5. Set your markers on their starting spaces on the board.

Rules

Each round both supers play a card face down. These cards will end up victorious or defeated based on your relative locations in the City-Grid.

To win, get 5 cards of your color into the Victory pile or 5 cards of your nemesis' color into the Defeat pile.

Villain starts the 1st round, then switch. The super who rolled 2nd starts the next round.

When you start the round:

  1. Roll your die and set it by the board next to its color/number. This will indicate a section of the city where Mayhem might occur.
  2. Move up to 2 spaces. No diagonal movement. If you begin your move on a Powerboost space, move up to 3.
  3. Nemesis moves. If you ever move into the same space as your nemesis, there is no further movement this round. You still must complete step 4.
  4. Each play a card face down. Play any card! Even your nemesis' color. Cards resolve in 1 of 3 ways based on where you end your movement.
  5. Nemesis rolls his die, setting it by the board.
  6. Nemesis moves.
  7. You move. Mayhem occurs where the dice intersect.
  8. Flip cards over to resolve...

Showdown!

Reveal cards and determine high card & low card. Adding same color cards into one high card. And then there is no low card.

Which showdown will it be...?

Brawn

If you occupy the same space:

  • High card(s) is victorious, low card is defeated!
  • Then, return to starting spaces.
  • If Ray-Gun was played: Villain cards win, Hero cards lose. Unless a Decoy! is played, then BAM! Reverse the outcome.

Speed

If one super reaches the Mayhem, he chooses which cards are victorious and which are defeated!

  • If you did not reach the Mayhem and played any Decoy!, you choose the outcome.

Wits

If neither super reaches the Mayhem:

  • High card(s) is victorious, low card is defeated!
  • But! If same color cards add up to more than 19... they are defeated!

End

Place victorious & defeated cards in piles next to the board, leaving #'s exposed.

It's important to know which powers your nemesis has...

When there are:

  • 5 victorious cards of your color, OR
  • 5 defeated cards of your nemesis' color,

YOU WIN!

If defeating your nemesis once is not satisfying enough, or if he comes back for more... play best of 3 games.