Super Dungeon: Masterclass – Krampus
Super Dungeon: Masterclass – Krampus Rulebook
Table of Contents
Table of Contents
- Boss Card: Krampus
- Boss Fight and Timeout Card: Krampus
- Challenge Cards
- Challenge: He Sees You When You're Sleeping (19 of 28)
- Challenge: He Knows When You're Awake (20 of 28)
- Challenge: You Better Watch Out (21 of 28)
- Challenge: You Better Not Cry (22 of 28)
- Challenge: Gonna Find Out Who's Naughty or Nice (23 of 28)
- Challenge: He Knows If You've Been Bad or Good (24 of 28)
- Challenge: The Krampus Is Coming to Town (25 of 28)
- Challenge: He's Making a List (26 of 28)
- Challenge: And Checking It Twice (27 of 28)
- Challenge: Better Not Pout (28 of 28)
- Card Notes
Boss Card: Krampus
Krampus (Faerie Dungeon Boss) – Front
Krampus – Faerie Dungeon Boss
Stats (as printed): STR 3/2, ARM 2/1, WILL 2/2, DEX 3/1. Printed life badges: 10 (heart) and 4 (skull), at the lower right of the card.
Keyword line: You've Been Naughty, Nom Nom Nom!
Attacks:
- Into The Bag [red 2 action icon]: [stick icon], [red +1 WILL icon], [Immobile icon], [Hex icon].
- Grabbing Stick [red 2 action icon]: [sword icon], Compel 4, Massive Damage.
- Make Mischief [blue 1 action icon]: [icon with 10]. Target Naughtie performs three moves and one basic attack action, controlled by the Consul. Make Mischief may not target the same Naughtie more than once per turn.
Krampus – Back (Keywords and Abilities)
Card 1 of 28.
Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts one additional wound.
Hex: A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by [icon] 1.)
Immobile: A model affected by Immobile may not move during its next activation.
Nom Nom Nom!: After a model with Nom Nom Nom! destroys a Naughtie, the model with Nom Nom Nom! Heals 2.
Shapeshift X: The model may Shapeshift into the model listed. Shapeshift rules are detailed in the rulebook.
You've Been Naughty: After an enemy model rolls a critical success against a model with You've Been Naughty, the enemy model Shapeshifts into a Naughtie (regardless of the number of wounds dealt by the critical). The Consul selects one Naughtie shapeshift card that is not already being used by a Hero. If all Naughtie shapeshift cards are in play, this ability has no effect. Heroes on Kringle's Nice List may not be shapeshifted in this way.
Boss Fight and Timeout Card: Krampus
Krampus (Boss Fight and Timeout) – Card 2 of 28
Boss Fight
Caught Red Handed: The Consul selects one Hero that is not on Kringle's Nice List. The selected Hero shapeshifts into a Naughty of the Consul's choice.
Timeout
Run Free, Children!: Target Naughtie performs up to three moves and one basic attack action controlled by the Consul. If there are no Naughties in play, any Hero may be chosen instead.
Krampus (Boss Fight and Timeout) – Back
The back of this card carries flavour text only and no rules. It is reproduced here for completeness.
The winter solstice is a time of gathering and celebration for the people of Crystalia. Warm around their hearths, sipping warm mugs, they wait for Kringle to bring gifts for the good girls and boys.
But for the naughty citizens of Crystalia, the winter solstice is a time to turn out the lights, hide under the bed, and beg the Goddess that the Krampus does not find them. The Krampus is a mighty faerie from the far North, his gaping maw the last thing that no-good tricksters ever see.
He sees you when you're sleeping. He knows when you're awake. You had best start running, for goodness sake.
Challenge Cards
Ten Arcade-mode Challenge cards, numbered as printed. Each card has a Trap and a Challenge.
Challenge: He Sees You When You're Sleeping (19 of 28)
Trap: The Hero with the most Wrath must choose a Naughtie card and shapeshift into a Naughtie (if the Hero with the most Wrath is already a Naughtie, the Hero with the next most Wrath must shapeshift, etc.).
Challenge: The dungeon boss gains [+1 ARM icon].
But how? How does he see me when I'm sleeping? Is it magic? Does he have a crystal ball? I'M NEVER SLEEPING AGAIN!
Challenge: He Knows When You're Awake (20 of 28)
Trap: The Hero with the most wounds must choose a Naughtie card and shapeshift into a Naughtie (if the Hero with the most wounds is already a Naughtie, the Hero with the next most wounds must shapeshift, etc.). If multiple Heroes are tied for the most wounds, the Hero among the tied Heroes with the most Wrath is the one that must shapeshift.
Challenge: The dungeon boss may not suffer more than one wound from a single action, such as critical hits or Massive Damage.
Challenge: You Better Watch Out (21 of 28)
Trap: The dungeon boss performs the Unique command.
Challenge: The dungeon boss may not suffer more than one wound from a single action, such as critical hits or Massive Damage.
For some people this time of year is all merry songs and snowmen and warm cocoa. For me? It's looking over my shoulder and jumping at every sound.
Challenge: You Better Not Cry (22 of 28)
Trap: The dungeon boss performs the Unique command.
Challenge: All items that give a WILL bonus grant an additional [+1 WILL icon] this turn.
All items that grant a DEX bonus are considered blank.
If you cry, he'll hear you. Then he'll see you. Then he'll taste you.
Challenge: Gonna Find Out Who's Naughty or Nice (23 of 28)
Trap: All Naughties (starting with the Naughtie with the most Wrath and proceeding down) must move their full movement stat towards the closest other Hero and perform a basic attack action against it.
If Sheep-Cote Clod is in play and has a potion token, it must take its Stink Bomb potion action against the closest other friendly Hero after completing the basic attack.
Challenge: The dungeon boss gains [+1 ARM icon].
Challenge: He Knows If You've Been Bad or Good (24 of 28)
Trap: The Hero with the most equipment must choose a Naughtie card and shapeshift into a Naughtie (if the Hero with the most equipment is already a Naughtie, the Hero with the next most equipment must shapeshift, etc.). If multiple Heroes are tied for the most equipment, the Hero among the tied Heroes with the most Wrath is the one that must shapeshift.
Challenge: All items that give a DEX bonus grant an additional [+1 DEX icon] this turn.
All items that grant a WILL bonus are considered blank.
Challenge: The Krampus Is Coming to Town (25 of 28)
Trap: The dungeon boss performs the Unique command. Then the dungeon boss is placed adjacent to the [icon] icon on the second tile, move any models necessary to adjacent squares to make the dungeon boss fit.
Challenge: The dungeon boss gains Stealth.
I don't even know how he fits down that chimney...
Challenge: He's Making a List (26 of 28)
Trap: All Heroes discard all treasure items, shuffle them randomly, and deal them out clockwise, starting with the Hero with the most Wrath. The Heroes may either equip the treasure they have been dealt or discard it; they may not give it to another Hero.
Challenge: Only a single Hero may activate.
If Spoon-Licker is in play and has a potion token, the first time that the dungeon boss would take wounds this turn, Spoon-Licker must use its Self-Pitying Tears potion to take the wounds for the dungeon boss, as if it were a friendly model.
Challenge: And Checking It Twice (27 of 28)
Trap: The Naughtie closest to the dungeon boss with a treasure item equipped must discard one treasure.
If Gully Gawk is in play, the dungeon boss is immediately placed adjacent to Gully Gawk and takes its Into The Bag action against it.
Challenge: Only a single Hero may activate.
I thought he had forgotten about me. I thought I was safe. That was the cruelest part. Thinking I'd gotten away...
Challenge: Better Not Pout (28 of 28)
Trap: The dungeon boss performs the Unique command.
If Skyr-Gobbler is in play and has a potion token, Skyr-Gobbler must immediately use its Skyr potion to Heal the dungeon boss as if it were a friendly model.
Challenge: This turn, Heroes may not benefit from ARM bonuses granted by equipped items. Heroes suffer [penalty icon] to all ARM rolls for each equipped item that otherwise would have provided an ARM bonus.
Card Notes
- Naughtie shapeshift cards are missing. Krampus's You've Been Naughty ability and the Trap text of several Challenge cards have the Consul select a Naughtie shapeshift card. No Naughtie card face is in the source, so none is transcribed. Make Mischief and Run Free, Children! target models already in play that are Naughties, so they do not need the missing cards.
- Card numbers 3 to 18 are absent. The 28-card numbering runs 1 to 28, and the source covers 1, 2 and 19 to 28 only. The source does not say what the other numbers are.
- Shapeshift is defined in the base Super Dungeon Explore rulebook (its Shapeshift section), not on this expansion's cards. The card text points there.
- Icons. Action-cost icons (red 2, blue 1) and stat/keyword icons are described in brackets where the scan does not allow a word-for-word reading. The small icon at the top left of the STR stat banner and the "SUPER" badge at the lower right of the front face are not transcribed.
- Arcade text. The Hex entry on the boss back has an Arcade line that refers to monsters and reduces STR by the value shown on the card (1).