Summoner Wars (Second Edition): Wayfarers Faction Deck
Summoner Wars (Second Edition): Wayfarers Faction Deck Rulebook
Table of Contents
Table of Contents
Units
Celeste (Summoner)
Summoner Unit • Wayfarers
- Life: 12
- Strength: 3 (Ranged)
Well-Traveled. This unit has +1 strength for each friendly unit on your opponent's side of the battlefield, to a maximum of +3.
Boldo (Champion)
Champion Unit • Wayfarers
- Cost: 5 magic
- Life: 8
- Strength: 3 (Melee)
Agile. After this unit moves or attacks, you may place it on a space that is diagonal to it.
Tess (Champion)
Champion Unit • Wayfarers
- Cost: 5 magic
- Life: 7
- Strength: 3 (Ranged)
Illusions. After this unit moves, it may exchange places with a friendly structure.
Gusto (Champion)
Champion Unit • Wayfarers
- Cost: 4 magic
- Life: 6
- Strength: 3 (Ranged)
Favorable Winds. After this unit moves, it may target a friendly unit. Force the target 1 or 2 spaces toward your opponent's back row.
Commons
Gem Dancer (Common)
Common Unit • Wayfarers
- Cost: 2 magic
- Life: 5
- Strength: 2 (Melee)
Footwork. After this unit targets an adjacent enemy common for an attack, before rolling dice, it may exchange places with that enemy.
Spirit Voyager (Common)
Common Unit • Wayfarers
- Cost: 1 magic
- Life: 2
- Strength: 3 (Ranged)
Spirit Leap. After this unit moves, you may place it adjacent to a friendly unit within 2 spaces.
Wayward Rogue (Common)
Common Unit • Wayfarers
- Cost: 0 magic
- Life: 2
- Strength: 2 (Melee)
Sneak Attack. This unit may attack cards that are diagonal to it.
Eager Adventurer (Common)
Common Unit • Wayfarers
- Cost: 2 magic
- Life: 3
- Strength: 3 (Melee)
Well-Prepared. After summoning this unit, add 2 boost to it.
Embark. During your turn, you may spend 1 boost to force this unit 1 space toward your opponent's back row.
Events
Coordinate
Epic Event • Move Phase
- Cost: 0 magic
ACTIVE. When a friendly unit moves, it may move 1 extra space.
Friendly units have +1 strength while adjacent to 1 or more other friendly units.
Astral Waypoint
Standard Event • Structure • Build Phase
- Cost: 0 magic
- Life: 2
When building this structure, place it adjacent to a friendly unit anywhere on the battlefield.
Once per turn, during your Move Phase, a friendly unit may exchange places with this structure.
Seek the Horizon
Standard Event • Summon Phase
- Cost: 0 magic
ACTIVE. Do not discard this card at the start of your turn.
At the end of your turn, if you have a unit in your opponent's back row, you may discard this card to retrieve up to 3 distinct commons from your discard pile, reveal them, and add them to your hand.
Slip By
Standard Event • Move Phase
- Cost: 1 magic
Add 2 boost to this card.
ACTIVE. During your turn, you may spend 1 boost to place your summoner on a space that is diagonal to it.
Deck Composition
The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". Champions are printed under the label "Champions", with no count. The sheet prints no separate count for Celeste, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).
Starting Setup: 1 x Gem Dancer, 1 x Spirit Voyager.
Card Notes
- The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
- The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
- Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
- The printed type lines of the four events do not name the faction ("Wayfarers"). They are transcribed as printed, without the faction name added.
Gaps and Notes
- Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, and checked against the individual card images published by sw-zone.com.
- Attack icons. Melee is the sword and Ranged is the bow, read from the strength badges. Celeste, Tess, Gusto and Spirit Voyager are Ranged; Boldo, Eager Adventurer, Gem Dancer and Wayward Rogue are Melee.
- Header icons. The small coloured symbols in each card's header bar (faction and type glyphs, and the magic and life symbols in the header) are not transcribed. Magic costs are taken from the leftmost cost badge on each card and life from the heart badge. The faction is given in each unit's type line ("Wayfarers").
- Celeste. Summoners have no magic cost, so no cost line is given.
- Astral Waypoint. It is a structure, and its printed life of 2 is given.