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Super Fantasy Brawl: Mental Might

Expansion for Super Fantasy Brawl

Super Fantasy Brawl: Mental Might Rulebook

Table of Contents

Table of Contents

  • Izabella
    • [IZA02] Fully Prepared
    • [IZA03] Burden of Destiny
    • [IZA04] Right Place, Right Time
    • [IZA05] Foretell
    • [IZA06] Prophecy of Doom
    • [IZA07] Déjà vu
  • Al'kemi
    • [ALK02] Barrage
    • [ALK03] Acid Rain
    • [ALK04] Recipe for Disaster
    • [ALK05] Aqua Vitae
    • [ALK06] Alchamical Fire
    • [ALK07] Up in Smoke
  • Xinshén
    • [XIN02] Shift the Elements
    • [XIN03] Mind Over Matter
    • [XIN04] Feline's Grace
    • [XIN05] Pull of the Panther
    • [XIN06] Contemplation
    • [XIN07] Telekinetic Fury

Izabella

HP 8 · Defense 0

Level-up: At the start of your Activation Phase, Plan 1.

[IZA02] Fully Prepared

Yellow, reaction. Movement 0, Defense 2.

No printed text.

[IZA03] Burden of Destiny

Red, skill. Movement 1, Range 1-3.

The target Champion gains +1 strength and suffers -1 defense until the end of the turn. This may target Izabella's Allies.

[IZA04] Right Place, Right Time

Yellow, skill. Movement 0.

Place Izabella in any free hex.

[IZA05] Foretell

Blue, skill. Movement 2.

Discard your hand. Draw 5. Plan 2.

[IZA06] Prophecy of Doom

Blue, attack. Movement 2, Range 2-3, Strength 1.

↷ Stun.

[IZA07] Déjà vu

Red, attack. Movement 2, Strength 3.

Reactions cannot be played during this attack.

Al'kemi

HP 6 · Defense 0

Level-up: One of your Champions can make one standard action per round, without spending a core.

[ALK02] Barrage

Red, attack. Movement 2, Strength 2.

This attack ignores the target's defense.

[ALK03] Acid Rain

Blue, skill. Movement 2.

Deal damage to each Champion equal to their defense.

[ALK04] Recipe for Disaster

Blue, skill. Movement 3.

Draw 2. Plan 2.

[ALK05] Aqua Vitae

Yellow, skill. Movement 2.

Remove 1 damage from an enemy Champion to ready your Manipulation Core.

[ALK06] Alchamical Fire

Yellow, skill. Movement 2.

Next opponent player Draw 1. Ready your Destruction Core.

[ALK07] Up in Smoke

Red, reaction. Movement 0.

↷ Deal 2 damages to each enemy Champion adjacent to the target. Place the target in your deployment zone.

Xinshén

HP 4 · Defense 1

Level-up: When an enemy Champion suffers displacement effects by Xinshén, they also suffer Stun.

[XIN02] Shift the Elements

Red, reaction. Movement 0, Defense 2.

↷ Attacker suffers Force 1.

[XIN03] Mind Over Matter

Red, attack. Movement 1, Range 2-3, Strength 1.

↷ Force 1. Push 1.

[XIN04] Feline's Grace

Blue, skill. Movement 0.

Jump 3. An adjacent enemy suffers Push 1.

[XIN05] Pull of the Panther

Yellow, skill. Movement 1, Range 3-5.

Pull 2.

[XIN06] Contemplation

Yellow, skill. Movement 2.

Draw 2. Plan 2.

[XIN07] Telekinetic Fury

Blue, attack. Movement 2, Range 2-3, Strength 2.

Double ↷ Push 1.