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Super Fantasy Brawl: Circle of Blood

Expansion for Super Fantasy Brawl

Super Fantasy Brawl: Circle of Blood Rulebook

Table of Contents

Table of Contents

  • Korvash
    • [KOR02] Hell Hath No Fury
    • [KOR03] Chop
    • [KOR04] Shockwave
    • [KOR05] Leaping Strike
    • [KOR06] Bloodcurdling Roar
    • [KOR07] Sap Strength
  • Mariusz
    • [MAR02] Ravenous Bite
    • [MAR03] Stalk the Prey
    • [MAR04] Closing In
    • [MAR05] Overpower
    • [MAR06] Bone to Pick
    • [MAR07] A Cornered Beast
  • Rath
    • [RAT02] Double Dealing
    • [RAT03] Nightshade
    • [RAT04] Stalk Beneath
    • [RAT05] Burrow
    • [RAT06] Sneak Attack
    • [RAT07] Go to Ground

Korvash

HP 8 · Defense 0

Level-up (HP 9, Defense 0): Korvash's attacks ignore defense if the target is Bloodied.

[KOR02] Hell Hath No Fury

Red, attack. Movement 2, Range 1-2, Strength 3.

↷ If the target is Bloodied, it suffers Force 1.

[KOR03] Chop

Red, attack. Movement 0, Strength 0.

This attack gains +2 strength for each target.

[KOR04] Shockwave

Blue, skill. Movement 1.

Push 1. Stun.

[KOR05] Leaping Strike

Yellow, attack. Movement 1, Strength 3.

↶ Jump 2.

[KOR06] Bloodcurdling Roar

Blue, reaction. Movement 0, Defense 2.

↷ If the attacker is Bloodied, ignore any further ↷ effects.

[KOR07] Sap Strength

Yellow, attack. Movement 2, Range 1-2 (direct), Strength 2.

If the target is Bloodied, this attack gains +2 strength.

Mariusz

HP 7 · Defense 0

Level-up (HP 7, Defense 0): Mariusz attacks gain Lifesteal while Mariusz is Bloodied.

[MAR02] Ravenous Bite

Blue, attack. Movement 0, Strength 3.

↶ Dash 2. Lifsteal.

[MAR03] Stalk the Prey

Blue, skill. Movement 0.

Place Mariusz adjacent to an Enemy. Each Bloodied Enemy adjacent to him suffers Stun.

[MAR04] Closing In

Red, attack. Movement 2, Strength 2.

↶ Dash 2. If Mariusz is Bloodied, this attack gains Double.

[MAR05] Overpower

Yellow, attack. Movement 1, Strength 2.

↶ Dash 2. ↷ If Mariusz is Bloodied, Force 1.

[MAR06] Bone to Pick

Red, attack. Movement 1, Strength 2.

↶ If Mariusz is Bloodied, Dash 2. If Mariusz is Bloodied, this attack gains +2 strength.

[MAR07] A Cornered Beast

Yellow, reaction. Movement 0.

↷ Enemies adjacent to the target suffer 2 damages.

Rath

HP 6 · Defense 0

Level-up (HP 7, Defense 0): Rath's attacks gain Poison 1.

[RAT02] Double Dealing

Blue, attack. Movement 2, Range 1-2, Strength 2.

Double.

[RAT03] Nightshade

Blue, skill. Movement 2.

Draw 2. Plan 1. Rath's next attack this turn ignores defense.

[RAT04] Stalk Beneath

Red, skill. Movement 0.

Deal 2 damages to an adjacent Enemy. If damage was dealt, place Rath adjacent to an Ally.

[RAT05] Burrow

Yellow, attack. Movement 0, Strength 3.

↶ Jump 2. ↷ Jump 2.

[RAT06] Sneak Attack

Red, attack. Movement 2, Strength 2.

Reactions cannot be played during this attack.

[RAT07] Go to Ground

Yellow, reaction. Movement 0, Defense 1.

↷ Jump 2.