Super Dungeon Explore: Kasaro To
Super Dungeon Explore: Kasaro To Rulebook
Table of Contents
Table of Contents
Kasaro To Monster Card
Name: Kasaro To (printed on the card as KASARO TO) Type: Ogre Mini-Boss Platform: 16-Bit (yellow 16 BIT badge, bottom right of the card, per base rulebook card anatomy)
Stats (as printed):
- Grey stone 6 (Movement Points, per base rulebook card anatomy)
- Grey stone 3 (Action Points, per base rulebook card anatomy)
- Attack: grey 1, red 3 (grey die reads as grey in the photograph)
- Armor: red 2
- Will: blue 3
- Dex: blue 2
- Hearts: red 5
- Skull Points: grey skull stone 4 (per base rulebook card anatomy)
Banner: BERSERK, TOUGH
Abilities (as printed):
- (red 1 icon) Crippling Smash: (green +1 icon) ATT, Massive Damage
- (red 2 icon) Serpent Coil: Immobile, Weak
- (blue 1 icon) Zealotry: Augment, Aura 2, (blue +1 icon) ATT
- (blue 1 icon) Snare: Pull 5
Card notes:
- The card's name is printed in capitals as KASARO TO; the title above follows the BGG listing.
- The keywords Massive Damage, Immobile and Weak are printed on the card but are not defined in the base rulebook text in this repository; they are transcribed as printed and their full effects are not given here.
- Berserk, Tough, Augment, Aura and Pull are defined in the base rulebook.
- No other rules text is printed on the card.